There is deffo dps increase for me using the new slam
There is deffo dps increase for me using the new slam
edit: nevermind![]()
Last edited by Xelper; 01-14-2012 at 05:22 PM.
Here's the results I'm getting compared to simcrafts expected output:
Simcraft - no execute, no pots, no buffs besides BS and no recklessness on boss target dummy:
24573 dps
5.4 slam fix (no slam on inner rage) 20 mins:
25121 dps
5.4 with slam 5.2 code (slam any time above 40 rage) 20 mins:
26546 dps
I believe these results would be very different in a raid setting, the slam heavy version obviously pulls ahead by a lot while solo. The heroic strike version spends too much time "waiting" for rage while inner rage is up due to lack of rage generation. In a raid setting rage generation will be much higher and I believe the heroic strike heavy version will pull ahead. I'll keep looking into it and see if I can find some kind of compromise.
Yes this is true about heroic strike and yes the hs profiles will yield more in raid. The tweaks or changes in code have made the slam profile better then it was before, but it seems then "heroic strike heavy" version you included is more balanced i would like to say. You changed the rage values and i feel 90 is just to high. Furthermore I am still pulling the same numbers if not higher with the original 5.3 + deadly calm when off cd. I believe if you kept the same criteria to heroic strike from 5.3 but applied the "fixes" (like staying in battle stance to long) not only would it outperform on a dummy but completely annihilate in raid.
On the dummy im showing similar results, except just elevated dps due to gear. In a raid setting they will look the same though, DUE to the fact you'll be generating more rage. Since HS is off the GCD you don't have to stop slamming at all. You'll get just as many HS's out while still tossing slams in as well, leaving slam out will be a dps loss. Damage per rage is still GREATER for slam even with the 2pct13, HS is only meant to be a rage dump as it is still inferior to slam when inner rage is procced.
I thought this too and the numbers are there to support this but I am experiencing something different. My only guess is HS takes advantage of more procs more of the time. All I can think of is that in theory if you have infinite rage then you can hs off cd and not using hs is a dps loss.
Edit: theres tons of sites for theorycrafting and such i dont want to get into it all sorry i can't turn my ideas into codes and write them for you guys to test out.
Edit 2: I'm going to tweak rage values like you never have 50 rage you got 44-48 so changing something like >50 to >44 could yield better results, just an idea i dont know to much about rage regen
Edit 3: no need to discuss rage regen i will just try the tweaks and let u guys know the results
Edit 4: no success only decreases in dps the balance is more delicate then i thought
Last edited by johnclaudevandam; 01-14-2012 at 08:12 PM.
I'll do a lot of testing and take anything you guys mention tweak wise into consideration, I just need to find the perfect balance between heroic strike / slam during inner rage. I've already got a few new tweaks in mind, the heroic strike rage values are much too high on the heroic strike heavy version like one of you mentioned.
Last edited by Bossqwerty; 01-14-2012 at 08:20 PM.
Can someone help me add the engineering glove enchant to leetjerks masterfrost profile? Or point me to where it has already been explained?
Thanks,
Solarwake
Wow Thanks guys for the response I didn't even realize there was an action box in the ability editor. lol I'm a noob!
Anyways thanks again,
Solarwake
This is my mouseover code for DnD someone needed it
Code:local _,lcd = GetSpellCooldown(43265) if lcd == 0 and IsControlKeyDown() and GetCurrentKeyBoardFocus() == nil then CastSpellByID(43265) if SpellIsTargeting() then CameraOrSelectOrMoveStart() CameraOrSelectOrMoveStop() end return true end
---------- Post added 01-15-2012 at 12:01 AM ---------- Previous post was 01-14-2012 at 11:54 PM ----------
I am testing this out, is is possible for you to clean it up some, when selecting the rotation you can't see it all, (shorten up the names) and it is not really clear what all of the rotations are for without looking at the code.
If you find someone's post helpful make sure you +rep them!
The Wiki: https://pqrotation.wikia.com/wiki/PQRotation_Wiki