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  1. #331
    AdamZZ's Avatar Active Member
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    Originally Posted by me28791 View Post
    Sword and Board - Spell - World of Warcraft maybe I am wrong?

    thanks again for all your help now time to change everything on it
    You wrote 50277 in your code that's why I couldn't find it on Wowhead
    If you need more help with coding just PM me with the code inside code tags.

    --Edit--

    To all you coders that are releasing rotations here. In case the Attachments are being weird and not working you could always post the xml code inside code tags.
    Last edited by AdamZZ; 07-26-2011 at 11:59 AM.

    [BETA] PQRotation - an automated ability priority queue.
  2. #332
    me28791's Avatar Member
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    still having a bit of trouble with

    Code:
    local commandingshout = UnitbuffID("player", 469)
    local pwf = UnitbuffID("player", 79105)
    local rage = UnitPower("player") / UnitPowerMax("player") * 100
    
    if (commandingshout == nil and pwf == nil) then
      return true
    else
      if rage < 40 then
        return true
      end
    end
    seems it doesn't want to work at all

  3. #333
    Xelper's Avatar ★ Elder ★
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    Hi All, I have been really busy for the last week. Expect 1.0.8 this weekend with a few improvements and a lot of the community submitted profiles. (I will give authors credit in the main post.)

  4. #334
    TommyT's Avatar Contributor
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    Could anyone help me out with changing colussus smash for arms rotation?
    i want it to only use the spell if the debuff is not already on the target
    it currently spams it if sudden death procs

  5. #335
    kclux's Avatar Active Member
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    @Crystal_Tech nice job with the warlock rotations, the problem is that if the focus target is out of range it doesn't proceed with the rotation. I am trying to avoid that with the following checks:

    if UnitExists("focus") and UnitInRange("focus") ~=nil and UnitIsDeadOrGhost("focus") ~=1 then

    but that still doesn't do the trick it seems. Anyone knows how to make the range check work ?!

  6. #336
    paveley's Avatar Member
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    Great job on the lock profiles Crystal, thanks a bunch. One thing thou, it no longer casts Soulburn/insta Soul fire nor Shadowburn, don't know if you intended it like that since starting off with a instant Soulfire can cause some agro problems, i just wanted to let you know^^.

  7. #337
    xatlx's Avatar Member
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    Anyone have a unholy DK pvp Rotation ?

  8. #338
    ocso639's Avatar Private
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    Originally Posted by crystal_tech View Post
    As I don't have a mage I cannot test this. it should be the basic conserve and burn. If it breaks let me know what spell/where at/etc etc and i'll try to fix it.

    Attachment 4356
    Couple of problems...

    It appears to work at first, but I think that the rotation is incorrect.

    I'll work on it and post an update.

    Should do something like this for a boss fight:

    AB x 4
    Mirrors + Trinkets (if available, probably difficult to script for in general, and AP)
    AB until 50% mana, then use mana gem
    AB until 40% and then use evocate

    then begin conserve phase which should be something like ABx3 then AM if ABar isn't available.

    Something along those lines.. Current one leaves me at about 10k dps when I can do about 18-19k manually.

    Thanks for the start, though.

  9. #339
    matimati's Avatar Member
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    Ive had a look through the post and didnt see a rotation for Enhancement shammy.
    any chance someone could give us a hand with this as im not to great on these matters.

  10. #340
    ricanek's Avatar Member
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    Can someone make rogue? PM me

  11. #341
    n1bl3r's Avatar Corporal
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    Here is what i have so far for Arcane Mage

    MAGE_Rotations
    Code:
    <?xml version="1.0" encoding="utf-8" ?><MAGE><Rotation><RotationName>Arcane</RotationName><RotationDefault>false</RotationDefault><RotationList>Make - Mana Gem|Mage Armor|Arcane Brilliance|Arcane Power|Flame Orb|Mirror Image|Use - Mana Gem|Arcane Blast - Burn|Evocation|Arcane Blast - Conserve|Arcane Missile - Conserve</RotationList></Rotation><Rotation><RotationName>Arc - No Burn</RotationName><RotationDefault>false</RotationDefault><RotationList>AB - No Burn|AM - No Burn|ABarrage - No Burn</RotationList></Rotation></MAGE>
    MAGE_Abilities
    Code:
    <?xml version="1.0" encoding="utf-8" ?><MAGE><Ability><Name>Arcane Blast - Burn</Name><Default>false</Default><SpellID>30451</SpellID><Actions>/startattack</Actions><Lua>local manapercent = 100 * UnitPower(&amp;quot;player&amp;quot;) / UnitPowerMax(&amp;quot;player&amp;quot;)
    local EvocationStart, EvocationDuration = GetSpellCooldown(12051)
    local EvocationCooldown = (EvocationStart + EvocationDuration - GetTime())
    if EvocationCooldown &amp;lt; 3 then
     --evocation will be off CD within 3 seconds or is off CD. 
                    if manapercent &amp;gt; 35 then
      return true
     end
    end</Lua><RecastDelay>0</RecastDelay><Target>Target</Target></Ability><Ability><Name>Arcane Power</Name><Default>false</Default><SpellID>12042</SpellID><Actions></Actions><Lua>return true</Lua><RecastDelay>0</RecastDelay><Target>Player</Target></Ability><Ability><Name>Mage Armor</Name><Default>false</Default><SpellID>6117</SpellID><Actions></Actions><Lua>sMA = UnitBuffID(&amp;quot;player&amp;quot;, 6117) 
      
    if sMA == nil then
     return true
    end</Lua><RecastDelay>0</RecastDelay><Target>Player</Target></Ability><Ability><Name>Arcane Brilliance</Name><Default>false</Default><SpellID>1459</SpellID><Actions></Actions><Lua>sABr = UnitBuffID(&amp;quot;player&amp;quot;, 1459) 
      
    if sABr == nil then
     return true
    end</Lua><RecastDelay>0</RecastDelay><Target>Target</Target></Ability><Ability><Name>Use - Mana Gem</Name><Default>false</Default><SpellID>0</SpellID><Actions>/use Mana Gem</Actions><Lua>local manapercent = 100 * UnitPower(&amp;quot;player&amp;quot;) / UnitPowerMax(&amp;quot;player&amp;quot;)
    local ManaGemStart, ManaGemDuration = GetItemCooldown(36799)
    local ManaGemCooldown = (ManaGemStart + ManaGemDuration - GetTime())
    if ManaGemCooldown &amp;lt; 3 then
     if manapercent &amp;lt; 95 then
      return true
     end
    end</Lua><RecastDelay>0</RecastDelay><Target>Player</Target></Ability><Ability><Name>Flame Orb</Name><Default>false</Default><SpellID>82731</SpellID><Actions>/startattack</Actions><Lua>return true</Lua><RecastDelay>0</RecastDelay><Target>Target</Target></Ability><Ability><Name>Mirror Image</Name><Default>false</Default><SpellID>55342</SpellID><Actions></Actions><Lua>if levelCheck == -1 then
     --boss level is -1... do not cast this on a boss.
     return false
    else
     return true
    end</Lua><RecastDelay>0</RecastDelay><Target>Player</Target></Ability><Ability><Name>Make - Mana Gem</Name><Default>false</Default><SpellID>759</SpellID><Actions></Actions><Lua>local gemcount = GetItemCount(&amp;quot;Mana Gem&amp;quot;)
    if gemcount &amp;lt; 1 then
     return true
    end</Lua><RecastDelay>12000</RecastDelay><Target>Player</Target></Ability><Ability><Name>Evocation</Name><Default>false</Default><SpellID>12051</SpellID><Actions></Actions><Lua>local manapercent = 100 * UnitPower(&amp;quot;player&amp;quot;) / UnitPowerMax(&amp;quot;player&amp;quot;)
    if manapercent &amp;lt; 35 then
    return true
    end</Lua><RecastDelay>0</RecastDelay><Target>Player</Target></Ability><Ability><Name>Arcane Blast - Conserve</Name><Default>false</Default><SpellID>30451</SpellID><Actions>/startattack</Actions><Lua>local _,_,_,AB = UnitDebuff(&amp;quot;player&amp;quot;, &amp;quot;Arcane Blast&amp;quot;)
    local EvocationStart, EvocationDuration = GetSpellCooldown(12051)
    local EvocationCooldown = (EvocationStart + EvocationDuration - GetTime())
    if EvocationCooldown &amp;gt; 3 then
     if AB ~= nil then
      if AB &amp;gt;= 3 then
       return false
      else
      return true
      end
     end
    end</Lua><RecastDelay>0</RecastDelay><Target>Target</Target></Ability><Ability><Name>Arcane Missile - Conserve</Name><Default>false</Default><SpellID>5143</SpellID><Actions>/startattack</Actions><Lua>local AM = UnitBuff(&amp;quot;player&amp;quot;, &amp;quot;Arcane Missiles!&amp;quot;)
    local EvocationStart, EvocationDuration = GetSpellCooldown(12051)
    local EvocationCooldown = (EvocationStart + EvocationDuration - GetTime())
    if EvocationCooldown &amp;gt; 3 then
     if AM ~= nil then
      return true
     end
    end</Lua><RecastDelay>14000</RecastDelay><Target>Target</Target></Ability><Ability><Name>Arcane Blast - Test</Name><Default>false</Default><SpellID>30451</SpellID><Actions>/startattack</Actions><Lua>return true</Lua><RecastDelay>0</RecastDelay><Target>Target</Target></Ability><Ability><Name>AB - No Burn</Name><Default>false</Default><SpellID>30451</SpellID><Actions></Actions><Lua>local _,_,_,AB = UnitDebuff(&amp;quot;player&amp;quot;, &amp;quot;Arcane Blast&amp;quot;)
    if AB ~= nil then
     if AB &amp;gt;= 3 then
      return false
     else
      return true
     end
    end</Lua><RecastDelay>0</RecastDelay><Target>Target</Target></Ability><Ability><Name>AM - No Burn</Name><Default>false</Default><SpellID>5143</SpellID><Actions></Actions><Lua>local AM = UnitBuff(&amp;quot;player&amp;quot;, &amp;quot;Arcane Missiles!&amp;quot;)
    local _,_,_,AB = UnitDebuff(&amp;quot;player&amp;quot;, &amp;quot;Arcane Blast&amp;quot;)
    if AB ~= nil then
     if AB &amp;gt;= 3 then
      if AM ~= nil then
       return true
      end
     end
    end</Lua><RecastDelay>0</RecastDelay><Target>Target</Target></Ability><Ability><Name>ABarrage - No Burn</Name><Default>false</Default><SpellID>44425</SpellID><Actions>/startattack</Actions><Lua>local _,_,_,AB = UnitDebuff(&amp;quot;player&amp;quot;, &amp;quot;Arcane Blast&amp;quot;)
    local AM = UnitBuff(&amp;quot;player&amp;quot;, &amp;quot;Arcane Missiles!&amp;quot;)
    if AB == nil then
     if AM == nil then
      return true
     end
    end</Lua><RecastDelay>0</RecastDelay><Target>Target</Target></Ability></MAGE>
    This rotation cast AB till 90% mana then uses mana gem, then goes through the burn phase until 35% mana left. Then into conserve phase ABx3, AM to reset. This is where im having a problem, it is not contiuing the conserve phase unless I manually cast an AB then it will continue. It will go through the conserve phase untill Evocation is within 3sec of coming off cooldown. Then it will start the burn phase all over again.

    I also have it casting Flame orb when available, mirror images only on bosses, arcane power, etc.

    There is also a rotation in there that i use just for killing non bosses, ABx4-5, AM, then Barrage, and repeat. This is great for dailies and trash.

    Please feel free to correct things as you see. Be kind this is my first rotation!

  12. #342
    crystal_tech's Avatar Elite User
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    Originally Posted by kclux View Post
    @Crystal_Tech nice job with the warlock rotations, the problem is that if the focus target is out of range it doesn't proceed with the rotation. I am trying to avoid that with the following checks:

    if UnitExists("focus") and UnitInRange("focus") ~=nil and UnitIsDeadOrGhost("focus") ~=1 then

    but that still doesn't do the trick it seems. Anyone knows how to make the range check work ?!
    Thanks for pointing that out. Its was an issue and I've fix it in the new version. It was also affecting Soul Swap for Aff Rotation.

    Any who here is the link to the updated files: http://tinyurl.com/42k4hvn


    Originally Posted by paveley View Post
    Great job on the lock profiles Crystal, thanks a bunch. One thing thou, it no longer casts Soulburn/insta Soul fire nor Shadowburn, don't know if you intended it like that since starting off with a instant Soulfire can cause some agro problems, i just wanted to let you know^^.
    Please Grab the newer Rotation files. For your first Issue of not casting Soulburn then Soul Fire is that Soul Fire it triggered on the soul burn buff being up. And it only casts Soul burn if the target returned skulls. I set it up this way to stop burning too many shards. That was the old way.

    The new way looks like this (for Soulburn):

    Code:
    if levelCheck == -1 or levelCheck == 87 then
         return true
    end
    This way you can set 'levelCheck == 87' to whatever your boss lvls are and it will cast it on lvl 87s. You could also do 'levelCheck >= 86' and it would cast on anything greater than or equal to 86. The 'levelCheck == -1' checks to see if its a skull (aka: Raid Bosses) if it is then it casts.

    Its very flexable but just remember that soulburn is the trigger to soul fire at the start of a fight.

    As for the Shadowburn Issue, Its my fault. I forgot to move it to the active spell list. Update and it will be there for you.

    Once again the link is http://tinyurl.com/42k4hvn

    if anymore issues or questions or comments let me know.


    As for the Arcane rotation I posted:

    its a bare bone framework to get someone to take it to the max.
    Last edited by crystal_tech; 07-28-2011 at 12:58 AM. Reason: updated

  13. #343
    lostwalker's Avatar Member
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    The arcane mage build looks great, is there a way you can put this in xml format and zip it or link it? I can't wait to give it a try

  14. #344
    Ruinit's Avatar Member
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    Originally Posted by AdamZZ View Post
    Feral Cat update!

    19k Overall DPS on boss Dummy (self buffs only).
    20k Overall DPS in ZA (with 15% buff).
    25-26k Boss DPS in ZA (with 15% buff).

    DRUID_Abilities.xml
    Code:
    <?xml version="1.0" encoding="utf-8" ?><DRUID><Ability><Name>Rake</Name><Default>false</Default><SpellID>1822</SpellID><Actions></Actions><Lua>local rake, _, _, _, _, _, raketimer = UnitDebuffID(&quot;target&quot;, 1822, &quot;PLAYER&quot;)
    
    if rake ~= nil then
        if raketimer - GetTime() &lt; 3 then
            return true
        end
    else
        return true
    end</Lua><RecastDelay>0</RecastDelay><Target>Target</Target></Ability><Ability><Name>Rip</Name><Default>false</Default><SpellID>1079</SpellID><Actions></Actions><Lua>local rip, _, _, _, _, _, riptimer = UnitDebuffID(&quot;target&quot;, 1079, &quot;PLAYER&quot;)
    local ripCP = GetComboPoints(&quot;player&quot;, &quot;target&quot;)
    local riphealth = 100 * UnitHealth(&quot;target&quot;) / UnitHealthMax(&quot;target&quot;)
    
    
    
    
    if rip ~= nil then
        if riphealth &gt; 25 then
            if ripCP == 5 then
                if riptimer - GetTime() &lt; 2 then
                    return true
                end
            end
        end
    else
        if ripCP == 5 then
            return true
        end
    end</Lua><RecastDelay>0</RecastDelay><Target>Target</Target></Ability><Ability><Name>Shred</Name><Default>false</Default><SpellID>5221</SpellID><Actions></Actions><Lua>-- Check for the debuffs.
    local hasCatMangle = UnitDebuffID(&quot;target&quot;, 33876)
    local hasBearMangle = UnitDebuffID(&quot;target&quot;, 33878)
    local hasTrauma = UnitDebuffID(&quot;target&quot;, 46857)
    local hasHemorrhage = UnitDebuffID(&quot;target&quot;, 16511)
    local CP = GetComboPoints(&quot;player&quot;, &quot;target&quot;)
    
    
    -- Just check for all buffs, we have no casting time on Shred so no need for a timer check
    if hasCatMangle ~= nil or hasBearMangle ~= nil or hasTrauma ~= nil or hasHemorrhage ~= nil then
        if PQR_NotBehindTarget() then
            return false
        else
            if CP == 5 then
                return false
            else
                return true
            end
        end
    end</Lua><RecastDelay>0</RecastDelay><Target>Target</Target></Ability><Ability><Name>Mangle</Name><Default>false</Default><SpellID>33876</SpellID><Actions></Actions><Lua>-- Rogues and Warriors can handle it themselves.
    local hasCatMangle, _, _, _, _, _, CatMangleTimer = UnitDebuffID(&quot;target&quot;, 33876)
    local hasBearMangle, _, _, _, _, _, BearMangleTimer = UnitDebuffID(&quot;target&quot;, 33878, &quot;PLAYER&quot;)
    local hasTrauma = UnitDebuffID(&quot;target&quot;, 46857)
    local hasHemorrhage = UnitDebuffID(&quot;target&quot;, 16511)
    local CP = GetComboPoints(&quot;player&quot;, &quot;target&quot;)
    
    
    if PQR_NotBehindTarget() then
        if CP == 5 then
            return false
        else
            return true
        end
    end
    
    
    -- First, let&apos;s let other people handle their own debuffs
    if hasTrauma ~= nil then
        return false
    elseif hasHemorrhage ~= nil then
        return false
    elseif hasBearMangle ~= nil then
        return false
    
    
    -- Let us handle it!
    elseif hasCatMangle ~= nil or hasBearMangle ~= nil then
        -- Check the timer
        if CatMangleTimer - GetTime() &lt; 1 then
            return true
        end
    else
        return true
    end</Lua><RecastDelay>0</RecastDelay><Target>Target</Target></Ability><Ability><Name>Faerie Fire (Feral)</Name><Default>false</Default><SpellID>16857</SpellID><Actions></Actions><Lua>local FF, _, _, _, _, _, timer = UnitDebuffID(&quot;target&quot;, 91565)
    local FFstart, FFduration, FFenabled = GetSpellCooldown(16857)
    local FFcooldown = (FFstart + FFduration - GetTime())
    
    
    if FF == nil then
        if FFcooldown &gt; 0 then
            return false
        else
            return true
        end
    end</Lua><RecastDelay>0</RecastDelay><Target>Target</Target></Ability><Ability><Name>Savage Roar</Name><Default>false</Default><SpellID>52610</SpellID><Actions></Actions><Lua>local _,_,_,SavageRoar = UnitBuffID(&quot;player&quot;, 62071)
    local srCP = GetComboPoints(&quot;player&quot;, &quot;target&quot;)
    local rip, _, _, _, _, _, riptimer = UnitDebuffID(&quot;target&quot;, 1079, &quot;PLAYER&quot;)
    
    
    if SavageRoar ~= nil then
        return false
    else
    if rip ~= nil then
        if srCP &gt;= 5 then
            if riptimer - GetTime() &gt;= 8 then
                return true
            end
        end
    end
    end</Lua><RecastDelay>0</RecastDelay><Target>Target</Target></Ability><Ability><Name>Ferocious Bite</Name><Default>false</Default><SpellID>22568</SpellID><Actions></Actions><Lua>local fbrip, _, _, _, _, _, fbtimer = UnitDebuffID(&quot;target&quot;, 1079, &quot;PLAYER&quot;)
    local fbCP = GetComboPoints(&quot;player&quot;, &quot;target&quot;)
    local fbhealth = 100 * UnitHealth(&quot;target&quot;) / UnitHealthMax(&quot;target&quot;)
    local fbenergy = UnitPower(&quot;player&quot;) / UnitPowerMax(&quot;player&quot;) * 100
    
    
    if fbhealth &lt;= 25 then
        if fbrip ~= nil then
            if fbCP == 5 then
                return true
            end
        end
    else
        if fbrip ~= nil then
            if fbtimer - GetTime() &gt; 7 and fbenergy &gt;= 60 and fbCP == 5 then
                return true
            end
        end
    end</Lua><RecastDelay>0</RecastDelay><Target>Target</Target></Ability><Ability><Name>Berserk</Name><Default>false</Default><SpellID>50334</SpellID><Actions></Actions><Lua>local _, _, _, BS = UnitBuffID(&quot;player&quot;, 50334)
    local BSstart, BSduration = GetSpellCooldown(50334)
    local BScooldown = (BSstart + BSduration - GetTime())
    local bsEnergy = UnitPower(&quot;player&quot;) / UnitPowerMax(&quot;player&quot;) * 100
    local bsHealth = UnitHealth(&quot;target&quot;) / UnitHealthMax(&quot;target&quot;) * 100
    local levelcheck = UnitLevel(&quot;target&quot;)
    
    
    if levelcheck == -1 or levelcheck &gt;= 87 then
        if BScooldown &gt; 0 then
            return false
        else
            if bsHealth &lt; 96 then
                return true
            end
        end
    end</Lua><RecastDelay>0</RecastDelay><Target>Target</Target></Ability><Ability><Name>Tigers Fury</Name><Default>false</Default><SpellID>5217</SpellID><Actions></Actions><Lua>local _,_,_,TF = UnitBuffID(&quot;player&quot;, 5217)
    local TFstart, TFduration = GetSpellCooldown(5217)
    local TFcooldown = (TFstart + TFduration - GetTime())
    local tfEnergy = UnitPower(&quot;player&quot;) / UnitPowerMax(&quot;player&quot;) * 100
    
    
    if TF ~= nil then
        return false
    else
        if TFcooldown &gt; 0 then
            return false
        else
            if tfEnergy &lt; 40 then
                return true
            end
        end
    end</Lua><RecastDelay>0</RecastDelay><Target>Target</Target></Ability><Ability><Name>Swipe</Name><Default>false</Default><SpellID>62078</SpellID><Actions></Actions><Lua>local _,_,_,BS = UnitBuffID(&quot;player&quot;, 50334)
    local energy = UnitPower(&quot;player&quot;) / UnitPowerMax(&quot;player&quot;) * 100
    
    
    if BS ~= nil then
        if energy &gt;= 22 then
            return true
        end
    else
        if energy &gt;= 45 then
            return true
        end
    end</Lua><RecastDelay>0</RecastDelay><Target>Target</Target></Ability></DRUID>
    DRUID_Rotations.xml
    Code:
    <?xml version="1.0" encoding="utf-8" ?><DRUID><Rotation><RotationName>KittyCleave</RotationName><RotationDefault>false</RotationDefault><RotationList>Faerie Fire (Feral)|Mangle|Tigers Fury|Berserk|Ferocious Bite|Rip|Rake|Savage Roar|Shred</RotationList></Rotation><Rotation><RotationName>KittyAoE</RotationName><RotationDefault>false</RotationDefault><RotationList>Swipe|Tigers Fury</RotationList></Rotation><Rotation><RotationName>BerserkAoE</RotationName><RotationDefault>false</RotationDefault><RotationList>Swipe|Tigers Fury|Berserk</RotationList></Rotation></DRUID>
    Can't download these

  15. #345
    crystal_tech's Avatar Elite User
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    if its in the code tags then you'll have to copy and paste it into the files in the profile folder or wait until xelper goes thru the thread and updates the program with the rotations.

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