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  1. #301
    Toney's Avatar Member
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    This may sound like a stupid question but does anyone know if there's any difference between making profiles where the actual rotation is just ONE entry with a long list of actions (like Rubim's DK profile) or doing them entry by entry (like Mentally's)?

    I know it's different in the way the logic needs to be thought, but in terms of speed and accuracy, is it the same?

    PQR - Rotation Bot
  2. #302
    firepong's Avatar Elite User
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    Originally Posted by Toney View Post
    This may sound like a stupid question but does anyone know if there's any difference between making profiles where the actual rotation is just ONE entry with a long list of actions (like Rubim's DK profile) or doing them entry by entry (like Mentally's)?

    I know it's different in the way the logic needs to be thought, but in terms of speed and accuracy, is it the same?
    The speed and accuracy of the profile actually goes down when the rotation is done in one long ability. The reason this is is because for every return false that goes through an ability in PQRotation, it automatically starts over at the beginning, from my understanding. Now, when Valma created his Warlock profile, he did the whole Rotation in one ability. The only way he was really able to accomplish this back in Cata was to actually - to put in laymen terms - recreate the wheel. He basically coded his own error and Spell casting system from the ground up to be used in a single rotation ability. From what I can remember, the one ability he had for the Warlock rotation was over 10k lines long. IMO, that is hellish big and should never need to be that big. That much lines in one ability is just asking for trouble.

    I cant link you to his profile as I don't want to search for it, but if you want to search around in the first PQRotation thread a few pages back in this section, I'm sure you can find the link somewhere around there.

  3. #303
    crystal_tech's Avatar Elite User
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    Originally Posted by firepong View Post
    The speed and accuracy of the profile actually goes down when the rotation is done in one long ability. The reason this is is because for every return false that goes through an ability in PQRotation, it automatically starts over at the beginning, from my understanding. Now, when Valma created his Warlock profile, he did the whole Rotation in one ability. The only way he was really able to accomplish this back in Cata was to actually - to put in laymen terms - recreate the wheel. He basically coded his own error and Spell casting system from the ground up to be used in a single rotation ability. From what I can remember, the one ability he had for the Warlock rotation was over 10k lines long. IMO, that is hellish big and should never need to be that big. That much lines in one ability is just asking for trouble.

    I cant link you to his profile as I don't want to search for it, but if you want to search around in the first PQRotation thread a few pages back in this section, I'm sure you can find the link somewhere around there.
    its a return true that starts it from the beginning not a false, false just tells it to keep going to the next line until theres a break/true/or some kind of return or api call.

    with valmas lock its what he did is create functions that would return spellid/tar info that his casting engine would input and cast from those returns. (granted theres more complex thing that valma did thats it at the core)
    Last edited by crystal_tech; 10-05-2013 at 11:39 PM.

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  4. #304
    vitalic's Avatar Contributor CoreCoins Purchaser
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    Originally Posted by crystal_tech View Post
    its a return true that starts it from the beginning not a false, false just tells it to keep going to the next line until theres a break/true/or some kind of return or api call.
    Yes that was the impression I was under. This should mean that returning false as early as possible is good practice in PQR, because it forces execution onto the next ability.
    Last edited by vitalic; 10-06-2013 at 07:33 AM.

  5. #305
    chumii's Avatar Master Sergeant
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    Hi,

    i hope this question hasnt been asked before (didnt read 800 pages ) but: i had to install the new battle net client for hearthstone beta, but the client starts wow in 64bit. there is a workaround where you just rename the wow.exe to wow-64.exe and it will start in 32 bit, but it seems pqr scans for the wow-64 process name and says its invalid... does someone has a workaround for that? or maybe xelper could have a look at it? also, if the battlenet client is final, will there be 64bit pqr in the future? cause there is no option to start 32bit from the new client right now (dont know if they will add it)

  6. #306
    TheLordJesusHimself's Avatar Elite User Fuck am not Jewish. Authenticator enabled
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    i have let PQR rename my WoW-64 etc.... but i still get this error... any help why?

    i have also tried deleting my wow 64 and also tried adding -noautolaunch64bit to a shortcut, and i also have SET launchThirtyTwoBitClient "1"



    See the end of this message for details on invoking
    just-in-time (JIT) debugging instead of this dialog box.

    ************** Exception Text **************
    System.ComponentModel.Win32Exception (0x80004005): A 32 bit processes cannot access modules of a 64 bit process.
    at System.Diagnostics.NtProcessManager.GetModuleInfos(Int32 processId, Boolean firstModuleOnly)
    at System.Diagnostics.ProcessManager.GetModuleInfos(Int32 processId)
    at System.Diagnostics.Process.get_Modules()
    at Magic.BlackMagic.Open(Int32 )
    at Magic.BlackMagic.OpenProcessAndThread(Int32 )
    at ...ctor(Int32 )
    at ..()
    at ..()
    at ..(Object , EventArgs )
    at System.Windows.Forms.Timer.OnTick(EventArgs e)
    at System.Windows.Forms.Timer.TimerNativeWindow.WndProc(Message& m)
    at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


    ************** Loaded Assemblies **************
    mscorlib
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.1 (RTMRel.030319-0100)
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
    ----------------------------------------
    PQR
    Assembly Version: 2.2.4.0
    Win32 Version: 2.2.4
    CodeBase: file:///C:/Users/StinkyJoint/Documents/WoW/PQR/PQR.exe
    ----------------------------------------
    System.Windows.Forms
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.1 built by: RTMRel
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
    ----------------------------------------
    System.Drawing
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.1 built by: RTMRel
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    ----------------------------------------
    System
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.1 built by: RTMRel
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------
    fasmdll_managed
    Assembly Version: 1.0.3262.20709
    Win32 Version:
    CodeBase: file:///C:/Users/StinkyJoint/AppData/Local/Temp/%7B0b048d18-ba64-4aec-9fca-b928081c6380%7D/fasmdll_managed.dll
    ----------------------------------------
    System.Xml
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.1 built by: RTMRel
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
    ----------------------------------------
    System.Web
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.1 built by: RTMRel
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/System.Web/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Web.dll
    ----------------------------------------
    System.Core
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.1 built by: RTMRel
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
    ----------------------------------------
    {5888db79-dc4a-4e46-8056-ac47edd37b15}
    Assembly Version: 0.0.0.0
    Win32 Version: 2.2.4
    CodeBase: file:///C:/Users/StinkyJoint/Documents/WoW/PQR/PQR.exe
    ----------------------------------------
    System.Configuration
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.1 (RTMRel.030319-0100)
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
    ----------------------------------------
    msvcm90
    Assembly Version: 9.0.30729.4940
    Win32 Version: 9.00.30729.4940
    CodeBase: file:///C:/Windows/WinSxS/x86_microsoft.vc90.crt_1fc8b3b9a1e18e3b_9.0.30729.4940_none_50916076bcb9a742/msvcm90.dll
    ----------------------------------------

    ************** JIT Debugging **************
    To enable just-in-time (JIT) debugging, the .config file for this
    application or computer (machine.config) must have the
    jitDebugging value set in the system.windows.forms section.
    The application must also be compiled with debugging
    enabled.

    For example:

    <configuration>
    <system.windows.forms jitDebugging="true" />
    </configuration>

    When JIT debugging is enabled, any unhandled exception
    will be sent to the JIT debugger registered on the computer
    rather than be handled by this dialog box.
    Last edited by TheLordJesusHimself; 10-06-2013 at 11:34 AM.

  7. #307
    cukiemunster's Avatar Contributor
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    Originally Posted by firepong View Post
    I cant link you to his profile as I don't want to search for it, but if you want to search around in the first PQRotation thread a few pages back in this section, I'm sure you can find the link somewhere around there.
    I was bored and decided to go through my old PQR folders, and found Valma's stuff in case anyone wants to take a peek at what he meant.

    https://dl.dropboxusercontent.com/u/..._Abilities.xml
    https://dl.dropboxusercontent.com/u/..._Rotations.xml

  8. #308
    crystal_tech's Avatar Elite User
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    yea, google valma pqr and you should still be able to find his svn as well

    for peps having problems running 32 bit wow, could you try launching wow via NCC for me as I need someone to test it with the new launcher.

    if you make a bat file and run %wowdir%\wow.exe -noautolaunch64bit it should launch 32 bit for ya.

    you'll need to change %wowdir% to your wow dir

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  9. #309
    Toney's Avatar Member
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    Thanks a lot Crystal and Firepong, that was exactly what I wanted to know, if it would start from the top by having individual entries.
    God, it's gonna be a long day of updating all my profiles to migrate from the "long list" type of rotation.

    Again, thanks a lot guys!

  10. #310
    Nerder's Avatar Contributor
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    Originally Posted by kickmydog View Post
    I've been using

    PHP Code:
    select(2,GetSpellCooldown(spellid)) == 
    for a while now. So that I might know when an ability is available to be used. I am looking however for some code that will enable me to know when an ability will be off it's cooldown before hand. Does anyone have code for that?

    So for example I might be able to determine when Bestial Wrath is 2-3s away from being available.
    Hey there, I've been using this for my cooldown checking...
    Code:
    local level = UnitLevel("player")if level == 90 then
    	conversionfactor = 425
    elseif level >= 85 and level < 90 then
    	conversionfactor = 128.125
    elseif level >= 80 and level < 85 then
    	conversionfactor = 32.79
    elseif level >= 70 and level < 80 then
    	conversionfactor = 15.77
    elseif level <= 70 then
    	conversionfactor = 10
    end
    
    
    spellhaste = GetCombatRating(CR_HASTE_SPELL)
    gcd = 1.5 * ( ( 1 + spellhaste / ( conversionfactor * 100 ) ) ^ -1 )
    
    
    OnCooldown = nil
    function OnCooldown(spell)
    	if IsPlayerSpell(spell) == true then
    		local start, duration = GetSpellCooldown(spell)
    		local oncd = ( start > 0 and duration > 0 )
    		local cdremains = start + duration - GetTime()
    		
    		if oncd and cdremains > gcd + 0.01 then
    			return true
    		else
    			return false
    		end
    	end
    end
    Hope it helps.

  11. #311
    Marvalus's Avatar Corporal
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    Will there neverever be a 64bit Version?

    I am still hoping.

  12. #312
    Nomfeld's Avatar Member
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    Anyone know where I can download PQR version 2.2.2.0 (or whatever version works with WoW patch 4.3.4)? I've tried using the 15595 offsets with the most recent version of PQR, it starts showing my characters but then the application crashes as soon as you try to start any rotation.

  13. #313
    damadorpl's Avatar Member
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    cant figure how to use mouse wheel up and down as a keybind / abilty switch etc ... see only combination of shift / alt / ctrl ...

    any tip ?

  14. #314
    crystal_tech's Avatar Elite User
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    Originally Posted by Nomfeld View Post
    Anyone know where I can download PQR version 2.2.2.0 (or whatever version works with WoW patch 4.3.4)? I've tried using the 15595 offsets with the most recent version of PQR, it starts showing my characters but then the application crashes as soon as you try to start any rotation.
    found a version 2.0.6 from one of my backups

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  15. #315
    crystal_tech's Avatar Elite User
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    Originally Posted by damadorpl View Post
    cant figure how to use mouse wheel up and down as a keybind / abilty switch etc ... see only combination of shift / alt / ctrl ...

    any tip ?
    thats due to wow's api, theres no mouse wheel up or down api have to use events

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