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  1. #6211
    deadpanstiffy's Avatar Knight-Lieutenant
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    Originally Posted by Nerder View Post
    If I could get someones assistance with a profile that I'm in the works of, that would be great. I've noticed around that there is no real mistweaver, so earlier today I started to work on mine again. I've completed a work in progress one but am not satisfied with it at all... I mean it'll heal but certain things that I like are not working. In LFR I was atleast top 3 heals each encounter, 1 was top heals (460 ilvl mistweaver and was also wearing an agi chest, hah)

    Anyway, the part that I'm stuck on is with canceling the current cast. I have it working to a certain extent...
    Code:
    if UnitBuffID(members[1].Unit, 115175, "PLAYER") then
    	if members[1].HP >= 95 then
    		if UnitChannelInfo("player") then
    			if UnitChannelInfo("player") == GetSpellInfo(115175) then
    				PQR_CustomTarget = members[1].Unit
    				SpellStopCasting()
    				return true
    			end
    		end
    	end
    end
    Thats what I'm using at the moment, but its not working to cancel the channel unless I physically have the target targeted. After seeing this I've tested with other things like Dispells when targets have certain buffs, they too will not dispell unless actually targeting. I know the members[1].Unit part is working or the members[1].HP because the healing spells are working no issue.
    There's no released Mistweaver, but that doesn't mean they don't exist.
    Check for the buff on the target, not just if you are channeling.
    Also, with they way you have it set up, it doesn't look like Enveloping or Surging will cast correctly if the lowest health target changes while channeling.

    Here's a snippet of my code for Soothing:

    Code:
    local target,health=HealTarget()
    local heal=SoothingMist
    if GetUnitSpeed("player")==0
    and health>=heal then
    	if not UnitBuff(target,"Soothing Mist",nil,"player") then
    		CastHeal("Soothing Mist",target)
    	end
    else
    	if UnitChannelInfo("player")=="Soothing Mist" then
    		SpellStopCasting()
    	end
    end

    PQR - Rotation Bot
  2. #6212
    Xelper's Avatar ★ Elder ★
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    So I am releasing PQR v2.2.0 to profile developers here: http://dl.dropbox.com/u/39925787/PQR220.zip
    If you overwrite your old PQR.exe, make sure you hit DOWNLOAD OFFSETS. There is a new offset to accommodate terrain clicking.
    You must also completely restart your WoW for terrain clicking to work if you have had PQR v2.1.9 running in the same session.

    This will go on the updater in a day or two if I dont hear of any major problems.

    Changes are:
    -Now uses CastSpellByName using the spell ID provided. This should help resolve some UI freezing issues.
    -Moved Spell Unknown warning to the "Advanced" debug mode. Basic debug mode should be more useful now if you have abilities in your rotation that you do not know.
    New Function:
    -PQR_TargetArea(unit or GUID) - will cast a targetted spell at the targetted area.

    Be VERY CAREFUL with this PQR_TargetArea function. It is not an 'instant click' function, it will cause the targetted area to be clicked within the next 50ms. You should only call this function if you have a targetting circle ready to be used, for example I handle my Light's Hammer ability like this:

    Name: Light's Hammer
    Spell ID: 0
    Code:
    Code:
    local lhAvailable = PQR_SpellAvailable(114158)
    local lhKnown = IsSpellKnown(114158)
    
    
    if lhAvailable and lhKnown then
        if UnitExists("target") then
            CastSpellByID(114158)
            if SpellIsTargeting() then
                    PQR_TargetArea("target")
            end
        end
    end
    Last edited by Xelper; 11-21-2012 at 01:00 PM.

  3. #6213
    Nerder's Avatar Contributor
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    Originally Posted by deadpanstiffy View Post
    There's no released Mistweaver, but that doesn't mean they don't exist.
    Check for the buff on the target, not just if you are channeling.
    Also, with they way you have it set up, it doesn't look like Enveloping or Surging will cast correctly if the lowest health target changes while channeling.

    Here's a snippet of my code for Soothing:

    Code:
    local target,health=HealTarget()
    local heal=SoothingMist
    if GetUnitSpeed("player")==0
    and health>=heal then
    	if not UnitBuff(target,"Soothing Mist",nil,"player") then
    		CastHeal("Soothing Mist",target)
    	end
    else
    	if UnitChannelInfo("player")=="Soothing Mist" then
    		SpellStopCasting()
    	end
    end
    How is mine not checking for the buff first? That's the first segment of the code... From my understanding if that buff is not existent then it'll move on... also to what I posted was just the cancel channel, the Enveloping and Surging mists are working perfectly fine. What I'm trying to say though is that its not registering the buff being on someone until I physically have that person targeted. Also, you might want to be careful with yours though deadpanstiffy because the cast from your statue is also called Soothing Mist, which not sure if you've healed yet mistweaver, but your statue will heal someone else sometimes. Which they can be full before your target, so therefore it'll cancel the channeling

    @mentally: Cancel channel is on, like previously stated if I target the person it registers the buff on them and then moves to the next step and cancels the channel

    Heres a bit more that I can explain I guess... Currently I'm using this code, and have all the other spells creating the registered low member as my focus then healing, so the cancel channel for that is
    Code:
    if CalculateHP("focus") >= 95 then
    	if UnitChannelInfo("player") then
    		if UnitChannelInfo("player") == GetSpellInfo(115175) then
    			SpellStopCasting()
    			return true
    		end
    	elseif UnitCastingInfo("player") then
    		if UnitCastingInfo("player") == GetSpellInfo(116694)
    		or UnitCastingInfo("player") == GetSpellInfo(124682) then
    			SpellStopCasting()
    			return true
    		end
    	end
    	return true
    end
    on the side I have it set to cancel channel of course, the target type is Focus and the action is /clearfocus, so that way it'll move to the next person.
    Last edited by Nerder; 11-21-2012 at 12:59 PM.

  4. #6214
    deadpanstiffy's Avatar Knight-Lieutenant
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    Originally Posted by Nerder View Post
    How is mine not checking for the buff first? That's the first segment of the code... From my understanding if that buff is not existent then it'll move on... also to what I posted was just the cancel channel, the Enveloping and Surging mists are working perfectly fine. What I'm trying to say though is that its not registering the buff being on someone until I physically have that person targeted. Also, you might want to be careful with yours though deadpanstiffy because the cast from your statue is also called Soothing Mist, which not sure if you've healed yet mistweaver, but your statue will heal someone else sometimes. Which they can be full before your target, so therefore it'll cancel the channeling
    I am only cancelling the channel if they are below the health deficit range for that heal. I want the least amount of over healing (percentages are/were great for leveling, but if you want to be as exact as possible use deficits). This doesn't change how the statue works.

    Have you tried merging both your Cast/Cancel functions together, I wasn't paying attention as you do check the buff.

  5. #6215
    towmemater's Avatar Member
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    I can't wait for the fire mage rotation!!!!!!!

  6. #6216
    freaki's Avatar Member
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    waiting for the shadowpriest update,as a parent myself i hope your child is ok mentally as a hernia is easily treated:-)

  7. #6217
    crystal_tech's Avatar Elite User
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    @xelper

    tried running the 2.2.0 got this message:

    SmartAssembly Evaluation Version

    This app has been built with an evaluation version of smart assembly, and therefore cannot be distributed. you can install smartAssembly on this computer to be able to run this application.

    this application will now quit.

    Please if someone helped you donate rep to them.

  8. #6218
    firepong's Avatar Elite User
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    Originally Posted by crystal_tech View Post
    @xelper

    tried running the 2.2.0 got this message:

    SmartAssembly Evaluation Version

    This app has been built with an evaluation version of smart assembly, and therefore cannot be distributed. you can install smartAssembly on this computer to be able to run this application.

    this application will now quit.
    Yeah, I got the same thing. Just installed the evaluation version of SmartAssembly and was good to go lol. Am having problems with a few things though. Will post them when I get a full list of the problems.

    EDIT* Scratch that. Had a capital letter in the wrong spot
    Last edited by firepong; 11-21-2012 at 05:57 PM.

  9. #6219
    Jvidiashow's Avatar Member
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    Are there any rogue pvp profiles around? The search option doesn't seem to be throwing me any leads!

  10. #6220
    Miscr's Avatar Member
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    There are actually a couple deep in the threads. Not sure if they work or not, but I would also like to see if anyone could lend a hand in building a Assassination Build.

    Thanks.

  11. #6221
    saga3180's Avatar Knight-Lieutenant
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    I hope sheepmoon doesnt mind if if re release his sm holy paladin profile
    So anyways Here it is:
    This is for all you holy paladins who haven't found one that works for them.

    Sm_sheepmoons edited Holy paladin profile

    Edited a few abilities (with crystal_tech's help)
    -(Left shift light's hammer)
    -To be used with eternal flame and Light's hammer or it wont work properly
    -It's sure to top meters on any fight.
    -Mana efficient
    -Also Supports Divine purpose for 4 piece pvp sets.

    Paladin.rar
    Last edited by saga3180; 11-21-2012 at 08:21 PM.

  12. #6222
    firepong's Avatar Elite User
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    @Xelper

    I've only found a couple problem's, 1 of which I don't think can really be fixed as I have to use the morphed spellID's no matter what.

    First Problem, again, don't think can be fixed.
    -When using the default spellID in the spellID slot to cast spell's, it does not work on morphed spells. The only option I can think of to solve this is to possibly make the spellID box multi spellID available. By this, I mean, make it work with multiple spellID's with a comma separating them.

    Second problem.
    -Reproduced this both times the program was started.
    -When PQRotation started and launching WoW. After getting in game and starting the desired profile. All my settings were reset. I did not notice this until a couple of my keybind's weren't working. Decided to close WoW all together and launch it back. This was when I noticed my settings reset because the EULA popped up like I installed a new patch. Basically reset all of my settings, keybind's and all to default.

    The second problem wasn't very big, but for people that have extensive keybind remaps, well, this would be pretty big for them lol.

  13. #6223
    Jvidiashow's Avatar Member
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    Originally Posted by Miscr View Post
    There are actually a couple deep in the threads. Not sure if they work or not, but I would also like to see if anyone could lend a hand in building a Assassination Build.

    Thanks.
    Check out blindeds profiles, he's got the pve ones

  14. #6224
    barandeniz's Avatar Member
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    Originally Posted by saga3180 View Post
    I hope sheepmoon doesnt mind if if re release his sm holy paladin profile
    So anyways Here it is:

    Sm_sheepmoons edited Holy paladin profile

    Edited a few abilities (with crystal_tech's help)
    -(Left shift light's hammer)
    -To be used with eternal flame and Light's hammer or it wont work properly
    -It's sure to top meters on any fight.
    -Mana efficient and wont oom as fast

    Paladin.rar
    Does it supports [Divine Purpose] ? i am using 4-piece pvp set so its very important to use divine purpose procs?

  15. #6225
    saga3180's Avatar Knight-Lieutenant
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    Originally Posted by barandeniz View Post
    Does it supports [Divine Purpose] ? i am using 4-piece pvp set so its very important to use divine purpose procs?
    Yes it does.

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