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  1. #9091
    crystal_tech's Avatar Elite User
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    Originally Posted by greaver77 View Post
    Crystal_ Tech any luck on getting the shout to work with interrupts ?
    just got back today from Easter stuff, will be working on it.

    Please if someone helped you donate rep to them.

    PQR - Rotation Bot
  2. #9092
    ishtro's Avatar Master Sergeant
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    Originally Posted by bestdamnwarrior View Post
    I'm not sure if this is the right spot to ask this question but is anyone having trouple with the PQI addon whereas once I load a PQI enabled profile I'm no longer able to change the keys or check/uncheck boxes on abilities?

    Using PQI with Soapboxes Fury Profile. This seemed to stop working after one of the ninja patches. I apologize if this is in the wrong section since I was unable to find a PQI specific section.
    i moved his PQI code in a data file.. all you need to do is remove the [Table] ability from his rotation. you can download the data file from here Soapbox data file

  3. #9093
    Timekill's Avatar Master Sergeant
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    hello all i am looking to add some code to a profile for the fight Dark Animus to stop spell casting when Dark Animus - NPC - World of Warcraft casts the spell Interrupting Jolt - Spell - World of Warcraft

    what i have done so far is to alter the [Boss Special] code from one of the profiles i currently have...however have no way to test it at the moment...could someone take a look at it to see if it makes sense

    Code:
    --Implement PQR_resumeAttack.. this is used to prevent
    --abilities lower in the rotation from being cast.
    if PQR_resumeAttack == nil then
    	PQR_resumeAttack = 0
    elseif PQR_resumeAttack > GetTime() then
    	return true
    else
    	PQR_resumeAttack = 0
    end
    
    
    --IMPORTANT: Change this if you have any cleaves that would do damage to a secondary target
    --as part of your single target rotation. Better to be safe than sorry! 
    --Used for : Spirit Kings
    local cleaveClass = false
    local isAOE = strmatch(strupper(PQR_RotationName), "AOE") --checks if we are in AOE mode.
    
    for i=1,4 do
    	local bossCheck = "boss"..i
    
    	if UnitExists(bossCheck) then
    		
    		local npcID = tonumber(UnitGUID(bossCheck):sub(6,10), 16)
    		local bossCasting,_,_,_,_,castEnd = UnitCastingInfo(bossCheck)
    
    	elseif npcID == 69427 then --Dark Animus. (Interrupting Jolt)
    			--Stop all attacks until 0.2 seconds after cast time ends.
    			
    			--only continue checking if we are targetting the boss or have no target.
    			if (not UnitExists("target")) or (UnitIsUnit("target", bossCheck)) or (cleaveClass or isAOE) then
    				local joltName = GetSpellInfo(138763)
    								
    				if (bossCasting and bossCasting == joltName) then
    					StopAttack()
    					SpellStopCasting()
    					local delayAdd = (castEnd/1000) - GetTime() --the number of seconds remaining on the cast.
    					PQR_resumeAttack = GetTime() + delayAdd + 0.2
    					return true
    				end
    				
    			end
    **edit** it worked
    Last edited by Timekill; 04-01-2013 at 11:42 PM.

  4. #9094
    Mavmins's Avatar Contributor
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    Does anyone have a handy code snippet to check if trinket is available and use it ? I can activate it ok but im not sure how to check whether or not its ready ?

    I checked through all the profiles I use and couldnt find anything

  5. #9095
    Nerder's Avatar Contributor
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    Originally Posted by Mavmins View Post
    Does anyone have a handy code snippet to check if trinket is available and use it ? I can activate it ok but im not sure how to check whether or not its ready ?

    I checked through all the profiles I use and couldnt find anything
    Code:
    UseItem = nil
    	function UseItem(slot)
    		local _, Cooldown, Ready = GetInventoryItemCooldown("player", slot)
    		if Cooldown == 0 and Ready == 1
    		 and UnitChannelInfo("player") == nil
    		 and UnitAffectingCombat("player") ~= nil
    		 and IsSpellInRange(GetSpellInfo(78), "target") == 1 then
    		 	UseInventoryItem(slot)
    		 	return true
    		end
    	end
    Thats a function I use for it, you can remove the spell ID thing, thats just to make sure I'm in melee range, and of course 13 would be trinket 1 and 14 would be trinket 2

  6. #9096
    Mavmins's Avatar Contributor
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    thankyou !

  7. #9097
    vitalic's Avatar Contributor CoreCoins Purchaser
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    Any reason PQR is using so much cpu?



    My profile only has 5 abilities and they are fairly simple

  8. #9098
    WWF's Avatar Active Member
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    please test code for council of elders hard mode or give me something better
    Code:
    if UnitDebuffID("player", 137641) ~= nil then  -- Soul Fragment check
    	local _, _, _, SScount = UnitDebuffID("player", 137650) -- Shadowed Soul stacks on player
    	if SScount > 6 then
    		local mSSs = 6
    		while UnitDebuffID("player", 137641) ~= nil do -- while debuff looking for valid raid member
    			members = { { Unit = "player" } }
    			group = "raid"
    		  	for i = 1, GetNumGroupMembers() do
    				table.insert( members,{ Unit = group..i } )
    			end
    			for i=1, #members do
    				local ShadowedSoul, _, _, membersSScount = UnitDebuffID(members[i].Unit, 137650)
    				local SoulFragment = UnitDebuffID(members[i].Unit, 137641)
    				local role = UnitGroupRolesAssigned(members[i].Unit)
            		        if SoulFragment == nil and ShadowedSoul == nil and role ~= "TANK"
            		        or SoulFragment == nil and ShadowedSoul ~= nil and membersSScount <= mSSs and role ~= "TANK" then
            			        TargetUnit(members[i].Unit)
    					RunMacroText("/click ExtraActionButton1") -- spent debuff
    					TargetLastTarget()
        		               end
    			end
    		mSSs = mSSs + 1 -- when all raid members got 6 more stacks
    		end
    	end
    end
    Last edited by WWF; 04-01-2013 at 02:07 PM.

  9. #9099
    WWF's Avatar Active Member
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    Originally Posted by vitalic View Post
    My profile only has 5 abilities and they are fairly simple
    i had got same trouble with latest versions of PQR, even without loading any profiles, so i use PQR v2.1.0 and im happy

  10. #9100
    Mavmins's Avatar Contributor
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    Could anyone guess why this code freezes on Jin'Rokh the breaker in ToT ? it works when you are stood in a conductive water pool, but when you aren't it just hangs

    Code:
    if IsLeftShiftKeyDown() then
    	CastSpellByName(GetSpellInfo(5740))
    	if SpellIsTargeting() then
    		CameraOrSelectOrMoveStart()
    		CameraOrSelectOrMoveStop()
    	end
    end

    Code:
    local RoF = UnitBuffID("player", 5740)
    local DarkSoul = UnitBuffID("player", 113858)
    local Playermana = 100 * UnitPower("player") / UnitPowerMax("player")
    
    if AoE then
    	if not RoF then
    	if Playermana >= 40 then
    	CastSpellByName(GetSpellInfo(5740))
    	if SpellIsTargeting() then
    		CameraOrSelectOrMoveStart()
    		CameraOrSelectOrMoveStop()
    				end
    			end
    		end
    	end

  11. #9101
    Nerder's Avatar Contributor
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    Originally Posted by Mavmins View Post
    Could anyone guess why this code freezes on Jin'Rokh the breaker in ToT ? it works when you are stood in a conductive water pool, but when you aren't it just hangs

    Code:
    if IsLeftShiftKeyDown() then
    	CastSpellByName(GetSpellInfo(5740))
    	if SpellIsTargeting() then
    		CameraOrSelectOrMoveStart()
    		CameraOrSelectOrMoveStop()
    	end
    end

    Code:
    local RoF = UnitBuffID("player", 5740)
    local DarkSoul = UnitBuffID("player", 113858)
    local Playermana = 100 * UnitPower("player") / UnitPowerMax("player")
    
    if AoE then
    	if not RoF then
    	if Playermana >= 40 then
    	CastSpellByName(GetSpellInfo(5740))
    	if SpellIsTargeting() then
    		CameraOrSelectOrMoveStart()
    		CameraOrSelectOrMoveStop()
    				end
    			end
    		end
    	end
    Is there anything extra that you have coded for that fight specifically? and as far as the two different codes, I'm assuming its only the second one thats causing issues?

    So I'm trying this on my lock, and I noticed that I do not recieve a buff, not sure if that would cause something but trying to rule out what I can... I mean those work for me no matter what
    Last edited by Nerder; 04-01-2013 at 03:57 PM.

  12. #9102
    Mavmins's Avatar Contributor
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    dont think anything extra is coded its Blaythes destro profile.

    The code works perfectly if Im not stood in conductive waters, but outside of it it wont cast
    Both auto and manual so both code snippets dont work

  13. #9103
    vitalic's Avatar Contributor CoreCoins Purchaser
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    Originally Posted by WWF View Post
    i had got same trouble with latest versions of PQR, even without loading any profiles, so i use PQR v2.1.0 and im happy
    Any chance you could upload that for me?

  14. #9104
    firepong's Avatar Elite User
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    Originally Posted by vitalic View Post
    Any reason PQR is using so much cpu?



    My profile only has 5 abilities and they are fairly simple
    You consider 35mb a lot of memory? O.o Hell, most systems now a days have 8gigs of ram, and that's enough for most games. Hell, my emulators use more ram than that...

    P.S. My PQR runs at about 40, so I consider that normal.

    Sent from my SAMSUNG-SGH-I747 using Tapatalk 2

  15. #9105
    Weird0's Avatar Contributor
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    Originally Posted by firepong View Post
    You consider 35mb a lot of memory? O.o Hell, most systems now a days have 8gigs of ram, and that's enough for most games. Hell, my emulators use more ram than that...

    P.S. My PQR runs at about 40, so I consider that normal.

    Sent from my SAMSUNG-SGH-I747 using Tapatalk 2
    actually he was talking about cpu

    mine uses 40mb aaaaaaannnndddd *takes a peek* around 2-3% cpu so yea his 7.3% are alot compared to that

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