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  1. #10531
    WWF's Avatar Active Member
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    LineOfSight(unit) doesn't work? there is something like that?
    Last edited by WWF; 06-19-2013 at 03:11 AM.

    PQR - Rotation Bot
  2. #10532
    paintpauller's Avatar Contributor
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    hmmm i found something very odd!
    when you are actively fishing PQR just does nothing at all?? anyone know whats up with that?

    edit:
    Originally Posted by WWF View Post
    LineOfSight(unit) doesn't work? there is something like that?
    there is:
    PQR_IsOutOfSight(unit[, seconds]) -- Returns true if the specified unit has been out of sight in the last X seconds (default 3.) Returns false otherwise. -- Note that the unit is converted to UnitName, and the check is based on unit name, so if 2 mobs both share the same name this will return the same value for either of them regardless of if one is out of sight and the other is not.
    Last edited by paintpauller; 06-19-2013 at 04:42 AM.

    Alpha Profiles: - All profiles with PQInterface support!
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  3. #10533
    WWF's Avatar Active Member
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    Originally Posted by paintpauller View Post
    PQR_IsOutOfSight(unit[, seconds])
    PQR_IsOutOfSight returns false even if target not on LINE of sight, for example: someone from my raid near in the next room or on another floor, PQR_IsOutOfSight returns false but i still can't use any spells for him, it causes endless attempts to cast a spell, breaking the rotation.
    Last edited by WWF; 06-19-2013 at 07:12 AM.

  4. #10534
    Tamrael's Avatar Member
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    Originally Posted by WWF View Post
    PQR_IsOutOfSight returns true even if target not on LINE of sight, for example: someone from my raid near in the next room or on another floor, PQR_IsOutOfSight returns true but i still can't use any spells for him, it causes endless attempts to cast a spell, breaking the rotation.
    that is how it should be, false indicates line of sight given, true that there is/was no line of sight to the unit in last 3 seconds
    Last edited by Tamrael; 06-19-2013 at 07:09 AM.

  5. #10535
    WWF's Avatar Active Member
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    Originally Posted by Tamrael View Post
    that is how it should be, false indicates line of sight given, true that there is no line of sight to the unit
    yes, thank you, fixed, but not important, you understand what I mean.
    Last edited by WWF; 06-19-2013 at 07:13 AM.

  6. #10536
    vitamincore's Avatar Corporal
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    WWF большое тебе спасибо, очень помог, не знаю как тебя теперь благодарить
    ps: свяжись сомной пожалуйста icq: 363627804 e-mail: [email protected]

  7. #10537
    Subversor's Avatar Member
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    Would it be possible to add a function to your profile that combat resses a dead player in your raid when you hold down a modifier?
    Would be perfect if it prioritised healers over dps as well.

    Sorry for the abrupt request, but I don't think I can code it myself.

  8. #10538
    WWF's Avatar Active Member
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    Originally Posted by Subversor View Post
    Would it be possible to add a function to your profile that combat resses a dead player in your raid when you hold down a modifier?
    Would be perfect if it prioritised healers over dps as well.

    Sorry for the abrupt request, but I don't think I can code it myself.
    yes, you can.

  9. #10539
    deadpanstiffy's Avatar Knight-Lieutenant
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    Originally Posted by paintpauller View Post
    hmmm i found something very odd!
    when you are actively fishing PQR just does nothing at all?? anyone know whats up with that?

    edit:

    there is:
    PQR_IsOutOfSight(unit[, seconds]) -- Returns true if the specified unit has been out of sight in the last X seconds (default 3.) Returns false otherwise. -- Note that the unit is converted to UnitName, and the check is based on unit name, so if 2 mobs both share the same name this will return the same value for either of them regardless of if one is out of sight and the other is not.
    I am not sure PQR_IsOutOfSight works.

  10. #10540
    imunreal's Avatar Private
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    I don't know what I am doing wrong, but when I try using either Nova retri profile or Codemylife profiles, it says it has activated (with no errors) but nothing literally happens =/

  11. #10541
    crystal_tech's Avatar Elite User
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    figured i'll let some peps play with something:

    its not perfect yet but i'll let peps try it.

    its an alpha stage release but the basic rotation is there.

    modkeys /left ctrl Dsoul

    left shift mouseover Rain of fire

    known issues:

    immoate casts 2 times (workin on it)

    https://www.dropbox.com/s/634va42zdhrzy50/WARLOCK.zip

    more to come, think of it as a special test version.

    Please if someone helped you donate rep to them.

  12. #10542
    ZidaneT's Avatar Corporal
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    How does PQR process each function?

    Hi guys

    I have a curious question about how PQR processes each ability.

    I understand that PQR executes it's lua once per frame, but how much lua is executed per frame? Does PQR execute the entire ability stack per frame, or just one ability per frame?

    It's not for anything important, just curiosity. In my profiles I tend to have "Pause for status" at the start to pause the rotation if i'm mounted or have eating buffs on and such. I'd like to separate this into multiple abilities (one for ismounted, one for iseating, etc) instead of just one big function, But my concern is that If I have, say 5 functions to check for status, then that would take 5 frames to execute if they were done one by one.

  13. #10543
    crystal_tech's Avatar Elite User
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    Originally Posted by ZidaneT View Post
    Hi guys

    I have a curious question about how PQR processes each ability.

    I understand that PQR executes it's lua once per frame, but how much lua is executed per frame? Does PQR execute the entire ability stack per frame, or just one ability per frame?

    It's not for anything important, just curiosity. In my profiles I tend to have "Pause for status" at the start to pause the rotation if i'm mounted or have eating buffs on and such. I'd like to separate this into multiple abilities (one for ismounted, one for iseating, etc) instead of just one big function, But my concern is that If I have, say 5 functions to check for status, then that would take 5 frames to execute if they were done one by one.
    lua is read line by line, each ability you create loads as a new buffer or chunk, the return true value tells it to start from the top of the stack and work its way back down so your long function of pauses with returning true will just read the same chunk over and over till it returns false and then moves on to the next one.

    Please if someone helped you donate rep to them.

  14. #10544
    ZidaneT's Avatar Corporal
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    Originally Posted by crystal_tech View Post
    lua is read line by line, each ability you create loads as a new buffer or chunk, the return true value tells it to start from the top of the stack and work its way back down so your long function of pauses with returning true will just read the same chunk over and over till it returns false and then moves on to the next one.
    I don't think I explained the question properly. That's the right stuff, but it doesn't answer the question. It's ok though, I did some more thinking and poking and answered my own question

    Thanks for the reply.

  15. #10545
    Axercis's Avatar Member
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    Does PlaySoundFile work in abilities? I dont get an error when I use it, but I also never hear the sound it's supposed to play. I'm trying to make it so mouseover casts make a confirmation sound when they go off, so I don't have to keep mousing over the target to update the debuff widget on the V-Bar.

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