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  1. #406
    crystal_tech's Avatar Elite User
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    I've been busy with some RL stuff atm but i'm still working on rotations. nice to hear that the aff rotation is working well. Hunter is about 90% done. Just need to add some checks and what nots to perfect it. I just need a list of what doesn't have a rotation so far and I'll start working on them. I'm hearing requests for Shammys so that will prob be the next one I do after hunters are finished.

    [BETA] PQRotation - an automated ability priority queue.
  2. #407
    paveley's Avatar Member
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    Super Crystal!, if i could wish something for christmas it would be a blood dk tank rotation ^^

  3. #408
    kickmydog's Avatar Contributor
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    Originally Posted by crystal_tech View Post
    I've been busy with some RL stuff atm but i'm still working on rotations. nice to hear that the aff rotation is working well. Hunter is about 90% done. Just need to add some checks and what nots to perfect it. I just need a list of what doesn't have a rotation so far and I'll start working on them. I'm hearing requests for Shammys so that will prob be the next one I do after hunters are finished.
    Let me know if you need someone to test the hunter ones for you.

  4. #409
    22alec22's Avatar Member
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    Originally Posted by crystal_tech View Post
    I've been busy with some RL stuff atm but i'm still working on rotations. nice to hear that the aff rotation is working well. Hunter is about 90% done. Just need to add some checks and what nots to perfect it. I just need a list of what doesn't have a rotation so far and I'll start working on them. I'm hearing requests for Shammys so that will prob be the next one I do after hunters are finished.
    I am loving the affliction DPS as well. great job. However, could you please make a pvp version of that rotation? I am simply too challenged to figure it out. haha. basically all that needs to happen is have fear programmed in it somehow, but i have no idea what to do =D

  5. #410
    crystal_tech's Avatar Elite User
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    what kind of pvp are you looking for the Aff Lock? 2,3,5s, or bgs? If your in the arenas main thing to watch then is focus for the cc the lock can do thats not a prob, finding the best way to manage DR is the issue and a way to track trinkets.

    i guess I'll play with it.
    I'm thinking of adding a counter with a timer to track DR inside the code for fear.
    something like this maybe
    Code:
    local hasFear = UnitDebuff("target", "5782", "player")
    local castcount = 0
    if castcount <=3 then
         castcount = castcount + 1
         if hasFear ~= then
              return true
         end
    esleif castcount >=4 then
         castcount = 0
         return false
    end
    that would be the basic framework to manage DR. Its not tested nor complete; still prob needs a wait timer.
    What it should do is this:
    checks how many times you've casted the spell > if casted less than 3 times then cast it. if you casted 3 times then stop and reset counter. this is where the timer part needs to be added in. as it will reset the amount casted and infinite loop starts.

  6. #411
    Tachiean's Avatar Member
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    Originally Posted by Tachiean View Post
    Hi i'm trying to make a Healing Wave cast on the targeted player if the players hp is less then 90% but i had not luck so far and im very new to lua so im lost can anyone help me out
    please.
    Code:
    local unithealth = 100 * UnitHealth("target") / UnitHealthMax("target")
    	if unithealth <= 90  then
    		return true
    	end
    end
    i have tryed. at the moment it clearing my target and casting it on me.

    Healing Wave Spell ID: 331
    Still needing help anyone......

  7. #412
    Luciferozzy's Avatar Member
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    So far I have.
    /script TargetUnit("player"); for a=1,GetNumPartyMembers() do t="target"; p="party"..a; if ( UnitHealth(p) > 1 and UnitHealth(t)/UnitHealthMax(t) > UnitHealth(p)/UnitHealthMax(p) ) then TargetUnit(p) end end /script CastSpellByName("Nourish")


    But it dosent consider out of range ppl and dead ppl and cant get it to work in raids,

  8. #413
    Ruinit's Avatar Member
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    Originally Posted by crystal_tech View Post
    I've been busy with some RL stuff atm but i'm still working on rotations. nice to hear that the aff rotation is working well. Hunter is about 90% done. Just need to add some checks and what nots to perfect it. I just need a list of what doesn't have a rotation so far and I'll start working on them. I'm hearing requests for Shammys so that will prob be the next one I do after hunters are finished.
    Ele/Ehn Shammy would be nice. I thought there was going to be a new release that had all the current rotations included.

  9. #414
    Tachiean's Avatar Member
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    Luciferozzy is that working in a instance party?
    Last edited by Tachiean; 08-04-2011 at 07:49 AM.

  10. #415
    SprayPlaster's Avatar Sergeant Major
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    Seems like crystal_tech has helped quite a few people here, don't forget to rep if someone's posts help you!

  11. #416
    crystal_tech's Avatar Elite User
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    Originally Posted by Tachiean View Post
    Still needing help anyone......
    I would like you to test this code for your healing wave

    Code:
    local party1hp = 100 * UnitHealth("party1") / UnitHealthMax("party1")
    local party2hp = 100 * UnitHealth("party2") / UnitHealthMax("party2")
    local party3hp = 100 * UnitHealth("party3") / UnitHealthMax("party3")
    local party4hp = 100 * UnitHealth("party4") / UnitHealthMax("party4")
    local party5hp = 100 * UnitHealth("party5") / UnitHealthMax("party5")
    local unitone = "party1"
    local partytwo = "party2
    local partythree = "party3"
    local partyfour = "party4"
    local partyfive= "party5"
    local inRange = 0
    local inRange1 = 0
    local inRange2 = 0
    local inRange3 = 0
    local inRange4 = 0
    
    if UnitExists(unitone) and UnitIsVisible(unitone) and UnitIsFriend(unitone) then
       inRange = IsSpellInRange("Healing Wave",unitone)
    
    elseif UnitExists(unittwo) and UnitIsVisible(unittwo) and UnitIsFriend(unittwo) then
       inRange1 = IsSpellInRange("Healing Wave",unittwo)
    
    elseif UnitExists(unitthree) and UnitIsVisible(unitthree) and UnitIsFriend(unitthree) then
       inRange2 = IsSpellInRange("Healing Wave",unitthree)
    
    elseif UnitExists(unitfour) and UnitIsVisible(unitfour) and UnitIsFriend(unitfour) then
       inRange3 = IsSpellInRange("Healing Wave",unitfour)
    
    elseif UnitExists(unitfive) and UnitIsVisible(unitfive) and UnitIsFriend(unitfive) then
       inRange4 = IsSpellInRange("Healing Wave",unitfive)
    end
    
    if inRange==1 then
    	if party1hp <= 90  then
    		return true
    	end
    end
    
    if inRange1==1 then
    	if party2hp <= 90  then
    		return true
    	end
    end
    
    if inRange2==1 then
    	if party3hp <= 90  then
    		return true
    	end
    end
    
    if inRange3==1 then
    	if party4hp <= 90  then
    		return true
    	end
    end
    
    if inRange4==1 then
    	if party5hp <= 90  then
    		return true
    	end
    end
    this checks for range/los and if they are friendly, IE not controlled. I think i found your problem with your code if you wish to keep using that.
    change your local to something other than untihealth try unithp = 100..... and change it in the if then statement and it should work. See you are trying to set Unithealth to itself and causing it to break. Sorry if it took abit.

    my wife went to the hospital yesterday do to high blood pressure and shes nearly nine month pregnant; doesn't help that I had a root canal the same day, and our two year old is bouncing off the walls. And I'm trying to get power back to my repair shop at the same time. But know that I'm still here working on things. I just wonder where xelper ran off to.

  12. #417
    matimati's Avatar Member
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    Im so looking forward to giving the MM & SV hunter ones a try

  13. #418
    kickmydog's Avatar Contributor
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    my wife went to the hospital yesterday do to high blood pressure and shes nearly nine month pregnant; doesn't help that I had a root canal the same day, and our two year old is bouncing off the walls. And I'm trying to get power back to my repair shop at the same time. But know that I'm still here working on things. I just wonder where xelper ran off to.
    Sorry i hear that. Best wishes.

  14. #419
    22alec22's Avatar Member
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    Originally Posted by crystal_tech View Post
    what kind of pvp are you looking for the Aff Lock? 2,3,5s, or bgs? If your in the arenas main thing to watch then is focus for the cc the lock can do thats not a prob, finding the best way to manage DR is the issue and a way to track trinkets.

    i guess I'll play with it.
    I'm thinking of adding a counter with a timer to track DR inside the code for fear.
    something like this maybe
    Code:
    local hasFear = UnitDebuff("target", "5782", "player")
    local castcount = 0
    if castcount <=3 then
         castcount = castcount + 1
         if hasFear ~= then
              return true
         end
    esleif castcount >=4 then
         castcount = 0
         return false
    end
    that would be the basic framework to manage DR. Its not tested nor complete; still prob needs a wait timer.
    What it should do is this:
    checks how many times you've casted the spell > if casted less than 3 times then cast it. if you casted 3 times then stop and reset counter. this is where the timer part needs to be added in. as it will reset the amount casted and infinite loop starts.
    Im mostly goin for BG's. But im probably gonna need arenas at some point haha.

    If i add that code will it cast fear? Or is that just the timer code?
    Last edited by 22alec22; 08-04-2011 at 03:25 PM.

  15. #420
    crystal_tech's Avatar Elite User
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    well to get ya going in bgs

    Code:
    local hasFear = UnitDebuff("target", "5782", "player")
    local inRange = 0
    local unit = "target"
    if UnitExists(unit) and UnitIsVisible(unit) and UnitIsEnemy(unit) then
       inRange = IsSpellInRange("Fear",unit)
    end
    
    if inRange==1 then
         if hasFear ~= nil then
              return true
         end
    end
    it should check for range/los/enemy on your current target then if your target matches range/los/enemy it will then check for fear debuff. If it can't find it it will cast it. if your target is feared then it will skip it. It does not take DR into account. And this code is for the warlocks fear spell (spellid:5782).

    One thing i wish xepler did was put in a hot key that pauses the spamming until the key is released.

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