[BETA] PQRotation - an automated ability priority queue. menu

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  1. #3376
    Bossqwerty's Avatar Legendary
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    I made a stance dancing arms warrior PvE profile. I have absolutely no prior knowledge of LUA so its messy and there's a lot of fine tuning I can't do due to lack of experience but I'm getting really good results. I'm hoping someone with the know how can fix it up. I used Bubbas profile with biorpg's tweaks so give them thanks too.

    Edit: see my next post for updated version, works extremely well now
    Last edited by Bossqwerty; 12-24-2011 at 12:01 AM.

    [BETA] PQRotation - an automated ability priority queue.
  2. #3377
    Meatglue's Avatar Active Member
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    Originally Posted by sheuron View Post
    Done a new profile (Priest Discipline PvP), seem working fine, but tips from experienced pvp players are welcome.

    Package includes:
    Mage (Frost PvP, Fire PvE, Arcane PvE)
    Priest (Holy PvE, Discipline PvP)
    Hunter (MM PvE)
    Warrior (Protection PvE, Fury PvE)
    Rogue (Combat PvE, Subtlely PvP)
    Death Knight (Frost PvP)

    - New Priest Discipline PvP profile
    - Rewrote trick of the trade to take advantage from tier 12/13 bonus set

    xeron221211PQRProfiles.zip

    ---------- Post added at 01:01 AM ---------- Previous post was at 12:10 AM ----------

    Was tthinking on another good thing if we could write common code for all profiles. The idea is to make a library of boss fights to track some event.

    Example function names:
    PQR_Defensive_Cooldown
    PQR_DamageDealer_Cooldown
    PQR_Healer_Cooldown

    Example trigger:
    function PQR_DamageDealer_Cooldown {
    if unit target is "Burning Tendon" return true
    if unit target is "Exposed Head of Magmaw"
    if Warlord Zon'ozz for extra damage debuff return true
    if Alyzrazor for Burnout debuff (phase 3) return true
    if target is boss level and target hp < 25%
    ...
    }

    Example ability code:

    Ability Rapid Fire

    if PQR_DamageDealer_Cooldown == true then
    return true
    end


    Ability Shield Wall

    if PQR_Defensive_Cooldown == true then
    return true
    end

    Ability Divine Hym
    if PQR_Healer_Cooldown == true then
    return true
    end
    Priest is rocking for me for the most part for me. I do wonder if its possible to add auto cure diseases.

  3. #3378
    sheuron's Avatar Knight-Champion
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    Originally Posted by Meatglue View Post
    Priest is rocking for me for the most part for me. I do wonder if its possible to add auto cure diseases.
    Are all diseases worth to be cured?

  4. #3379
    Meatglue's Avatar Active Member
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    Originally Posted by sheuron View Post
    Are all diseases worth to be cured?
    Can't think of a good one for PvP. Also either it does not dispel polymorph or just isnt' fast enough to do so in arena matches I have done so far. I added Dispel Magic2 code from Sheepmoon's since he has your other dispel magic code in his pve profile. Will try to see if that helps.

  5. #3380
    sheuron's Avatar Knight-Champion
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    huh, what? the rotation gives priority to target with cc spells like polymorph and dispel asap.

  6. #3381
    Meatglue's Avatar Active Member
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    Originally Posted by sheuron View Post
    huh, what? the rotation gives priority to target with cc spells like polymorph and dispel asap.
    Well I guess I need to make polymorph a bigger priority.

  7. #3382
    sheuron's Avatar Knight-Champion
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    Is possible to add this spell to PQR_IsMoving function?

    Spiritwalker's Grace - Spell - World of Warcraft

    Is a shaman spell, but on PvP any DK can steal it and apply on a partner. So, when "Spiritwalker's Grace" buff is active, pqr_ismoving should return false.

  8. #3383
    kickmydog's Avatar Contributor
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    Does anyone have functional code that will pop an explosive trap via trap launcher on a target via a modkey + mouseover being pressed down? I've tried modifying Sheuron's code from his MM rotation but nothing seems to work to get it to drop the explosive trap, trap launcher goes off fine, but after that nothing else.

    Also any suggestions on a way to modify the LNL rotation so that when LNL goes off is does the following.

    "Explosive Shot, Explosive Shot, Arcane Shot, Explosive Shot."

    The first two will consume the LNL buff, but the right after that it needs a filler shot to prevent the "non-LNL explosive shot" from clipping the "LNL explosive shot".

    The dot on "LNL explosive shots" will not overwrite each other, and is the easy part, but the later part right after the two explosive shots is doing my head in.

    Currently using for the LNL explosive shot

    local explosive = UnitBuffID("player", "56342")

    if explosive ~= nil then
    return true
    end
    I've set the delay to 0 so that it does it instantly.

    I've tried setting the standard explosive shot to not fire if "Explosive Shot" debuff is on the target but i must be doing something wrong because it just flat out does not fire explosive shot at all.

    Any help would be much appreciated.
    Last edited by kickmydog; 12-23-2011 at 04:02 AM.

  9. #3384
    cokx's Avatar Banned
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    Originally Posted by sheuron View Post
    Is possible to add this spell to PQR_IsMoving function?

    Spiritwalker's Grace - Spell - World of Warcraft

    Is a shaman spell, but on PvP any DK can steal it and apply on a partner. So, when "Spiritwalker's Grace" buff is active, pqr_ismoving should return false.

    you could just add this at the top of every spell you wanna cast if you walk

    if unitbuffid("swg") and ... then return true end

    i think its much better for the speed of the program, otherwise on every pqr_ismoving function it checks if the buff is up ( fo every class)

    ---------- Post added at 07:27 AM ---------- Previous post was at 07:06 AM ----------

    Originally Posted by kickmydog View Post
    Does anyone have functional code that will pop an explosive trap via trap launcher on a target via a modkey + mouseover being pressed down? I've tried modifying Sheuron's code from his MM rotation but nothing seems to work to get it to drop the explosive trap, trap launcher goes off fine, but after that nothing else.

    Also any suggestions on a way to modify the LNL rotation so that when LNL goes off is does the following.

    "Explosive Shot, Explosive Shot, Arcane Shot, Explosive Shot."







    The first two will consume the LNL buff, but the right after that it needs a filler shot to prevent the "non-LNL explosive shot" from clipping the "LNL explosive shot".

    The dot on "LNL explosive shots" will not overwrite each other, and is the easy part, but the later part right after the two explosive shots is doing my head in.

    Currently using for the LNL explosive shot



    I've set the delay to 0 so that it does it instantly.

    I've tried setting the standard explosive shot to not fire if "Explosive Shot" debuff is on the target but i must be doing something wrong because it just flat out does not fire explosive shot at all.

    Any help would be much appreciated.

    on my own hunterprofile i use a traplauncher + traps function which throws the traps at your mouse position, but i dont think that it is possible with a lua unlocker to track the position of the target and throw at his coordinations. and it would suck in pvp cause target are always moving and with your delay most traps wouldnt trigger.


    for the explosive shot problem i did it this way,
    use explosive when rdy.
    you are clipping only 1 tick @ 2 ES and 2 @ 3 ES.
    i dont think its a dps loss, otherwise your ES cooldown would delay for 0,66sec on every ES. thats 2 sec for a 3 in a row procc

  10. #3385
    kickmydog's Avatar Contributor
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    Originally Posted by cokx View Post
    you could just add this at the top of every spell you wanna cast if you walk

    if unitbuffid("swg") and ... then return true end

    i think its much better for the speed of the program, otherwise on every pqr_ismoving function it checks if the buff is up ( fo every class)

    ---------- Post added at 07:27 AM ---------- Previous post was at 07:06 AM ----------




    on my own hunterprofile i use a traplauncher + traps function which throws the traps at your mouse position, but i dont think that it is possible with a lua unlocker to track the position of the target and throw at his coordinations. and it would suck in pvp cause target are always moving and with your delay most traps wouldnt trigger.


    for the explosive shot problem i did it this way,
    use explosive when rdy.
    you are clipping only 1 tick @ 2 ES and 2 @ 3 ES.
    i dont think its a dps loss, otherwise your ES cooldown would delay for 0,66sec on every ES. thats 2 sec for a 3 in a row procc
    Your method with trap launcher is exactly what i was looking for, I do want to the mouse pointer and not the boss position (it would be nice if that were possible lol).

    Where would i get a copy of your profile, I see your post at 3268 mentioning the profile but I do not see a subsequent link to download it.
    Last edited by kickmydog; 12-23-2011 at 11:34 AM.

  11. #3386
    crystal_tech's Avatar Elite User
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    Originally Posted by kickmydog View Post
    Does anyone have functional code that will pop an explosive trap via trap launcher on a target via a modkey + mouseover being pressed down? I've tried modifying Sheuron's code from his MM rotation but nothing seems to work to get it to drop the explosive trap, trap launcher goes off fine, but after that nothing else.

    Also any suggestions on a way to modify the LNL rotation so that when LNL goes off is does the following.

    "Explosive Shot, Explosive Shot, Arcane Shot, Explosive Shot."

    The first two will consume the LNL buff, but the right after that it needs a filler shot to prevent the "non-LNL explosive shot" from clipping the "LNL explosive shot".

    The dot on "LNL explosive shots" will not overwrite each other, and is the easy part, but the later part right after the two explosive shots is doing my head in.

    Currently using for the LNL explosive shot



    I've set the delay to 0 so that it does it instantly.

    I've tried setting the standard explosive shot to not fire if "Explosive Shot" debuff is on the target but i must be doing something wrong because it just flat out does not fire explosive shot at all.

    Any help would be much appreciated.
    just delay the shot in the settings

  12. #3387
    nebmyers's Avatar Master Sergeant
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    Any PvE sub PQR Rotations? (8/2/31)

  13. #3388
    Voar's Avatar Site Donator
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    I havent really taken the time to search it but I would appriciate if someone could tell me if there is a way to considition a check for whethere your focus target is both friendly and alive as you do on a macro

  14. #3389
    kickmydog's Avatar Contributor
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    Originally Posted by crystal_tech View Post
    just delay the shot in the settings
    Delay which shot? The LNL part needs to be instant so no delay there, and the explosive shot after the LNL needs to be delayed.

  15. #3390
    Blehbot's Avatar Member
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    Cant you just make it a var that increases by one on each shot if you have the lnl proc it does something like
    if LnLvar=0 and player has LnLproc add 1 to LnLvar else
    if LnLvar=1 cast explosive add 1 to LnLvar else
    if LnLvar=2 cast explosive add 1 to LnLvar else
    if LnLvar=3 cast Arcane Shot add 1 to LnLvar else
    if LnLvar=4 cast Explosive Shot Set LnLvar=0

    I hope someone smarter then me understands what I am trying to say. If we could code this then just make it one of the top priorities in the rotation we should never screw up a lock and load.
    Last edited by Blehbot; 12-23-2011 at 01:56 PM.

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