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  1. #286
    pandapl's Avatar Member
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    Rotation for MM Hunter is bad, I do not know why you do not use Aimed Shot, which makes big damage.

    Hunter's Mark
    Serpent Sting
    Kill Shot
    Aimed Shot if Fire!
    Aimed Shot
    Chimera Shot
    Rapid Fire
    Readiness
    Arcane Shot MM
    Steady Shot
    This rotation gives more dmg, yesterday I checked it on the bot, and I've done about 19-21k dps.

    [BETA] PQRotation - an automated ability priority queue.
  2. #287
    leetspeaker's Avatar Member
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    Some problem with Hunter Survival rotation, it casting only serpent sting and nothing else.

  3. #288
    pandapl's Avatar Member
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    Originally Posted by leetspeaker View Post
    Some problem with Hunter Survival rotation, it casting only serpent sting and nothing else.
    its problem with rapid fire, solution is here http://www.mmowned.com/forums/world-...-queue-18.html

  4. #289
    Xelper's Avatar ★ Elder ★
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    Originally Posted by pandapl View Post
    Rotation for MM Hunter is bad, I do not know why you do not use Aimed Shot, which makes big damage.



    This rotation gives more dmg, yesterday I checked it on the bot, and I've done about 19-21k dps.
    The included rotations for Hunters are not yet setup properly.

  5. #290
    paveley's Avatar Member
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    Originally Posted by amustrami View Post
    Looking forward to a Bear rotation. The kitty rocks.
    i would love to see FB working as cat tho, if nothing else it would rock in pvp as it crits for 40k and heals you, since when i dps a dummy the bot can wait up to 10 sec with 5 cp before using them if you have Savage Roar up on you and Rip on the target(bot waits for those buff/debuffs to fall off i guess)
    , those 5 points could have been used for FB. Other then that great work Adamzz.
    Last edited by paveley; 07-24-2011 at 01:03 PM.

  6. #291
    starface's Avatar Member
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    Do you add a rotation for dk's ?

  7. #292
    xatlx's Avatar Member
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    Originally Posted by starface View Post
    Do you add a rotation for dk's ?
    Yes check page 19 or 18 or 17 you should find one

  8. #293
    me28791's Avatar Member
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    Originally Posted by hodsi1 View Post
    Warrior with all as Posted AND Arms PvE rotation. (I've gotten very good Dps out of this rotation)

    WARRIOR all spec's

    VirusTotal - Free Online Virus, Malware and URL Scanner

    great profiles there was using the profiles for smf that come with it tho I think the fury one was designed for TG's, didnt test your fury rotation went stright to arms and dps is rocking it :P

    and xelper thanks again for bot

  9. #294
    xatlx's Avatar Member
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    Any one have a feral profile with them right now ? the one on page 16 is not working

  10. #295
    AdamZZ's Avatar Active Member
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    Originally Posted by paveley View Post
    i would love to see FB working as cat tho, if nothing else it would rock in pvp as it crits for 40k and heals you, since when i dps a dummy the bot can wait up to 10 sec with 5 cp before using them if you have Savage Roar up on you and Rip on the target(bot waits for those buff/debuffs to fall off i guess)
    , those 5 points could have been used for FB. Other then that great work Adamzz.
    Aye, I'm working on it. Trying to figure out a way to make the bot smart enough to know when to use FB, using FB with small amounts of Energy results in bad crits, need to have maximum amount of Energy but Shred is constantly using all energy available. This is certainly not impossible but it will require some complex code.

    ---------- Post added at 09:39 AM ---------- Previous post was at 09:25 AM ----------

    Originally Posted by xatlx View Post
    Any one have a feral profile with them right now ? the one on page 16 is not working
    My profile is working just fine, if it isn't working for you then you have done something wrong.

    Releasing an update to my Feral Cat rotation soon, currently in the testing stage. It works on dummies as it should, but real practice inside an instance is what matters.

  11. #296
    AdamZZ's Avatar Active Member
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    Feral Cat update!

    19k Overall DPS on boss Dummy (self buffs only).
    20k Overall DPS in ZA (with 15% buff).
    25-26k Boss DPS in ZA (with 15% buff).

    DRUID_Abilities.xml
    Code:
    <?xml version="1.0" encoding="utf-8" ?><DRUID><Ability><Name>Rake</Name><Default>false</Default><SpellID>1822</SpellID><Actions></Actions><Lua>local rake, _, _, _, _, _, raketimer = UnitDebuffID(&amp;quot;target&amp;quot;, 1822, &amp;quot;PLAYER&amp;quot;)
    
    if rake ~= nil then
        if raketimer - GetTime() &amp;lt; 3 then
            return true
        end
    else
        return true
    end</Lua><RecastDelay>0</RecastDelay><Target>Target</Target></Ability><Ability><Name>Rip</Name><Default>false</Default><SpellID>1079</SpellID><Actions></Actions><Lua>local rip, _, _, _, _, _, riptimer = UnitDebuffID(&amp;quot;target&amp;quot;, 1079, &amp;quot;PLAYER&amp;quot;)
    local ripCP = GetComboPoints(&amp;quot;player&amp;quot;, &amp;quot;target&amp;quot;)
    local riphealth = 100 * UnitHealth(&amp;quot;target&amp;quot;) / UnitHealthMax(&amp;quot;target&amp;quot;)
    
    
    
    
    if rip ~= nil then
        if riphealth &amp;gt; 25 then
            if ripCP == 5 then
                if riptimer - GetTime() &amp;lt; 2 then
                    return true
                end
            end
        end
    else
        if ripCP == 5 then
            return true
        end
    end</Lua><RecastDelay>0</RecastDelay><Target>Target</Target></Ability><Ability><Name>Shred</Name><Default>false</Default><SpellID>5221</SpellID><Actions></Actions><Lua>-- Check for the debuffs.
    local hasCatMangle = UnitDebuffID(&amp;quot;target&amp;quot;, 33876)
    local hasBearMangle = UnitDebuffID(&amp;quot;target&amp;quot;, 33878)
    local hasTrauma = UnitDebuffID(&amp;quot;target&amp;quot;, 46857)
    local hasHemorrhage = UnitDebuffID(&amp;quot;target&amp;quot;, 16511)
    local CP = GetComboPoints(&amp;quot;player&amp;quot;, &amp;quot;target&amp;quot;)
    
    
    -- Just check for all buffs, we have no casting time on Shred so no need for a timer check
    if hasCatMangle ~= nil or hasBearMangle ~= nil or hasTrauma ~= nil or hasHemorrhage ~= nil then
        if PQR_NotBehindTarget() then
            return false
        else
            if CP == 5 then
                return false
            else
                return true
            end
        end
    end</Lua><RecastDelay>0</RecastDelay><Target>Target</Target></Ability><Ability><Name>Mangle</Name><Default>false</Default><SpellID>33876</SpellID><Actions></Actions><Lua>-- Rogues and Warriors can handle it themselves.
    local hasCatMangle, _, _, _, _, _, CatMangleTimer = UnitDebuffID(&amp;quot;target&amp;quot;, 33876)
    local hasBearMangle, _, _, _, _, _, BearMangleTimer = UnitDebuffID(&amp;quot;target&amp;quot;, 33878, &amp;quot;PLAYER&amp;quot;)
    local hasTrauma = UnitDebuffID(&amp;quot;target&amp;quot;, 46857)
    local hasHemorrhage = UnitDebuffID(&amp;quot;target&amp;quot;, 16511)
    local CP = GetComboPoints(&amp;quot;player&amp;quot;, &amp;quot;target&amp;quot;)
    
    
    if PQR_NotBehindTarget() then
        if CP == 5 then
            return false
        else
            return true
        end
    end
    
    
    -- First, let&amp;apos;s let other people handle their own debuffs
    if hasTrauma ~= nil then
        return false
    elseif hasHemorrhage ~= nil then
        return false
    elseif hasBearMangle ~= nil then
        return false
    
    
    -- Let us handle it!
    elseif hasCatMangle ~= nil or hasBearMangle ~= nil then
        -- Check the timer
        if CatMangleTimer - GetTime() &amp;lt; 1 then
            return true
        end
    else
        return true
    end</Lua><RecastDelay>0</RecastDelay><Target>Target</Target></Ability><Ability><Name>Faerie Fire (Feral)</Name><Default>false</Default><SpellID>16857</SpellID><Actions></Actions><Lua>local FF, _, _, _, _, _, timer = UnitDebuffID(&amp;quot;target&amp;quot;, 91565)
    local FFstart, FFduration, FFenabled = GetSpellCooldown(16857)
    local FFcooldown = (FFstart + FFduration - GetTime())
    
    
    if FF == nil then
        if FFcooldown &amp;gt; 0 then
            return false
        else
            return true
        end
    end</Lua><RecastDelay>0</RecastDelay><Target>Target</Target></Ability><Ability><Name>Savage Roar</Name><Default>false</Default><SpellID>52610</SpellID><Actions></Actions><Lua>local _,_,_,SavageRoar = UnitBuffID(&amp;quot;player&amp;quot;, 62071)
    local srCP = GetComboPoints(&amp;quot;player&amp;quot;, &amp;quot;target&amp;quot;)
    local rip, _, _, _, _, _, riptimer = UnitDebuffID(&amp;quot;target&amp;quot;, 1079, &amp;quot;PLAYER&amp;quot;)
    
    
    if SavageRoar ~= nil then
        return false
    else
    if rip ~= nil then
        if srCP &amp;gt;= 5 then
            if riptimer - GetTime() &amp;gt;= 8 then
                return true
            end
        end
    end
    end</Lua><RecastDelay>0</RecastDelay><Target>Target</Target></Ability><Ability><Name>Ferocious Bite</Name><Default>false</Default><SpellID>22568</SpellID><Actions></Actions><Lua>local fbrip, _, _, _, _, _, fbtimer = UnitDebuffID(&amp;quot;target&amp;quot;, 1079, &amp;quot;PLAYER&amp;quot;)
    local fbCP = GetComboPoints(&amp;quot;player&amp;quot;, &amp;quot;target&amp;quot;)
    local fbhealth = 100 * UnitHealth(&amp;quot;target&amp;quot;) / UnitHealthMax(&amp;quot;target&amp;quot;)
    local fbenergy = UnitPower(&amp;quot;player&amp;quot;) / UnitPowerMax(&amp;quot;player&amp;quot;) * 100
    
    
    if fbhealth &amp;lt;= 25 then
        if fbrip ~= nil then
            if fbCP == 5 then
                return true
            end
        end
    else
        if fbrip ~= nil then
            if fbtimer - GetTime() &amp;gt; 7 and fbenergy &amp;gt;= 60 and fbCP == 5 then
                return true
            end
        end
    end</Lua><RecastDelay>0</RecastDelay><Target>Target</Target></Ability><Ability><Name>Berserk</Name><Default>false</Default><SpellID>50334</SpellID><Actions></Actions><Lua>local _, _, _, BS = UnitBuffID(&amp;quot;player&amp;quot;, 50334)
    local BSstart, BSduration = GetSpellCooldown(50334)
    local BScooldown = (BSstart + BSduration - GetTime())
    local bsEnergy = UnitPower(&amp;quot;player&amp;quot;) / UnitPowerMax(&amp;quot;player&amp;quot;) * 100
    local bsHealth = UnitHealth(&amp;quot;target&amp;quot;) / UnitHealthMax(&amp;quot;target&amp;quot;) * 100
    local levelcheck = UnitLevel(&amp;quot;target&amp;quot;)
    
    
    if levelcheck == -1 or levelcheck &amp;gt;= 87 then
        if BScooldown &amp;gt; 0 then
            return false
        else
            if bsHealth &amp;lt; 96 then
                return true
            end
        end
    end</Lua><RecastDelay>0</RecastDelay><Target>Target</Target></Ability><Ability><Name>Tigers Fury</Name><Default>false</Default><SpellID>5217</SpellID><Actions></Actions><Lua>local _,_,_,TF = UnitBuffID(&amp;quot;player&amp;quot;, 5217)
    local TFstart, TFduration = GetSpellCooldown(5217)
    local TFcooldown = (TFstart + TFduration - GetTime())
    local tfEnergy = UnitPower(&amp;quot;player&amp;quot;) / UnitPowerMax(&amp;quot;player&amp;quot;) * 100
    
    
    if TF ~= nil then
        return false
    else
        if TFcooldown &amp;gt; 0 then
            return false
        else
            if tfEnergy &amp;lt; 40 then
                return true
            end
        end
    end</Lua><RecastDelay>0</RecastDelay><Target>Target</Target></Ability><Ability><Name>Swipe</Name><Default>false</Default><SpellID>62078</SpellID><Actions></Actions><Lua>local _,_,_,BS = UnitBuffID(&amp;quot;player&amp;quot;, 50334)
    local energy = UnitPower(&amp;quot;player&amp;quot;) / UnitPowerMax(&amp;quot;player&amp;quot;) * 100
    
    
    if BS ~= nil then
        if energy &amp;gt;= 22 then
            return true
        end
    else
        if energy &amp;gt;= 45 then
            return true
        end
    end</Lua><RecastDelay>0</RecastDelay><Target>Target</Target></Ability></DRUID>
    DRUID_Rotations.xml
    Code:
    <?xml version="1.0" encoding="utf-8" ?><DRUID><Rotation><RotationName>KittyCleave</RotationName><RotationDefault>false</RotationDefault><RotationList>Faerie Fire (Feral)|Mangle|Tigers Fury|Berserk|Ferocious Bite|Rip|Rake|Savage Roar|Shred</RotationList></Rotation><Rotation><RotationName>KittyAoE</RotationName><RotationDefault>false</RotationDefault><RotationList>Swipe|Tigers Fury</RotationList></Rotation><Rotation><RotationName>BerserkAoE</RotationName><RotationDefault>false</RotationDefault><RotationList>Swipe|Tigers Fury|Berserk</RotationList></Rotation></DRUID>
    Last edited by AdamZZ; 07-25-2011 at 05:04 AM.

  12. #297
    Draganos's Avatar Member
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    memory injection without warden detection?

    omg so many accounts will be taken down.

  13. #298
    AdamZZ's Avatar Active Member
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    Originally Posted by Draganos View Post
    memory injection without warden detection?

    omg so many accounts will be taken down.
    This bot only injects memory for a 0.00001 sec duration. It is impossible for Warden to detect that. (Blizzard may come up with new functions to detect it tho)
    If you wanna be "safer" use this and WardenNinja to monitor Warden. But as said, Warden won't be able to detect the memory injections because of the 0.00001 sec duration of it.

  14. #299
    paveley's Avatar Member
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    Great work AdamZZ, feral rotation is super, thanks bud.

  15. #300
    Draganos's Avatar Member
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    Originally Posted by AdamZZ View Post
    This bot only injects memory for a 0.00001 sec duration. It is impossible for Warden to detect that. (Blizzard may come up with new functions to detect it tho)
    If you wanna be "safer" use this and WardenNinja to monitor Warden. But as said, Warden won't be able to detect the memory injections because of the 0.00001 sec duration of it.
    I thought it was the matching offset that warden detects, not the time of the injection itself. doesnt matter if its a 0.00001 sec if the offset is matched - perm.

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