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  1. #5341
    krewetek's Avatar Private
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    I've got 2 questiont:

    How to detect is "target" is enemy faction player (with valid pvp on, etc. attackable)... I need it to blow some cooldowns if target is ppl..

    How to check how much hp does have my pet (I'm hunter)...

    Thanks in advance...

    PQR - Rotation Bot
  2. #5342
    crystal_tech's Avatar Elite User
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    Originally Posted by krewetek View Post
    I've got 2 questiont:

    How to detect is "target" is enemy faction player (with valid pvp on, etc. attackable)... I need it to blow some cooldowns if target is ppl..

    How to check how much hp does have my pet (I'm hunter)...

    Thanks in advance...
    Unithealth("pet") --gives current hp of pet in a raw number not %

    if UnitFactionGroup("player") ~= UnitFactionGroup("target") then do something end --faction check

    Please if someone helped you donate rep to them.

  3. #5343
    Decaed's Avatar Master Sergeant
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    Originally Posted by solarwake View Post

    Ps decaed can you clear your inbox?
    My inbox is now cleared.

  4. #5344
    Envision's Avatar Active Member Authenticator enabled
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    Been getting flaged AFK as of late.
    Never mind what haters say, ignore them 'til they fade away.

  5. #5345
    smurfalmighty's Avatar Member
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    Originally Posted by Decaed View Post
    My inbox is now cleared.
    Your inbox is full again already; assuming people messaged you for an updated version (wanted to myself). If you could possibly PM me your edits; also i'm going to work on a DW edit in the mean time.

  6. #5346
    Weird0's Avatar Contributor
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    just curious were there ever offsets released for ptrs ?

  7. #5347
    Gabbz's Avatar Contributor
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    Originally Posted by averykey View Post
    edit:

    I would really appreciate some help here, with the edits I have made recently, the profile bursts 170k~ single target/ 250k~ aoe and has an average of 80k with more than 1 mob, 65-70k single target, in 467 gear with a 476 wep
    It would be a real shame not being able to release it, because I can't fix a few problems.

    I ranked #4 world in the first week with this profile.
    So what is the issue?
    "How do I get the time of trinket13 or trinket14? " What time do u mean, the buff or icd?

    PHP Code:
    local doubleJeopardy = { 410925703054922121027 }
    for 
    i=1,#doubleJeopardy do
        
    if HaveGlyph(ithen 
    Change to
    PHP Code:
    local doubleJeopardy = { 410925703054922121027 }
    for 
    i=1,#doubleJeopardy do
        
    if HaveGlyph(doubleJeopardy[i]) then 
    Looking for exploiters and botters to Elder Scrolls Online.

  8. #5348
    Hoblerhans's Avatar Member
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    Verdammt...Sheuron...r u leaving us? Loved ur profiles...would give u more rep to show my appreciation...if the system lets me. Pls dont bother with the dailys...try having fun with people in raids and maybe...just maybe...STAY!

  9. #5349
    TheBolivianGuy's Avatar Corporal
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    Originally Posted by bu_ba_911 View Post
    PHP Code:
    GetDistance()

    local PerfectAoETarget = {}
    for 
    i=1#members do
        
    table.insert(PerfectAoETarget, {NumberNearby UnitsClose(members[i].Unit85), Unit members[i].Unit} )
    end


    table
    .sort(PerfectAoETarget, function(x,y) return x.NumberNearby y.NumberNearby end)


    if 
    PerfectAoETarget[1].NumberNearby >= 4 then
        PQR_CustomTarget 
    PerfectAoETarget[1].Unit
        
    return true
    end 
    this is what i think should work in mine...... but like ive said in my own Thread.... i don't have a pally to test these new spells on so I don't want to release continually breaking profiles as u guys spot test it
    Just tried it and it does work except I changed NumberNearby >= 4 to NumberNearby >= 1 just it gets used a little bit more (especially in pvp) thanks for the awesome profiles!

  10. #5350
    averykey's Avatar Contributor
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    Originally Posted by Gabbz View Post
    So what is the issue?
    "How do I get the time of trinket13 or trinket14? " What time do u mean, the buff or icd?

    PHP Code:
    local doubleJeopardy = { 410925703054922121027 }
    for 
    i=1,#doubleJeopardy do
        
    if HaveGlyph(ithen 
    Change to
    PHP Code:
    local doubleJeopardy = { 410925703054922121027 }
    for 
    i=1,#doubleJeopardy do
        
    if HaveGlyph(doubleJeopardy[i]) then 

    About the trinket, I want to get the time of an on use trinket.
    I want to compare trinket time for glove use so I don't delay the trinket 10 seconds

    The doublejeopardy code

    I tried this in my last post but it didn't seem to work, if I get rid of my double jeopardy glyph it breaks the whole rotation?
    PHP Code:
    local doubleJeopardy = { 410925703054922121027 
    for 
    i=1,#doubleJeopardy do 
        
    if HaveGlyph(doubleJeopardy[i]) then 
    HaveGlyph function

    PHP Code:
    function HaveGlyph(id)
        for 
    i=1GetNumGlyphSockets() do
            if 
    select(4GetGlyphSocketInfo(i)) == id then return true end
        end
        
    return false
    end 
    Judgment code
    PHP Code:
    -- HoW Check
    local howSTART
    howDURATION GetSpellCooldown(24275)
    if 
    howSTART GetTime() + howDURATION 0.1 and howSTART GetTime() + howDURATION 0 then
        
    return false
    -- Holy Avenger Check
    elseif UnitBuffID("player"105809) and UnitPower("player"9) >= 3 then
        
    return false
    -- Prevents Wrong Spell Cast 
    elseif PQR_SpellAvailable(879)
    or 
    PQR_SpellAvailable(24275
    or 
    PQR_SpellAvailable(35395
    or 
    UnitBuffID("player"87138then
        
    return false
    end

    -- Seal Check
    if GetShapeshiftForm() ~= 0 then hasSeal true else hasSeal false end

    -- Double Jeporady
    if switchedTargets == nil then switchedTargets false end

    -- Judgment
    if UnitCanAttack("player","target") and UnitAffectingCombat("player"then
        local doubleJeopardy 
    = { 410925703054922121027 }
        for 
    i=1,#doubleJeopardy do
            
    if HaveGlyph(ithen
                
    if UnitExists("focus") and RangeCheck(20271"focus") and switchedTargets == false then
                    CastSpellByName
    (GetSpellInfo(20271), "focus")
                    
    switchedTargets true
                
    elseif UnitExists("target") and RangeCheck(20271"target") and switchedTargets == true then
                    CastSpellByName
    (GetSpellInfo(20271), "target")      
                    
    switchedTargets false
                end
            
    elseif not HaveGlyph(ithen
                
    if UnitExists("focus") and RangeCheck(20271"focus"then
                    CastSpellByName
    (GetSpellInfo(20271), "focus")
                elseif 
    UnitExists("target") and RangeCheck(20271"target"then
                    CastSpellByName
    (GetSpellInfo(20271), "target")      
                
    end
            end
        end
    end 
    I will go try it again and see if it works.
    My Svn - https://subversion.assembla.com/svn/averykeys-svn/

  11. #5351
    chaos17's Avatar Corporal
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    Today, I lag at lot when I use PQR.
    Am I the only one ? I play on EU server.

  12. #5352
    Gabbz's Avatar Contributor
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    @Avery

    start, duration, enable = GetInventoryItemCooldown("unit", slotId) will give you cooldown. Use 10 for Gloves and 13 or 14 for trinket.

    Regarding your code, it is hard to understand what you are trying to do but you need to perhaps structure it a bit better,

    As i understand this we will not actually test all glyphs because the first glyph "41092" only checked since if it exist we execute first statement otherwise we execute the second statement.

    if UnitCanAttack("player","target") and UnitAffectingCombat("player") then
    local doubleJeopardy = { 41092, 57030, 54922, 121027 }
    for i=1,#doubleJeopardy do
    if HaveGlyph(i) then
    -- We do this
    elseif not HaveGlyph(i) then <----------------- This is wrong remove this
    -- Or this
    end
    end
    <------------------ Put logic regarding not having glyphs here instead
    end


    So you basically only check the first glyph.
    Looking for exploiters and botters to Elder Scrolls Online.

  13. #5353
    Donoverdose's Avatar Member
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    Hey, can anyone please help me with this addon. Can't seem to get it working and i would much rather talk to someone over mic skype name is "blackmamba19191" any help would be appreciated allot.

  14. #5354
    averykey's Avatar Contributor
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    Originally Posted by Gabbz View Post
    @Avery

    start, duration, enable = GetInventoryItemCooldown("unit", slotId)
    Regarding your code, it is hard to understand what you are trying to do but you need to perhaps structure it a bit better,

    As i understand this we will not actually test all glyphs because the first glyph "41092" only checked since if it exist we execute first statement otherwise we execute the second statement.

    if UnitCanAttack("player","target") and UnitAffectingCombat("player") then
    local doubleJeopardy = { 41092, 57030, 54922, 121027 }
    for i=1,#doubleJeopardy do
    if HaveGlyph(i) then
    -- We do this
    elseif not HaveGlyph(i) then <----------------- This is wrong remove this
    -- Or this
    end
    end
    <------------------ Put logic regarding not having glyphs here instead
    end


    So you basically only check the first glyph.
    I'm not sure which id is the double jeopardy glyph, so I got all the ids that have something to do with the glyph, so if any id is correct it will work.

    Trink code?

    PHP Code:
    local enable10 GetInventoryItemCooldown("unit"10)  
    local start13duration13enable13 GetInventoryItemCooldown("unit"13)  
    local start14duration14enable14 GetInventoryItemCooldown("unit"14)  

    if (
    start13 getTime() + duration13) > 10 and (start14 getTime() + duration14) > 10 and enable13 == and enable14 == and enable10 == 0 then
    UseInventoryItem
    (10)
    end 

    Spaced it out so it makes more sense
    PHP Code:
    if UnitCanAttack("player","target") and UnitAffectingCombat("player"then

        local doubleJeopardy 
    = { 410925703054922121027 }
        for 
    i=1,#doubleJeopardy do

            
    if HaveGlyph(doubleJeopardy[i]) then

                
    if UnitExists("focus") and RangeCheck(20271"focus") and switchedTargets == false then
                    CastSpellByName
    (GetSpellInfo(20271), "focus")
                    
    switchedTargets true
                
    elseif UnitExists("target") and RangeCheck(20271"target") and switchedTargets == true then
                    CastSpellByName
    (GetSpellInfo(20271), "target")      
                    
    switchedTargets false
                end

            
    elseif not HaveGlyph(doubleJeopardy[i]) then

                
    if UnitExists("focus") and RangeCheck(20271"focus"then
                    CastSpellByName
    (GetSpellInfo(20271), "focus")
                elseif 
    UnitExists("target") and RangeCheck(20271"target"then
                    CastSpellByName
    (GetSpellInfo(20271), "target")      
                
    end

            end 
    -- ends glyph check

        end 
    -- ends double jep check

    end 
    -- ends combat/attack checkI have this because it will attack once from range but if I'm kiting it won't attack again because the only combat check I have is in pause 
    Does someone have a better incombat check, the current one seems a bit slow? I have an idea for a better check.

    tankcheckcode, check for roles in current group

    if (tankhasagro or tankisattacking or tankstargetisattacking) or (playerhasagro or playerisattacking or playerstargetisattacking) then
    incombat = true else incombat = false end

    a better way to to check party members and if 2 have agro or the tank has agro or the player has agro then start attacking, but I don't know how to write that.
    Last edited by averykey; 10-26-2012 at 03:10 PM.
    My Svn - https://subversion.assembla.com/svn/averykeys-svn/

  15. #5355
    Gabbz's Avatar Contributor
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    I perhaps was a bit unclear

    PHP Code:
    if UnitCanAttack("player","target") and UnitAffectingCombat("player"then
        local doubleJeopardy 
    = { 410925703054922121027 }
        for 
    i=1,#doubleJeopardy do
            
    if HaveGlyph(doubleJeopardy[i]) then
                
    if UnitExists("focus") and RangeCheck(20271"focus") and switchedTargets == false then
                    CastSpellByName
    (GetSpellInfo(20271), "focus")
                    
    switchedTargets true
                    
    return true   -- Should add this
                
    elseif UnitExists("target") and RangeCheck(20271"target") and switchedTargets == true then
                    CastSpellByName
    (GetSpellInfo(20271), "target")      
                    
    switchedTargets false
                    
    return true   -- Should add this
                end 
           end
        end  
    -- End of the loop going through all glyphs in list
         -- 
    So we are here only if no hit in list 
         if 
    UnitExists("focus") and RangeCheck(20271"focus"then
            CastSpellByName
    (GetSpellInfo(20271), "focus")
            return 
    true
          
    elseif UnitExists("target") and RangeCheck(20271"target"then
             CastSpellByName
    (GetSpellInfo(20271), "target")      
            return 
    true
         end
    end 
    -- ends combat/attack checkI have this because it will attack once from range but if I'm kiting it won't attack again because the only combat check I have is in pause 
    Looking for exploiters and botters to Elder Scrolls Online.

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