https://www.ownedcore.com/forums/world-of-warcraft/world-of-warcraft-bots-programs/wow-bot-maps-profiles/422388-kickmydog-bm-mm-sv-hunter-profiles.html#post2793017
@Valma ....added rep:P
@Mental....added rep:P
@ All the other PRO profile Writer's) incoming soon:P
I wanted to thank you (ALL) for your WONDERFULL WORK!!!
Without your hard work and dedications PQR would be a mess(
Very MuchAppreciated!!!!!!!!!!
thanks
ipass
Last edited by ipass; 03-14-2012 at 09:43 PM.
I am pretty sure, myself included had no idea what rep really did. I am sure some still don't that have joined these forums. I only came to get profiles once Xelper decided to release this to public. Now that I know, I will be giving out much needed rep as others should too.
I'm looking for a ret profile and I can't seem to find one.
I have one that I just tried to use but when I enable the PQR is says it's enabeled but it doesn't do anything even if i start to auto attack and now idk if thats just because of the profile or that i'm doing something wrong, also the profile is one that worked with PQR in 4.2, any suggestions?
exactly, time you invest into creating profiles, contributing to the wiki or helping others constructively, helps the community evolve, thus the quality of content contributed over time improves.
reputation and praise for your contribution is a bonus and should be treated as such.
Thats really based on whether your gearing more haste or more mastery tbh. If you have the haste count tho keeping SR up is more viable. To my knowledge you can simply place savage roar in the top priority spot in the rotation to ensure it stays up more often. If your gearing more mastery however, stick with what Firepong has. Post 60% it wont make a difference either way..
Last edited by googlebee; 03-14-2012 at 10:43 PM.
It won't let me add rep. I don't have any points to give outotherwise I would.
PQR v2.0.3 - Download Here
This is a minor update, and updating is not required but is recommended to get some of the efficiency improvements.
-Minor efficiency updates that I can't remember off the top of my head.
-SetRecastDelay(), the delay functionality to prevent recasting an ability if a non-zero recast delay is set, now works better and more efficently than before, and retains the same functionality.
A spellcast delay now occurs under the following circumstances,
When a spell starts casting a delay is set to spell cast time + recast delay.
When a spell completes casting (is successful) the delay is changed to recastDelay.
NEW: When a spell is interrupted, or you move and cancel the cast, the recast delay is removed. Previously it would stay delayed.
Barring any unexpected problems with this build, it will likely be the last build for at least a few weeks.
Last edited by Xelper; 03-14-2012 at 11:42 PM.
@xelper
hi where are all the interrupt spells i had in PRQ 2.0 saved at? so i can add to 2.03?
if not !! np
thanks
ipass
Last edited by ipass; 03-15-2012 at 12:32 AM.
@Xelper I can't figure what event is firing when PLAYER interrupts his cast(ie moving,jumping,pressing Esc).Coz UNIT_SPELLCAST_INTERRUPTED fires only when you got interrupted from outside(ie stun,interrupt spell etc).How did you fixed this?
@All others,found some nasty bugs in raid yesterday,will fix them asap.Plus I've finally figured out the problem with loopcasting pets and some minor bugs when bosslogic wasn't working(actually it was,but its was missing some logic).If I will have time tommorow fix will come ASAP.
Besides of this adding dotrenew logic provided by mentally is in my TODO list ATM.Same as TimeToDie for all units in my PQ_Units table for more awesomness >.<
MEDVED+VODKA+BALALAYKA