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  1. #2416
    Xelper's Avatar ★ Elder ★
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    Originally Posted by averykey View Post
    Xelper is there a way to detect how many mobs are around the player? I know there is a way in honorbuddy, would it be possible to port it over?

    I have been looking into ret for mop and there are a lot of variables with the new priority system and I need a way to detect how many mobs are around.

    For example at certain gear levels it would be better dps to switch to divine storm at 2 mobs and at 5-6 mobs hotr pulls ahead of HoW/exo.


    edit: I can't make more profiles to switch between these situations because, it's a dps loss to keep switching between profiles; the profile takes a second to load and you lose a gcd or two which over time is a big loss of dps.
    As of right now, no. Maybe eventually.

    On the topic of switching rotations... you shouldn't be losing any GCDs. When the switch rotation is made via function calls all that happens is the rotation queue variable is swapped out for the other rotation. I can look into it if it is indeed taking that long, but it really shouldn't be. Are you sure what you aren't seeing is Seal switching (which is on GCD)? So it isn't just looking like you are losing a GCD?
    Last edited by Xelper; 08-28-2012 at 07:01 AM.

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  2. #2417
    averykey's Avatar Contributor
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    Originally Posted by Xelper View Post
    As of right now, no. Maybe eventually.

    On the topic of switching rotations... you shouldn't be losing any GCDs. When the switch rotation is made via function calls all that happens is the rotation queue variable is swapped out for the other rotation. I can look into it if it is indeed taking that long, but it really shouldn't be. Are you sure what you aren't seeing is Seal switching (which is on GCD)? So it isn't just looking like you are losing a GCD?
    When I am switching rotations there is a very slight pause, then a seal switch, then it goes on with the rotation.

    It might be less than half a gcd, but with the way rets are looking, I will be switching profiles all the time and losing dps because of it.
    My Svn - https://subversion.assembla.com/svn/averykeys-svn/

  3. #2418
    Gorthok's Avatar Active Member
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    I think I need to convert my Profile to the 5.0 now -.- I'll release it sometime this week.
    If you find someone's post helpful make sure you +rep them!
    The Wiki: https://pqrotation.wikia.com/wiki/PQRotation_Wiki

  4. #2419
    jeffrey92's Avatar Private
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    hey guys is there any mop pvp profiles out yet ? i dida quick search but all i could find was people asking for a ret pvp profile lol im looking for any pvp profiles for any class for mop please ? thanks

  5. #2420
    Gorthok's Avatar Active Member
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    They are here
    If you find someone's post helpful make sure you +rep them!
    The Wiki: https://pqrotation.wikia.com/wiki/PQRotation_Wiki

  6. #2421
    averykey's Avatar Contributor
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    :O 4 hours 25 mins to go
    My Svn - https://subversion.assembla.com/svn/averykeys-svn/

  7. #2422
    Ruinit's Avatar Member
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    Originally Posted by averykey View Post
    :O 4 hours 25 mins to go
    That's optimistic lol usually big patches come out really late 11:00am pst = more like 5:00 pm

  8. #2423
    blacknightlll's Avatar Member
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    1st page take a look

  9. #2424
    Gorthok's Avatar Active Member
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    Patch is downloadable now
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    The Wiki: https://pqrotation.wikia.com/wiki/PQRotation_Wiki

  10. #2425
    bauwoo's Avatar Master Sergeant
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    I just downloaded the update and it switched the client to 64bit. Will this be a problem for PQR when servers come online?

  11. #2426
    Gorthok's Avatar Active Member
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    Hey Xelper any plans on supporting 64 bit any time soon? I'd like to take advantage of the 64 bit wow and DX11
    If you find someone's post helpful make sure you +rep them!
    The Wiki: https://pqrotation.wikia.com/wiki/PQRotation_Wiki

  12. #2427
    Gorthok's Avatar Active Member
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    Originally Posted by bauwoo View Post
    I just downloaded the update and it switched the client to 64bit. Will this be a problem for PQR when servers come online?
    On the log in screen click the system button on the right, then the Advanced tab, then click the Graphics API and select DirectX 9 and restart the game it will load as 32 bit instead of 64 bit.
    If you find someone's post helpful make sure you +rep them!
    The Wiki: https://pqrotation.wikia.com/wiki/PQRotation_Wiki

  13. #2428
    Xelper's Avatar ★ Elder ★
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    64 bit will NOT work as other people have been saying. I believe I have a warning message in PQR that shows up if it detects the 64 bit client running. I have no current plans to support it because I don't really have the time to figure it out.

    DirectX 11 is fine for PQR, I don't use a DX9 EndScene hook.

    I will try to have the offsets up ASAP, I am at work right now. As a reminder, all of your old profiles will NOT WORK anymore. You should try MOP profiles.
    Last edited by Xelper; 08-28-2012 at 10:15 AM.

  14. #2429
    bauwoo's Avatar Master Sergeant
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    Thanks Gorthok. Tried it but whenever the game launcher is used to open WoW, it will default back to 64 even if you do change per your instructions. I did however find a way around it. In the WoW directory, there is Wow.exe and Wow-64.exe. You can open WoW using Wow.exe to get 32bit again.

  15. #2430
    bauwoo's Avatar Master Sergeant
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    btw when using Wow.exe, DirectX 11 is working with 32bit when selected.



    Update:
    32bit option is also in the client launcher. Options > Game Preferences > Launch 32 Bit Client
    Last edited by bauwoo; 08-28-2012 at 10:22 AM.

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