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  1. #4141
    Eff's Avatar Active Member
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    @a9058727

    I sent you a PM a few days ago with a few details/questions, but if you want to do a write up of the stuff you'd like to see in the profile, how it'd work etc. and PM it to me I'd be more than happy to look into implementing those into the main rotation rather than you needing to mod it after a release.

    And the same goes for others, I'm always open to suggestions and if they seem like a benefit I'll have them put in

    [BETA] PQRotation - an automated ability priority queue.
  2. #4142
    Techz's Avatar Member
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    Originally Posted by nebmyers View Post
    Any decent elemental shaman rotations? The one i'm using does like 13k dps
    i use he one from the SVN but like you say its not the best :-(

  3. #4143
    me28791's Avatar Member
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    Originally Posted by dookieface View Post
    can some one point me to a awesome feral druid rotation pls.

    thanks
    dookie
    http://www.ownedcore.com/forums/worl...ml#post2173604 ([BETA] PQRotation - an automated ability priority queue.)

    haven't tested it yet, xelper made it up, use that or go to the svn and use one of their feral ones there tho googlebee and adamzz are the only pve ones I believe, tho I wonder how people cant use search?

  4. #4144
    ace99ro's Avatar Sergeant Major
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    Originally Posted by smurfalmighty View Post
    It randomly stops for some reason for me and I start to just auto-attack.

    Edit: goes through about 1 rotation then stops completely.
    it functions oke for me , but dps wise is worse than the first one , it does 2k - 2.5k dps less then the original version

    tested them both on the single target raid dummy , using only potions no flasks , over 10MIL HP , the original version pulls 27.500 dps , the new version just a little bit over 25000 dps , my char is 395 / 396 ilvl

  5. #4145
    Techz's Avatar Member
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    Anyone know the best warlock profiles to use for max dps?

    Thanks in advance

  6. #4146
    Bossqwerty's Avatar Legendary
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    Originally Posted by itzaraya View Post
    So after a night of Heroic Ultraxion im still showing 5.2 to be superior to 5.3, even after the "slam fix". It still just doesn't seem to slam enough. Every attempt on 5.2 I was pulling between 44k-46k dps, whereas on 5.3 I was seeing 40k-42k. The priority is perfect in 5.2, on Ultraxion you should see Heroic Strike in the top 3 damaging abilities for arms warriors, and every attempt it WAS. This is the only fight you should see that high of numbers for HS, due to the fact that you have insane rage generation coming in throughout the entire fight.
    Ok I took a close look at both profiles and there's only one thing different. In 5.3 with slam fix I have it set to not use slam during Volatile Outrage (2pc t13) which I don't even remember putting in, I'm pretty sure that's the problem. I'll start actually writing down changes from now on.

    edit: I still get much better numbers with 5.3 + slam fix. Both on the training dummy and in practice. I have no idea what the issue is. I did 43k dps on ultrax in 10 man this week and my gear is not that great, last week with 5.2 I think I did only 39k. Gotta be gear related. I'll probably just release 2 versions from now on or something.

    edit2: I will be releasing an updated version later today with some small fixes.
    Last edited by Bossqwerty; 01-14-2012 at 03:02 PM.

  7. #4147
    johnclaudevandam's Avatar Private
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    Originally Posted by Bossqwerty View Post
    New version of my stance dance arms warrior profile. No big changes, just a few bug fixes. I made slam lower priority than heroic strike again and it's definitely the right thing to do with 2pc t13. Look at the top 10 arms warriors for every DS fight and heroic strike is almost always #2 in their total % dmg done. If you don't have 2 piece just change all the rage values for heroic strike / slam in the ability editor if you want it to use slam more, I wouldn't recommend it though. It seems best the way I have it set up.

    BossSD5.3.rar
    I did pretty extensive testing with simcraft (import my character) a dummy and even raid finder on the following profiles: 5.2, 5.3, 5.3"slamfix" and ishtro issues profile. Simcraft was my benchmark. Ishtro's issues profile came out on top easily by 1k average 2k on some points. I dug into the codes of the different profiles and thought i could bring over some of boss's code into ishtro's to push the dps higher. Every change I did seem to bring the dps down and i looked at rage values and if statements and I couldnt understand why it was going down. So I tried the opposite, I brought ishtro's code into Boss's profiles and was getting about same numbers, then finally by luck i got results. I got 1k over ishtro's dps and stable with a higher range of burst as well. I tried the changes on all the other versions and only got results with 5.3.

    Maybe its only me but I would to share this to see if others get same results. Simply take the Deadly Calm ability from ishtro's and replace the one in 5.3 . Not the slam fixed one.

    My guess is because i have double 2 set tiers, so more heroic strikes with the damage bonus = more overall damage? Also the Ihstro's Deadly Calm is a simple use when off cd. I can't explain why but for me it does work.

    So finally here is my verdict:
    4.2 and simcraft are exactly the same results, so 100% optimization
    4.3 will yield lower then simcraft results
    4.3slamfix will yield identical but slightly higher numbers then simcraft, it is a better version of 4.2
    ishtro's issues will yield noticeably and consistently higher numbers with a minimum of 1k dps increase over simcraft.


    4.3 with ishtro's Deadly Calm gives me 2k higher over simcraft and has a huge burst range when receiving incoming damage its easily the best for me.

    I can't claim these will be the same results for everyone and I can't explain why but i really hope atleast my rankings of the profiles can help

  8. #4148
    Bossqwerty's Avatar Legendary
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    Originally Posted by johnclaudevandam View Post
    I did pretty extensive testing with simcraft (import my character) a dummy and even raid finder on the following profiles: 5.2, 5.3, 5.3"slamfix" and ishtro issues profile. Simcraft was my benchmark. Ishtro's issues profile came out on top easily by 1k average 2k on some points. I dug into the codes of the different profiles and thought i could bring over some of boss's code into ishtro's to push the dps higher. Every change I did seem to bring the dps down and i looked at rage values and if statements and I couldnt understand why it was going down. So I tried the opposite, I brought ishtro's code into Boss's profiles and was getting about same numbers, then finally by luck i got results. I got 1k over ishtro's dps and stable with a higher range of burst as well. I tried the changes on all the other versions and only got results with 5.3.

    Maybe its only me but I would to share this to see if others get same results. Simply take the Deadly Calm ability from ishtro's and replace the one in 5.3 . Not the slam fixed one.

    My guess is because i have double 2 set tiers, so more heroic strikes with the damage bonus = more overall damage? Also the Ihstro's Deadly Calm is a simple use when off cd. I can't explain why but for me it does work.

    So finally here is my verdict:
    4.2 and simcraft are exactly the same results, so 100% optimization
    4.3 will yield lower then simcraft results
    4.3slamfix will yield identical but slightly higher numbers then simcraft, it is a better version of 4.2
    ishtro's issues will yield noticeably and consistently higher numbers with a minimum of 1k dps increase over simcraft.


    4.3 with ishtro's Deadly Calm gives me 2k higher over simcraft and has a huge burst range when receiving incoming damage its easily the best for me.

    I can't claim these will be the same results for everyone and I can't explain why but i really hope atleast my rankings of the profiles can help
    Very helpful information, + rep for that. I had some bugged code involving deadly calm and heroic strike which is now fixed along with a few other things. I'll have my newest version out pretty soon.

    Edit: Here's my latest version:

    http://www.mediafire.com/?ud7f2n3l6w1zn9g

    It includes both a profile with the 5.2 slam code and 5.3 slam fix code, both profiles include my latest fixes which are few but should make a dps increase. Fixed an issue where it was spending too much time in battle stance, this alone should be a small but notable increase. Fixed an issue with deadly calm heroic strike rage dump, was not working properly at all. Also fixed a few bugs with heroic strike.

    Edit: If you downloaded it before you saw this edit then redownload it from the new link, I uploaded the wrong version.
    Last edited by Bossqwerty; 01-14-2012 at 04:31 PM.

  9. #4149
    gavw's Avatar Member
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    Originally Posted by Bossqwerty View Post
    Very helpful information, + rep for that. I had some bugged code involving deadly calm and heroic strike which is now fixed along with a few other things. I'll have my newest version out pretty soon.
    Just want to say boss and others working on warrior profiles thank you very much I could probably say your making a warriors life allot easier because your defiantly helping me out so once again thanks for your efforts

  10. #4150
    johnclaudevandam's Avatar Private
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    Originally Posted by Bossqwerty View Post
    Edit: Here's my latest version:

    BossSD5.4.rar

    It includes both a profile with the 5.2 slam code and 5.3 slam fix code, both profiles include my latest fixes which are few but should make a dps increase. Fixed an issue where it was spending too much time in battle stance, this alone should be a small but notable increase. Fixed an issue with deadly calm heroic strike rage dump, was not working properly at all. Also fixed a few bugs with heroic strike.
    Okay I will test these out and see how they compare but i honestly feel having heroic strike higher priority is the way to go, especially when taking incoming damage (happens all the time in dragon soul).

    Also maybe it was just the bug in Deadly Calm that was the issue, Ishtro's one simply uses off CD but anyways Im glad i could help

  11. #4151
    Bossqwerty's Avatar Legendary
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    Originally Posted by johnclaudevandam View Post
    Okay I will test these out and see how they compare but i honestly feel having heroic strike higher priority is the way to go, especially when taking incoming damage (happens all the time in dragon soul).

    Also maybe it was just the bug in Deadly Calm that was the issue, Ishtro's one simply uses off CD but anyways Im glad i could help
    I uploaded the wrong version first so you probably got that one, redownload it just in case from the new link.

  12. #4152
    itzaraya's Avatar Member
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    Wow, I just ran two target dummy tests and im seeing an immediate dps increase with this Boss. However my numbers are still higher with the 5.2 slamming lol

  13. #4153
    Bossqwerty's Avatar Legendary
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    Originally Posted by itzaraya View Post
    Wow, I just ran two target dummy tests and im seeing an immediate dps increase with this Boss. However my numbers are still higher with the 5.2 slamming lol
    It's possible you downloaded it while I still had the wrong version up, the 5.3 slam code wasn't right in the first one. New link has the right version

  14. #4154
    itzaraya's Avatar Member
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    Originally Posted by Bossqwerty View Post
    It's possible you downloaded it while I still had the wrong version up, the 5.3 slam code wasn't right in the first one. New link has the right version
    We need to start calling one slam heavy and one heroic heavy lol. Saying "the 5.2 slam code in 5.4" is going to get confusing lol

  15. #4155
    Bossqwerty's Avatar Legendary
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    Originally Posted by itzaraya View Post
    We need to start calling one slam heavy and one heroic heavy lol. Saying "the 5.2 slam code in 5.4" is going to get confusing lol
    I think I threw in an explanation of the difference in the notes this time. 5.2 slam code will slam any time its above 40 rage I believe, while 5.3 slam fix code will only slam when it's above 40 rage and inner rage is not active.
    Last edited by Bossqwerty; 01-14-2012 at 05:06 PM.

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