[BETA] PQRotation - an automated ability priority queue. menu

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  1. #7261
    Meatglue's Avatar Active Member
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    You fixed the error I had. I am such a good beta tester.

    [BETA] PQRotation - an automated ability priority queue.
  2. #7262
    Xelper's Avatar ★ Elder ★
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    Originally Posted by Meatglue View Post
    You fixed the error I had. I am such a good beta tester.
    Actually sheuron reported the 1st one and I found the 2nd. I have no idea what bug you are talking about.

  3. #7263
    Meatglue's Avatar Active Member
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    Whatevvvvvvvvvvvvvvvvvvvvver girl.

  4. #7264
    Valma's Avatar Contributor
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    @Xelper

    Seems like latency isn't took into account again ...

    Just trust me like a netprogrammer,you need to use some latency checks if you want the program to perform at 100%.In other ways there will be some break points on hight latency when program will cast/use not what it is intended to (;

    Anyways,nice work.But from ~20 mins testing for each logic (your with hardcoded 0,05 sec vs mine latency mode) at world lag around 70 msec and latency around 100 msec. I got around 2% difference which actually ALOT :/
    MEDVED+VODKA+BALALAYKA

  5. #7265
    sheuron's Avatar Knight-Champion
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    Originally Posted by Valma View Post
    @Xelper

    Seems like latency isn't took into account again ...

    Just trust me like a netprogrammer,you need to use some latency checks if you want the program to perform at 100%.In other ways there will be some break points on hight latency when program will cast/use not what it is intended to (;

    Anyways,nice work.But from ~20 mins testing for each logic (your with hardcoded 0,05 sec vs mine latency mode) at world lag around 70 msec and latency around 100 msec. I got around 2% difference which actually ALOT :/
    Actually there is plenty api code could be add to PQR core but the way it works now give profile writers the freedom to achieve solutions having different point of view

  6. #7266
    Xelper's Avatar ★ Elder ★
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    Originally Posted by Valma View Post
    @Xelper

    Seems like latency isn't took into account again ...

    Just trust me like a netprogrammer,you need to use some latency checks if you want the program to perform at 100%.In other ways there will be some break points on hight latency when program will cast/use not what it is intended to (;

    Anyways,nice work.But from ~20 mins testing for each logic (your with hardcoded 0,05 sec vs mine latency mode) at world lag around 70 msec and latency around 100 msec. I got around 2% difference which actually ALOT :/

    My 0.05 (50ms) is not hardcoded, you just need to change the value of PQR_SpellAvailableTime via an ability. I keep things on the PQR side, as sheuron said, as minimal as possible to give the developers the freedom to decide how they want their profiles to run.

    Actually, in PQR 1.x it was 250ms and that was hardcoded.
    Last edited by Xelper; 03-11-2012 at 01:03 AM.

  7. #7267
    Valma's Avatar Contributor
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    Originally Posted by Xelper View Post
    My 0.05 (50ms) is not hardcoded, you just need to change the value of PQR_SpellAvailableTime via an ability. I keep things on the PQR side, as sheuron said, as minimal as possible to give the developers the freedom to decide how they want their profiles to run.

    Actually, in PQR 1.x it was 250ms and that was hardcoded.
    OK my bad,just woke up ,so the short conclusion that we can run a test every <PQR min value for checks>(As I remember min value we can set is hardcoded to 30 ms).
    Something like this:
    Code:
    PQR_SpellAvailableTime = (select(3,GetNetStats()) + select(4,GetNetStats())) / 1000
    So we will get actual latency +- really minimal error every time we check a spell. I hate you,coz now I need to rewrite profile a bit,coz I don't assume of declaring 2 different variables which do exactly the same
    Last edited by Valma; 03-11-2012 at 01:49 AM.
    MEDVED+VODKA+BALALAYKA

  8. #7268
    Elokaynu's Avatar Private
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    Having a bit of problem.. loaded the enw one up and i dont see aNY profiles.

  9. #7269
    Luckycharm's Avatar Member
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    @Elokaynu
    If you open up the folder u notice it´s empty , meaning move profles from "older" PQR. it´s magic i tell you...magic.

  10. #7270
    ipass's Avatar Member
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    @xelper For some reason when PQRotation is enabled in wow the chat message dosent work in PQR 2.0 also the Addon PQInterface dosent show It's Enabled(

    I was just wondering why)
    btw thanks for your great work and all the rest of the Profile Writers :P
    love this program

    thanks

    ipass

  11. #7271
    diesall's Avatar Contributor
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    Originally Posted by ipass View Post
    @xelper For some reason when PQRotation is enabled in wow the chat message dosent work in PQR 2.0 also the Addon PQInterface dosent show It's Enabled(

    I was just wondering why)
    btw thanks for your great work and all the rest of the Profile Writers :P
    love this program

    thanks

    ipass
    nope the addon is broken for now, the text PQR injects into wow chat has different formatting in 2.0, ill get around to writing a new version of the addon,
    most of my time and resources are devoted to my other project a pixel perfect HD only, complete UI replacement for WoW.

  12. #7272
    yourson's Avatar Member
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    2.0 works with boss profile... dunno why it isnt working for someone who posted.

  13. #7273
    ipass's Avatar Member
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    @Diesall

    ok thanks for working on a update:P

    I appreciate it:P

    Ipass

    PS:Now the PQR chat works after i disabled PQInterface:P
    Last edited by ipass; 03-11-2012 at 04:42 AM.

  14. #7274
    Stonedlaser's Avatar Private
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    @Valma
    Yet another little remark on your excellent rotations; it should cast Shadowflame (no matter spec) on cd on Ultraxion. It works perfectly when in melee range for every other boss but somehow I have to use it manually on Ultrax because it just won't work (I guess he's "out of range" although he isn't).

    Can't wait for the demo spec! Awesome work man.

  15. #7275
    Valma's Avatar Contributor
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    Originally Posted by Stonedlaser View Post
    @Valma
    Yet another little remark on your excellent rotations; it should cast Shadowflame (no matter spec) on cd on Ultraxion. It works perfectly when in melee range for every other boss but somehow I have to use it manually on Ultrax because it just won't work (I guess he's "out of range" although he isn't).

    Can't wait for the demo spec! Awesome work man.
    Already done this actually The problem is ultrax got TOOOOOOOOOOOOO BIG hitbox and CheckInteractDistance counts distance not from side point of hitbox but from its center. Release will be tomorrow,just need to debug petswitch logic so we can start fight with FG and then switch it to FH.
    MEDVED+VODKA+BALALAYKA

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