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  1. #811
    brandonedm0nds's Avatar Private
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    anyone know where a good updated balance druid profile might be at? or if there is a good one?

    PQR - Rotation Bot
  2. #812
    frII's Avatar Master Sergeant
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    Xelper,
    I have a strange bug.
    I'm useing PRQ on Win 32 and 64(WOW is 32 on both PC's).
    And from some point,PRQ have stared to freez.The launch process is fine.But when I'm trying to activate the rotation,PRW freez and nothing happend,then unfreezing and nothing happeing=)
    What could it be?

  3. #813
    averykey's Avatar Contributor
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    Originally Posted by frII View Post
    Xelper,
    I have a strange bug.
    I'm useing PRQ on Win 32 and 64(WOW is 32 on both PC's).
    And from some point,PRQ have stared to freez.The launch process is fine.But when I'm trying to activate the rotation,PRW freez and nothing happend,then unfreezing and nothing happeing=)
    What could it be?
    The rotation you are using could be bugged, if its not that just run pqr updater, or you can delete the pqr.exe and redownload it, but make sure you don't delete the profiles and data folder.

  4. #814
    Lexi777's Avatar Member
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    Blinded, you don't happen to play another class besides a rogue do you ??!

  5. #815
    Ninjaderp's Avatar Banned
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    Originally Posted by brandonedm0nds View Post
    anyone know where a good updated balance druid profile might be at? or if there is a good one?
    Here's one profile whom I dont know who's it is, and Gabbz Moonkin-profile. Personally I use the first of them with good result. It's mushroom-handling doesnt work so I stop the rotation and put them up manually and detonate when mushrooms are needed.

  6. #816
    [Blinded]'s Avatar Contributor
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    I'm currently leveling a druid, but im not sure of his role when he reaches 85.

    But first i need a documentation of these damn PQR functions

  7. #817
    Ninjaderp's Avatar Banned
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    Blinded, it would be absolutely awesome if you decided to make a balance-profile, particularly one with working mushroom placement+detonation+starfall on shiftkeydown. Boomkin is really fun, you just dot everything up and blow it to pieces. With all dotting and mushroom-aoe I did 27k on LFR-spine with only 383ilvl and no setbonuses. But then again its those bosses Boomkin really shines through on, with alot of targets to lit up ^^ I hope Xelper or any other dev get back to you about the PQR-functions, when theyre not busy with D3 or the fussball-tourney.

  8. #818
    Xelper's Avatar ★ Elder ★
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    I just uploaded the latest MOP offsets. Run the updater.

  9. #819
    Clotic's Avatar Member Authenticator enabled
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    Got a question i looked at PQR Interrupt menu and i got sandbox, arch,herb, and alot more stuff what do they do?

  10. #820
    ishtro's Avatar Master Sergeant
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    Originally Posted by [Blinded] View Post
    I'm currently leveling a druid, but im not sure of his role when he reaches 85.

    But first i need a documentation of these damn PQR functions
    PQR Custom Functions - PQRotation Wiki

  11. #821
    [Blinded]'s Avatar Contributor
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    Originally Posted by ishtro View Post
    U don't say :/

    This Wiki is outdated ...

  12. #822
    Weischbier's Avatar Member
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    Originally Posted by [Blinded] View Post
    U don't say :/

    This Wiki is outdated ...
    Somehow that got me laughing

    greetz

    Weischbier

  13. #823
    Ninjaderp's Avatar Banned
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    About that Balance-profile I tried I couldnt tell who made, it was Firepongs. And its really good, setting mushrooms and detonating them works as intended now after testing it. Doing insane DPS with all the dots

  14. #824
    cukiemunster's Avatar Contributor
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    I am looking for Savage Roar to NEVER be used if Rip is not on my target for certain fights. How would this be coded? Currently I am using Gabbz's Savage Roar code intermingled into Firekitteh, which is
    Code:
    local SavageRoar, _, _, _, _, _, SavageRoarEndTime = UnitBuffID("player", 62071)
    local Rip, _, _, _, _, _, ripEndTime = UnitDebuffID("target", 1079, "PLAYER")
    local playerCP = GetComboPoints("player", "target")
    
    
    if SavageRoar then
    	local SavageRoarFinishTime = SavageRoarEndTime - GetTime()
    	
    	
    	if SavageRoarFinishTime < 2 then
    		return true
    	end
    	
    	if Rip then	
    		local  ripFinishTime = ripEndTime - GetTime()
    		if playerCP == 5 and ripFinishTime < 12 then
    			if SavageRoarFinishTime < 6 and SavageRoarFinishTime < ripFinishTime then
    				return true
    			end
    		end
    	end
    	return false
    else
    	if  playerCP > 0 then
    		return true
    	end
    end
    What/where would I need to add into this so this is the case? I notice off of every pull, and every target switch that Savage Roar always takes priority regardless of whether it is at the bottom on the priority listing or not. Since I am reforged for max mastery, the loss of Rip uptime is much more detrimental than SR losing a few seconds while Rip is cast first.

  15. #825
    averykey's Avatar Contributor
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    Originally Posted by cukiemunster View Post
    I am looking for Savage Roar to NEVER be used if Rip is not on my target for certain fights. How would this be coded? Currently I am using Gabbz's Savage Roar code intermingled into Firekitteh, which is
    Code:
    local SavageRoar, _, _, _, _, _, SavageRoarEndTime = UnitBuffID("player", 62071)
    local Rip, _, _, _, _, _, ripEndTime = UnitDebuffID("target", 1079, "PLAYER")
    local playerCP = GetComboPoints("player", "target")
    
    
    if SavageRoar then
    	local SavageRoarFinishTime = SavageRoarEndTime - GetTime()
    	
    	
    	if SavageRoarFinishTime < 2 then
    		return true
    	end
    	
    	if Rip then	
    		local  ripFinishTime = ripEndTime - GetTime()
    		if playerCP == 5 and ripFinishTime < 12 then
    			if SavageRoarFinishTime < 6 and SavageRoarFinishTime < ripFinishTime then
    				return true
    			end
    		end
    	end
    	return false
    else
    	if  playerCP > 0 then
    		return true
    	end
    end
    What/where would I need to add into this so this is the case? I notice off of every pull, and every target switch that Savage Roar always takes priority regardless of whether it is at the bottom on the priority listing or not. Since I am reforged for max mastery, the loss of Rip uptime is much more detrimental than SR losing a few seconds while Rip is cast first.
    l

    if Rip == nil then
    return false
    end

    put it at the top so it will look at the code and notice rip is not on the target then return false.

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