[BETA] PQRotation - an automated ability priority queue. menu

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  1. #391
    jackus's Avatar Active Member
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    Originally Posted by AdamZZ View Post
    Heroic Leap needs you to actually click on the ground where you want to jump, and I don't think this bot got that feature.
    Yeah I know that. I wanna use it my self. But I cant coz the bot spams buttons. I tyred /use !Heroic Leap. Does not work.

    The only way to use it right now is turn off the bot, jump and turn it back on.

    Btw could you add F1 to F12 as shortcut keys? Or just a blank place where we could input what ever keys we liked? Eg å ø æ, weird letters like that?
    Last edited by jackus; 08-02-2011 at 01:00 AM.

    [BETA] PQRotation - an automated ability priority queue.
  2. #392
    AdamZZ's Avatar Active Member
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    Originally Posted by Gorthok View Post
    I have been watching this thread for about 2 weeks now and today downloaded it and tried it on my DK, Boomkin and Hunter. So I took the time to register. This is an amazing program I love the potential to make bad good and good amazing. I do have one question or 2.
    What would be the feasibility of coming up with a way to integrate this with something like an Honorbuddy Custom class profile? I mean to have PQRotation override any combat rotations in a profile and still allow any healing in a profile? Right now I am playing with my druid running Honorbuddy on a farming profile while running PQRotation for the combat. It works amazingly well when the druid and faster combat than any Honorbuddy profile I have tried but when it comes to healing Honorbuddy and PQRotation disagree on what should happen and it will stand still and die. Just a thought I was having at the time.

    Thanks I support this
    Do not use Honorbuddys custom class system at all, just turn it off or use a custom class with no spells. And then program PQR into healing you when needed.

  3. #393
    Gorthok's Avatar Active Member
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    Originally Posted by AdamZZ View Post
    Do not use Honorbuddys custom class system at all, just turn it off or use a custom class with no spells. And then program PQR into healing you when needed.

    I wish I knew how to do that, I am just starting to learn programming. :/

  4. #394
    xeomer's Avatar Member
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    I need a profile for both unholy dk pvp where there is necrotic
    I will make a large donation will be made ​​if I
    thanks

  5. #395
    Tachiean's Avatar Member
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    Need a little Help

    Hi i'm trying to make a Healing Wave cast on the targeted player if the players hp is less then 90% but i had not luck so far and im very new to lua so im lost can anyone help me out
    please.
    Code:
    local unithealth = 100 * UnitHealth("target") / UnitHealthMax("target")
    	if unithealth <= 90  then
    		return true
    	end
    end
    i have tryed. at the moment it clearing my target and casting it on me.

    Healing Wave Spell ID: 331
    Last edited by Tachiean; 08-03-2011 at 01:24 AM.

  6. #396
    RaZz0r's Avatar Member
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    Please can some one make a Elemental shaman single target profile.
    I have used this program for a wile now on my warrior alt and its really good.
    But i still need of a profile for my main witch is a elemental shaman.
    I will rep and all that jazz to the one that makes the profile.

  7. #397
    Milkeh's Avatar Member
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    can anyone have a go at making an rogue assassination rotation profile? would be very handy

  8. #398
    chumii's Avatar Master Sergeant
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    Hey, first of all - really great stuff going on here.
    Tried it on my Shadow Priest, full pvp geared 13-14k dps in zul dungeons (single target!) really nice..

    Im not really into lua, but i thought i will give it a shot and try to make a profile for my enhancement shaman. Spell adding, no prob =) but if I just put the spells in the rotation and start it on a dummy, it just spams my searing totem.. doesnt move on to the next spell..
    I just added the spell ids, some /startattacks and "return true". What did I miss here? And one more question, how can I make it use Lightning Bolts, only if i have 5 stacks of Maelstrom Weapon up? Sry if that is answered already, but I didnt read all 30 pages..

  9. #399
    frII's Avatar Master Sergeant
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    Hello everyone,could someone gather all the Pre-Configs?
    Maybe Xelper?

  10. #400
    Ruinit's Avatar Member
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    Did this die? Thought there was a mention of an update over the weekend? 1.0.7 still the newest version?

  11. #401
    snapple38's Avatar Member
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    Here is a Bear Tanking Rotation for Single and AoE situations it also has the cat ones too so it wont ruin your current profiles). enjoy. I also added into the cat rotation the ability to go bear if a tank dies to pick up a boss until he is rezzed it will do a standard bear rotation in cat spec. also edited to use berserk in cat spec right away.

    Copy into Druid Rotation

    Code:
    <?xml version="1.0" encoding="utf-8" ?><DRUID><Rotation><RotationName>Cat</RotationName><RotationDefault>false</RotationDefault><RotationList>Faerie Fire (Feral)|Mangle|Savage Roar|Tigers Fury|Berserk|Rake|Ferocious Bite|Rip|Shred|Bear Mangle|Bear Maul|Lacerate|Thrash</RotationList></Rotation><Rotation><RotationName>CatAOE</RotationName><RotationDefault>false</RotationDefault><RotationList>Swipe|Tigers Fury</RotationList></Rotation><Rotation><RotationName>Bear</RotationName><RotationDefault>false</RotationDefault><RotationList>Bear Maul|Bear Mangle|Pulverize|Lacerate|Bear Faerie Fire</RotationList></Rotation><Rotation><RotationName>Bear AOE</RotationName><RotationDefault>false</RotationDefault><RotationList>Bear Maul|Thrash|Bear Swipe|Bear Mangle</RotationList></Rotation></DRUID>


    Copy into Druid Abilities

    Code:
    <?xml version="1.0" encoding="utf-8" ?><DRUID><Ability><Name>Rake</Name><Default>false</Default><SpellID>1822</SpellID><Actions>/startattack</Actions><Lua>local rake, _, _, _, _, _, raketimer = UnitDebuffID(&amp;quot;target&amp;quot;, 1822, &amp;quot;PLAYER&amp;quot;)
    
    if rake ~= nil then
        if raketimer - GetTime() &amp;lt; 3 then
            return true
        end
    else
        return true
    end</Lua><RecastDelay>0</RecastDelay><SelfCast>False</SelfCast></Ability><Ability><Name>Rip</Name><Default>false</Default><SpellID>1079</SpellID><Actions></Actions><Lua>local rip, _, _, _, _, _, riptimer = UnitDebuffID(&amp;quot;target&amp;quot;, 1079, &amp;quot;PLAYER&amp;quot;)
    local ripCP = GetComboPoints(&amp;quot;player&amp;quot;, &amp;quot;target&amp;quot;)
    local riphealth = 100 * UnitHealth(&amp;quot;target&amp;quot;) / UnitHealthMax(&amp;quot;target&amp;quot;)
    
    
    
    
    if rip ~= nil then
        if riphealth &amp;gt; 25 then
            if ripCP == 5 then
                if riptimer - GetTime() &amp;lt; 2 then
                    return true
                end
            end
        end
    else
        if ripCP == 5 then
            return true
        end
    end</Lua><RecastDelay>0</RecastDelay><SelfCast>False</SelfCast></Ability><Ability><Name>Shred</Name><Default>false</Default><SpellID>5221</SpellID><Actions>/startattack</Actions><Lua>-- Check for the debuffs.
    local hasCatMangle = UnitDebuffID(&amp;quot;target&amp;quot;, 33876)
    local hasBearMangle = UnitDebuffID(&amp;quot;target&amp;quot;, 33878)
    local hasTrauma = UnitDebuffID(&amp;quot;target&amp;quot;, 46857)
    local hasHemorrhage = UnitDebuffID(&amp;quot;target&amp;quot;, 16511)
    local CP = GetComboPoints(&amp;quot;player&amp;quot;, &amp;quot;target&amp;quot;)
    
    
    -- Just check for all buffs, we have no casting time on Shred so no need for a timer check
    if hasCatMangle ~= nil or hasBearMangle ~= nil or hasTrauma ~= nil or hasHemorrhage ~= nil then
        if PQR_NotBehindTarget() then
            return false
        else
            if CP == 5 then
                return false
            else
                return true
            end
        end
    end</Lua><RecastDelay>0</RecastDelay><SelfCast>False</SelfCast></Ability><Ability><Name>Mangle</Name><Default>false</Default><SpellID>33876</SpellID><Actions>/startattack</Actions><Lua>-- Rogues and Warriors can handle it themselves.
    local hasCatMangle, _, _, _, _, _, CatMangleTimer = UnitDebuffID(&amp;quot;target&amp;quot;, 33876)
    local hasBearMangle, _, _, _, _, _, BearMangleTimer = UnitDebuffID(&amp;quot;target&amp;quot;, 33878, &amp;quot;PLAYER&amp;quot;)
    local hasTrauma = UnitDebuffID(&amp;quot;target&amp;quot;, 46857)
    local hasHemorrhage = UnitDebuffID(&amp;quot;target&amp;quot;, 16511)
    local CP = GetComboPoints(&amp;quot;player&amp;quot;, &amp;quot;target&amp;quot;)
    
    
    if PQR_NotBehindTarget() then
        if CP == 5 then
            return false
        else
            return true
        end
    end
    
    
    -- First, let&amp;apos;s let other people handle their own debuffs
    if hasTrauma ~= nil then
        return false
    elseif hasHemorrhage ~= nil then
        return false
    elseif hasBearMangle ~= nil then
        return false
    
    
    -- Let us handle it!
    elseif hasCatMangle ~= nil or hasBearMangle ~= nil then
        -- Check the timer
        if CatMangleTimer - GetTime() &amp;lt; 1 then
            return true
        end
    else
        return true
    end</Lua><RecastDelay>0</RecastDelay><SelfCast>False</SelfCast></Ability><Ability><Name>Faerie Fire (Feral)</Name><Default>false</Default><SpellID>16857</SpellID><Actions></Actions><Lua>local FF, _, _, _, _, _, timer = UnitDebuffID(&amp;quot;target&amp;quot;, 91565)
    local FFstart, FFduration, FFenabled = GetSpellCooldown(16857)
    local FFcooldown = (FFstart + FFduration - GetTime())
    
    
    if FF == nil then
        if FFcooldown &amp;gt; 0 then
            return false
        else
            return true
        end
    end</Lua><RecastDelay>0</RecastDelay><SelfCast>False</SelfCast></Ability><Ability><Name>Savage Roar</Name><Default>false</Default><SpellID>52610</SpellID><Actions></Actions><Lua>local _,_,_,SavageRoar = UnitBuffID(&amp;quot;player&amp;quot;, 62071)
    local srCP = GetComboPoints(&amp;quot;player&amp;quot;, &amp;quot;target&amp;quot;)
    local rip, _, _, _, _, _, riptimer = UnitDebuffID(&amp;quot;target&amp;quot;, 1079, &amp;quot;PLAYER&amp;quot;)
    
    
    if SavageRoar ~= nil then
        return false
    else
    if rip ~= nil then
        if srCP &amp;gt;= 1 then
            if riptimer - GetTime() &amp;gt;= 5 then
                return true
            end
        end
    end
    end</Lua><RecastDelay>0</RecastDelay><SelfCast>False</SelfCast></Ability><Ability><Name>Ferocious Bite</Name><Default>false</Default><SpellID>22568</SpellID><Actions></Actions><Lua>local fbrip, _, _, _, _, _, fbtimer = UnitDebuffID(&amp;quot;target&amp;quot;, 1079, &amp;quot;PLAYER&amp;quot;)
    local fbCP = GetComboPoints(&amp;quot;player&amp;quot;, &amp;quot;target&amp;quot;)
    local fbhealth = 100 * UnitHealth(&amp;quot;target&amp;quot;) / UnitHealthMax(&amp;quot;target&amp;quot;)
    local fbenergy = UnitPower(&amp;quot;player&amp;quot;) / UnitPowerMax(&amp;quot;player&amp;quot;) * 100
    
    
    if fbhealth &amp;lt;= 25 then
        if fbrip ~= nil then
            if fbCP == 5 then
                return true
            end
        end
    else
        if fbrip ~= nil then
            if fbtimer - GetTime() &amp;gt; 7 and fbenergy &amp;gt;= 60 and fbCP == 5 then
                return true
            end
        end
    end</Lua><RecastDelay>0</RecastDelay><SelfCast>False</SelfCast></Ability><Ability><Name>Berserk</Name><Default>false</Default><SpellID>50334</SpellID><Actions></Actions><Lua>local _, _, _, BS = UnitBuffID(&amp;quot;player&amp;quot;, 50334)
    local BSstart, BSduration = GetSpellCooldown(50334)
    local BScooldown = (BSstart + BSduration - GetTime())
    local bsEnergy = UnitPower(&amp;quot;player&amp;quot;) / UnitPowerMax(&amp;quot;player&amp;quot;) * 100
    local bsHealth = UnitHealth(&amp;quot;target&amp;quot;) / UnitHealthMax(&amp;quot;target&amp;quot;) * 100
    local levelcheck = UnitLevel(&amp;quot;target&amp;quot;)
    
    
    if levelcheck == -1 or levelcheck &amp;gt;= 80 then
        if BScooldown &amp;gt; 0 then
            return false
        else
            if bsHealth &amp;gt; 50 then
                return true
            end
        end
    end</Lua><RecastDelay>0</RecastDelay><SelfCast>False</SelfCast></Ability><Ability><Name>Tigers Fury</Name><Default>false</Default><SpellID>5217</SpellID><Actions></Actions><Lua>local _,_,_,TF = UnitBuffID(&amp;quot;player&amp;quot;, 5217)
    local TFstart, TFduration = GetSpellCooldown(5217)
    local TFcooldown = (TFstart + TFduration - GetTime())
    local tfEnergy = UnitPower(&amp;quot;player&amp;quot;) / UnitPowerMax(&amp;quot;player&amp;quot;) * 100
    
    
    if TF ~= nil then
        return false
    else
        if TFcooldown &amp;gt; 0 then
            return false
        else
            if tfEnergy &amp;lt; 40 then
                return true
            end
        end
    end</Lua><RecastDelay>0</RecastDelay><SelfCast>False</SelfCast></Ability><Ability><Name>Swipe</Name><Default>false</Default><SpellID>62078</SpellID><Actions></Actions><Lua>local _,_,_,BS = UnitBuffID(&amp;quot;player&amp;quot;, 50334)
    local energy = UnitPower(&amp;quot;player&amp;quot;) / UnitPowerMax(&amp;quot;player&amp;quot;) * 100
    
    
    if BS ~= nil then
        if energy &amp;gt;= 22 then
            return true
        end
    else
        if energy &amp;gt;= 45 then
            return true
        end
    end</Lua><RecastDelay>0</RecastDelay><SelfCast>False</SelfCast></Ability><Ability><Name>Bear Mangle</Name><Default>false</Default><SpellID>33878</SpellID><Actions>/startattack</Actions><Lua>return true</Lua><RecastDelay>0</RecastDelay><SelfCast>False</SelfCast></Ability><Ability><Name>Bear Faerie Fire</Name><Default>false</Default><SpellID>16857</SpellID><Actions></Actions><Lua>return true</Lua><RecastDelay>0</RecastDelay><SelfCast>False</SelfCast></Ability><Ability><Name>Bear Maul</Name><Default>false</Default><SpellID>6807</SpellID><Actions></Actions><Lua>return true</Lua><RecastDelay>0</RecastDelay><SelfCast>False</SelfCast></Ability><Ability><Name>Lacerate</Name><Default>false</Default><SpellID>33745</SpellID><Actions></Actions><Lua>return true</Lua><RecastDelay>0</RecastDelay><SelfCast>False</SelfCast></Ability><Ability><Name>Pulverize</Name><Default>false</Default><SpellID>80313</SpellID><Actions></Actions><Lua>local _, _, _, LacerateCount = UnitDebuff(&amp;quot;target&amp;quot;, &amp;quot;Lacerate&amp;quot;)
    if LacerateCount ~= nil then
    	if LacerateCount == 3 then
    		return true
    	end
    else
    	return false;
    end</Lua><RecastDelay>0</RecastDelay><SelfCast>False</SelfCast></Ability><Ability><Name>Thrash</Name><Default>false</Default><SpellID>77758</SpellID><Actions>/startattack</Actions><Lua>return true</Lua><RecastDelay>0</RecastDelay><SelfCast>False</SelfCast></Ability><Ability><Name>Bear Swipe</Name><Default>false</Default><SpellID>779</SpellID><Actions>/startattack</Actions><Lua>return true</Lua><RecastDelay>0</RecastDelay><SelfCast>False</SelfCast></Ability></DRUID>


    ---------- Post added at 01:25 PM ---------- Previous post was at 01:21 PM ----------

    here is a Combat Rogue PVE does about 20k in 359 gear use cooldown at your discretion. enjoy.

    Rotation

    Code:
    <?xml version="1.0" encoding="utf-8" ?><ROGUE><Rotation><RotationName>Combat PVE</RotationName><RotationDefault>false</RotationDefault><RotationList>SnD|Eviscerate|Sinister Strike|Revealing Strike</RotationList></Rotation></ROGUE>






    Abilities


    Code:
    <?xml version="1.0" encoding="utf-8" ?><ROGUE><Ability><Name>Sinister Strike</Name><Default>false</Default><SpellID>1752</SpellID><Actions></Actions><Lua>local sinisterstrikeCP = GetComboPoints(&amp;quot;player&amp;quot;, &amp;quot;target&amp;quot;)
    
    
    
    if sinisterstrikeCP &amp;lt;= 3 then
       return true
    end</Lua><RecastDelay>0</RecastDelay><SelfCast>False</SelfCast></Ability><Ability><Name>SnD</Name><Default>false</Default><SpellID>5171</SpellID><Actions></Actions><Lua>local sliceanddice, _, _, _, _, _, sliceanddicetimer = UnitBuffID(&amp;quot;player&amp;quot;, 5171)
    
    if sliceanddice ~= nil then
        if sliceanddicetimer - GetTime() &amp;lt; 2 then
            return true
        end
    else
        return true
    end</Lua><RecastDelay>0</RecastDelay><SelfCast>False</SelfCast></Ability><Ability><Name>Eviscerate</Name><Default>false</Default><SpellID>2098</SpellID><Actions></Actions><Lua>local eviscerateCP = GetComboPoints(&amp;quot;player&amp;quot;, &amp;quot;target&amp;quot;)
    
    
    
    if eviscerateCP == 5 then
       return true
    end</Lua><RecastDelay>0</RecastDelay><SelfCast>False</SelfCast></Ability><Ability><Name>Revealing Strike</Name><Default>false</Default><SpellID>84617</SpellID><Actions></Actions><Lua>local revealingstrike, _, _, _, _, _, revealingstriketimer = UnitDebuffID(&amp;quot;target&amp;quot;, 84617)
    
    if revealingstrike ~= nil then
        if revealingstrike - GetTime() &amp;gt; 1 then
            return true
        end
    else
        return true
    end</Lua><RecastDelay>0</RecastDelay><SelfCast>False</SelfCast></Ability><Ability><Name>Recuperate</Name><Default>false</Default><SpellID>73651</SpellID><Actions></Actions><Lua>local _,_,_,recuperate = UnitBuffID(&amp;quot;player&amp;quot;, 73651)
    local recuperateCP = GetComboPoints(&amp;quot;player&amp;quot;, &amp;quot;target&amp;quot;)
    local health = UnitHealth(&amp;quot;player&amp;quot;) / UnitHealthMax(&amp;quot;player&amp;quot;) * 100
    
    
    
    if recuperate ~= nil then
        return false
    else
    if health &amp;lt; 95 then
       if recuperateCP &amp;gt;= 5 then
         return true
       end
    end
    end</Lua><RecastDelay>0</RecastDelay><SelfCast>False</SelfCast></Ability><Ability><Name>WOTF</Name><Default>false</Default><SpellID>7744</SpellID><Actions></Actions><Lua>local fear, _, _, _, _, _, feartimer = UnitDebuffID(&amp;quot;player&amp;quot;, 5782)
    local willoftheforsakencooldown = (willoftheforsakenstart + willoftheforsakenduration - GetTime())
    
    
    if willoftheforsakencooldown &amp;gt; 0 then
            return false
    else
    if fear ~= nil then
        if fear - GetTime() &amp;gt; 1 then
            return true
        end
    else
        return true
    end</Lua><RecastDelay>0</RecastDelay><SelfCast>False</SelfCast></Ability></ROGUE>

  12. #402
    paveley's Avatar Member
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    Nice one Snapple, will try it at once. Thanks Bud.

  13. #403
    AdamZZ's Avatar Active Member
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    Originally Posted by snapple38 View Post
    Here is a Bear Tanking Rotation for Single and AoE situations it also has the cat ones too so it wont ruin your current profiles). enjoy. I also added into the cat rotation the ability to go bear if a tank dies to pick up a boss until he is rezzed it will do a standard bear rotation in cat spec. also edited to use berserk in cat spec right away.
    Reason I programmed it to wait with using Berserk were because I didn't want it to Berkserk right at the start is because it lowers your DPS and also it will help your tank to keep aggro.

  14. #404
    EETEE's Avatar Member
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    Been using the stock affliction set up and man it's great for PvP botting. Everything works great!

  15. #405
    Button's Avatar Active Member
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    Been auto leaving Instances and Battlegrounds randomly for some reason while using this but its not often at all. On the other hand it is freaking amazing!! Pulling 27k dps in Zandalaris with the frost rotation with 356 ilvl

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