Hello everyone![]()
Sorry for not being around lately. I just put the offsets for MOP 15882 on the updater.
Hello everyone![]()
Sorry for not being around lately. I just put the offsets for MOP 15882 on the updater.
Xelper. what shadow profle do you suggest?
I was looking at that. imma send you my skype lost ok? in priovate message
Looking for the best DPS output for a full BIS feral druid. Please link some profiles.
OnionsTich, even Stevie Wonder could find that on this same page, just look up a few posts into a certain Firepongs signature....
Anyone else having problems? I start PQR and it starts the rotation, but after 15-30seconds it stops and i'm unable to cast anything at all and I have to relog to fix the problem.
Edit: This is on the beta, NOT live
Last edited by Mpzor; 07-22-2012 at 08:38 AM.
Something strange going on with UnitBuffID and UnitDebuffID on beta :/ Someone else had this issue?
MEDVED+VODKA+BALALAYKA
I am getting an error as soon as combat starts with your profile:
Code:Date: 2012-07-22 12:08:16 ID: 1 Error occured in: Global Count: 1 Message: [string "local artOfWar = PQR_UnitBuffID("player", 8..."] line 5: attempt to call global 'PQR_UnitFacing' (a nil value) Debug: [C]: PQR_UnitFacing() [string "local artOfWar = PQR_UnitBuffID("player", 8..."]:5: ?() [string "if PQR_Addon_Loaded == nil then..."]:732: PQR_NextAbility() [string "if PQR_Addon_Loaded == nil then..."]:531: PQR_ExecuteRotation() [string "if PQR_Addon_Loaded == nil then..."]:288: [string "if PQR_Addon_Loaded == nil then..."]:214 AddOns: Swatter, v5.13.5258 (BoldBandicoot) Ace3, v ACP, v3.3.17 DebugLib, v5.1.DEV.312(/embedded) LibSharedMedia30, v3.0-62 LibStub, v Recount, v SlideBar, v5.13.5258 (BoldBandicoot) Stubby, v5.13.5258 (BoldBandicoot) BlizRuntimeLib_enUS v4.3.4.40300 <us> (ck=10e)
@Everyone: Just updated my Shadow Priest profile with the new addition and changes to Shadow Word: Insanity. Just experimenting with Shadow Word: Insanity a little bit, trying to figure out how much haste/ticks scale with Shadow Word: Pain to make it maximize the usage of Shadow Word: Pain and Shadow Word: Insanity.
Edit:
On a side note. To everyone struggling with UnitDebuffID and UnitBuffID, use the API's own functions;
UnitBuff and UnitDebuff
The only problem is that you have to use GetSpellInfo.
Take Shadow Word: Pain for example:
UnitDebuffID("target",589,"PLAYER") -- Using the |PLAYER filter here as you can see.
UnitDebuff("target",GetSpellInfo(589),"PLAYER") -- Exactly the same as above, only that you have to convert the Spell ID into Spell Name yourself instead of letting PQR do it for you.
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Edit 2:
Nevermind, I couldn't get it to return any information using UnitAura() at all.
Last edited by Kinky; 07-22-2012 at 12:16 PM.
Btw, here are the Unit(De)BuffID functions incase you are curious:
Code:function UnitBuffID(unit, spellID, filter) local spellName = GetSpellInfo(spellID) if filter == nil then return UnitBuff(unit, spellName) else local exactSearch = strfind(strupper(filter), "EXACT") local playerSearch = strfind(strupper(filter), "PLAYER") if exactSearch then --using the index does not support filter. for i=1,40 do local _, _, _, _, _, _, _, buffCaster, _, _, buffSpellID = UnitBuff(unit, i) if buffSpellID ~= nil then if buffSpellID == spellID then if (not playerSearch) or (playerSearch and (buffCaster == "player")) then return UnitBuff(unit, i) end end else return nil end end else --just pass the filter to UnitBuff and return. return UnitBuff(unit, spellName, nil, filter) end end end function UnitDebuffID(unit, spellID, filter) local spellName = GetSpellInfo(spellID) if filter == nil then return UnitDebuff(unit, spellName) else local exactSearch = strfind(strupper(filter), "EXACT") local playerSearch = strfind(strupper(filter), "PLAYER") if exactSearch then --using the index does not support filter. for i=1,40 do local _, _, _, _, _, _, _, buffCaster, _, _, buffSpellID = UnitDebuff(unit, i) if buffSpellID ~= nil then if buffSpellID == spellID then if (not playerSearch) or (playerSearch and (buffCaster == "player")) then return UnitDebuff(unit, i) end end else return nil end end else --just pass the filter to UnitDebuff and return. return UnitDebuff(unit, spellName, nil, filter) end end end