PQR - Rotation Bot menu

User Tag List

Page 111 of 779 FirstFirst ... 1161107108109110111112113114115161211611 ... LastLast
Results 1,651 to 1,665 of 11681
  1. #1651
    Kinky's Avatar Banned CoreCoins Purchaser
    Reputation
    481
    Join Date
    Nov 2008
    Posts
    500
    Thanks G/R
    1/1
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    I'm not sure if there's something wrong at all. I tried a clean PQR install, it wouldn't use UnitBuffID/UnitDebuffID, I injected those through the data file, they worked like a charm.

    PQR - Rotation Bot
  2. #1652
    firepong's Avatar Elite User
    Reputation
    384
    Join Date
    Jan 2008
    Posts
    955
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    For UnitBuffID & UnitDebuffID, maybe it has a problem to do with the new way blizzard is doing buffs in Mists. on their PTR notes:
    Code:
    Buffs have been consolidated in the UI.

  3. #1653
    Mpzor's Avatar Member
    Reputation
    6
    Join Date
    Feb 2012
    Posts
    71
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Team Nova: Any chance that you might start to cover Hunter's more in depth aswell? Realy impressed by your priest profile, mentally Good job!

  4. #1654
    Valma's Avatar Contributor
    Reputation
    152
    Join Date
    Nov 2011
    Posts
    209
    Thanks G/R
    3/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by Xelper View Post
    Like what? I've updated my ret profile for MOP and didn't have any issues with them.
    Ye,my fault They've changed some spellids of buffs and debuffs >.<

    EDIT: Have someone encountered issue when you can't cast spell by its ID,but you can by RunMacroText("/cast whatever")?
    Last edited by Valma; 07-22-2012 at 01:57 PM.
    MEDVED+VODKA+BALALAYKA

  5. #1655
    Xelper's Avatar ★ Elder ★
    Reputation
    1024
    Join Date
    Mar 2007
    Posts
    860
    Thanks G/R
    0/8
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by Valma View Post
    Ye,my fault They've changed some spellids of buffs and debuffs >.<

    EDIT: Have someone encountered issue when you can't cast spell by its ID,but you can by RunMacroText("/cast whatever")?
    Yeah, they bugged up a bit of their CastSpellByID API... I want to say they will eventually fix it, but until then we just need to get around it by doing that.

  6. #1656
    Noelpqr's Avatar Member
    Reputation
    3
    Join Date
    Oct 2011
    Posts
    58
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by mentally View Post
    I'm not sure if there's something wrong at all. I tried a clean PQR install, it wouldn't use UnitBuffID/UnitDebuffID, I injected those through the data file, they worked like a charm.
    Speaking about your profile i dont see any switch to switch the profile to aoe

  7. #1657
    firepong's Avatar Elite User
    Reputation
    384
    Join Date
    Jan 2008
    Posts
    955
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by Valma View Post
    Ye,my fault They've changed some spellids of buffs and debuffs >.<

    EDIT: Have someone encountered issue when you can't cast spell by its ID,but you can by RunMacroText("/cast whatever")?
    Originally Posted by Xelper View Post
    Yeah, they bugged up a bit of their CastSpellByID API... I want to say they will eventually fix it, but until then we just need to get around it by doing that.
    I thought they were going to remove CastSpellByID() now that you can do CastSpellByName(spellID) in the latest Mists patch? Coulda swore I seen someone post about it in this thread, but after looking around, I can't find anything about it in the latest Mists API Changes :confused:
    Last edited by firepong; 07-22-2012 at 02:29 PM.

  8. #1658
    Xelper's Avatar ★ Elder ★
    Reputation
    1024
    Join Date
    Mar 2007
    Posts
    860
    Thanks G/R
    0/8
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by firepong View Post
    I thought they were going to remove CastSpellByID() now that you can do CastSpellByName(spellID) in the latest Mists patch?
    Its possible they are making this change... though I hadn't heard of it. Have they announced it anywhere?

  9. #1659
    firepong's Avatar Elite User
    Reputation
    384
    Join Date
    Jan 2008
    Posts
    955
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by Xelper View Post
    Its possible they are making this change... though I hadn't heard of it. Have they announced it anywhere?
    Yeah, just found it. It wasn't CastSpellByName() their changing, but CastSpell(). It used to just work with the id slot of the spell, but now it's classified with spellID

    API CastSpell - Wowpedia - Your wiki guide to the World of Warcraft
    http://www.wowpedia.org/Global_functions/Mists
    Last edited by firepong; 07-22-2012 at 02:33 PM.

  10. #1660
    Kinky's Avatar Banned CoreCoins Purchaser
    Reputation
    481
    Join Date
    Nov 2008
    Posts
    500
    Thanks G/R
    1/1
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    I've been going nuts on the beta and PTR for the last hour and a half, but whatever I do. I get stuck by some bogus error message.

    Just to take Shadow Word: Pain as an example now. They've changed it in MOP to not be refreshed by Mind Flay, which opens up a window for me to refresh it to "extend" certain "good" buffs.

    I got these functions:
    Code:
    PQ_CheckTempBuffs = nil
    function PQ_CheckTempBuffs(t)
    	for i=1,#t do
    		if t[i].check == true and UnitBuffID("player",t[i].spellID) then
    			t[i].hasBuff = true
    			t[i].endTime = select(7,UnitBuffID("player",t[i].spellID))
    		else
    			t[i].hasBuff = false
    			t[i].endTime = nil
    		end
    	end
    end
    
    PQ_GetTimeLeft = nil
    function PQ_GetTimeLeft(t, spellID)
    	for i=1,#t do
    		if t[i].spellID == spellID and t[i].hasBuff == true then
    			return t[i].endTime - GetTime()
    		end
    	end
    end
    Then storing spells with a few actions in a table:
    Code:
    PQ_TemporaryBuffs = {
    	{spellID = PQ_Lightweave, check = true, hasBuff = false, endTime = nil},
    	{spellID = PQ_PowerTorrent, check = true, hasBuff = false, endTime = nil},
    	{spellID = PQ_VolcanicPotion, check = true, hasBuff = false, endTime = nil},
    	{spellID = PQ_SynapseSprings, check = true, hasBuff = false, endTime = nil}
    }
    This is all stored in our Data file. Works fine on Release, but I'm not so sure on the Beta.

    I invoke this in my ability:
    Code:
    local PQ_SWP = PQ_SWP
    local TargetValidation = TargetValidation
    
    if TargetValidation("target",PQ_SWP) then
    	local SWP,_,_,_,_,_,SWPtimer = UnitDebuffID("target",PQ_SWP,"PLAYER")
    	local PQ_TempBuffs = PQ_CheckTempBuffs
    	local PQ_TempTable = PQ_TemporaryBuffs
    	local PQ_TimeLeft = PQ_GetTimeLeft
    	PQ_TempBuffs(PQ_TempTable)
    	
    	if SWP then
    		for i=1,#PQ_TempTable do
    			if PQ_TempTable[i].hasBuff then
    				if PQ_TimeLeft(PQ_TempTable, PQ_TempTable[i].spellID) < 5 and SWPtimer - GetTime() < 10 then return true end
    		end
    	end
    		
    	if SWPtimer - GetTime() < 1.5 then return true end
    	else return true end
    end
    Then I start running into this error message:
    Code:
    Message: [string "if PQR_Addon_Loaded == nil then..."]:979: Usage: UnitBuff("unit", [index] or ["name", "rank"][, "filter"])
    Time: 07/22/12 21:44:38
    Count: 10
    Stack: [C]: in function `UnitBuff'
    [string "if PQR_Addon_Loaded == nil then..."]:979: in function `UnitBuffID'
    [string "-------------------------------------------..."]:130: in function `PQ_TempBuffs'
    [string "local PQ_SWP = PQ_SWP ..."]:17: in function `?'
    [string "if PQR_Addon_Loaded == nil then..."]:737: in function `PQR_NextAbility'
    [string "if PQR_Addon_Loaded == nil then..."]:533: in function `PQR_ExecuteRotation'
    [string "if PQR_Addon_Loaded == nil then..."]:289: in function <[string "if PQR_Addon_Loaded == nil then..."]:214>
    
    Locals: (*temporary) = "player"
    (*temporary) = nil
    I just cannot for the life of me, figure out why it's not accepting the coding. It's accepting my automatic self-buff "ability" without any problems regarding UnitBuffID. If I remove the dynamic refreshing of DoTs the spell is cast without a problem!

    Hope anyone can shed some light on the matter.

    @AgoNoelpqr: I don't have a AoE profile for Shadow Priests. There's only Mind Sear and I strongly suggest everyone to handle it themselves, however, with the new MOP re-written profiles, I'm adding a AoE rotation inside the default one, using triggers.

    @AgoMpzor: As far as I know, crystal_tech has joined Team Nova and has been working on Hunter profiles. If anyone's gonna be making one I think it'd be him.

    ~ Elizabeth

  11. #1661
    Mpzor's Avatar Member
    Reputation
    6
    Join Date
    Feb 2012
    Posts
    71
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Mentally: Do you know if he's working on the hunter class atm?

    Crystal: Any progress on the hunter profiles? If you're working on them that is

  12. #1662
    firepong's Avatar Elite User
    Reputation
    384
    Join Date
    Jan 2008
    Posts
    955
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by Mpzor View Post
    Mentally: Do you know if he's working on the hunter class atm?

    Crystal: Any progress on the hunter profiles? If you're working on them that is
    As far as I know, Crystal is not working on any Beta Profiles right now, unless something has changed. Right now, for example, taking into account the problems Mentally is having, there is a lot of bugs in a lot of the API. I would wiat till those bugs get fixed before going into extensive re-writes for beta.
    I will say this though, as soon as I'm able to download the whole beta client again, I'll start updating my Druid profiles. Right now, my internet has got limited Data on it, so I can't download a 17gig file at the moment.

  13. #1663
    js1974's Avatar Member
    Reputation
    27
    Join Date
    Jan 2008
    Posts
    199
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Since Seals are no longer buffs in beta and are stances how exactly can we check that state? Anyone know?

  14. #1664
    Mpzor's Avatar Member
    Reputation
    6
    Join Date
    Feb 2012
    Posts
    71
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    didnt mean for the beta. But the Hunter profiles are subpar to mentally's priest profile. And I just thought that now that they are on the same "team" that they talk together and learn from eachother so maybe the hunter profiles would improve. the best on out there atm is kickmydogs

  15. #1665
    Dominium's Avatar Contributor
    Reputation
    124
    Join Date
    Dec 2011
    Posts
    389
    Thanks G/R
    0/1
    Trade Feedback
    3 (100%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Hey everyone,
    Sorry for not answering but I am currently on a no-WiFi holiday

    I will be creating a MoP retri pally pvp profile. A Pvp profile more complex then any other. I already got some abilities/logic coded and believe me - its gona be awesome. Different priorities depending on the class of your enemy, health %, manual mode, intelligent profile pausing, kill mode (same as I implemented to Cokx ret profile, my edit is on page 102). Sadly I dont have access to e MoP beta (nor to my PC, atm) so its gona take a lot of time until its ready. I hope you are as excited for it as I am!

    Till next time,
    Dominium


    PS

    To the profile writers, this is what I have come up with for a ability that automatically targets a Spirit Link Totem if it exists. Howvery, I am not sure if it will targetlasttarget if its a friendly totem. I am not sure where (if at all) should I use a else.

    If UnitExists("Spirit Link Totem") == false then
    Return false
    End

    If UnitExists("Spirit Link Totem") then
    RunScript("/target Spirit Link Totem")
    If UnitIsEnemy("target", "player") then
    Return true
    Else*
    If UnitIsEnemy("target", "player") == false then
    RunScript("/targetlasttarget")
    Return true
    End

    Could i possibly simply check UnitIsEnemy("Spirit Link Totem", "player") ? I would research this myself, but as I said I have limited access to the internet

    PPS

    If someone could copy paste Cokx hand of freedom (retribtuion) and hammer of wrath code and send me a pm id be VERY grateful oh and also cleanse. I just wanna see a couple of lines of codes from those abilities cant so this myself, on an ipad
    Last edited by Dominium; 07-22-2012 at 05:34 PM.

Similar Threads

  1. [Bot] PQR PE Next Steps / Future of Rotation Botting
    By Chevrolet1 in forum World of Warcraft Bots and Programs
    Replies: 120
    Last Post: 10-21-2014, 11:47 AM
  2. [Bot] PQR - Rotation Bot
    By Xelper in forum World of Warcraft Bots and Programs
    Replies: 1738
    Last Post: 10-15-2014, 11:00 AM
  3. [Selling] 3 Lifetime Session Keys For Sale, Great for the PQR user looking for a rotation bot
    By cukiemunster in forum World of Warcraft Buy Sell Trade
    Replies: 13
    Last Post: 03-11-2014, 07:18 AM
  4. rotation bot leveling (PQR)
    By classdog in forum WoW Bots Questions & Requests
    Replies: 3
    Last Post: 09-17-2013, 06:13 PM
  5. [HELP] PQR Rotation Bot Profile Making
    By Missu in forum Programming
    Replies: 0
    Last Post: 10-22-2012, 06:27 AM
All times are GMT -5. The time now is 01:48 PM. Powered by vBulletin® Version 4.2.3
Copyright © 2025 vBulletin Solutions, Inc. All rights reserved. User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Google Authenticator verification provided by Two-Factor Authentication (Free) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search