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  1. #1651
    SilentWarrior's Avatar Member
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    Hey guys, is there any way we can check for syntax errors while developing lua? Like a IDE or some other.

    Or better yet, if this could check if the code is valid first it would be fabulous. Scratching my head way too many times when nothing happens and I am like, wtf, what i do wrong.
    Ex-Ppather dev. Creator of BigSister, a multi-session relogger/restarter and manager, BigSeries CCs for WowRobot and Yoink's unstuck thingy (made sustainable fly gathering possible, yay!).
    Creator of Destructu, a AAA quality 3D RTS game (similar to Company of Heroes).

    If you think my work as useful, please consider the rep button.

    [BETA] PQRotation - an automated ability priority queue.
  2. #1652
    Cookie799's Avatar Master Sergeant
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    Originally Posted by snapple38 View Post
    Here is an Assassination Rogue PVE, working on a PVP in there as well also contains the combat rotations, still need to finalize the shiv on enrage and the deadly throw on runners.
    enjoy.



    Abilities

    Code:
    <?xml version="1.0" encoding="utf-8" ?><ROGUE><Ability><Name>Sinister Strike</Name><Default>false</Default><SpellID>1752</SpellID><Actions></Actions><Lua>local sinisterstrikeCP = GetComboPoints(&amp;quot;player&amp;quot;, &amp;quot;target&amp;quot;)
    
    
    
    if sinisterstrikeCP &amp;lt;= 3 then
       return true
    end</Lua><RecastDelay>0</RecastDelay><SelfCast>False</SelfCast></Ability><Ability><Name>SnD</Name><Default>false</Default><SpellID>5171</SpellID><Actions></Actions><Lua>local sliceanddice, _, _, _, _, _, sliceanddicetimer = UnitBuffID(&amp;quot;player&amp;quot;, 5171)
    
    if sliceanddice ~= nil then
        if sliceanddicetimer - GetTime() &amp;lt; 2 then
            return true
        end
    else
        return true
    end</Lua><RecastDelay>0</RecastDelay><SelfCast>False</SelfCast></Ability><Ability><Name>Eviscerate</Name><Default>false</Default><SpellID>2098</SpellID><Actions></Actions><Lua>local eviscerateCP = GetComboPoints(&amp;quot;player&amp;quot;, &amp;quot;target&amp;quot;)
    
    
    
    if eviscerateCP == 5 then
       return true
    end</Lua><RecastDelay>0</RecastDelay><SelfCast>False</SelfCast></Ability><Ability><Name>Revealing Strike</Name><Default>false</Default><SpellID>84617</SpellID><Actions></Actions><Lua>local revealingstrike, _, _, _, _, _, revealingstriketimer = UnitDebuffID(&amp;quot;target&amp;quot;, 84617)
    
    if revealingstrike ~= nil then
        if revealingstrike - GetTime() &amp;gt; 1 then
            return true
        end
    else
        return true
    end</Lua><RecastDelay>0</RecastDelay><SelfCast>False</SelfCast></Ability><Ability><Name>Recuperate</Name><Default>false</Default><SpellID>73651</SpellID><Actions></Actions><Lua>local _,_,_,recuperate = UnitBuffID(&amp;quot;player&amp;quot;, 73651)
    local recuperateCP = GetComboPoints(&amp;quot;player&amp;quot;, &amp;quot;target&amp;quot;)
    local health = UnitHealth(&amp;quot;player&amp;quot;) / UnitHealthMax(&amp;quot;player&amp;quot;) * 100
    
    
    
    if recuperate ~= nil then
        return false
    else
    if health &amp;lt; 95 then
       if recuperateCP &amp;gt;= 2 then
         return true
       end
    end
    end</Lua><RecastDelay>0</RecastDelay><SelfCast>False</SelfCast></Ability><Ability><Name>WOTF</Name><Default>false</Default><SpellID>7744</SpellID><Actions></Actions><Lua>local fear, _, _, _, _, _, feartimer = UnitDebuffID(&amp;quot;player&amp;quot;, 5782)
    local willoftheforsakencooldown = (willoftheforsakenstart + willoftheforsakenduration - GetTime())
    
    
    if willoftheforsakencooldown &amp;gt; 0 then
            return false
    else
    if fear ~= nil then
        if fear - GetTime() &amp;gt; 1 then
            return true
        end
    else
        return true
    end</Lua><RecastDelay>0</RecastDelay><SelfCast>False</SelfCast></Ability><Ability><Name>Rupture</Name><Default>false</Default><SpellID>1943</SpellID><Actions></Actions><Lua>local rupture, _, _, _, _, _, rupturetimer = UnitDebuffID(&amp;quot;target&amp;quot;, 1943, &amp;quot;PLAYER&amp;quot;)
    local ruptureCP = GetComboPoints(&amp;quot;player&amp;quot;, &amp;quot;target&amp;quot;)
    
    
    
    if rupture ~= nil then 
       if ruptureCP &amp;gt;= 4 then
          if rupturetimer - GetTime() &amp;lt; 1 then
              return true
          end
       end
    else
      return true
    end</Lua><RecastDelay>0</RecastDelay><SelfCast>False</SelfCast></Ability><Ability><Name>Mutilate</Name><Default>false</Default><SpellID>1329</SpellID><Actions></Actions><Lua>local mutilateCP = GetComboPoints(&amp;quot;player&amp;quot;, &amp;quot;target&amp;quot;)
    local mutilatehealth = 100 * UnitHealth(&amp;quot;target&amp;quot;) / UnitHealthMax(&amp;quot;target&amp;quot;)
    
    
    if mutilateCP &amp;lt;= 3 then
       if mutilatehealth &amp;gt;= 35 then
            return true
       end
    end</Lua><RecastDelay>0</RecastDelay><SelfCast>False</SelfCast></Ability><Ability><Name>Backstab</Name><Default>false</Default><SpellID>53</SpellID><Actions></Actions><Lua>local backstabCP = GetComboPoints(&amp;quot;player&amp;quot;, &amp;quot;target&amp;quot;)
    local backstabhealth = 100 * UnitHealth(&amp;quot;target&amp;quot;) / UnitHealthMax(&amp;quot;target&amp;quot;)
    
    
    if backstabCP &amp;lt;= 4 then
       if backstabhealth &amp;lt;= 35 then
            return true
       end
    end</Lua><RecastDelay>0</RecastDelay><SelfCast>False</SelfCast></Ability><Ability><Name>Envenom mutilate</Name><Default>false</Default><SpellID>32645</SpellID><Actions></Actions><Lua>local envenomCP = GetComboPoints(&amp;quot;player&amp;quot;, &amp;quot;target&amp;quot;)
    local envenomhealth = 100 * UnitHealth(&amp;quot;target&amp;quot;) / UnitHealthMax(&amp;quot;target&amp;quot;)
    
    
    if envenomCP &amp;gt;= 4 then
       if envenomhealth &amp;gt;= 35 then
             return true
       end
    end</Lua><RecastDelay>0</RecastDelay><SelfCast>False</SelfCast></Ability><Ability><Name>Envenom backstab</Name><Default>false</Default><SpellID>32645</SpellID><Actions></Actions><Lua>local envenomCP = GetComboPoints(&amp;quot;player&amp;quot;, &amp;quot;target&amp;quot;)
    local envenomhealth = 100 * UnitHealth(&amp;quot;target&amp;quot;) / UnitHealthMax(&amp;quot;target&amp;quot;)
    
    
    if envenomCP &amp;gt;= 5 then
       if envenomhealth &amp;lt;= 35 then
             return true
       end
    end</Lua><RecastDelay>0</RecastDelay><SelfCast>False</SelfCast></Ability><Ability><Name>Shiv</Name><Default>false</Default><SpellID>5938</SpellID><Actions></Actions><Lua>bDS = UnitBuffID(&amp;quot;target&amp;quot;, 8599) --Enrage
    
    		
    if bDS ~= nil then
    	return true
    end</Lua><RecastDelay>0</RecastDelay><SelfCast>False</SelfCast></Ability><Ability><Name>Deadly Throw</Name><Default>false</Default><SpellID>26679</SpellID><Actions></Actions><Lua>local deadlythrowCP = GetComboPoints(&amp;quot;player&amp;quot;, &amp;quot;target&amp;quot;)
    local inRange = 0
    
    
    if deadlythrowCP &amp;lt;= 5 then
       inRange = IsSpellInRange(&amp;quot;Deadly Throw&amp;quot;, &amp;quot;target&amp;quot;)
          return true
       end
    end</Lua><RecastDelay>0</RecastDelay><SelfCast>False</SelfCast></Ability><Ability><Name>cold blood</Name><Default>false</Default><SpellID>14177</SpellID><Actions></Actions><Lua>return true</Lua><RecastDelay>0</RecastDelay><SelfCast>False</SelfCast></Ability><Ability><Name>vendetta</Name><Default>false</Default><SpellID>79140</SpellID><Actions></Actions><Lua>return true</Lua><RecastDelay>0</RecastDelay><SelfCast>False</SelfCast></Ability></ROGUE>

    Rotation



    Code:
    <?xml version="1.0" encoding="utf-8" ?><ROGUE><Rotation><RotationName>Combat PVE</RotationName><RotationDefault>false</RotationDefault><RotationList>Shiv|SnD|Eviscerate|Sinister Strike|Revealing Strike</RotationList></Rotation><Rotation><RotationName>Assassination PVE</RotationName><RotationDefault>false</RotationDefault><RotationList>cold blood|vendetta|SnD|Rupture|Mutilate|Backstab|Envenom mutilate|Envenom backstab</RotationList></Rotation><Rotation><RotationName>assassination PVP</RotationName><RotationDefault>false</RotationDefault><RotationList>Deadly Throw|Shiv|Recuperate|SnD|Rupture|Mutilate|Backstab|Envenom mutilate|Envenom backstab|WOTF</RotationList></Rotation><Rotation><RotationName>test</RotationName><RotationDefault>false</RotationDefault><RotationList>Deadly Throw</RotationList></Rotation></ROGUE>


    ---------- Post added at 07:07 PM ---------- Previous post was at 07:06 PM ----------

    this mutilates above 35% and backstabs below 35%

    How do i add these ??

  3. #1653
    diesall's Avatar Contributor
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    Originally Posted by schranzDE View Post
    Frost - Boss DPS | schranzDE

    Notice:
    - Press (left)Shift = 0.5sec pause | Time to cast "Pestilence" and so on
    - Running "Apparatus of Khaz'goroth" | Trinket must be placed in the first trinket-slot (slot 13)

    Abilities
    0. - Pause - Shift for 0.5 sec
    1. - Blood Tap - dD
    2. - Apparatus of Khaz'goroth - Slot 13
    3. - Outbreak - Boss + Blood Plague < 5 sec + TROG
    4. - Pillar of Frost - Boss
    5. - Raise Dead - Unholy Strength
    6. - Plague Strike - Blood Plague < 4 sec
    7. - Howling Blast - Frost Fever < 4 sec
    8. - Obliterate - UU.FF
    9. - Obliterate - DD
    10. - Obliterate - Killing Machine
    11. - Empower Rune Weapon - dd.uu.ff
    12. - Frost Strike - RP cap
    13. - Howling Blast - Freezing Fog
    14. - Howling Blast - dd.uu + 30%HB
    15. - Obliterate - Filler
    16. - Frost Strike - Filler
    17. - Howling Blast - Filler
    18. - Horn of Winter - Filler

    >>4.2 Frost Death Knight .schranzDE 23 09 2011<<
    why reinvent the wheel, more optimized versions of this already exist, fyi pestilence is a dps loss in any scenario over using that rune on a howling blast

  4. #1654
    SilentWarrior's Avatar Member
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    Originally Posted by SilentWarrior View Post
    Hey guys, is there any way we can check for syntax errors while developing lua? Like a IDE or some other.

    Or better yet, if this could check if the code is valid first it would be fabulous. Scratching my head way too many times when nothing happens and I am like, wtf, what i do wrong.
    Figured it out. If I enable Swatter I can actually see what is erroring out
    Ex-Ppather dev. Creator of BigSister, a multi-session relogger/restarter and manager, BigSeries CCs for WowRobot and Yoink's unstuck thingy (made sustainable fly gathering possible, yay!).
    Creator of Destructu, a AAA quality 3D RTS game (similar to Company of Heroes).

    If you think my work as useful, please consider the rep button.

  5. #1655
    Xelper's Avatar ★ Elder ★
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    Originally Posted by cokx View Post
    if you look at the debug mode it says something like "delaying cause spell is casting blablubb..."
    now if you could add a checkbox that defines if we want to check a spell is casting or not ex. for mind blast. then we could easily uncheck the box for mindblast and it skips the part of the code which checks if we cast/channel a spell
    Sorry, what are you requesting? There is code in place to prevent casting a spell while you are channeling because it will interrupt the channel. Are you saying you want the ability to interrupt a channel on a per-spell basis?

  6. #1656
    Kaolla's Avatar Contributor
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    Originally Posted by Xelper View Post
    Sorry, what are you requesting? There is code in place to prevent casting a spell while you are channeling because it will interrupt the channel. Are you saying you want the ability to interrupt a channel on a per-spell basis?
    That's essentially what's being suggested, there are a couple specs that need the ability to 'clip' their channelled spells (namely Shadowpriests and Warlocks) to reapply higher-priority spells. I can't speak for Warlocks, but the increased DoT uptime and constant mind blasts for Shadowpriests more than compensates for the damage lost by not completing a Mind Flay channel (which is, in fact, our lowest DPET spell).

    Nochanneling ensures that we won't clip Mind Flay with another Mind Flay, while still enabling us to interrupt the channel to cast more important abilities.
    Last edited by Kaolla; 09-23-2011 at 02:54 PM.

  7. #1657
    tawing's Avatar Member
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    hey Guys, can someone make a stance dance for pve arms warrior please

  8. #1658
    bu_ba_911's Avatar Elite User
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    Originally Posted by tawing View Post
    hey Guys, can someone make a stance dance for pve arms warrior please
    if you look at my disarm/spell reflect you'll see how it's done, just edit that to what you want it to do
    ^0^Team Nova's PQR NCC ^0^

    If you think someone did something good, take the time to show your appreciation!

  9. #1659
    jnnimot's Avatar Member
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    anyone using the Protection Paladin - what is your order of spells in rotation? do you want healing like WoG up or finishers? Like how does the program work in relation of what spell to use next or does it ignore any of them?

  10. #1660
    andy012345's Avatar Active Member
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    Prot pally is perfect. All I would say is bring the priority of avengers shield up to use grand crusader procs earlier, sometimes you get a double proc and first is wasted.

  11. #1661
    jnnimot's Avatar Member
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    Originally Posted by andy012345 View Post
    Prot pally is perfect. All I would say is bring the priority of avengers shield up to use grand crusader procs earlier, sometimes you get a double proc and first is wasted.
    Yes but in the rotation when you start with a fresh unzipped download, hammer of wrath isn't in rotation, and neither is inquisition are these needed spells?

  12. #1662
    Meatglue's Avatar Active Member
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    Saw someone asking if anyone was interested in PVP Rogue profile. I am

  13. #1663
    lostinthewoodslol's Avatar Active Member The Coinmaster CoreCoins Purchaser
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    did anyone attempt a holy paladin profile at all? if someone wants to attempt one my main objective is pvp holy for 2v2/3v3. so maybe some features including;

    *Auto Dispel(certain debuffs)
    *Auto Judge if cast speed buffs not up
    *Bubble @ 20-30%
    *Auto cast all heals using correct priority on teammates depending on Health Deficit and Priority on Aggro. eg; Your DK @ 65% hp and your Warriors has 75% though your opponents hard switch to warrior because he blew Recklessness and has no trink, So it focuses healing on him instead. (big ask, but u never know xD)
    *And if your tricky enough! the Shadowy Apparition 'Holy Light exploit/trick, Using the crusade talent kill an Apparition with your Judgement giving your holy light a 300% increased heal. So make that a priority for mana efficiency. (only against spriests obviously)

    And a few other things when i think of them. Will throw $50+ in your paypal upfront if your quite good @ lua and have good understanding of holy pally mechanics.

    Msg me and we'll get to work.
    Last edited by lostinthewoodslol; 09-24-2011 at 12:13 AM.

  14. #1664
    googlebee's Avatar Contributor PQR Profile Developer CoreCoins Purchaser
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    cant figure this out....why is pqr not working for a lvl 9 rogue >< checked abilities, nothing to prohibit the use from a low level in there.

    Any ideas?

  15. #1665
    lostinthewoodslol's Avatar Active Member The Coinmaster CoreCoins Purchaser
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    Originally Posted by googlebee View Post
    cant figure this out....why is pqr not working for a lvl 9 rogue >< checked abilities, nothing to prohibit the use from a low level in there.

    Any ideas?
    yea i was wondering the same thing with my twink rogue =\

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