Just to make it clear, OwnedCore staff will not moderate this discussion for reasons mentioned in this thread. Advertising for other sites however, will be removed, but speaking of Possibly Engine, or what the new code name, is perfectly fine.
Just to make it clear, OwnedCore staff will not moderate this discussion for reasons mentioned in this thread. Advertising for other sites however, will be removed, but speaking of Possibly Engine, or what the new code name, is perfectly fine.
Any1 got PE/PO working with Cataclysm?![]()
Here some lua errors. Some functions was removed and added new in 5.0.4
Code:Message: ...ce\AddOns\Probably\system\modules\combat_tracker.lua:55: attempt to call global 'GetNumGroupMembers' (a nil value) Time: 03/07/14 20:19:24 Count: 3407 Stack: ...ce\AddOns\Probably\system\modules\combat_tracker.lua:55: in function `combatCheck' ...ce\AddOns\Probably\system\modules\combat_tracker.lua:75: in function `event' Interface\AddOns\Probably\system\core\timer.lua:16: in function <Interface\AddOns\Probably\system\core\timer.lua:11> Locals: (*temporary) = nil (*temporary) = "attempt to call global 'GetNumGroupMembers' (a nil value)"
Code:Message: ...ce\AddOns\Probably\system\modules\combat_tracker.lua:58: attempt to call global 'IsInRaid' (a nil value) Time: 03/07/14 20:25:16 Count: 2081 Stack: ...ce\AddOns\Probably\system\modules\combat_tracker.lua:58: in function `combatCheck' ...ce\AddOns\Probably\system\modules\combat_tracker.lua:75: in function `event' Interface\AddOns\Probably\system\core\timer.lua:16: in function <Interface\AddOns\Probably\system\core\timer.lua:11> Locals: inGroup = 0 inCombat = false (*temporary) = nil (*temporary) = "player" (*temporary) = "attempt to call global 'IsInRaid' (a nil value)"
Code:Message: Interface\AddOns\Probably\system\core\rotation.lua:91: attempt to call upvalue 'GetClassInfoByID' (a nil value) Time: 03/07/14 20:28:42 Count: 1 Stack: Interface\AddOns\Probably\system\core\rotation.lua:91: in function `register' ...erface\AddOns\Probably\rotations\druid\NewbDruid.lua:2: in main chunk Locals: specId = 11 spellTable = <table> { 1 = <table> { } 2 = <table> { } 3 = <table> { } 4 = <table> { } 5 = <table> { } 6 = <table> { } 7 = <table> { } } arg1 = <function> defined @Interface\AddOns\Probably\rotations\druid\NewbDruid.lua:43 arg2 = nil (*temporary) = nil (*temporary) = 11 (*temporary) = "attempt to call upvalue 'GetClassInfoByID' (a nil value)" GetClassInfoByID = nil
Code:Message: Interface\AddOns\Probably\system\modules\player.lua:18: attempt to call upvalue 'GetSpecialization' (a nil value) Time: 03/07/14 20:33:02 Count: 1 Stack: Interface\AddOns\Probably\system\modules\player.lua:18: in function `updateSpec' ...y\system\listeners\player_specialization_changed.lua:8: in function `callback' Interface\AddOns\Probably\system\core\listener.lua:16: in function <Interface\AddOns\Probably\system\core\listener.lua:11> Interface\AddOns\Probably\system\core\listener.lua:57: in function `trigger' ...ce\AddOns\Probably\system\listeners\player_login.lua:6: in function `callback' Interface\AddOns\Probably\system\core\listener.lua:16: in function <Interface\AddOns\Probably\system\core\listener.lua:11> Locals: (*temporary) = nil (*temporary) = "attempt to call upvalue 'GetSpecialization' (a nil value)" GetSpecialization = nil player = <table> { updateSpec = <function> defined @Interface\AddOns\Probably\system\modules\player.lua:17 infrontTime = 0 init = <function> defined @Interface\AddOns\Probably\system\modules\player.lua:51 casted = <function> defined @Interface\AddOns\Probably\system\modules\player.lua:65 infront = true cast = <function> defined @Interface\AddOns\Probably\system\modules\player.lua:60 behindTime = 0 behind = false castCache = <table> { } } GetSpecializationInfo = nil CLASS_ICON_TCOORDS = <table> { HUNTER = <table> { } WARRIOR = <table> { } ROGUE = <table> { } MAGE = <table> { } PRIEST = <table> { } WARLOCK = <table> { } DEATHKNIGHT = <table> { } DRUID = <table> { } PALADIN = <table> { } SHAMAN = <table> { } }
My views on the subject are pretty much the views of others. ProbablyEngine was a big hit, so much so that it was simply far beyond what Phelps or Tao could handle when the ban wave hit on top of the supposed legal claims. The site itself was extremely public, you could literally enter the site as a guest on any device and be reading the activity of a couple dozen members, including the Developers who were just as active at the time at any given moment; while this didn't play a factor in how Blizzard handled the case, it didn't help the integrity of the community whatsoever.
Honorbuddy is the best and really, only "good" option as of right now. They have some of the best devs for this specific field available, as well as the strength and money to fight against legal cases, if needed be. However, the cons really make it an almost unreliable option, in terms of patch releases and expansion releases; not only will you be kicked off the game with patch releases but you'll be stuck for most likely close to a day or usually closer to 2 days time with no bot (1 day is typical for simple patches, 2-7 for more content rich patches). On expansion releases, you're left without a reliable bot for upwards of a month. The community only dwindles the bot down even more, with any decent rotation costing money (I'd say rightfully so, with the amount of time dedication HonorBuddy rotations take; Consider it as a "mandatory donation") as well as the $35 price tag for the bot itself.
With most developers that were committed gone to no easier alternative, or due to losing accounts in the ban wave, this community as a whole is for the most part, in limbo; neutrally alive. I don't see it getting any better as it's close to impossible for a team or person to startup a reliable, "safe" alternative; without the powerful team and money, as well with Blizzard now showing interest in this field. The best chance there is would be for Phelps to start again under another alias, get the developers for security, a team, and adding a price to the application; I don't see this happening...at least not in this expansion, or year, if at all (it's no easy task, even with the money... it's basically your new job and would needed to be treated as such if you want success). The new PE alternative is simply a handicapped version of Probably in my humble opinion.
Last edited by Kinkeh; 03-07-2014 at 06:10 PM.
is the alternative even around anymore? found a forum online but nothing is there. if its private can someone help get me access! any help is much appreciated!
I'm not sure about this, but here's what i gathered:
PQR is dead and there is 0% chance of reviving or anything like it. the method it used (attaching to wow for a moment to get the lua code running) had some kind of nasty vulnerability to detection, and it's pretty likely this detection was server-side and not via catching the actual PQR.exe with Warden.
PE and effectively its successor PossEngine are dead, definitely for windows. warden scans for it and the devs dont have a solution.
NOW: the PE executable was just an unlocker, nothing else. thus 100% of PE functionality is available via any other unlocker - the free one on these forums and firehack come to mind.
and it seems porting PQR rotations over to PE is pretty trivial (at least for standard PVE rotations), CodeMyLife definitely did it with all his stuff, was pretty easy and they were basically equivalent to their PQR counterparts.
To me the most realistic possibility of the community going on is via PE and Firehack. There are already PE rotations for every class, and PQR is (relatively) easily ported.
whether that will happen though I have no clue. It will involve at the very least a forum repository for the rotations themselves and the PE addon. what will happen if this actually get popular also unknown, since Blizz will definitely take note. Not sure if they can detect the addon in the interface folder, or attack firehack legally, or try to detect it (it does have warden tripwire)
in the meantime HB is not that bad, they've gotten their shit together quite a bit during MoP. people that must raid immediately after a patch and have no clue how to play their classes manually are of course not going to be happy, but I expect much shorter HB downtime for 6.0 / WoD than the disaster they had for Panda launch.
Highly doubt an addon-based bot will ever catch on again, at least en masse, there is (rightly or wrongly) too much suspicion now. If l0l1dk released a PQR equivalent based on his LUA API then that would be interesting (and I suspect profitable, although I'm guessing not something he would be interested in), because I suspect many, including myself, would rather not use something that comes bundled with a bunch of absurdly game-breaking features, don't want to be in arena and accidentally start flying around lol. For now, I agree, HB is the only viable alternative.
HB Definitely is not the only viable alternative. Just do a little search and you can find successful rotation bots,ask your friends. HB should be everyone's last option. I have no interest in investing time and money into a program that is pending law suit. That sucker could go down tomorrow. Unlike every other bot, HB WILL disappear, its not a matter of if, but when. I would rather focus that effort into making a unlocker that won't be abused by the general public, and keep the rotations internal and exclusive to it.
What a great idea.... *lightbulb*
ya honorbuddy blows for using as a rotation bot little ninja patch and its down for a whole day or so which is shit if you have to raid
Xelper has publicly stated that PQR is permanately broken and is done for.... as unfortunate as this is for people who depended on it (me included) its just a thing of the past..... just like glider, pirox etc..... it was detected and the subscriber (or in this case.. free user) base was owned. He is never going to try to make it "safe" again as to be honest it was never safe in the first place and now blizzard consideres it to be a viable target for whatever reason so its future is done for.
HB is safer just based on its nature, and I use it for my rotation when playing semi-casually.... but honestly dont ever consider any bot safe... its just a bad idea
also to the person who suggested that he "join the PTR" you must have no sense of competitive or even entertaining play lol.... to suggest that someone join a TEST realm permenately to avoid bot detection is well... moronic
Can anyone get a working pqr for 5.4.2 pandashanwow
The future is PE is still alive and will CONTINUE being updated/maintained on another website. The core original PE development team are still around and playing WoW. However, one thing that the future of PE is that the PE devs will NOT be hosting the Lua unlockers. 3rd party connectors have been made to allow PE to fully work with "most" Lua unlockers that allow for a specific WoW protected function. PE has been updated to both the PTR and Beta versions 6.0.2 and working just fine. Once Blizz gets closer to the release of WoD we will be releasing the full updated version of PE for the new expansion, so the project is NOT dead.
I will be posting a new thread soon enough with our new website and the project's new name. So to all I say be patient and continue to play MoP. Rest your concerns that the project is NOW and will be READY for the new WoD expansion.