tMorph — 64-bit Morpher (updated for Legion) menu

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  1. #1411
    Stupendous's Avatar Member
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    Doesn't seem to work for me, my game is running (WoW-64) and I run tInject and it says it was succesfully and to press a key to continue, i hit enter and it closes but in game typing commands like .mount 45797 appear in chat and don't do anything. Am I not doing something right?

    tMorph — 64-bit Morpher (updated for Legion)
  2. #1412
    hsakount's Avatar Member
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    Thanks alot for the update! Apriciate it

  3. #1413
    xaroc's Avatar Banned
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    I've been doing some research on the issue of whether or not the old models are still in the game and I've been using Tmorph to test out the animations to see whether or not they would glitch or bug out with the emotes and the animations of certain spells.

    I have found that all the animations work just fine with any spell used on my Druid and Warrior with the exception of pummel which applies to all old model animations, it doesn't do any animation, the character just stands still, there may be an easy fix for that by finding out what ID allows you to do the old pummel animation. Other than that, they work beautifully. Below I will state what old model animations I've tested and what the results were and I will state which model I used.

    Night Elf old model animations: Works just fine, all the emotes and all the spells that I can use work fine and don't bug out or break. - Morph used: Emperor Vek'lor. 15778 is the ID

    Blood Elf old model animations: Works just fine, emotes and spells all sync up with the body and don't bug out or break. - Morph used: Kael'thas Sunstrider. 20023 is the ID.

    Tauren old model animations: Works just fine, emotes and spells all sync up with the body and don't bug out or break either - Morph used: Akama. 20681 is the ID

    Human old model animations: Works just fine, emotes and spells all sync up with the body and don't bug out or break. - Morph used: Arthas Small. 21976 is the ID

    I plan to do some more research on this and find out what else will bug up with these old model animations. So far all I'm seeing here is a lack of support for the new spell animations which is of course what caused this problem in the first place. Despite that, I've found that for some of the spells that currently use new spell animations, the old model animations resorts to the default swinging animation with a melee weapon or for a Druid the default casting animation for instant spells and castable spells. Which goes to show that the new spell animations are actually not necessary to make this work in the game.

    My research is to show that if you do even just a little bit of research, you'd realize that Blizzard's stance on the "limitations" and "issues" with bringing back the old model animations back into the game are devoid of any integrity, especially when you read some of the statements they have given us and what we're seeing in the game. I'll link a quote from a Blizzard developer who posted this on a forum thread about the old model animations issue:

    * Posted by Celestalon

    "Both HD and SD models use the same animation rigs now. We've added a ton of new combat animations in Legion, and it's important that they work for both SD and HD."

    They are deliberately avoiding the fact that the new combat animations also work with most of the old models skeleton RIGs. They haven't once mentioned this anywhere on their website or stated this.

    But this is going far off the subject, this is a Tmorph thread and is not a place to protest anything, I am simply trying to provide as much information as possible to the developer of this program or any developer that may be reading through this thread who may have the capabilities to give us a solution so we may finally get our old model animations back.

    I hope you realize that lots of players also want what I want and some of them are most likely lurking this thread looking for an answer or a solution to this problem like I was before.

  4. #1414
    Laniria's Avatar Member
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    Originally Posted by Stupendous View Post
    Doesn't seem to work for me, my game is running (WoW-64) and I run tInject and it says it was succesfully and to press a key to continue, i hit enter and it closes but in game typing commands like .mount 45797 appear in chat and don't do anything. Am I not doing something right?
    Did you use the item ID for the mount or its displayID? Additionally, if you are running a modded version of WoW then it will not register it as running.

  5. #1415
    PowerCandy's Avatar Member
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    Thanks alot for updating.
    Ive been sitting and f5 forever now )) Makes a smile to the face now that it has been.
    Tho Ive tried, tho many pages on this thread., but about the old animations.
    Ive seen some users on this forum post about that this is not possible with Tmorph. But however. Ive seen that some people r using, noggenfogger morph or Akama, morph and stuff to gain the old animations. Now my question.
    Is it possible to somehow make a kind of overlap on these models? so that I still keep my gear on? Or change the outer skin, lets say, that I want to be a Undead male, with the old model of that I can either use Noggenfogger or the Crack Elf, from Belf start area, now ive seen noggen/skeleton in WOW model viewer with gear on alot of times, that is not pretty
    but however the crack elf, is more like an actual undead- can it somehow be converted? Or do I need to post this somewhere else?

  6. #1416
    iminwow's Avatar Member
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    Hi Journey, here's a old human model morph, is possible to make it a race and we cant put our gear on? ^^ .morph 61050

  7. #1417
    Method's Avatar Contributor Modding Enthusiast CoreCoins Purchaser
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    Anyone know how to get stuff like Demon hunter horns on a non-demon hunter?

    Just wondering.

    Also Journey thanks for the update, my ugly female troll now belf female sends her regards.

  8. #1418
    xaroc's Avatar Banned
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    That's exactly what I'm trying to ask, all this needs is a way to overlap our current looks onto those morph models and we'd basically have pre-WOD animations again.

    I think it's possible to do this. We'd need an actual developer read these posts and respond to this for us to know if it's actually possible though and how we would have to do it.

  9. #1419
    Cortx's Avatar Member
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    logged out and got a mini patch that made tmorph outdate T.T

  10. #1420
    Christhammer's Avatar Member
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    Worked for one day hahah. Now it needs to be updated again.

  11. #1421
    Laniria's Avatar Member
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    God damnit Blizzard...

  12. #1422
    Delta-Hawk's Avatar Member
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    Originally Posted by Laniria View Post
    God damnit Blizzard...
    I dont know why but I laughed so hard at this

  13. #1423
    Journey's Avatar Legendary Authenticator enabled
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    Updated for 7.0.3.22810.

  14. Thanks Rikkiknows (1 members gave Thanks to Journey for this useful post)
  15. #1424
    Perssonen's Avatar Member
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    Journey, you are the man. Seriously.

  16. #1425
    Shunatan's Avatar Member
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    I cannot thank you enough, you're the man.

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