@js1974: Solely depends on what you're trying to do. Some more information would be nice. For example,..
As far as I know, it's only limited to what's actually possible to in a macro in-game, combined with variables from LUA.Code:If UnitExists("target") and UnitIsPlayer("target") then Name = UnitName("target") end RunMacroText("/target "..Name)
Can't really tell what you're trying to do, though.