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  1. #3676
    saga3180's Avatar Knight-Lieutenant
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    Dont think iv seen any new lock rotations apart from the demo pve iv seen
    Wondering fi anyone is working on a good destro or affliction rotation

    [BETA] PQRotation - an automated ability priority queue.
  2. #3677
    ShinyKnight's Avatar Member
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    Originally Posted by saga3180 View Post
    Dont think iv seen any new lock rotations apart from the demo pve iv seen
    Wondering fi anyone is working on a good destro or affliction rotation
    Check here: pqr-svn-profiles - Revision 19: /Warlock -- Hint: There is.

  3. #3678
    saga3180's Avatar Knight-Lieutenant
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    Originally Posted by ShinyKnight View Post
    Check here: pqr-svn-profiles - Revision 19: /Warlock -- Hint: There is.
    Using those atm but arent so good.

  4. #3679
    DKVance73's Avatar Sergeant
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    Originally Posted by crystal_tech View Post
    ok here is a more complete list for cata bosses
    Code:
    local mobID = tonumber((UnitGUID("target")):sub(-13, -9), 16)
    local isboss = nil
    local bossid = { 40586, 40765, 40825, 40788, 42172, 44566, 47120, 52363, 55869, 39665, 39679, 39698, 39700, 39705, 41570, 42166, 42178, 42179, 42180, 41378, 41442, 43296, 41376, 54431, 54445, 54123, 54544, 54432, 52530, 53494, 52498, 52571, 52409, 52558, 53691, 39625, 40177, 40319, 40484, 39425, 39428, 39788, 39587, 39731, 39732, 39378, 54590, 54968, 54938, 44577, 43612, 43614, 49045, 44819, 3914, 3886, 4279, 3887, 4278, 4274, 3927, 4275, 3872, 46962, 46963, 46964, 45992, 45993, 44600, 43686, 43687, 43688, 43689, 43735, 43324, 45213, 642, 643, 644, 645, 646, 647, 3586, 1763, 639, 47162, 47296, 43778, 47626, 47739, 49541 , 55265, 55308, 55312, 55689, 55294, 56427, 53879, 56173, 43438, 43214, 42188, 42333, 43878, 43873, 43875, 45871, 46753, 55085, 54853, 54969, 55419, 29024, 28514, 23576, 23574, 23578, 28515, 29023, 23577, 28517, 29022, 24239, 24239, 23863, 52053, 52059, 52148, 52151, 52155, 52269, 52258, 52271, 52286, 31146 }
    
    for i,v in ipairs(bossid) do
    	if mobID == v then 
    		return true
    	end
    end
    as for RF + BL for my toon its a waste as it caps your cobra shot so save it after bl wears out.
    Thanks Crystal, would this go in the RF code or is this a standalone new ability?

  5. #3680
    erakoma's Avatar Active Member
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    Originally Posted by vorn10 View Post
    Tips for those who use Lofty profile for Hpala from page 239
    Go to profiles folder, open "Holy10man_PALADIN_abilities.xml" in Notepad.
    Delete lines:
    Code:
    -- 10man Holy Paladin raiding --
    -- Created by bu_ba_911, edited by Lofty --
    and
    Code:
    <Ability>
        <Name>Heroic Will</Name>
        <SpellID>0</SpellID>
        <Actions>/click ExtraActionButton1</Actions>
        <Lua>
    
          local spellHourOfTwilight = GetSpellInfo(109417)
          local channelSpell, _, _, _, _, endTime = UnitChannelInfo("boss1")
    
          if channelSpell ~= nil and channelSpell == spellHourOfTwilight then
            local finishTime = endTime/1000 - GetTime()
    
          if finishTime < 1 then
            return true
           end
          end
    
          local sFadingLight, _, _, _, _, _, fadingEndTime = UnitDebuffID("player", 110068)
    
          if sFadingLight then
            local finishTime = fadingEndTime - GetTime()
    
          if finishTime < 1 then
            return true
           end
          end
    
        </Lua>
      </Ability>
    Open "Holy10man_PALADIN_Rotations.xml" in Notepad. Delete:
    Code:
    Heroic Will|
    If it still doesnt work but no bugs/errors, run PQR, ability editor, pala->holy10man.
    Chose LoD and just press "SAVE".

    I suggest to change in ability editor, in LoD to use LoD when HP >= 2 cuz sometimes u can have 1, aoe dmg and it now depends where PQR is in rotation, so can earn 2 more HP and u have 3 now, so it will skip LoD when it is set as HP==2.
    Code:
          
    local myHolyPower = UnitPower("player", 9)
    local myMana = 100 * UnitPower("player") / UnitPowerMax("player")
    
    if lowhpmembers >= 3 and myMana >10 and myHolyPower >= 2 then
               return true
    end
    If u want to add Heroic Will to rotation, run PQR, ability editor,pala->holy10man:
    NAME: heroic will
    SpellID: 0
    Actions: add "/click ExtraActionButton1"
    Delay: 0
    Target: player (?)
    LUA CODE:
    Code:
    local spellHourOfTwilight = GetSpellInfo(109417)
    local channelSpell, _, _, _, _, endTime = UnitChannelInfo("boss1")
    
    if channelSpell ~= nil and channelSpell == spellHourOfTwilight then
    	local finishTime = endTime/1000 - GetTime()
    	if finishTime < 1 then
            		return true
           	end
    end
    
    local sFadingLight, _, _, _, _, _, fadingEndTime = UnitDebuffID("player", 110068)
    
    if sFadingLight then
    	local finishTime = fadingEndTime - GetTime()
    	if finishTime < 1 then
            		return true
           	end
    end
    Go to rotation and profile, chose pala->holy10man. From left tab move "heroic will" to right.
    Hey there mate... thanx for all the info but i couldnt get it to work on my firemage . Im trying to fix ht ultraxion heroic will fully autated

  6. #3681
    Cahonez's Avatar Sergeant
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    Originally Posted by nebmyers View Post
    Any rotation for balance druids?
    I posted one a few days ago, its only basic, but it does the trick. Search my recent posts.

  7. #3682
    Xaos's Avatar Member
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    Xaos_Rogue_Profile Has Been Updated. It will keep tricks up on focus

  8. #3683
    Lofty's Avatar Banned
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    Holy paladin update.


    Code:
    CHANGLOF V1.2
    
    1) CHANGED Judgment will now only be cast to refresh buff (Not when it's off CD)
    2) CHANGED LoD will now cast if we have 2 or more HP
    3) ADDED beacon will now be cast on focus (Set tank as your focus and it will keep beacon on him)
    4) FIXED should now heal itself fine
    4) NOTFIXED heroic will still not working
    
    
    CHANGELOG V1.1.1
    
    1) FIXED will now cleanse withought you having to target the player
    
    
    CHANGELOG V1.1
    
    1) BUG FIXES
    2) CHANGED Heroic will to be cast on 3 seconds left (Instead of one) to account for lag
    3) CHANGED LoH to be cast at 12% (Up from 7%)
    
    
    CHANGELOG V1.0
    
    1) Added in Xelper's Ultraxion's Hour of Twilight / Fading light code
    2) Added OHSHIT button (Lay on Hands)
    3) Added the use of Healthstone
    4) Changed some health percents for healing spells
    5) Changed mana regen abilities for better mana usage
    6) Added Light of Dawn (Does not check for range, so make sure you are correctly positioned)
    7) Fixed Cleanse (I think)
    8) Will be much better on mana usage now
    DOWNLOAD: http://dl.dropbox.com/u/11791741/10-...din%20v1.2.rar

    Code:
    TODO:
    
    1) FIX heroic will
    Also taking suggestions. As long as it can be backed up as an improvment (Not when i raid "i do this" or "i do that")

  9. #3684
    vorn10's Avatar Active Member
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    Originally Posted by erakoma View Post
    Hey there mate... thanx for all the info but i couldnt get it to work on my firemage . Im trying to fix ht ultraxion heroic will fully autated
    HEROIC WILL code from SHEURONS profiles, credits for him.
    Code:
    -- Avoid sudden death on Ultraxion
    local fadingtime = select(7,UnitDebuffID("player",110070))
    if fadingtime and fadingtime - GetTime() < 1.3 then RunMacroText("/click ExtraActionButton1") end 
    
    -- Avoid Hour of Twilight on Ultraxion, Delete next 3 lines if you are working as tank
    local channelSpell, _, _, _, _, endTime = UnitCastingInfo("boss1")
    if channelSpell == GetSpellInfo(109417) and endTime/1000 - GetTime() < 1.3 
    then RunMacroText("/click ExtraActionButton1") end
    Originally Posted by Lofty View Post
    Holy paladin update.


    Code:
    CHANGLOF V1.2
    
    1) CHANGED Judgment will now only be cast to refresh buff (Not when it's off CD)
    2) CHANGED LoD will now cast if we have 2 or more HP
    3) ADDED beacon will now be cast on focus (Set tank as your focus and it will keep beacon on him)
    4) FIXED should now heal itself fine
    4) NOTFIXED heroic will still not working
    
    
    CHANGELOG V1.1.1
    
    1) FIXED will now cleanse withought you having to target the player
    
    
    CHANGELOG V1.1
    
    1) BUG FIXES
    2) CHANGED Heroic will to be cast on 3 seconds left (Instead of one) to account for lag
    3) CHANGED LoH to be cast at 12% (Up from 7%)
    
    
    CHANGELOG V1.0
    
    1) Added in Xelper's Ultraxion's Hour of Twilight / Fading light code
    2) Added OHSHIT button (Lay on Hands)
    3) Added the use of Healthstone
    4) Changed some health percents for healing spells
    5) Changed mana regen abilities for better mana usage
    6) Added Light of Dawn (Does not check for range, so make sure you are correctly positioned)
    7) Fixed Cleanse (I think)
    8) Will be much better on mana usage now
    DOWNLOAD: http://dl.dropbox.com/u/11791741/10-...din%20v1.2.rar

    Code:
    TODO:
    
    1) FIX heroic will
    Also taking suggestions. As long as it can be backed up as an improvment (Not when i raid "i do this" or "i do that")
    1) Lofty, imo beacon is better on alt or any other key, cuz we can switch beacon when tanks switch (madness - impale).
    2) Heroic Will. Look up at this post. It works perfect on my hunter. From Sheurons profiles.

    What can be improve? Hmm iam thinking about to start upgrade Protadin. So here are my minds:
    1) HoS - if any aggroed player has aggro for more then 2 seconds. Or cast it on tanks on special attacks while tanks not full. Impale example: if impaled tank has 50-90% hp.
    2) HoP - as above for non tanks only. But with aggro from bosses i will set it to cast instant. To not lose HoP at start, it should start monitor aggro after 5-10 seconds after fight begins.
    3) If left shift down - spam exo. for example got wipe at 40k hp ( was last person with bubble who stayed alive last 8 sec of fight:P). With that it was win ;]
    Will think about more.
    1) and 2) we can do manually but as u know it is hard to overwrite PQR :P Pause ability is a lose of time. Hold key, mouseover, press etc, so much time losing:P
    4) I use HoW if PQRCustomtargethp is high enough.
    After fast revive of my pally i dont see anything more what can be added.

    EDIT
    Lets hope LOFTY will read it back;p
    Judgement imo can be set to cast when:
    1) Buff is ending and
    2) PQRCustomTargetHP > 90% and
    3) Our HP > 90-95%
    Heal from Judgement is around 5,5k-6k, cost 1171 mana, instant cast.
    Heal from Holy Light is around 10k, cost 2811 mana, at my gear not raid buffed 2sec cast.
    For me 90-95% is 7-14k hp left to full, so Judgement is perfect to be topped and save 1 sec to do anything more.

    EDIT2
    Healthstone stoping rotation when isnt last, is it possible to check if we have it?
    Last edited by vorn10; 01-02-2012 at 08:22 AM.

  10. #3685
    Lofty's Avatar Banned
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    Originally Posted by vorn10 View Post
    HEROIC WILL code from SHEURONS profiles, credits for him.
    Code:
    -- Avoid sudden death on Ultraxion
    local fadingtime = select(7,UnitDebuffID("player",110070))
    if fadingtime and fadingtime - GetTime() < 1.3 then RunMacroText("/click ExtraActionButton1") end 
    
    -- Avoid Hour of Twilight on Ultraxion, Delete next 3 lines if you are working as tank
    local channelSpell, _, _, _, _, endTime = UnitCastingInfo("boss1")
    if channelSpell == GetSpellInfo(109417) and endTime/1000 - GetTime() < 1.3 
    then RunMacroText("/click ExtraActionButton1") end


    1) Lofty, imo beacon is better on alt or any other key, cuz we can switch beacon when tanks switch (madness - impale).
    2) Heroic Will. Look up at this post. It works perfect on my hunter. From Sheurons profiles.

    What can be improve? Hmm iam thinking about to start upgrade Protadin. So here are my minds:
    1) HoS - if any aggroed player has aggro for more then 2 seconds. Or cast it on tanks on special attacks while tanks not full. Impale example: if impaled tank has 50-90% hp.
    2) HoP - as above for non tanks only. But with aggro from bosses i will set it to cast instant. To not lose HoP at start, it should start monitor aggro after 5-10 seconds after fight begins.
    3) If left shift down - spam exo. for example got wipe at 40k hp ( was last person with bubble who stayed alive last 8 sec of fight:P). With that it was win ;]
    Will think about more.
    1) and 2) we can do manually but as u know it is hard to overwrite PQR :P Pause ability is a lose of time. Hold key, mouseover, press etc, so much time losing:P
    4) I use HoW if PQRCustomtargethp is high enough.
    After fast revive of my pally i dont see anything more what can be added.
    Ok for release ill leave beacon as ALT mousover only.

    Just gonna do a quick check on heroic will then i will post the update.

    Ill have a sniff around your other suggestions too

    ---------- Post added at 08:15 AM ---------- Previous post was at 07:52 AM ----------

    Holy paladin update.


    Code:
    CHANGELOG V1.2.1
    
    1) FIXED heroic will now works (Credits to SHEURONS for the code from his profile)
    2) REMOVED beacon being cast on your focus
    
    
    CHANGELOG V1.2
    
    1) CHANGED Judgment will now only be cast to refresh buff (Not when it's off CD)
    2) CHANGED LoD will now cast if we have 2 or more HP
    3) ADDED beacon will now be cast on focus (Set tank as your focus and it will keep beacon on him)
    4) FIXED should now heal itself fine
    4) NOTFIXED heroic will still not working
    
    
    CHANGELOG V1.1.1
    
    1) FIXED will now cleanse withought you having to target the player
    
    
    CHANGELOG V1.1
    
    1) BUG FIXES
    2) CHANGED Heroic will to be cast on 3 seconds left (Instead of one) to account for lag
    3) CHANGED LoH to be cast at 12% (Up from 7%)
    
    
    CHANGELOG V1.0
    
    1) Added in Xelper's Ultraxion's Hour of Twilight / Fading light code
    2) Added OHSHIT button (Lay on Hands)
    3) Added the use of Healthstone
    4) Changed some health percents for healing spells
    5) Changed mana regen abilities for better mana usage
    6) Added Light of Dawn (Does not check for range, so make sure you are correctly positioned)
    7) Fixed Cleanse (I think)
    8) Will be much better on mana usage now
    DOWNLOAD: http://dl.dropbox.com/u/11791741/10-...n%20v1.2.1.rar

    Code:
    TODO:
    
    1) CHANGE healing %'s to reduce a little more overhealing. It is fine ATM but can be improved
    2) SUGGESTIONS will check them and see if they are any good

  11. #3686
    travis2861's Avatar Contributor
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    I have been staring at this for a while now but through the little testing i've done i've managed to tweak sheuron CB Rogue profiles to work just how i want them too, added the tricks focus, KS on CD with or without deep insight, and Gloves into the rotation, my dumb ass even managed to add in a new toggle for cooldowns for trash right before a boss and with his permission i will upload it.

  12. #3687
    Xelper's Avatar ★ Elder ★
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    To the people checking for Boss IDs/targets, why not just do:
    Code:
    for i=1,4 do
        if UnitExists("boss"..i) then
            fightingBoss = true
            break
        end
    end
    Boss IDs are only active during combat, and all encounters in DS (and FL too I believe) have a boss attached to them. It will cut down quite a bit on your 'manual' list. There might be situations like Ragnaros where he goes under lava and doesn't exist anymore, so if the Sons of Flame aren't in combat you would need to add them manually, but for the most part it should work well.

  13. #3688
    Testy9's Avatar Member
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    Originally Posted by Lofty View Post
    Ok for release ill leave beacon as ALT mousover only.

    Just gonna do a quick check on heroic will then i will post the update.

    Ill have a sniff around your other suggestions too[COLOR="Silver"]
    Here are the HoP and HoS code from the HB CC *credit to them* maybe this will help you.

    HoP:

    Code:
    new Decorator(ret => _wanna_HoP && tar.HealthPercent < _min_HoP_hp && tar.Guid != tank.Guid && !IsTank(tar) && !tar.ActiveAuras.ContainsKey("Forbearance") && IsSpellReady("Hand of Protection") && tar.Distance < 30 && tar.InLineOfSight && (Me.Combat || tar.Combat) && !tar.HasAura("Alliance Flag") && !tar.HasAura("Horde Flag"),
                    new PrioritySelector( Composite_Wait_again(), 
                        new Action(delegate
                    {
                        if (Cast("Hand of Protection", tar, 30, "Heal", "Saving someone life"))
                        { return RunStatus.Success; }
                        else { return RunStatus.Failure; }
                    }))),
    HoS:

    Code:
    new Decorator(ret => _wanna_HoS && tar.HealthPercent < _min_HoS_hp && tar.Guid == tank.Guid && IsSpellReady("Hand of Sacrifice") && tar.Distance < 30 && tar.InLineOfSight && Me.HealthPercent > 90 && (Me.Combat || tar.Combat),
                    new PrioritySelector( Composite_Wait_again(), 
                        new Action(delegate
                    {
                        if (Cast("Hand of Sacrifice", tar, 30, "Heal", "I'm fine can Sacrifice"))
                        { return RunStatus.Success; }
                        else { return RunStatus.Failure; }
                    })))));

  14. #3689
    DKVance73's Avatar Sergeant
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    Originally Posted by Xelper View Post
    To the people checking for Boss IDs/targets, why not just do:
    Code:
    for i=1,4 do
        if UnitExists("boss"..i) then
            fightingBoss = true
            break
        end
    end
    Boss IDs are only active during combat, and all encounters in DS (and FL too I believe) have a boss attached to them. It will cut down quite a bit on your 'manual' list. There might be situations like Ragnaros where he goes under lava and doesn't exist anymore, so if the Sons of Flame aren't in combat you would need to add them manually, but for the most part it should work well.
    The question is where do we add this to an existing code like Rapid Fire? I did the code Crystal posted in his Rapid Fire ability and it still procced on trash.

  15. #3690
    Xelper's Avatar ★ Elder ★
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    Originally Posted by DKVance73 View Post
    The question is where do we add this to an existing code like Rapid Fire? I did the code Crystal posted in his Rapid Fire ability and it still procced on trash.
    Well if you want to block abilities like Rapid Fire from being used on trash...

    in rapid fire, at the top, put:
    Code:
    local fightingBoss = false
    for i=1,4 do
    	if UnitExists("boss"..i) then
    		fightingBoss = true
    		break
    	end
    end
    
    
    if fightingBoss == false then
    	return false
    end
    My original code example was more for the check to be sure we are fighting a mob that is in combat.

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