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  1. #2446
    Xelper's Avatar ★ Elder ★
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    Originally Posted by Gorthok View Post
    Xelper how much would it cost for you to put the required effort into making a 64 bit version. I've been told if you use a 64 bit compiler that it should convert to 64 bit without an issue if the program was written with portability in mind and you may have inadvertently done so already.
    The issue is not compiling my program to run in 64 bit, the problem is the internal changes in the World of Warcraft client. Long answer short, things work different in the x86-64 bit instruction set.

    My program rewrites some World of Warcraft instructions, and it does it expecting the target to be running the x86 version of the code.
    Last edited by Xelper; 08-28-2012 at 03:17 PM.

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  2. #2447
    Gorthok's Avatar Active Member
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    I sure wish I knew more about coding i'd be on board to help convert it. Auto detect 64/32 PQR would be amazing.
    If you find someone's post helpful make sure you +rep them!
    The Wiki: https://pqrotation.wikia.com/wiki/PQRotation_Wiki

  3. #2448
    Bgreen12's Avatar Banned
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    PvP arms warrior help

    Hey everyone (mainly profile devs, lol) , I was making this code for a little bit of a better Overpower logic for PvP arms warrior. I know it wont be the same in 5.0.4 but I was just wondering how to accomplish this task for further reference.

    What I am attempting to accomplish is let the taste for blood buff tick down to 4 seconds or less, then cast the first overpower. If the first overpower is successful, and a taste for blood proc happens immediately (which it can and will, since the old taste for blood happened every 5 seconds) then cast the 2nd overpower immediately and not wait for the buff to tick down any seconds, if possible.

    here is the code:

    Code:
    local op, _, _, _, _, _, optimer = UnitBuffID("player", 60503)
    
    if op
      and UnitExists("target") 
      and UnitCanAttack("player", "target") 
      and IsSpellInRange(GetSpellInfo(7384), "target") == 1
      and not PQR_IsOutOfSight("target")
      then
      		if optimer - GetTime() <= 4 
      		and not opCount
      		then
      		CastSpellByID("7384","target")
      		opCount = 1
      		end
      		
      		if opCount == 1
      		then
      		CastSpellByID("7384","target")
      		opCount = nil
      		end
      		
      end
    end

    it seems as though this allows you to cast the overpower the first time correctly but when a second taste for blood procc'ed immediatly afterwards it wouldnt cast another overpower, it will just keep waiting until that one is down to 4 seconds or less. can someone help with what i am trying to accomplish please?

    i know this wont be the same in 5.0.4, probably in 5.0.4 the code will just be to spam it whenever possible.

    in fact it could have been very simple and if a taste for blood buff was on, i just do a overpower everytime ASAP, but this logic if done correctly would have made it more bursty and better for pvping
    Last edited by Bgreen12; 08-28-2012 at 03:43 PM.

  4. #2449
    xxmarlxx's Avatar Private
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    Hi looking for Prot/Arms 5.0.4 Profiles jw if any will be up?

  5. #2450
    blinkster18247's Avatar Member
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    any warlock profiles for 5.0.4 in the making? I've used the search button. If I missed it by chance. I apologize.

  6. #2451
    Kinkeh's Avatar Established Member
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    Originally Posted by blinkster18247 View Post
    any warlock profiles for 5.0.4 in the making? I've used the search button. If I missed it by chance. I apologize.
    Crystal_tech has all three specs in developement I believe, but is releasing them to donators first to test then releasing them to the public. Along with Valma, but I believe he's waiting for changes to slow/stop to release his.

  7. #2452
    Lightbrand's Avatar Member
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    Originally Posted by Bgreen12 View Post
    Hey everyone (mainly profile devs, lol) , I was making this code for a little bit of a better Overpower logic for PvP arms warrior. I know it wont be the same in 5.0.4 but I was just wondering how to accomplish this task for further reference.

    What I am attempting to accomplish is let the taste for blood buff tick down to 4 seconds or less, then cast the first overpower. If the first overpower is successful, and a taste for blood proc happens immediately (which it can and will, since the old taste for blood happened every 5 seconds) then cast the 2nd overpower immediately and not wait for the buff to tick down any seconds, if possible.

    here is the code:

    Code:
    local op, _, _, _, _, _, optimer = UnitBuffID("player", 60503)
    
    if op
      and UnitExists("target") 
      and UnitCanAttack("player", "target") 
      and IsSpellInRange(GetSpellInfo(7384), "target") == 1
      and not PQR_IsOutOfSight("target")
      then
      		if optimer - GetTime() <= 4 
      		and not opCount
      		then
      		CastSpellByID("7384","target")
      		opCount = 1
      		end
      		
      		if opCount == 1
      		then
      		CastSpellByID("7384","target")
      		opCount = nil
      		end
      		
      end
    end

    it seems as though this allows you to cast the overpower the first time correctly but when a second taste for blood procc'ed immediatly afterwards it wouldnt cast another overpower, it will just keep waiting until that one is down to 4 seconds or less. can someone help with what i am trying to accomplish please?

    i know this wont be the same in 5.0.4, probably in 5.0.4 the code will just be to spam it whenever possible.

    in fact it could have been very simple and if a taste for blood buff was on, i just do a overpower everytime ASAP, but this logic if done correctly would have made it more bursty and better for pvping
    I'm no expert, but I would try using an "else" statement rather than a separate "if" for when your opCount == 1.
    Since in my knowledge of other programming language, when you use "end", everything you wrote prior to that wouldn't have been carried over in your second "if".
    Last edited by Lightbrand; 08-28-2012 at 04:04 PM.

  8. #2453
    vorn10's Avatar Active Member
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    Hello.
    I have problem with Nova Monk Rotation. iam using windwalker profile and on most mobs it cast some spells and then stop. I cant even cast manually. Only autoattack. No interupt on. Any ideas?
    After mobs die it works as it should. Iam turing on/off exiting pqr anything and not working.
    Last edited by vorn10; 08-28-2012 at 04:08 PM.

  9. #2454
    crystal_tech's Avatar Elite User
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    i'm waiting for servers to come up and then update a bit then release to my donators and release to ownedcore. til then.

    Please if someone helped you donate rep to them.

  10. #2455
    blinkster18247's Avatar Member
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    Originally Posted by crystal_tech View Post
    i'm waiting for servers to come up and then update a bit then release to my donators and release to ownedcore. til then.
    I <3 you and everything you do with PQR Crystal_tech.

  11. #2456
    Kroniq's Avatar Active Member
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    Servers up!

  12. #2457
    bauwoo's Avatar Master Sergeant
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    Xelper your Ret Beta profile has a glitch. It keeps on refreshing the default seal that is on the single or aoe profile.

  13. #2458
    ace99ro's Avatar Sergeant Major
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    remove the seal from the rotation and it will work fine , just set the seals manually

  14. #2459
    SpaceghostPurpp's Avatar Banned
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    Any rogue/warrior/druid rotations working right now?

  15. #2460
    kickmydog's Avatar Contributor
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    I don't really have time to re-write all my hunter profiles atm. I'm getting used to all the changes.

    However, I've fixed some problems I found with Sheuron's BM profile and upped it's damage a fair bit so that it will use BM abilities a little more sensibly.

    kmdbeta_HUNTER_Abilities.zip
    https://www.ownedcore.com/forums/world-of-warcraft/world-of-warcraft-bots-programs/wow-bot-maps-profiles/422388-kickmydog-bm-mm-sv-hunter-profiles.html#post2793017

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