This is fustrating me i cant seem to fix the character stoping auto-attack upon switching targets. Anyone figured it out?
This is fustrating me i cant seem to fix the character stoping auto-attack upon switching targets. Anyone figured it out?
ok, things happened that sucked hard for me. aka my pc crashed and burned and I just got everything back so I'll be posting stuff soon as I have to recode most of it.
A few pages forward were i posted that, theres the proper and working code for that purposes.
But he will have a problem, couse a pala can be healer, ret, or prot, same goes for druid. To fix it you will need not only to check the class, and also his talent points.
---------- Post added at 01:53 AM ---------- Previous post was at 01:49 AM ----------
UnitIsDead("unit")
return: 1 = dead; nil = not dead
Can help you
usage:
UnitIsDead("target") == nil
Frost - Boss DPS | schranzDE
Notice:
- Press (left)Shift = 0.5sec pause | Time to cast "Pestilence" and so on
- Running "Apparatus of Khaz'goroth" | Trinket must be placed in the first trinket-slot (slot 13)
Abilities
0. - Pause - Shift for 0.5 sec
1. - Blood Tap - dD
2. - Apparatus of Khaz'goroth - Slot 13
3. - Outbreak - Boss + Blood Plague < 5 sec + TROG
4. - Pillar of Frost - Boss
5. - Raise Dead - Unholy Strength
6. - Plague Strike - Blood Plague < 4 sec
7. - Howling Blast - Frost Fever < 4 sec
8. - Obliterate - UU.FF
9. - Obliterate - DD
10. - Obliterate - Killing Machine
11. - Empower Rune Weapon - dd.uu.ff
12. - Frost Strike - RP cap
13. - Howling Blast - Freezing Fog
14. - Howling Blast - dd.uu + 30%HB
15. - Obliterate - Filler
16. - Frost Strike - Filler
17. - Howling Blast - Filler
18. - Horn of Winter - Filler
>>4.2 Frost Death Knight .schranzDE 23 09 2011<<
Last edited by schranzDE; 09-23-2011 at 08:38 AM.
Found a way to use any ability without need to pause rotation or edit macros. Add this code to top of your rotation list
Now you can hold down your mouse button on any ability to use itCode:if IsMouseButtonDown() then RunMacroText("/click "..GetMouseFocus():GetName()) end
^^^ moonfire spam bro
change your ingame options "stop attack on target switch"
and to sheuron
good for clickers :>
but the best would be if xelper could add an "onpressdown" function, it removes the delay from the macro variant and gives you the most flexibility for fast reactions. 2 years ago i made an autoit rotation bot and it fits best with this function and a thumbsbutton on the mouse.
and i would appreciate if you could split the abilities.
like: shadow_priestabilities.xml holy_priestabilities.xml etc etc...
it kinda sucks if you make your own rotations and abilities and someone update his profile (for another spec) who hasnt your profile, so you have to copy and paste the snips of your code into the new profile.
the problem with Stampede that i've found when trying to get that thing to work is this.....
The spellid of the Stampede while it's in your buffs id different than the spell id on wowhead.... also when you get stampede you ravage turns into Ravage! with a spell id of 81170......
i tried just haveing 81170 always return true but not even that worked...... still going to try things, but wondering if anyone else has run into this kinda problem before
I've been sitting down for the better part of last weekend/this week trying to come up with ways as to how I can really maximize my Shadowpriest rotation, and there really is no real way to effectively clip a channeled spell unless you manually cast the spell in question. (ie. clipping Mind Flay to cast Mind Blast).
Would it be possible, Xelper, to implement a function or something that allows us to achieve this? It would really help a lot for Shadowpriests, and I suppose for Warlocks using Drain Soul (or whatever it was called).
Last edited by Kinky; 09-23-2011 at 05:15 AM.
if you look at the debug mode it says something like "delaying cause spell is casting blablubb..."
now if you could add a checkbox that defines if we want to check a spell is casting or not ex. for mind blast. then we could easily uncheck the box for mindblast and it skips the part of the code which checks if we cast/channel a spell
Ohhhh i just had a idea guys is there a way to automatically multi-dot each mob in range and make sure each of them has a dot on them? or the basis for a script that can acheive that?