Originally Posted by
farnumdizzle
It probably has to do with the way the debuffs and stuff are being returned. I think firepong had to switch from spellIDs to actual spell names. It only took him a couple hours to get the feral one working. He said the hard part about shammy is the way the totems work. [/url]
Yup, a good example is the Druid Talent Incarnation. you can't use the spellID right now you cast the spell (Might be able to later). I had to actually use RunMacroText("/cast Incarnation"). CastSpellByName(tostring(GetSpellInfo(spellID))) didn't even work to cast Incarnation, but it worked fine for Ravage! with Incarnation active.
Also. Incarnation has multiple different spellID's at the moment inside of Beta. OThe ones I've gotten so far are:
"Incarnation spellID - 102543"
"Incarnation 2 spellID - 117679" (Actually labeled as incarnation, just I put 2 there to differentiate)
The first spellID there I believe is the Incarnation spellID for the Feral DPS rotation, "King of the Jungle," while the second spellID there is the actual spellID for the spell. I'm not 100% sure about this, but even going through all I can, I still could not get the spell to cast with any form of spellID.
Also, with me saying I believe that first spellID is for the King of the Jungle part of the Incarnation spell, I believe there are different spellID's for all different forms of Incartnation. But the main one your going to want to use for your rotations to tell when Incarnation is up is the second spellID.
Also, if anyone wants, here's my list of spellID's for all spells. Like said earlier, more spells have the same spellID, but a few have changed quite a bit:
Code:
Faerie Fire spellID - 770
Wild Charge spellID - 49376
Rake SpellID - 1822
Mangle spellID - 33876
Swipe spellID - 62078
Shred spellID - 5221
Rip spellID - 1079
Savage Roar spellID - 52610
Ferocious Bite spellID - 22568
Berserk spellID - 106951
Tiger's Fury spellID - 5217
Barkskin spellID - 22812
Mark of the Wild spellID - 1126
Ravage spellID - 6785
Incarnation spellID - 102543
Incarnation 2 spellID - 117679
P.S. With my findings, if you take the Incarnation talent, you will want to couple it with berserk, every time the rotation is up. It's already what I have done in my rotation. This way, you get max DPS through Ravage actually being on a 25energy cost instead of 50. I was thinking of adding in a check to make ravage only cast when Berserk and Incarnation was up, but I decided against it cause Ravage in beta does 650% and 437 damage ( i believe and Shred only does 370% and 400 or so damage (can't remember). As you can tell, for that extra 10 energy, through the duration of Incarnation, that is a lot more DPS going out.