Dont think iv seen any new lock rotations apart from the demo pve iv seen
Wondering fi anyone is working on a good destro or affliction rotation
Dont think iv seen any new lock rotations apart from the demo pve iv seen
Wondering fi anyone is working on a good destro or affliction rotation
Check here: pqr-svn-profiles - Revision 19: /Warlock -- Hint: There is.
Xaos_Rogue_Profile Has Been Updated. It will keep tricks up on focus
Holy paladin update.
DOWNLOAD: http://dl.dropbox.com/u/11791741/10-...din%20v1.2.rarCode:CHANGLOF V1.2 1) CHANGED Judgment will now only be cast to refresh buff (Not when it's off CD) 2) CHANGED LoD will now cast if we have 2 or more HP 3) ADDED beacon will now be cast on focus (Set tank as your focus and it will keep beacon on him) 4) FIXED should now heal itself fine 4) NOTFIXED heroic will still not working CHANGELOG V1.1.1 1) FIXED will now cleanse withought you having to target the player CHANGELOG V1.1 1) BUG FIXES 2) CHANGED Heroic will to be cast on 3 seconds left (Instead of one) to account for lag 3) CHANGED LoH to be cast at 12% (Up from 7%) CHANGELOG V1.0 1) Added in Xelper's Ultraxion's Hour of Twilight / Fading light code 2) Added OHSHIT button (Lay on Hands) 3) Added the use of Healthstone 4) Changed some health percents for healing spells 5) Changed mana regen abilities for better mana usage 6) Added Light of Dawn (Does not check for range, so make sure you are correctly positioned) 7) Fixed Cleanse (I think) 8) Will be much better on mana usage now
Also taking suggestions. As long as it can be backed up as an improvment (Not when i raid "i do this" or "i do that")Code:TODO: 1) FIX heroic will
HEROIC WILL code from SHEURONS profiles, credits for him.
1) Lofty, imo beacon is better on alt or any other key, cuz we can switch beacon when tanks switch (madness - impale).Code:-- Avoid sudden death on Ultraxion local fadingtime = select(7,UnitDebuffID("player",110070)) if fadingtime and fadingtime - GetTime() < 1.3 then RunMacroText("/click ExtraActionButton1") end -- Avoid Hour of Twilight on Ultraxion, Delete next 3 lines if you are working as tank local channelSpell, _, _, _, _, endTime = UnitCastingInfo("boss1") if channelSpell == GetSpellInfo(109417) and endTime/1000 - GetTime() < 1.3 then RunMacroText("/click ExtraActionButton1") end
2) Heroic Will. Look up at this post. It works perfect on my hunter. From Sheurons profiles.
What can be improve? Hmm iam thinking about to start upgrade Protadin. So here are my minds:
1) HoS - if any aggroed player has aggro for more then 2 seconds. Or cast it on tanks on special attacks while tanks not full. Impale example: if impaled tank has 50-90% hp.
2) HoP - as above for non tanks only. But with aggro from bosses i will set it to cast instant. To not lose HoP at start, it should start monitor aggro after 5-10 seconds after fight begins.
3) If left shift down - spam exo. for example got wipe at 40k hp ( was last person with bubble who stayed alive last 8 sec of fight:P). With that it was win ;]
Will think about more.
1) and 2) we can do manually but as u know it is hard to overwrite PQR :P Pause ability is a lose of time. Hold key, mouseover, press etc, so much time losing:P
4) I use HoW if PQRCustomtargethp is high enough.
After fast revive of my pally i dont see anything more what can be added.
EDIT
Lets hope LOFTY will read it back;p
Judgement imo can be set to cast when:
1) Buff is ending and
2) PQRCustomTargetHP > 90% and
3) Our HP > 90-95%
Heal from Judgement is around 5,5k-6k, cost 1171 mana, instant cast.
Heal from Holy Light is around 10k, cost 2811 mana, at my gear not raid buffed 2sec cast.
For me 90-95% is 7-14k hp left to full, so Judgement is perfect to be topped and save 1 sec to do anything more.
EDIT2
Healthstone stoping rotation when isnt last, is it possible to check if we have it?
Last edited by vorn10; 01-02-2012 at 08:22 AM.
Ok for release ill leave beacon as ALT mousover only.
Just gonna do a quick check on heroic will then i will post the update.
Ill have a sniff around your other suggestions too
---------- Post added at 08:15 AM ---------- Previous post was at 07:52 AM ----------
Holy paladin update.
DOWNLOAD: http://dl.dropbox.com/u/11791741/10-...n%20v1.2.1.rarCode:CHANGELOG V1.2.1 1) FIXED heroic will now works (Credits to SHEURONS for the code from his profile) 2) REMOVED beacon being cast on your focus CHANGELOG V1.2 1) CHANGED Judgment will now only be cast to refresh buff (Not when it's off CD) 2) CHANGED LoD will now cast if we have 2 or more HP 3) ADDED beacon will now be cast on focus (Set tank as your focus and it will keep beacon on him) 4) FIXED should now heal itself fine 4) NOTFIXED heroic will still not working CHANGELOG V1.1.1 1) FIXED will now cleanse withought you having to target the player CHANGELOG V1.1 1) BUG FIXES 2) CHANGED Heroic will to be cast on 3 seconds left (Instead of one) to account for lag 3) CHANGED LoH to be cast at 12% (Up from 7%) CHANGELOG V1.0 1) Added in Xelper's Ultraxion's Hour of Twilight / Fading light code 2) Added OHSHIT button (Lay on Hands) 3) Added the use of Healthstone 4) Changed some health percents for healing spells 5) Changed mana regen abilities for better mana usage 6) Added Light of Dawn (Does not check for range, so make sure you are correctly positioned) 7) Fixed Cleanse (I think) 8) Will be much better on mana usage now
Code:TODO: 1) CHANGE healing %'s to reduce a little more overhealing. It is fine ATM but can be improved 2) SUGGESTIONS will check them and see if they are any good
I have been staring at this for a while now but through the little testing i've done i've managed to tweak sheuron CB Rogue profiles to work just how i want them too, added the tricks focus, KS on CD with or without deep insight, and Gloves into the rotation, my dumb ass even managed to add in a new toggle for cooldowns for trash right before a boss and with his permission i will upload it.
To the people checking for Boss IDs/targets, why not just do:
Boss IDs are only active during combat, and all encounters in DS (and FL too I believe) have a boss attached to them. It will cut down quite a bit on your 'manual' list. There might be situations like Ragnaros where he goes under lava and doesn't exist anymore, so if the Sons of Flame aren't in combat you would need to add them manually, but for the most part it should work well.Code:for i=1,4 do if UnitExists("boss"..i) then fightingBoss = true break end end
Here are the HoP and HoS code from the HB CC *credit to them* maybe this will help you.
HoP:
HoS:Code:new Decorator(ret => _wanna_HoP && tar.HealthPercent < _min_HoP_hp && tar.Guid != tank.Guid && !IsTank(tar) && !tar.ActiveAuras.ContainsKey("Forbearance") && IsSpellReady("Hand of Protection") && tar.Distance < 30 && tar.InLineOfSight && (Me.Combat || tar.Combat) && !tar.HasAura("Alliance Flag") && !tar.HasAura("Horde Flag"), new PrioritySelector( Composite_Wait_again(), new Action(delegate { if (Cast("Hand of Protection", tar, 30, "Heal", "Saving someone life")) { return RunStatus.Success; } else { return RunStatus.Failure; } }))),
Code:new Decorator(ret => _wanna_HoS && tar.HealthPercent < _min_HoS_hp && tar.Guid == tank.Guid && IsSpellReady("Hand of Sacrifice") && tar.Distance < 30 && tar.InLineOfSight && Me.HealthPercent > 90 && (Me.Combat || tar.Combat), new PrioritySelector( Composite_Wait_again(), new Action(delegate { if (Cast("Hand of Sacrifice", tar, 30, "Heal", "I'm fine can Sacrifice")) { return RunStatus.Success; } else { return RunStatus.Failure; } })))));
Well if you want to block abilities like Rapid Fire from being used on trash...
in rapid fire, at the top, put:
My original code example was more for the check to be sure we are fighting a mob that is in combat.Code:local fightingBoss = false for i=1,4 do if UnitExists("boss"..i) then fightingBoss = true break end end if fightingBoss == false then return false end