[BETA] PQRotation - an automated ability priority queue. menu

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  1. #3661
    Techz's Avatar Member
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    Well i just read EJ and this is what they say and i will try it out in my next raid

    Lock and Load



    With damage over time abilities now refreshing without wasting a dot, "interleaving" a cobra shot between procs is less viable. Instead we can more quickly use our explosive shots without wasting charges. Simply spamming Explosive Shot will result in 8 ticks, with 1 lost. Before 4.2 this would have been 7 ticks. If you wait a small fraction of a second after the 1 second GCD, it should be sufficient to get all 9 ticks quickly. This would be 9 explosive shot ticks in about 3.3 seconds assuming you wait 0.1 between each. This is almost always the best usage on single target, although there may be times when filling in an instant cast ability such as kill shot is worthwhile.

    [BETA] PQRotation - an automated ability priority queue.
  2. #3662
    Blehbot's Avatar Member
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    Originally Posted by sheuron View Post
    How you do LnL?
    You can instant proc it with a trap for testing Sheuron.

  3. #3663
    crystal_tech's Avatar Elite User
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    with my profile when Lock and load procs this is what the code does.

    proc > cast explosive > cast explosive > cast arcane > cast explosive.

    now in depth with the code

    proc > set arcane shot to off if has lnl buff > cast explosive shot and set delay to 30ms (female dwarf setting) > cast explosive shot and set delay to 30ms > lnl buff gone set arcane to fire > fire arcane > fire explosive shot without LNL > continue with rotation.

    this is what the code does. I don't see how its wrong.

  4. #3664
    vorn10's Avatar Active Member
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    Originally Posted by Techz View Post
    Well i just read EJ and this is what they say and i will try it out in my next raid

    Lock and Load



    With damage over time abilities now refreshing without wasting a dot, "interleaving" a cobra shot between procs is less viable. Instead we can more quickly use our explosive shots without wasting charges. Simply spamming Explosive Shot will result in 8 ticks, with 1 lost. Before 4.2 this would have been 7 ticks. If you wait a small fraction of a second after the 1 second GCD, it should be sufficient to get all 9 ticks quickly. This would be 9 explosive shot ticks in about 3.3 seconds assuming you wait 0.1 between each. This is almost always the best usage on single target, although there may be times when filling in an instant cast ability such as kill shot is worthwhile.
    An idea, add to AS, CS, BA like that, example for AS:
    Code:
    if UnitPower("player") > 60 and UnitBuffID("player", 56453) == nil then 
    	return true 
    end
    So it will not be casted until we have LnL

  5. #3665
    Blehbot's Avatar Member
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    Originally Posted by crystal_tech View Post
    with my profile when Lock and load procs this is what the code does.

    proc > cast explosive > cast explosive > cast arcane > cast explosive.

    now in depth with the code

    proc > set arcane shot to off if has lnl buff > cast explosive shot and set delay to 30ms (female dwarf setting) > cast explosive shot and set delay to 30ms > lnl buff gone set arcane to fire > fire arcane > fire explosive shot without LNL > continue with rotation.

    this is what the code does. I don't see how its wrong.
    You get three shots off under the proc Explosive Explosive Arcane. The last Explosive is after the proc is gone.

  6. #3666
    bbatotas's Avatar Private
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    Originally Posted by mentally View Post
    Are you sure that math is correct? Because..
    Base Spell Cast Time / (1 + (Haste % / 100)) returns the cast time of any spell for me. In the instance of Vampiric Touch:
    1.5 / (1 + (31.60 / 100)) returns the cast time it should for me: ~1.14s
    In this case (I'm going to assume the haste values here is the Haste Rating, not the Haste %); (1.5/((1+(4047/12805))*1.0815)) = 1.05

    You can see why I'm wondering. :P With some more information, I'm sure I could update the dots take this into account and take weight for latency and Heroism as well.
    Really? Because when I plug in my haste rating, 1987, I get 1.20065, which is what I have in game. Are you taking into account darkness and shadow form? It's where I get the 1.0815. It's all in the EJ spriest article: Shadow Priest PVE Guide (4.3 Updated) - Elitist Jerks

    Either way, principal is the same. Can PQR look at the haste you have and change the refresh times for DoTs? Because even with my pitiful haste values, I should be refreshing both DoTs a full half second later, and on madness and during heroism I lose a lot of dps because of this.

  7. #3667
    crystal_tech's Avatar Elite User
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    You get three shots off under the proc Explosive Explosive Arcane. The last Explosive is after the proc is gone.
    hmm............. its like fighting a tree. I just don't see the problem cause thats what my profile does. explosive > explosive > arcane > explosive. whats wrong with it? I can't fix something if I don't understand whats wrong with my code.

    Tell me how its misbehaving and then tell me how it should be. I've given an examples on how my code works but you need to tell me where its breaking for you.

    Did you read the notes on the profile? did you set the delay on explosive shot based on your lag? I need more info then its wrong and it doesn't work.
    Last edited by crystal_tech; 01-01-2012 at 08:44 PM.

  8. #3668
    sheuron's Avatar Knight-Champion
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    Originally Posted by Techz View Post
    Well i just read EJ and this is what they say and i will try it out in my next raid

    Lock and Load



    With damage over time abilities now refreshing without wasting a dot, "interleaving" a cobra shot between procs is less viable. Instead we can more quickly use our explosive shots without wasting charges. Simply spamming Explosive Shot will result in 8 ticks, with 1 lost. Before 4.2 this would have been 7 ticks. If you wait a small fraction of a second after the 1 second GCD, it should be sufficient to get all 9 ticks quickly. This would be 9 explosive shot ticks in about 3.3 seconds assuming you wait 0.1 between each. This is almost always the best usage on single target, although there may be times when filling in an instant cast ability such as kill shot is worthwhile.
    Got it, Casting Explosive Shot with 1100 ms cooldown dont lose any dot tick.

    Im trying this rotation now, but.... DPS DONT INCREASE
    Last edited by sheuron; 01-01-2012 at 09:05 PM.

  9. #3669
    Kinky's Avatar Banned CoreCoins Purchaser
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    Originally Posted by bbatotas View Post
    Really? Because when I plug in my haste rating, 1987, I get 1.20065, which is what I have in game. Are you taking into account darkness and shadow form? It's where I get the 1.0815. It's all in the EJ spriest article: Shadow Priest PVE Guide (4.3 Updated) - Elitist Jerks

    Either way, principal is the same. Can PQR look at the haste you have and change the refresh times for DoTs? Because even with my pitiful haste values, I should be refreshing both DoTs a full half second later, and on madness and during heroism I lose a lot of dps because of this.
    I missunderstood your post. Nevermind me. I was taking into account the total haste rating (from both Mind Quickening and Darkness) instead of the base Haste Rating from gear. My math was wrong, so your point still stands.

    I'm looking into this right now.

  10. #3670
    nebmyers's Avatar Master Sergeant
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    Any rotation for balance druids?

  11. #3671
    vorn10's Avatar Active Member
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    How to use skill only if target is boss? Want it for rapid fire.

  12. #3672
    crystal_tech's Avatar Elite User
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    Originally Posted by vorn10 View Post
    How to use skill only if target is boss? Want it for rapid fire.
    your in luck i'm workin on that right now! will post back

  13. #3673
    Leetjerk's Avatar Sergeant
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    Originally Posted by crystal_tech View Post
    your in luck i'm workin on that right now! will post back
    if UnitLevel("target") >= 87 or UnitLevel("target") == -1 then
    bosses levels are returned as -1(the ones that you cant see the level), though some bosses(heroics or burning tendons on spine) are level 87 or 88.

  14. #3674
    vorn10's Avatar Active Member
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    Originally Posted by Leetjerk View Post
    bosses levels are returned as -1(the ones that you cant see the level), though some bosses(heroics or burning tendons on spine) are level 87 or 88.
    Thank you for that.
    Another question, RF + BL is it waste of dps? or should set in RF to not cast while iam under BL?

  15. #3675
    crystal_tech's Avatar Elite User
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    ok here is a more complete list for cata bosses
    Code:
    local mobID = tonumber((UnitGUID("target")):sub(-13, -9), 16)
    local isboss = nil
    local bossid = { 40586, 40765, 40825, 40788, 42172, 44566, 47120, 52363, 55869, 39665, 39679, 39698, 39700, 39705, 41570, 42166, 42178, 42179, 42180, 41378, 41442, 43296, 41376, 54431, 54445, 54123, 54544, 54432, 52530, 53494, 52498, 52571, 52409, 52558, 53691, 39625, 40177, 40319, 40484, 39425, 39428, 39788, 39587, 39731, 39732, 39378, 54590, 54968, 54938, 44577, 43612, 43614, 49045, 44819, 3914, 3886, 4279, 3887, 4278, 4274, 3927, 4275, 3872, 46962, 46963, 46964, 45992, 45993, 44600, 43686, 43687, 43688, 43689, 43735, 43324, 45213, 642, 643, 644, 645, 646, 647, 3586, 1763, 639, 47162, 47296, 43778, 47626, 47739, 49541 , 55265, 55308, 55312, 55689, 55294, 56427, 53879, 56173, 43438, 43214, 42188, 42333, 43878, 43873, 43875, 45871, 46753, 55085, 54853, 54969, 55419, 29024, 28514, 23576, 23574, 23578, 28515, 29023, 23577, 28517, 29022, 24239, 24239, 23863, 52053, 52059, 52148, 52151, 52155, 52269, 52258, 52271, 52286, 31146 }
    
    for i,v in ipairs(bossid) do
    	if mobID == v then 
    		return true
    	end
    end
    as for RF + BL for my toon its a waste as it caps your cobra shot so save it after bl wears out.

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