I read it! But people write that use the program and it works.
I read it! But people write that use the program and it works.
I'm pushing the offsets shortly. I did look at some of the newer stuff added to the client, and none of it appears to affect anything PQR is using. So should be safe to use, but as always, that can change at any time and you continue to use ANY hack at your own risk.
EDIT: Offsets are now up. You can use the Download Offsets button as long as you are on PQR v2.2.1. Otherwise use the PQRUpdater.exe.
Last edited by Xelper; 06-15-2013 at 08:51 AM.
Thanks Xelper and as always appreciate PQR and all your support.
Keep up the great work
To control if our player is behind the target is
orCode:if not PQR_UnitFacing("target", "player") then
? Because i update a Subtlety profile and the profile doesn't detect if our player is behind the target, so he tries to spam Backstab when you're not behind the targetCode:if PQR_UnitFacing("target", "player") then
The actual Backstab code:
The actual Hemorrhage Front code:Code:-- Backstab if behind Target if not PQR_UnitFacing("target", "player") and not IsStealthed() then if not ( UnitBuffID("player", 51713) or UnitBuffID("player", 1856) ) then CastSpellByName(GetSpellInfo(53), "target") end end
ThanksCode:-- Hemorrhage if in front of Target if PQR_UnitFacing("target", "player") and not IsStealthed() then CastSpellByName(GetSpellInfo(16511), "target") end
Last edited by Neyia; 06-15-2013 at 10:11 AM.
hey guys if anyone can help me i would apprecciate it-ive been trying to program my profile to automaticlly cast a battle rez (raise ally) if there are any deaths in the raid without me having to do anything-got some of thi9 code from another profile but it doesnt seem to work
local members = GetNumGroupMembers() - 1
local group = ""
if IsInRaid then
group = "raid"
else
group = "party"
end
if IsSpellKnown(61999) then
for i=1, members, 1 do
local member = group..tostring(i)
if UnitIsCorpse(member)
and not PQR_IsOutOfSight(member)
and IsSpellInRange(GetSpellInfo(61999), member) == 1
and UnitAffectingCombat("player")
then PQR_CustomTarget = member
return true
end
end
end
i have the chunk window setting on the left with custom for target and 61999 for the id on the casted spell with a recast delay of 100-any idea of where im going wrong. Also is there a link of all the functions and commands that i can use with PQR to execute and program a profile something like a PQR API THX
TY XELPER!!!!!! and to TY all the other guys who posted working offsets after the ninja patch ........
Fun history time! Someone posted it before me, but Priority Queue Rotation. Its not very clever. About 3-4 years ago there was a WoW Addon called Priority Queue. I didn't write it, I just found it when searching for an addon to help me with my rotation. It allows you to create abilities in Lua, then simply displayed an icon of what button you should press next. The actual way abilities were written for the addon was almost exactly like PQR is now. I rewrote that addon to display a 1x1 pixel at the top left corner of the screen that changed colors based on what ability needed to be cast next. I then wrote a program that simply read the color of that pixel and hit the appropriate button automatically. No actual hacking was done at this point.
I already knew how to program, but knew nothing of memory editing. After about a month of headaches I was finally able to throw together a radar for WoW that allows you to track objects by name/type and rendered it in the same way you would see the ingame radar. Eventually I started looking at DX9 EndScene hooking for executing Lua, and from there that allowed me to start reading the value of a Lua variable and hitting the appropriate key with a key press instead of doing pixel scanning. Eventually just over 2 years ago I decided I was getting sick of binding keys to abilities and wrote PQR, it started off fairly hardcoded for each rotation, then I started adding in profiles and other features to make writing new rotations easier, and after 2 years here we are. I think I actually released PQR on OwnedCore (which was then MMOwned) around July 3rd of 2011.
Last edited by Xelper; 06-15-2013 at 12:32 PM.
And I've been here ever since that first beta release pqr on the old thread
Please if someone helped you donate rep to them.
Xelper, thank you for your work and time you put into making PQR and keeping it working.
I also want to thank all the profile coders out there that spend their time making such awesome profiles for the community.
WoW has gotten to a point where it is hard to keep up with multiple 90s (through the constant repetition). PQR makes my week much easier to get through.
After playing my main since vanilla my fingers aren't as nimble as they used to be. Also prevents my hands from cramping up.
Thanks again!![]()
I've had the thread open since it's inception, I've loved watching this program and some of the profiles grow into what they are today!
(Also the amount of offsets I have is staggering >.<)
Oh you think YOU have a lot of offsets!
Attachment 14457
and thats only since PQR 2.0 came out! :P
EDIT: BTW: I uploaded a new version of PQR v2.2.2. Note there are no changes at all at this time to any functionality, I just added a donate button to the Select Process form with a fairly short message. Sorry it made the form a little bigger.![]()
Last edited by Xelper; 06-15-2013 at 04:59 PM.
Yeah.. PQR has had a long run, and it's still going strong and fully active. I think I joined around that time as well, some time right before Firelands was released. =) Then actively started creating profiles when Firelands was released since I had to change from Holy to Shadow and I knew nothing about playing Shadow at that point. (lol)
Keep it up Xelper!
way to go Xelper! keep up the awesome work man