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  1. #2821
    Meatglue's Avatar Active Member
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    Same thing goes for interrupts, not happening for warrior fury profile enclosed.

    [BETA] PQRotation - an automated ability priority queue.
  2. #2822
    Elokaynu's Avatar Private
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    @Meatglue -
    Same thing goes for interrupts, not happening for warrior fury profile enclosed.
    For that since it is a new probgram and the ini isn't set yet, make sure that "Interupt All" is checked again.

  3. #2823
    Meatglue's Avatar Active Member
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    It was checked but I think it has to do with the new dungeons. It would work on some bosses but not on most.

  4. #2824
    biorpg's Avatar Member
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    After seeing that the Fury profile included with the program couldn't match the numbers that I normally see when I do my rotation manually, I tried Xeron's profile, which actually got pretty darn close. However, I noticed that even though it was doing decent DPS, a few abilities were not quite optimized. I took the liberty of altering a few key abilities for Fury, and now in 4.3 I have also altered abilities for Arms PvE. I can't very well simply upload Xeron's profile with just my few alterations, so I will just paste the individual abilities here, with some explanation of what they do.

    Fury:

    Heroic Strike: This will HS any time you are above 85 rage, or when Battle Trance is active, or when you have an Incite proc, or while Colossus Smash is active on your target and you have more than 50 rage.
    Code:
    local rage = UnitPower("player")
    if rage >= 85 or UnitBuffID("player", 12964) or UnitBuffID("player", 86627) or (UnitDebuffID("target",86346) and rage >= 50) then return true end
    Inner Rage: This will activate inner rage when you are above 90 rage and Colossus Smash is either active on the target or there is fewer than 6 seconds remaining on it's cooldown.
    Code:
    if UnitPower("player") >= 90 and (UnitDebuffID("target",86346) or GetSpellCooldown(86346) <= 6) then
     return true end
    Slam: Jesus... I did this just the other day, and I honestly can't remember everything that went into it. But basically, it allows for moving Slam above Bloodthirst and Raging Blow in the rotation without PQR clipping their cooldowns with a GCD from Slam, and will still Slam if they are off cooldown but there isn't sufficient rage to use them.
    Code:
    local currentSpec = 0
    local spec = ""
    for i = 1, GetNumTalentTabs() do
    	local _,_,_,_,pointsSpent = GetTalentTabInfo(i)
    	if pointsSpent >= currentSpec then
    		currentSpec = pointsSpent;
    		spec = i;
    	end
    end
    
    if spec == 1 and SpellIsTargeting() == nil then
    	return true
    else
    	local bloodsurge = UnitBuffID("player", 46916)
    	
    	if (bloodsurge ~= nil and SpellIsTargeting() == nil and GetSpellCooldown(23881) >= 1 and UnitPower("player") >= 20) and ((UnitBuffID("player", 12292) == nil and UnitBuffID("player", 14202) == nil and UnitBuffID("player", 49016) == nil
    and UnitBuffID("player", 18499)) or (UnitBuffID("player", 12292) or UnitBuffID("player", 14202) or UnitBuffID("player", 18499) or UnitBuffID("player", 49016) and GetSpellCooldown(85288) >= 1)) or (bloodsurge ~= nil and SpellIsTargeting() == nil and UnitPower("player") < 20) then
    		return true
    	end
    end
    Berserker Rage: This maximizes the uptime of Enrage effects for the benefit of keeping Raging Blow active. It will only use Berserker Rage when you do not have Deathwish, the Enrage talent proc, or even the Enrage effect that can be given to you by Death Knights active. It also will not activate Berserker Rage if Raging Blow still has more than 1 second on it's cooldown, to avoid wasting it should the Enrage talent proc during the cooldown after Raging Blow was used at the very end of another Enrage.(This could work even better if it waits until Raging Blow is completely off cooldown, but I didn't test it that way.)
    Code:
    if UnitBuffID("player", 12292) == nil and UnitBuffID("player", 14202) == nil and UnitBuffID("player", 49016) == nil
    and GetSpellCooldown(85288) <= 1
    then return true end
    Raging Blow: This one's more or less the same as how Xeron had it, I simply added checks for two additional Enrage effects.
    Code:
    if UnitBuffID("player", 12292) or UnitBuffID("player", 14202) or UnitBuffID("player", 18499) or UnitBuffID("player", 49016) then return true end
    Colossus Smash: This avoids using Colossus Smash when doing so will leave you with insufficient rage to do anything else while not in execute range. In execute range it will Colossus Smash regardless, since the increased attack speed you get from the execute talent, you will most likely have enough rage to continue your rotation before the GCD from Colossus Smash is finished.
    Code:
    local unithealth = 100 * UnitHealth("target") / UnitHealthMax("target")
    local rage = UnitPower("player")
    if (rage >= 40 and unithealth >= 20) or unithealth < 20 then return true end

    Arms:

    Heroic Strike: This will HS any time you have more than 90 rage, or when Battle Trance is active outside of execute range, or any time you have an Incite proc with more than 50 rage, or any time during Deadly Calm.
    Code:
    local unithealth = 100 * UnitHealth("target") / UnitHealthMax("target")
    local rage = UnitPower("player")
    if rage >= 90 or UnitBuffID("player", 85730) or (UnitBuffID("player", 12964) and unithealth >= 20) or (UnitBuffID("player", 86627) and rage >= 50) then return true end
    Slam: This will Slam while above 20 rage without clipping Mortal Strike with a GCD
    Code:
    local unithealth = 100 * UnitHealth("target") / UnitHealthMax("target")
    local rage = UnitPower("player")
    if rage >= 20 and unithealth >= 20 and GetSpellCooldown(85288) > 1 then return true end
    Deadly Calm: This will activate Deadly Calm when you fall below 20 rage and there is greater than 10 seconds left on Battle Shout's cooldown. (Might be more efficient if it allows less time remaining on Battle Shout's cooldown.)
    Code:
    local rage = UnitPower("player")
    if rage < 20 and GetSpellCooldown(6673) > 10 then return true end
    Colossus Smash: This is another one that's basically how Xeron had it, except it will use Colossus Smash regardless of current rage, since doing so as Arms is far less wasteful than doing so as Fury
    Code:
    local csDebuff = UnitDebuffID("target", 86346)
    if csDebuff == nil then return true end
    Berserker Rage: This one is very simple, given how little Berserker Rage does for Arms. It's simply for making use of the Berserker Rage glyph for an extra 5 rage while your below 70 rage.
    Code:
    local rage = UnitPower("player")
    if rage < 70 then return true end


    After making the above changes, and a few adjustments to the rotations of each spec, I can proudly(or not x.x) say that PQR can now outperform what I am capable of doing manually.
    Before 4.3, this had my self buffed (Battle Shout only) DPS as Fury on the target dummy at around 22k. This is without the use of Recklessness, Death Wish, or any such cooldown longer than that of Inner Rage.
    After 4.3, I am now Arms. Unfortunately, I didn't bother using PQR to test my DPS as Fury after the patch, given that the numbers I could achieve manually were considerably less(19k, I could manually do 20-21k before)
    With the ability changes for Arms(thankfully much less work than the ones for Fury were) that I listed above, and several adjustments to the rotation/priority list, the Arms profile has me doing 22-23k on the dummy with only Battle Shout, without the use of Recklessness or trinkets. (Only Deadly Calm.)
    Last edited by biorpg; 11-30-2011 at 02:25 AM.

  5. #2825
    frII's Avatar Master Sergeant
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    Originally Posted by expunge View Post
    Instead of just saying it didn't work right, say what didn't work about it. Did it not work at all? Did it do somethings but not others? Were you up to date and have the latest version?
    I tried it in LFR.And PRQ does not use a few abilities at all.
    And ofcourse PRQ is was up to date.

  6. #2826
    Blehbot's Avatar Member
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    Bio that is alot of changes. I cant wait to give them a go. I would ask for permission first from him but I hope you will just post your profile the way you have it setup. Most of the profiles out there are based on others work as well. I agree you need to give credit where credit is due though.

  7. #2827
    Norokir's Avatar Banned
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    Doesn't work on 4.3 patch.

  8. #2828
    Lofty's Avatar Banned
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    Originally Posted by Norokir View Post
    Doesn't work on 4.3 patch.
    lol.......

    It does if you download the latest version.

  9. #2829
    marcmk2's Avatar Member
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    Originally Posted by Lofty View Post
    lol.......

    It does if you download the latest version.
    This is true. If you have any special profiles that you want to keep you can simply delete the profiles folder in the newly downloaded PQR and replace it with your current profiles folder.

    Orrrr you can simply copy and paste the 15005 offsets into your current folder.
    The Wiki for the amazing PQRotation Bot <= Information and Profiles

    All profiles available brought to you by Ralphiuss So please give him some rep when you see him around if you find this helpful!

  10. #2830
    Kinky's Avatar Banned CoreCoins Purchaser
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    I've just tried the new version online. Getting strange results on the EU realms. Apparently, it doesn't like this;
    Code:
    if IsSpellKnown(15473) and UnitBuffID("player",15473) == nil
    then
    	return true
    end
    Return output;
    Code:
    Message: [string " function pqrFunc0() if IsSpellKnown(15473) and UnitBuffID("pla..."]:84: ')' expected near 'player'
    Time: 11/30/11 16:22:02
    Count: 6
    Stack: 
    Locals:
    Made the finishing touches on my profiles just last night and they worked like a charm then. I dunno what changed 'til today.
    Any takers on this? :P

  11. #2831
    cassrgs's Avatar Master Sergeant Authenticator enabled
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    Simple single target fire mage Profile

    Hello everibody

    I havent seen a fire mage profile around so I made one really simple with only the principal aspects of the proper rotation

    If you press right control you alternate between using fireball and frostfirebolt and there it casts dragon breath if target get in your melee range (in case you want to try it on pvp too)
    if you move its casts scorch if you are not moving it casts fireball/frostfire bolt


    MAGE_Abilities.xml

    Code:
    <?xml version="1.0" encoding="utf-8" ?><MAGE><Ability><Name>Pause</Name><Default>false</Default><SpellID>0</SpellID><Actions></Actions><Lua>if IsShiftKeyDown() then
        return true
    end</Lua><RecastDelay>0</RecastDelay><Target>Target</Target><CancelChannel>False</CancelChannel><LuaBefore></LuaBefore><LuaAfter></LuaAfter></Ability><Ability><Name>Scorch</Name><Default>false</Default><SpellID>2948</SpellID><Actions></Actions><Lua>local CM = UnitDebuffID(&amp;quot;target&amp;quot;,22959)
    
    if not(CM) or PQR_IsMoving(0.1) == true then
    	return true
    else
    	return false
    end</Lua><RecastDelay>100</RecastDelay><Target>Target</Target><CancelChannel>False</CancelChannel><LuaBefore></LuaBefore><LuaAfter></LuaAfter></Ability><Ability><Name>Fireball</Name><Default>false</Default><SpellID>0</SpellID><Actions></Actions><Lua>if PQR_IsMoving(0.1) == false then
      	if UnitBuffID(&amp;quot;player&amp;quot;,44445) ~= nil then
    		return false
    	else
    		if modkeystate then 
        			CastSpellByID(133) 
        			return true
     		else 
        			CastSpellByID(44614) 
        			return true 
      		end
    	end
    end</Lua><RecastDelay>0</RecastDelay><Target>Target</Target><CancelChannel>False</CancelChannel><LuaBefore></LuaBefore><LuaAfter></LuaAfter></Ability><Ability><Name>Pyroblast!</Name><Default>false</Default><SpellID>11366</SpellID><Actions></Actions><Lua>local HS = UnitBuffID(&amp;quot;player&amp;quot;,44445)
    
    if HS ~= nil then
    	return true
    end</Lua><RecastDelay>0</RecastDelay><Target>Target</Target><CancelChannel>False</CancelChannel><LuaBefore></LuaBefore><LuaAfter></LuaAfter></Ability><Ability><Name>Living Bomb</Name><Default>false</Default><SpellID>44457</SpellID><Actions></Actions><Lua>local LB = UnitDebuffID(&amp;quot;target&amp;quot;,44457)
    
    if not(LB) then
    	return true
    else
    	return false
    end</Lua><RecastDelay>0</RecastDelay><Target>Target</Target><CancelChannel>False</CancelChannel><LuaBefore></LuaBefore><LuaAfter></LuaAfter></Ability><Ability><Name>Combustion</Name><Default>false</Default><SpellID>11129</SpellID><Actions></Actions><Lua>local LB = UnitDebuffID(&amp;quot;target&amp;quot;,44457)
    local IG = UnitDebuffID(&amp;quot;target&amp;quot;,12846)
    local PB = UnitDebuffID(&amp;quot;target&amp;quot;,92315)
    
    
    if LB ~= nil and IG ~= nil and PB ~= nil then 
    	return true
    else
    	return false
    end</Lua><RecastDelay>0</RecastDelay><Target>Target</Target><CancelChannel>False</CancelChannel><LuaBefore></LuaBefore><LuaAfter></LuaAfter></Ability><Ability><Name>modkeystate</Name><Default>false</Default><SpellID>0</SpellID><Actions></Actions><Lua>if modkeytime == nil then modkeytime = 0 end
    if IsRightControlKeyDown() and GetTime() - modkeytime &amp;gt; 1  then
      modkeytime = GetTime()
      if modkeystate then 
        modkeystate = nil 
        print(&amp;quot;Rotation mode: \124cFFDBFA2AFrostfire Bolt&amp;quot;)
      else 
        modkeystate = 1 
        print(&amp;quot;Rotation mode: \124cFFFA652AFireball&amp;quot;)
      end
    end
    
    if IsAltKeyDown()
    or IsMounted()
    or SpellIsTargeting()
    or UnitBuffID(&amp;quot;player&amp;quot;,32612)
    or UnitBuffID(&amp;quot;player&amp;quot;,87959)
    or UnitChannelInfo(&amp;quot;player&amp;quot;)
    then return true end</Lua><RecastDelay>0</RecastDelay><Target>Target</Target><CancelChannel>False</CancelChannel><LuaBefore></LuaBefore><LuaAfter></LuaAfter></Ability><Ability><Name>Dragons Breath</Name><Default>false</Default><SpellID>31661</SpellID><Actions></Actions><Lua>local SC = CheckInteractDistance(&amp;quot;target&amp;quot;, 3)
    local EF = UnitIsEnemy(&amp;quot;player&amp;quot;,&amp;quot;target&amp;quot;)
    local EH = UnitHealth(&amp;quot;target&amp;quot;)
    local FNCD = GetSpellCooldown(122)
    local cd = (FNCD +  (FNCD - GetTime())) 
    
    if cd &amp;gt; 10 then 
    	return false 
    else 
    	if SC and EF and EH &amp;gt; 0 then
        		return true
    	end
    end</Lua><RecastDelay>0</RecastDelay><Target>Target</Target><CancelChannel>False</CancelChannel><LuaBefore></LuaBefore><LuaAfter></LuaAfter></Ability></MAGE>
    MAGE_Rotations.xml

    Code:
    <?xml version="1.0" encoding="utf-8" ?><MAGE><Rotation><RotationName>Fire test</RotationName><RotationDefault>false</RotationDefault><RotationList>modkeystate|Pause|Dragons Breath|Pyroblast!|Living Bomb|Combustion|Scorch|Fireball</RotationList><RequireCombat>true</RequireCombat><RotationNotes></RotationNotes></Rotation></MAGE>


    I would like to know if its good enough, sugestions, observations \o/


    PS. I was tryng to edit some code to mage ward and mana shield to work on my profile, but my wow its on another language and i cant find the right Buff IDs for them, wouldn´t like to use Unitbuff with the name of the buffs as it was stated here that its better to use IDs. Anyone could help? Thank you

  12. #2832
    rages4calm's Avatar Member
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    @cassrgs - Basic rotation works great and the button for fireball vs frostfire is a nice addition. If you could add fire orb to the rotation it would be a nice touch, the combustion timing wasn't always accurate but that could be to due to procs.

  13. #2833
    imdasandman's Avatar Contributor
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    @ diesel... a week or so ago you were talking about how you might be releasing your frost dk rotation/file.... any news on that I been looking forward to it as bubba's nets me top 100 parses all the time with an ilvl of only 383... imagine if I had been full 391's

  14. #2834
    expunge's Avatar Knight-Lieutenant
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    Originally Posted by mentally View Post
    ...
    Did you equip the new shadow glpyh by chance?

  15. #2835
    Kinky's Avatar Banned CoreCoins Purchaser
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    Originally Posted by expunge View Post
    Did you equip the new shadow glpyh by chance?
    I haven't found it on the Auction House yet. Don't know if anyone have discovered it.

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