[BETA] PQRotation - an automated ability priority queue. menu

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  1. #3631
    EETEE's Avatar Member
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    Is there any way we could get an updated SV hunter profile? All of the ones offered have their small but major dps loss issues. One doesn't use Serpent sting, one doesn't use lock n load.. etc etc..

    I just want something pretty basic that keeps up all dots and takes advantage of Lock N Load!!

    THankss!

    [BETA] PQRotation - an automated ability priority queue.
  2. #3632
    Lofty's Avatar Banned
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    Originally Posted by jackus View Post
    maybe make it use crusader strike? And the bot dont heal it self O_o
    EDIT: and dispell dont seem to work unless u target the target that needs dispelling.
    Ill take a look at dispelling.

    Wont be added Crusader Strike, as it is a waste of mana for next to no gain (VERY small DPS)

    Ill also take a look at self healing.

  3. #3633
    crystal_tech's Avatar Elite User
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    Originally Posted by EETEE View Post
    Is there any way we could get an updated SV hunter profile? All of the ones offered have their small but major dps loss issues. One doesn't use Serpent sting, one doesn't use lock n load.. etc etc..

    I just want something pretty basic that keeps up all dots and takes advantage of Lock N Load!!

    THankss!
    whats wrong with my sv hunter rotation?

  4. #3634
    jackus's Avatar Active Member
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    Originally Posted by Lofty View Post
    Ill take a look at dispelling.

    Wont be added Crusader Strike, as it is a waste of mana for next to no gain (VERY small DPS)

    Ill also take a look at self healing.
    its not for damage but for 1 holy power

    also make it so it will only use judgment when it dont got the buff? coz now it judges every 10 sec.. And after this patch we dont need that sinse it dont gife mana no more

  5. #3635
    Lofty's Avatar Banned
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    Holy paladin update.


    Code:
    CHANGELOG V1.1.1
    
    1) FIXED will now cleanse withought you having to target the player
    
    
    CHANGELOG V1.1
    
    1) BUG FIXES
    2) CHANGED Heroic will to be cast on 3 seconds left (Instead of one) to account for lag
    3) CHANGED LoH to be cast at 12% (Up from 7%)
    
    
    CHANGELOG V1.0
    
    1) Added in Xelper's Ultraxion's Hour of Twilight / Fading light code
    2) Added OHSHIT button (Lay on Hands)
    3) Added the use of Healthstone
    4) Changed some health percents for healing spells
    5) Changed mana regen abilities for better mana usage
    6) Added Light of Dawn (Does not check for range, so make sure you are correctly positioned)
    7) Fixed Cleanse (I think)
    8) Will be much better on mana usage now
    DOWNLOAD: http://dl.dropbox.com/u/11791741/10-...n%20v1.1.1.rar

    Code:
    TODO:
    
    1) FIX sometimes not healing self
    2) CHANGE judgement to only cast when the buff is about to run out (Rarther than when off CD)

  6. #3636
    vorn10's Avatar Active Member
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    Originally Posted by jackus View Post
    its not for damage but for 1 holy power

    also make it so it will only use judgment when it dont got the buff? coz now it judges every 10 sec.. And after this patch we dont need that sinse it dont gife mana no more
    Judgment working fine. PQR use it when u dont have buff. If u have buff it first check if all players are above 80%, if they are it just refreshing ur buff. But no idea why there is added line "if mymana < 15 then return true end". It means that if mana low will cast it every 10 sec. Imo last line is only useless.

    Originally Posted by Lofty View Post
    Holy paladin update.


    Code:
    CHANGELOG V1.1.1
    
    1) FIXED will now cleanse withought you having to target the player
    
    
    CHANGELOG V1.1
    
    1) BUG FIXES
    2) CHANGED Heroic will to be cast on 3 seconds left (Instead of one) to account for lag
    3) CHANGED LoH to be cast at 12% (Up from 7%)
    
    
    CHANGELOG V1.0
    
    1) Added in Xelper's Ultraxion's Hour of Twilight / Fading light code
    2) Added OHSHIT button (Lay on Hands)
    3) Added the use of Healthstone
    4) Changed some health percents for healing spells
    5) Changed mana regen abilities for better mana usage
    6) Added Light of Dawn (Does not check for range, so make sure you are correctly positioned)
    7) Fixed Cleanse (I think)
    8) Will be much better on mana usage now
    DOWNLOAD: http://dl.dropbox.com/u/11791741/10-...n%20v1.1.1.rar

    Code:
    TODO:
    
    1) FIX sometimes not healing self
    2) CHANGE judgement to only cast when the buff is about to run out (Rarther than when off CD)
    1) Heroic Will not working for me, even with 3 sec before.
    2) Judgement is fine, as said at beginning of this post.
    3) Why LoD is cast only at 1 HP and why it has line "if mymana>10"?
    4) If u want more mana from SoI just stand in melee range of any target, so each melee swing between casts will give u 937 mana.
    5) Crusader Strike code: spellID set to "0". no idea how it works in raid. Only when players in raid have 80%+hp
    Code:
    if PQR_CustomTargetHP > 80 and IsSpellInRange("Crusader Strike", PQR_CustomTargettarget) ~= 0 then
                   CastSpellByID(35395,PQR_CustomTargettarget)
    elseif PQR_CustomTargetHP > 80 and IsSpellInRange("Crusader Strike", "target") ~= 0 then
                   CastSpellByID(35395, "target")
    end
    Last edited by vorn10; 01-01-2012 at 02:36 PM.

  7. #3637
    drewdenman's Avatar Banned
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    Originally Posted by Leetjerk View Post
    Love your profile. It's great! DW for PvE AND 2H for PvP.

    Only question is how can I make it not use my trinkets/tinkers? It's blowing them on non-crucial parts and I want to save for lusts/pots, etc.

  8. #3638
    saga3180's Avatar Knight-Lieutenant
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    Originally Posted by Lofty View Post
    Holy paladin update.


    Code:
    CHANGELOG V1.1
    
    1) BUG FIXES
    2) CHANGED Heroic will to be cast on 3 seconds left (Instead of one) to account for lag
    3) CHANGED LoH to be cast at 12% (Up from 7%)
    
    
    CHANGELOG V1.0
    
    1) Added in Xelper's Ultraxion's Hour of Twilight / Fading light code
    2) Added OHSHIT button (Lay on Hands)
    3) Added the use of Healthstone
    4) Changed some health percents for healing spells
    5) Changed mana regen abilities for better mana usage
    6) Added Light of Dawn (Does not check for range, so make sure you are correctly positioned)
    7) Fixed Cleanse (I think)
    8) Will be much better on mana usage now
    All bugs should be fix now, and it should play nice

    Not 100% sure if it is using LoD ATM. So please feedback if you do not see it getting cast

    DOWNLOAD: http://dl.dropbox.com/u/11791741/10-...din%20v1.1.rar

    About to test this out on heroic rag.Lets see how it goes

  9. #3639
    DEMADEX's Avatar Private
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    need 4.3 DEATHKNIGHT UNHOLY PVE ROTATION FOR SINGLE TARGET AND AOE WANT DEATH AND DECAY IN THE MIX

  10. #3640
    saga3180's Avatar Knight-Lieutenant
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    Originally Posted by DEMADEX View Post
    need 4.3 DEATHKNIGHT UNHOLY PVE ROTATION FOR SINGLE TARGET AND AOE WANT DEATH AND DECAY IN THE MIX

    Well you ain't gonna get it if you keep posting like that.
    Also search next time there's already one out there

  11. #3641
    DEMADEX's Avatar Private
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    i apologize i am just sick of looking for one the only ones i could find were from 4.2 any help would be greatly appreciated

  12. #3642
    ace99ro's Avatar Sergeant Major
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    whos profiles are the best for Retri Pally ? Avery / Mine / Xelper ?

  13. #3643
    stealthnap's Avatar Corporal
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    Is there anyone working on a fire mage rotation?

  14. #3644
    Blehbot's Avatar Member
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    Originally Posted by crystal_tech View Post
    whats wrong with my sv hunter rotation?
    We lose a lot with the LnL proc because it doesn't get used correctly and we overwrite the dot. I posted this else where and I have tried to write it but have yet to make it work. We need a ability for the lock n load proc that we can put at the top of the rotation that counts shots and fires Explosive then Explosive then Arcane then Explosive. I know it can be done with a local variable I just cant figure it out. Out side of that I think you rotation is pretty spot on Crystal.

  15. #3645
    sheuron's Avatar Knight-Champion
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    Profile updates, package includes:
    Mage (Frost PvP, Fire PvE, Arcane PvE)
    Priest (Holy PvE, Discipline PvP)
    Hunter (MM PvE, Survival PvE)
    Warrior (Protection PvE, Fury PvE)
    Rogue (Combat PvE, Subtlely PvP)
    Death Knight (Frost PvP)

    xeron010112PQRProfiles.zip

    ---------- Post added at 05:10 PM ---------- Previous post was at 05:05 PM ----------

    Originally Posted by Blehbot View Post
    We lose a lot with the LnL proc because it doesn't get used correctly and we overwrite the dot. I posted this else where and I have tried to write it but have yet to make it work. We need a ability for the lock n load proc that we can put at the top of the rotation that counts shots and fires Explosive then Explosive then Arcane then Explosive. I know it can be done with a local variable I just cant figure it out. Out side of that I think you rotation is pretty spot on Crystal.
    Add 2000ms delay to explosive shot, no more dot overwrite

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