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  1. #9061
    Mavmins's Avatar Contributor
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    can anyone post some working destro warlock AoE code ? Blaythe and I have been trying to get Fire and Brimstone working for hours now and cant seem to crack it

    edit : finally got it i think, lots of delays in there and it works
    Last edited by Mavmins; 03-30-2013 at 05:56 PM.

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  2. #9062
    greaver77's Avatar Member
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    Cyrstal_Tech is there also a way to add a range check on disrupting shout like the 10yards so it does not use it when no one is in range ? and thatnks for the reply on how to add it to the rotation

  3. #9063
    crystal_tech's Avatar Elite User
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    Originally Posted by greaver77 View Post
    Cyrstal_Tech is there also a way to add a range check on disrupting shout like the 10yards so it does not use it when no one is in range ? and thatnks for the reply on how to add it to the rotation
    could add in a range check to only go off if your target is within heroic strike range would be the easiest

    Please if someone helped you donate rep to them.

  4. #9064
    Edsaxe's Avatar Member
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    Anyone know how to make an ability that will
    1) Check if you have at least 1 Burning Ember
    If so
    2) Cast Havoc on any player that is:
    -not my target
    -within 30 yards
    -not currently Immune
    -not cc'd(this one might be difficult)

    Or would mouseover Havoc be the best way to do this

  5. #9065
    greaver77's Avatar Member
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    Cyrstal_tech I tried

    elseif playerClass == "WARRIOR" then
    if PQR_SpellAvailable(6552) then
    return 6552
    elseif IsPlayerSpell(102060)
    and PQR_SpellAvailable(102060)
    and not PQR_SpellAvailable(6552)
    then
    return 102060
    end

    and it will not use disrupting shout at all just pummel is something wrong ? i even tried just the 102060 spell id instead of pummel and it does not fire disrupting shout any ideas ?

  6. #9066
    crystal_tech's Avatar Elite User
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    Originally Posted by greaver77 View Post
    Cyrstal_tech I tried

    elseif playerClass == "WARRIOR" then
    if PQR_SpellAvailable(6552) then
    return 6552
    elseif IsPlayerSpell(102060)
    and PQR_SpellAvailable(102060)
    and not PQR_SpellAvailable(6552)
    then
    return 102060
    end

    and it will not use disrupting shout at all just pummel is something wrong ? i even tried just the 102060 spell id instead of pummel and it does not fire disrupting shout any ideas ?
    yea, i'm running into that problem too workin on getting it fixed, it has something to do with the getspellcooldown.

    edit: its cause its using CastBySpellID over Name testing fix now.
    Last edited by crystal_tech; 03-30-2013 at 11:57 PM.

    Please if someone helped you donate rep to them.

  7. #9067
    spektor's Avatar Private
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    Originally Posted by Xelper View Post
    There is too much to tear out and post here...but basically I monitor/track the players x/y coordinates every X milliseconds, and if they have been changing for the last Y milliseconds it returns true.


    Sent from my iPhone using Tapatalk
    Why do you do this instead of simply using GetUnitSpeed("player") ~= 0 ??

  8. #9068
    andryshka's Avatar Corporal
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    Originally Posted by Mavmins View Post
    can anyone post some working destro warlock AoE code ? Blaythe and I have been trying to get Fire and Brimstone working for hours now and cant seem to crack it

    edit : finally got it i think, lots of delays in there and it works
    Spell ID 108683
    with code:

    if PQ_Zaslon then
    CastSpellByName(GetSpellInfo(108683),nil)
    return true
    end

    and put it above Immo, Conf, Chaos Bolt
    that's all. It works for me

  9. #9069
    SprayPlaster's Avatar Sergeant Major
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    I'm not sure if this problem is from my end or is from PQR, but sometimes during fights my hotkeys/spells gets "locked" and I won't be able to cast or do any action at all until the fight ends. I can chat and move around etc but I can't perform any action. Tried reloading during the fights or closing PQR but doesn't work =/. Anyone knows what might be the problem here?

  10. #9070
    Mavmins's Avatar Contributor
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    Originally Posted by andryshka View Post
    Spell ID 108683
    with code:

    if PQ_Zaslon then
    CastSpellByName(GetSpellInfo(108683),nil)
    return true
    end

    and put it above Immo, Conf, Chaos Bolt
    that's all. It works for me
    That works to activate FNB, the problem we were having was it then not casting the immolate or incinerate it was supposed to. Fixed it with some rotation delays in the end as FnB has some crazy half GCD mechanic

  11. #9071
    Nerder's Avatar Contributor
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    Originally Posted by SprayPlaster View Post
    I'm not sure if this problem is from my end or is from PQR, but sometimes during fights my hotkeys/spells gets "locked" and I won't be able to cast or do any action at all until the fight ends. I can chat and move around etc but I can't perform any action. Tried reloading during the fights or closing PQR but doesn't work =/. Anyone knows what might be the problem here?
    That was an issue that was figured out a loooong time ago. Any morphed spells that are being cast through the left hand side of the ability editor instead of using CastSpellByName(GetSpellInfo(...),nil)... or what not will cause that. To make things easier, whos profile are you using because if anything I believe that would be an outdated profile as all the developers have known of this for a long time and have resolved that issue in their profiles

  12. #9072
    chk's Avatar Master Sergeant
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    I'm making (or trying to) a function for use in my data file to check if you're in melee range with your target which will work for any class and it contains an IsSpellInRange(), but obviously no spell is usable by every class (or is there?) so does anybody have any ideas of how I can do this?

    Would a CheckInteractDistance() be do-able?
    Last edited by chk; 03-31-2013 at 11:02 AM. Reason: new idea

  13. #9073
    Nerder's Avatar Contributor
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    Originally Posted by chk View Post
    I'm making (or trying to) a function for use in my data file to check if you're in melee range with your target which will work for any class and it contains an IsSpellInRange(), but obviously no spell is usable by every class (or is there?) so does anybody have any ideas of how I can do this?

    Would a CheckInteractDistance() be do-able?
    you could...
    Code:
    if select(2, UnitClass("player")) == "ROGUE" then
         specialspell = Whatever spell rogues have
    elseif select(2, UnitClass("player")) == "WARRIOR" then
         specialspell = whatever spell warriors have
    elseif select(2, UnitClass("player")) == "PALADIN" then....
    and so on and so forth, and then for say rogue doesnt have a set spell that all 3 specs share you could do
    Code:
    if select(2, UnitClass("player")) == "ROGUE" then
         if GetSpecialization() == 2 then --Would be combat
                  specialspell = "Sinister Strike" or GetSpellInfo(1752)
         elseif GetSpecialization() == 1 then --Would be for Assassination
                  specialspell = "Mutilate" or GetSpellInfo(1329)
         end
    elseif select(2, UnitClass("player")) == "WARRIOR" then.....
    just suggestions for seeing what spec/class you are and for the actual cast range just make a check like
    Code:
    function MeleeRange()
    	if IsSpellInRange(specialspell), "target") == 1
    	then
                  return true
           else
                 return false
    	end
    end
    Last edited by Nerder; 03-31-2013 at 12:29 PM.

  14. #9074
    chk's Avatar Master Sergeant
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    Originally Posted by Nerder View Post
    you could...
    Code:
    if select(2, UnitClass("player")) == "ROGUE" then
         specialspell = Whatever spell rogues have
    elseif select(2, UnitClass("player")) == "WARRIOR" then
         specialspell = whatever spell warriors have
    elseif select(2, UnitClass("player")) == "PALADIN" then....
    and so on and so forth, and then for say rogue doesnt have a set spell that all 3 specs share you could do
    Code:
    if select(2, UnitClass("player")) == "ROGUE" then
         if GetSpecialization() == 2 then --Would be combat
                  specialspell = "Sinister Strike" or GetSpellInfo(1752)
         elseif GetSpecialization() == 1 then --Would be for Assassination
                  specialspell = "Mutilate" or GetSpellInfo(1329)
         end
    elseif select(2, UnitClass("player")) == "WARRIOR" then.....
    just suggestions for seeing what spec/class you are and for the actual cast range just make a check like
    Code:
    function MeleeRange()
    	if IsSpellInRange(specialspell), "target") == 1
    	then
                  return true
           else
                 return false
    	end
    end
    Oh my god, thanks, I didn't even know PQR had the checking of classes in its API.

  15. #9075
    Dominium's Avatar Contributor
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    Hey all,

    Has anyone been able to get a cast-targeted-spell-on-target type of code working? I know Xelper is supposed to introduce such a function in PQR 3.0 but I just can't wait :P

    Thanks

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