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  1. #1546
    ticklets's Avatar Member
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    anyone know the snipet of code to check if holy power is at 3 stacks? I have almost perfected the Holy Paladin rotation!

    [BETA] PQRotation - an automated ability priority queue.
  2. #1547
    bu_ba_911's Avatar Elite User
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    Code:
    UnitPower("player", 9) == 3
    checks holy power is 3
    ^0^Team Nova's PQR NCC ^0^

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  3. #1548
    ticklets's Avatar Member
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    Originally Posted by bu_ba_911 View Post
    Code:
    UnitPower("player", 9) == 3
    checks holy power is 3
    Code:
    local mytarget = 100 * UnitHealth(targettoheal) / UnitHealthMax(targettoheal)
    local manapercent = 100 * UnitPower("player") / UnitPowerMax("player")
    
    if UnitPower("player", 9) == 3 
    and mytarget < 50
    then CastSpellByID(85673,targettoheal) end
    Would that make sense? It would cast Word Of Glory if HP is at 3 and if his HP is below 50%?

    Also, sheuron I hope you don't mind but I am using your priest format for the holy paly rotation..
    Last edited by ticklets; 09-19-2011 at 06:13 PM.

  4. #1549
    bu_ba_911's Avatar Elite User
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    Disarm For Warriors.........

    Ok i've built this around a warrior disarming a pally whenever he uses Avenging Wrath, you can edit or add any specific buff on a target that you want to... but the specific request i filled to write this was for avenging wrath

    Ok so far i've come up with a 3 ability chain.....
    So i've written it to be in this order.....

    Defensive Stance
    Disarm
    Battle Stance

    here's the codes......

    Name: Test: Change to DS
    Spell ID: 71
    Delay: 500
    Target: Player
    Lua Code:
    Code:
    local DS = GetShapeshiftForm()
    local Buff = UnitBuffID("target", 31884)
    local Disarm = UnitDebuffID("target", 676)
    
    if DS ~= 2 and Buff ~= nil and Disarm == nil then
    return true
    end

    Name: Test: Disarm
    Spell ID: 676
    Delay: 0
    Target: Target
    LUA Code:
    Code:
    local DS = GetShapeshiftForm()
    local Buff = UnitBuffID("target", 31884)
    
    if DS == 2 and Buff ~= nil then
    return true
    end


    Name: Test: Change to BS
    Spell ID: 2457
    Delay: 500
    Target: Player
    LUA Code:
    Code:
    local DS = GetShapeshiftForm()
    
    if DS ~= 1 then
    return true
    end
    just put these near the top of your rotation (i recommend before any attacking moves) and then you will do this as soon as you see them wtih the buff avenging wrath........ going to be adding onto these for a spell reflection as well...... but that's going to take a while haha
    Last edited by bu_ba_911; 09-19-2011 at 09:03 PM. Reason: dopey me copied the code with the typo... fixed the typo
    ^0^Team Nova's PQR NCC ^0^

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  5. #1550
    SilentWarrior's Avatar Member
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    Does anyone know how can i make this auto-queue for brewfest and accept the thing and also re-queue when inside and accept?

    It is giving nice gold

    Actually got honorbuddy to do this for me. However to those who dont have it, might be useful.
    Last edited by SilentWarrior; 09-19-2011 at 07:46 PM.

  6. #1551
    crystal_tech's Avatar Elite User
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    Originally Posted by SilentWarrior View Post
    Does anyone know how can i make this auto-queue for brewfest and accept the thing and also re-queue when inside and accept?

    It is giving nice gold

    Actually got honorbuddy to do this for me. However to those who dont have it, might be useful.
    Not the scope of this bot.

  7. #1552
    Debordes's Avatar Member
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    Has anyone made a Disc PvE healing spec yet?

  8. #1553
    bu_ba_911's Avatar Elite User
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    Originally Posted by ticklets View Post
    Code:
    local mytarget = 100 * UnitHealth(targettoheal) / UnitHealthMax(targettoheal)
    local manapercent = 100 * UnitPower("player") / UnitPowerMax("player")
    
    if UnitPower("player", 9) == 3 
    and mytarget < 50
    then CastSpellByID(85673,targettoheal) end
    Would that make sense? It would cast Word Of Glory if HP is at 3 and if his HP is below 50%?

    Also, sheuron I hope you don't mind but I am using your priest format for the holy paly rotation..
    if that runs then it should work..... you would be safe to remove manapercent as you never use the variable in your ability code
    ^0^Team Nova's PQR NCC ^0^

    If you think someone did something good, take the time to show your appreciation!

  9. #1554
    Meatglue's Avatar Active Member
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    Hey Bu_ba_911, I have been having trouble with death and decay not wanting to work. I can't seem to use it at most times unless I am in the middle of a rotation. I do not have wait for rotation in combat checked. Any ideas?

    Actually not working well in bgs, it works ok in dungeons.
    Last edited by Meatglue; 09-19-2011 at 11:56 PM.

  10. #1555
    bu_ba_911's Avatar Elite User
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    Originally Posted by Meatglue View Post
    Hey Bu_ba_911, I have been having trouble with death and decay not wanting to work. I can't seem to use it at most times unless I am in the middle of a rotation. I do not have wait for rotation in combat checked. Any ideas?
    i had changed DnD into just pausing the rotation allowing you to click cast it with your mouse........ i could never get it to cast on a modifier.... so if you are using my latest profiles, then just hold shift to pause the rotation, then cast dnd where you want to then release shift to continue on with the rotation
    ^0^Team Nova's PQR NCC ^0^

    If you think someone did something good, take the time to show your appreciation!

  11. #1556
    onya's Avatar Member
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    My update to the resto shaman profile. Added in stuff from sheuron's profiles. (won't cast if you're out of combat, or mounted, or already casting something)

    Will heal your target exlusively if you have a friendly target, except for riptide which will be cast on anyone who needs a heal who currently doesn't have the riptide hot. autoheals when you have no target or an enemy targeted.

    Cleanses mouseover if they have a curse or magic debuff you can remove.

    Casts chain heal on mouseover when alt is held down. Pauses when you hold down shift.
    i have a /cast !healing rain macro bound to shift-1 and mash that when i want to healing rain.

    casts greater healing wave immediately after nature's swiftness.

    auto sets totems for call of the elements based on the group buffs you have.

    if you have telluric currents then add lightning bolt into the rotation at the bottom. if you have on use trinkets you can add those abilities in too and it will use them every cooldown if your mana is below 85%

    Only uses unleash elements to heal if you're moving and don't have the spiritwalkers grace buff.

    Interested in feedback, especially on the health percents various spells are cast at..

    resto shaman

    edit: oh and i've added in support for UnitGetIncomingHeals in autotarget function. i haven't actually tested this in a raid though. at the moment it treats incoming heals as having already landed when looking for a target to heal. it may work better to only treat a percentage of incoming heals as having landed.
    Last edited by onya; 09-20-2011 at 12:01 AM.

  12. #1557
    lostwalker's Avatar Member
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    Did anyone try this Holy paly build/rotation? I couldn't seem to get the rotations to load. Anyone making or updating a holy paly rotation?


    Originally Posted by Point View Post
    Hi guys, after some time of tinkering with the shaman healing rotation I made these. Rep should go to the original authors as all I did was modifiy them.
    Holy Pala ablilities: (note: you can just use all of the code as it contains the prot and reti rotations in it)
    Code:
    <?xml version="1.0" encoding="utf-8" ?><PALADIN><Ability><Name>Crusader Strike</Name><Default>false</Default><SpellID>35395</SpellID><Actions>/startattack</Actions><Lua>return true</Lua><RecastDelay>0</RecastDelay><Target>False</Target></Ability><Ability><Name>Judgement</Name><Default>false</Default><SpellID>20271</SpellID><Actions>/startattack</Actions><Lua>sSoR = UnitBuffID(&quot;player&quot;, 20154) 
    sSoT = UnitBuffID(&quot;player&quot;, 31801) 
    sSoJ = UnitBuffID(&quot;player&quot;, 20164) 
    sSoI = UnitBuffID(&quot;player&quot;, 20165) 
    
    if sSoR ~= nil or sSoT ~= nil or sSoJ ~= nil or sSoI ~= nil then
    	return true
    end</Lua><RecastDelay>0</RecastDelay><Target>False</Target></Ability><Ability><Name>Divine Storm</Name><Default>false</Default><SpellID>53385</SpellID><Actions>/startattack</Actions><Lua>return true</Lua><RecastDelay>0</RecastDelay><Target>False</Target></Ability><Ability><Name>Hammer of Wrath</Name><Default>false</Default><SpellID>24275</SpellID><Actions>/startattack</Actions><Lua>local sAW = UnitBuffID(&quot;player&quot;, 31884)
    local unithealth = 100 * UnitHealth(&quot;target&quot;) / UnitHealthMax(&quot;target&quot;)
    
    if sAW ~= nil then
    	return true
    else
    	if unithealth &lt;= 20 then
    		return true
    	end
    end</Lua><RecastDelay>0</RecastDelay><Target>False</Target></Ability><Ability><Name>Templar&apos;s Verdict</Name><Default>false</Default><SpellID>85256</SpellID><Actions>/startattack</Actions><Lua>local sDivinePurpose = UnitBuffID(&quot;player&quot;, 90174) 
    		
    if UnitPower(&quot;player&quot;, 9) == 3 or sDivinePurpose ~= nil then
    	return true
    end</Lua><RecastDelay>0</RecastDelay><Target>False</Target></Ability><Ability><Name>Holy Wrath</Name><Default>false</Default><SpellID>2812</SpellID><Actions>/startattack</Actions><Lua>return true</Lua><RecastDelay>0</RecastDelay><Target>False</Target></Ability><Ability><Name>Inquisition</Name><Default>false</Default><SpellID>84963</SpellID><Actions>/startattack</Actions><Lua>local sDivinePurpose = UnitBuffID(&quot;player&quot;, 90174) 
    local inqBuff, _, _, _, _, _, inqExpireTime = UnitBuffID(&quot;player&quot;, 84963)
    
    if inqBuff ~= nil then
    	local inqExpire = (inqExpireTime - GetTime())
    	if inqExpire &lt; 5 then
    		if UnitPower(&quot;player&quot;, 9) == 3 or sDivinePurpose ~= nil then
    			return true
    		end
    	end
    else
    	if UnitPower(&quot;player&quot;, 9) == 3 or sDivinePurpose ~= nil then
    		return true
    	end
    end</Lua><RecastDelay>0</RecastDelay><Target>False</Target></Ability><Ability><Name>Consecration</Name><Default>false</Default><SpellID>26573</SpellID><Actions>/startattack</Actions><Lua>local manapercent = 100 * UnitPower(&quot;player&quot;) / UnitPowerMax(&quot;player&quot;)
    
    if manapercent &gt; 60 then
    	return true
    end</Lua><RecastDelay>0</RecastDelay><Target>False</Target></Ability><Ability><Name>Exorcism if Art of War</Name><Default>false</Default><SpellID>879</SpellID><Actions>/startattack</Actions><Lua>sAoW = UnitBuffID(&quot;player&quot;, 59578)
     
    if sAoW ~= nil then
    	return true
    end</Lua><RecastDelay>0</RecastDelay><Target>False</Target></Ability><Ability><Name>Exorcism</Name><Default>false</Default><SpellID>879</SpellID><Actions>/startattack</Actions><Lua>return true</Lua><RecastDelay>0</RecastDelay><Target>False</Target></Ability><Ability><Name>Seal of Righteousness</Name><Default>false</Default><SpellID>20154</SpellID><Actions>/startattack</Actions><Lua>sSoR = UnitBuffID(&quot;player&quot;, 20154) 
    		
    if sSoR == nil then
    	return true
    end</Lua><RecastDelay>0</RecastDelay><Target>False</Target></Ability><Ability><Name>Seal of Truth</Name><Default>false</Default><SpellID>31801</SpellID><Actions>/startattack</Actions><Lua>sSoT = UnitBuffID(&quot;player&quot;, 31801) 
    		
    if sSoT == nil then
    	return true
    end</Lua><RecastDelay>0</RecastDelay><Target>False</Target></Ability><Ability><Name>Seal of Justice</Name><Default>false</Default><SpellID>20164</SpellID><Actions>/startattack</Actions><Lua>sSoJ = UnitBuffID(&quot;player&quot;, 20164) 
    		
    if sSoJ == nil then
    	return true
    end</Lua><RecastDelay>0</RecastDelay><Target>False</Target></Ability><Ability><Name>Seal of Insight</Name><Default>false</Default><SpellID>20165</SpellID><Actions>/startattack</Actions><Lua>sSoI = UnitBuffID(&quot;player&quot;, 20165) 
    
    if sSoI == nil then
    	return true
    end</Lua><RecastDelay>0</RecastDelay><Target>False</Target></Ability><Ability><Name>Seal of Anything</Name><Default>false</Default><SpellID>31801</SpellID><Actions>/startattack</Actions><Lua>sSoR = UnitBuffID(&quot;player&quot;, 20154) 
    sSoT = UnitBuffID(&quot;player&quot;, 31801) 
    sSoJ = UnitBuffID(&quot;player&quot;, 20164) 
    sSoI = UnitBuffID(&quot;player&quot;, 20165) 
    
    if sSoR ~= nil or sSoT ~= nil or sSoJ ~= nil or sSoI ~= nil then
    	--We have a seal up
    else
    	return true
    end</Lua><RecastDelay>0</RecastDelay><Target>False</Target></Ability><Ability><Name>Shield of the Righteous</Name><Default>false</Default><SpellID>53600</SpellID><Actions>/startattack</Actions><Lua>if UnitPower(&quot;player&quot;, 9) == 3 then
    	return true
    end</Lua><RecastDelay>0</RecastDelay><Target>False</Target></Ability><Ability><Name>Avenger&apos;s Shield</Name><Default>false</Default><SpellID>31935</SpellID><Actions>/startattack</Actions><Lua>return true</Lua><RecastDelay>0</RecastDelay><Target>False</Target></Ability><Ability><Name>Hammer of the Righteous</Name><Default>false</Default><SpellID>53595</SpellID><Actions>/startattack</Actions><Lua>return true</Lua><RecastDelay>0</RecastDelay><Target>False</Target></Ability><Ability><Name>Zealotry</Name><Default>false</Default><SpellID>85696</SpellID><Actions>/startattack</Actions><Lua>local sDivinePurpose = UnitBuffID(&quot;player&quot;, 90174) 
    		
    if UnitPower(&quot;player&quot;, 9) == 3 or sDivinePurpose ~= nil then
    	return true
    end</Lua><RecastDelay>0</RecastDelay><Target>False</Target></Ability><Ability><Name>Exorcism no other GCD</Name><Default>false</Default><SpellID>879</SpellID><Actions>/startattack</Actions><Lua>--WORK IN PROGRESS.
    --Only cast if no other ability is coming off CD within 1.5 seconds and Holy Power ~= 3.
    
    local CSstart, CSduration, CSenabled = GetSpellCooldown(35395);
    local CScooldown = (CSstart + CSduration - GetTime())
    local JUstart, JUduration, JUenabled = GetSpellCooldown(20271);
    local JUcooldown = (JUstart + JUduration - GetTime())
    		
    if CScooldown &lt;= 1.5 and JUcooldown &lt;= 1.5 and UnitPower(&quot;player&quot;, 9) ~= 3 then
    	return true
    end</Lua><RecastDelay>0</RecastDelay><Target>False</Target></Ability><Ability><Name>Word of Glory</Name><Default>false</Default><SpellID>85673</SpellID><Actions></Actions><Lua>local unithealth = 100 * UnitHealth(&quot;player&quot;) / UnitHealthMax(&quot;player&quot;)
    
    if unithealth &lt; 50 and UnitPower(&quot;player&quot;, 9) == 3 then
        return true
    end</Lua><RecastDelay>0</RecastDelay><Target>False</Target></Ability><Ability><Name>Flash of Light &lt; 25% HP</Name><Default>false</Default><SpellID>19750</SpellID><Actions>/startattack</Actions><Lua>local sAW = UnitBuffID(&quot;player&quot;, 31884)
    local unithealth = 100 * UnitHealth(&quot;target&quot;) / UnitHealthMax(&quot;target&quot;)
    
    if sAW ~= nil then
    	return true
    else
    	if unithealth &lt;= 20 then
    		return true
    	end
    end</Lua><RecastDelay>0</RecastDelay><Target>Player</Target></Ability><Ability><Name>Word of Glory &lt; 60%</Name><Default>false</Default><SpellID>85673</SpellID><Actions>/cancelaura Divine Plea</Actions><Lua>local unithealth = 100 * UnitHealth(&quot;player&quot;) / UnitHealthMax(&quot;player&quot;)
    
    if unithealth &lt; 60 and UnitPower(&quot;player&quot;, 9) == 3 then
        return true
    end</Lua><RecastDelay>0</RecastDelay><Target>Player</Target></Ability><Ability><Name>Holy Shield</Name><Default>false</Default><SpellID>20925</SpellID><Actions></Actions><Lua>return true</Lua><RecastDelay>0</RecastDelay><Target>Player</Target></Ability><Ability><Name>Divine Plea</Name><Default>false</Default><SpellID>54428</SpellID><Actions>/cancelaura Divine Plea</Actions><Lua>local unithealth = 100 * UnitHealth(&quot;player&quot;) / UnitHealthMax(&quot;player&quot;)
    
    if unithealth &lt; 40 and UnitPower(&quot;player&quot;, 9) ~= 3 then
    	return true
    end</Lua><RecastDelay>0</RecastDelay><Target>Player</Target></Ability><Ability><Name>Word of Glory &lt; 100%</Name><Default>false</Default><SpellID>85673</SpellID><Actions>/cancelaura Divine Plea</Actions><Lua>local unithealth = 100 * UnitHealth(&quot;player&quot;) / UnitHealthMax(&quot;player&quot;)
    
    if unithealth &lt; 100 and UnitPower(&quot;player&quot;, 9) == 3 then
        return true
    end</Lua><RecastDelay>0</RecastDelay><Target>Player</Target></Ability><Ability><Name>Holy: Autotarget LowHP</Name><Default>false</Default><SpellID>0</SpellID><Actions></Actions><Lua>local mytarget = &quot;player&quot;
    local lowest = 100 * UnitHealth(mytarget) / UnitHealthMax(mytarget)
    local group = &quot;party&quot;
    local members = GetNumPartyMembers()
    lowhpmembers = 0
    
    if GetNumRaidMembers() &gt; 0 then
      group = &quot;raid&quot;
      members = GetNumRaidMembers()
    end
    
    for i = 1, members, 1 do
      local member = group..tostring(i)
      local memberhp = 100 * UnitHealth(member) / UnitHealthMax(member)
      if UnitGroupRolesAssigned(member) == &quot;TANK&quot; then memberhp = memberhp - 5 end
      if UnitThreatSituation(member) == 3 then memberhp = memberhp - 5 end
      if memberhp &lt; 95 and UnitInRange(member) then lowhpmembers = lowhpmembers +1 end
      if memberhp &gt; 1  and memberhp &lt; lowest and UnitInRange(member) then
        mytarget = member
        lowest = memberhp
      end
    end
    
    TargetUnit(mytarget)</Lua><RecastDelay>0</RecastDelay><Target>Target</Target></Ability><Ability><Name>Holy: Holy Radiance</Name><Default>false</Default><SpellID>82327</SpellID><Actions></Actions><Lua>local friend = UnitIsFriend(&quot;player&quot;,&quot;target&quot;)
    local unithealth = 100 * UnitHealth(&quot;player&quot;) / UnitHealthMax(&quot;player&quot;)
    
    if friend ~= nil and unithealth &lt; 60 and lowhpmembers &gt;= 5  then
      return true
    end
    
    if friend ~= nil and PQR_IsMoving(1) == false and mytarget &lt; 95 and lowhpmembers &gt;= 4  then
      return true
    end</Lua><RecastDelay>0</RecastDelay><Target>Target</Target></Ability><Ability><Name>Holy: Divine Light</Name><Default>false</Default><SpellID>82326</SpellID><Actions></Actions><Lua>local friend = UnitIsFriend(&quot;player&quot;,&quot;target&quot;)
    local mytarget = 100 * UnitHealth(&quot;target&quot;) / UnitHealthMax(&quot;target&quot;)
    local manapercent = 100 * UnitPower(&quot;player&quot;) / UnitPowerMax(&quot;player&quot;)
    
    if friend ~= nil and mytarget &lt; 65 and manapercent &gt; 10  then
      return true
    end
    
    if friend ~= nil and PQR_IsMoving(1) == false and mytarget &lt; 65 and manapercent &gt; 10  then
      return true
    end</Lua><RecastDelay>0</RecastDelay><Target>Target</Target></Ability><Ability><Name>Holy: Holy Light</Name><Default>false</Default><SpellID>635</SpellID><Actions></Actions><Lua>local friend = UnitIsFriend(&quot;player&quot;,&quot;target&quot;)
    local mytarget = 100 * UnitHealth(&quot;target&quot;) / UnitHealthMax(&quot;target&quot;)
    
    if friend ~= nil and mytarget &lt; 95 then
     return true
    end
    
    if friend ~= nil and PQR_IsMoving(1) == false and mytarget &lt; 95 then
     return true
    end</Lua><RecastDelay>0</RecastDelay><Target>Target</Target></Ability><Ability><Name>Holy: Flash of Light</Name><Default>false</Default><SpellID>19750</SpellID><Actions></Actions><Lua>local friend = UnitIsFriend(&quot;player&quot;,&quot;target&quot;)
    local mytarget = 100 * UnitHealth(&quot;target&quot;) / UnitHealthMax(&quot;target&quot;)
    local manapercent = 100 * UnitPower(&quot;player&quot;) / UnitPowerMax(&quot;player&quot;)
    
    if friend ~= nil and mytarget &lt; 35 then
      return true
    end
    
    if friend ~= nil and PQR_IsMoving(1) == false and mytarget &lt; 35 and manapercent &gt; 15 then
      return true
    end</Lua><RecastDelay>0</RecastDelay><Target>Target</Target></Ability><Ability><Name>Holy: Divine Plea</Name><Default>false</Default><SpellID>54428</SpellID><Actions></Actions><Lua>local manapercent = 100 * UnitPower(&quot;player&quot;) / UnitPowerMax(&quot;player&quot;)
    
    if manapercent &lt; 85  then
     return true
    end</Lua><RecastDelay>0</RecastDelay><Target>Target</Target></Ability><Ability><Name>Holy: Holy Shock</Name><Default>false</Default><SpellID>20473</SpellID><Actions></Actions><Lua>local friend = UnitIsFriend(&quot;player&quot;,&quot;target&quot;)
    local mytarget = 100 * UnitHealth(&quot;target&quot;) / UnitHealthMax(&quot;target&quot;)
    
    
    if friend ~= nil and mytarget &lt; 90 then
      return true
    end</Lua><RecastDelay>0</RecastDelay><Target>Target</Target></Ability><Ability><Name>Holy: Word of Glory</Name><Default>false</Default><SpellID>85673</SpellID><Actions></Actions><Lua>local unithealth = 100 * UnitHealth(&quot;player&quot;) / UnitHealthMax(&quot;player&quot;)
    
    if unithealth &lt; 95 and UnitPower(&quot;player&quot;, 9) == 3 then
        return true
    end</Lua><RecastDelay>0</RecastDelay><Target>Target</Target></Ability><Ability><Name>Holy: GoAK</Name><Default>false</Default><SpellID>86150</SpellID><Actions></Actions><Lua>local friend = UnitIsFriend(&quot;player&quot;,&quot;target&quot;)
    local mytarget = 100 * UnitHealth(&quot;target&quot;) / UnitHealthMax(&quot;target&quot;)
    
    if friend ~= nil and mytarget &lt; 40 then
      return true
    end</Lua><RecastDelay>0</RecastDelay><Target>Target</Target></Ability><Ability><Name>Holy: Cleanse</Name><Default>false</Default><SpellID>4987</SpellID><Actions></Actions><Lua>local greencauldron = UnitDebuffID(&quot;target&quot;, 96328)
    local bluecauldron = UnitDebuffID(&quot;target&quot;, 96325)
    local redcauldron = UnitDebuffID(&quot;target&quot;, 96326)
    local blackout10 = UnitDebuffID(&quot;target&quot;, 92876)
    local blackout25 = UnitDebuffID(&quot;target&quot;, 92878)
    local unstableaf = UnitDebuffID(&quot;target&quot;, 30108)
    
    if greencauldron or bluecauldron or redcauldron or blackout10 or blackout25 or unstableaf then
      return false
    else
    for i=1,40 do
      local _,_,_,count,ismagic,duration = UnitDebuff(&quot;target&quot;,i)
      if ismagic == &quot;Magic&quot; and duration &gt; 6 and count ~= 1 then
      return true
      end
    end
    end</Lua><RecastDelay>0</RecastDelay><Target>Target</Target></Ability><Ability><Name>Holy: Divine Favor</Name><Default>false</Default><SpellID>31842</SpellID><Actions></Actions><Lua>local friend = UnitIsFriend(&quot;player&quot;,&quot;target&quot;)
    local mytarget = 100 * UnitHealth(&quot;target&quot;) / UnitHealthMax(&quot;target&quot;)
    
    if friend ~= nil and GetSpellCooldown(31842) == 0 and mytarget &lt; 40 then
      return true
    end</Lua><RecastDelay>0</RecastDelay><Target>Target</Target></Ability><Ability><Name>Holy: Avenging Wrath</Name><Default>false</Default><SpellID>31884</SpellID><Actions></Actions><Lua>local friend = UnitIsFriend(&quot;player&quot;,&quot;target&quot;)
    local mytarget = 100 * UnitHealth(&quot;target&quot;) / UnitHealthMax(&quot;target&quot;)
    
    if friend ~= nil and mytarget &lt; 35 then
      return true
    end</Lua><RecastDelay>0</RecastDelay><Target>Target</Target></Ability></PALADIN>
    Here is the Holy Rotation:
    Code:
    <?xml version="1.0" encoding="utf-8" ?><PALADIN><Rotation><RotationName>Holy</RotationName><RotationDefault>false</RotationDefault><RotationList>Holy: Autotarget LowHP|Holy: Divine Plea|Holy: Holy Shock|Holy: Word of Glory|Holy: Divine Light|Holy: Avenging Wrath|Holy: Flash of Light|Holy: Divine Favor|Holy: GoAK|Holy: Holy Radiance|Holy: Holy Light|Holy: Cleanse|Judgement</RotationList></Rotation></PALADIN>
    And now for druid abilities: (note: I have not tested this yet and will tinker with it more at a later time. Also it has feral cat abilities in it as I was to lazy to select only resto :P )
    Code:
    <?xml version="1.0" encoding="utf-8" ?><DRUID><Ability><Name>Rake</Name><Default>false</Default><SpellID>1822</SpellID><Actions></Actions><Lua>local rake, _, _, _, _, _, raketimer = UnitDebuffID(&quot;target&quot;, 1822, &quot;PLAYER&quot;)
    
    
    if rake ~= nil then
    	if raketimer - GetTime() &lt; 3 then
    		return true
    	end
    else
    	return true
    end</Lua><RecastDelay>0</RecastDelay><Target>Target</Target></Ability><Ability><Name>Rip</Name><Default>false</Default><SpellID>1079</SpellID><Actions></Actions><Lua>local rip, _, _, _, _, _, riptimer = UnitDebuffID(&quot;target&quot;, 1079, &quot;PLAYER&quot;)
    local ripCP = GetComboPoints(&quot;player&quot;, &quot;target&quot;)
    local riphealth = 100 * UnitHealth(&quot;target&quot;) / UnitHealthMax(&quot;target&quot;)
    
    
    
    
    if rip ~= nil then
    	if riphealth &gt; 25 then
    		if ripCP == 5 then
    			if riptimer - GetTime() &lt; 2 then
    				return true
    			end
    		end
    	end
    else
    	if ripCP == 5 then
    		return true
    	end
    end</Lua><RecastDelay>0</RecastDelay><Target>Target</Target></Ability><Ability><Name>Shred</Name><Default>false</Default><SpellID>5221</SpellID><Actions></Actions><Lua>-- Check for the debuffs.
    local hasCatMangle = UnitDebuffID(&quot;target&quot;, 33876)
    local hasBearMangle = UnitDebuffID(&quot;target&quot;, 33878)
    local hasTrauma = UnitDebuffID(&quot;target&quot;, 46857)
    local hasHemorrhage = UnitDebuffID(&quot;target&quot;, 16511)
    local CP = GetComboPoints(&quot;player&quot;, &quot;target&quot;)
    
    
    -- Just check for all buffs, we have no casting time on Shred so no need for a timer check
    if hasCatMangle ~= nil or hasBearMangle ~= nil or hasTrauma ~= nil or hasHemorrhage ~= nil then
    	if PQR_NotBehindTarget() then
    		return false
    	else
    		if CP == 5 then
    			return false
    		else
    			return true
    		end
    	end
    end</Lua><RecastDelay>0</RecastDelay><Target>Target</Target></Ability><Ability><Name>Mangle</Name><Default>false</Default><SpellID>33876</SpellID><Actions></Actions><Lua>-- Rogues and Warriors can handle it themselves.
    local hasCatMangle, _, _, _, _, _, CatMangleTimer = UnitDebuffID(&quot;target&quot;, 33876)
    local hasBearMangle, _, _, _, _, _, BearMangleTimer = UnitDebuffID(&quot;target&quot;, 33878, &quot;PLAYER&quot;)
    local hasTrauma = UnitDebuffID(&quot;target&quot;, 46857)
    local hasHemorrhage = UnitDebuffID(&quot;target&quot;, 16511)
    local CP = GetComboPoints(&quot;player&quot;, &quot;target&quot;)
    
    
    if PQR_NotBehindTarget() then
    	if CP == 5 then
    		return false
    	else
    		return true
    	end
    end
    
    
    -- First, let&apos;s let other people handle their own debuffs
    if hasTrauma ~= nil then
    	return false
    elseif hasHemorrhage ~= nil then
    	return false
    elseif hasBearMangle ~= nil then
    	return false
    
    
    -- Let us handle it!
    elseif hasCatMangle ~= nil or hasBearMangle ~= nil then
        -- Check the timer
    	if CatMangleTimer - GetTime() &lt; 1 then
    		return true
    	end
    else
    	return true
    end</Lua><RecastDelay>0</RecastDelay><Target>Target</Target></Ability><Ability><Name>Faerie Fire (Feral)</Name><Default>false</Default><SpellID>16857</SpellID><Actions></Actions><Lua>local FF, _, _, _, _, _, timer = UnitDebuffID(&quot;target&quot;, 91565)
    local FFstart, FFduration, FFenabled = GetSpellCooldown(16857)
    local FFcooldown = (FFstart + FFduration - GetTime())
    
    
    if FF == nil then
    	if FFcooldown &gt; 0 then
    		return false
    	else
    		return true
    	end
    end</Lua><RecastDelay>0</RecastDelay><Target>Target</Target></Ability><Ability><Name>Savage Roar</Name><Default>false</Default><SpellID>52610</SpellID><Actions></Actions><Lua>local _,_,_,SavageRoar = UnitBuffID(&quot;player&quot;, 62071)
    local srCP = GetComboPoints(&quot;player&quot;, &quot;target&quot;)
    local rip, _, _, _, _, _, riptimer = UnitDebuffID(&quot;target&quot;, 1079, &quot;PLAYER&quot;)
    
    
    if SavageRoar ~= nil then
    	return false
    else
    if rip ~= nil then
    	if srCP &gt;= 5 then
    		if riptimer - GetTime() &gt;= 8 then
    			return true
    		end
    	end
    end
    end</Lua><RecastDelay>0</RecastDelay><Target>Target</Target></Ability><Ability><Name>Ferocious Bite</Name><Default>false</Default><SpellID>22568</SpellID><Actions></Actions><Lua>local fbrip, _, _, _, _, _, fbtimer = UnitDebuffID(&quot;target&quot;, 1079, &quot;PLAYER&quot;)
    local fbCP = GetComboPoints(&quot;player&quot;, &quot;target&quot;)
    local fbhealth = 100 * UnitHealth(&quot;target&quot;) / UnitHealthMax(&quot;target&quot;)
    local fbenergy = UnitPower(&quot;player&quot;) / UnitPowerMax(&quot;player&quot;) * 100
    
    
    if fbhealth &lt;= 25 then
    	if fbrip ~= nil then
    		if fbCP == 5 then
    			return true
    		end
    	end
    else
    	if fbrip ~= nil then
    		if fbtimer - GetTime() &gt; 5 and fbenergy &gt;= 60 and fbCP == 5 then
    			return true
    		end
    	end
    end</Lua><RecastDelay>0</RecastDelay><Target>Target</Target></Ability><Ability><Name>Berserk</Name><Default>false</Default><SpellID>50334</SpellID><Actions></Actions><Lua>local _, _, _, BS = UnitBuffID(&quot;player&quot;, 50334)
    local BSstart, BSduration = GetSpellCooldown(50334)
    local BScooldown = (BSstart + BSduration - GetTime())
    local bsEnergy = UnitPower(&quot;player&quot;) / UnitPowerMax(&quot;player&quot;) * 100
    local bsHealth = UnitHealth(&quot;target&quot;) / UnitHealthMax(&quot;target&quot;) * 100
    local levelcheck = UnitLevel(&quot;target&quot;)
    
    
    if levelcheck == -1 or levelcheck &gt;= 87 then
    	if BScooldown &gt; 0 then
    		return false
    	else
    		-- if bsHealth &lt; 96 then
    			return true
    		-- end
    	end
    end</Lua><RecastDelay>0</RecastDelay><Target>Target</Target></Ability><Ability><Name>Tigers Fury</Name><Default>false</Default><SpellID>5217</SpellID><Actions>/use Ancient Petrified Seed</Actions><Lua>local _,_,_,TF = UnitBuffID(&quot;player&quot;, 5217)
    local TFstart, TFduration = GetSpellCooldown(5217)
    local TFcooldown = (TFstart + TFduration - GetTime())
    local tfEnergy = UnitPower(&quot;player&quot;) / UnitPowerMax(&quot;player&quot;) * 100
    
    
    if TF ~= nil then
    	return false
    else
    	if TFcooldown &gt; 0 then
    		return false
    	else
    		if tfEnergy &lt; 40 then
    			return true
    		end
    	end
    end</Lua><RecastDelay>0</RecastDelay><Target>Target</Target></Ability><Ability><Name>Swipe</Name><Default>false</Default><SpellID>62078</SpellID><Actions></Actions><Lua>local _,_,_,BS = UnitBuffID(&quot;player&quot;, 50334)
    local energy = UnitPower(&quot;player&quot;) / UnitPowerMax(&quot;player&quot;) * 100
    
    
    if BS ~= nil then
    	if energy &gt;= 22 then
    		return true
    	end
    else
    	if energy &gt;= 45 then
    		return true
    	end
    end</Lua><RecastDelay>0</RecastDelay><Target>Target</Target></Ability><Ability><Name>cat form</Name><Default>false</Default><SpellID>768</SpellID><Actions></Actions><Lua>local slowed = UnitDebuff(&quot;player&quot;, &quot;120&quot;)
    local slowed = UnitDebuff(&quot;player&quot;, &quot;7302&quot;)
    local slowed = UnitDebuff(&quot;player&quot;, &quot;5116&quot;)
    local slowed = UnitDebuff(&quot;player&quot;, &quot;8056&quot;)
    local slowed = UnitDebuff(&quot;player&quot;, &quot;45524&quot;)
    
    if slowed ~= nil then
        CastSpellByName(&quot;Cat Form&quot;, &quot;768&quot;)
    end</Lua><RecastDelay>0</RecastDelay><Target>Target</Target></Ability><Ability><Name>barkskin</Name><Default>false</Default><SpellID>22812</SpellID><Actions></Actions><Lua>local unithealth = 100 * UnitHealth(&quot;target&quot;) / UnitHealthMax(&quot;target&quot;)
    		
    if enraged == nil and unithealth &lt;= 60 then
    	return true
    end</Lua><RecastDelay>0</RecastDelay><Target>Target</Target></Ability><Ability><Name>s</Name><Default>false</Default><SpellID>0</SpellID><Actions></Actions><Lua>local mytarget = &quot;player&quot;
    local lowest = 100 * UnitHealth(mytarget) / UnitHealthMax(mytarget)
    local group = &quot;party&quot;
    local members = GetNumPartyMembers()
    lowhpmembers = 0
    
    if GetNumRaidMembers() &gt; 0 then
      group = &quot;raid&quot;
      members = GetNumRaidMembers()
    end
    
    for i = 1, members, 1 do
      local member = group..tostring(i)
      local memberhp = 100 * UnitHealth(member) / UnitHealthMax(member)
      if UnitGroupRolesAssigned(member) == &quot;TANK&quot; then memberhp = memberhp - 5 end
      if UnitThreatSituation(member) == 3 then memberhp = memberhp - 5 end
      if memberhp &lt; 95 and UnitInRange(member) then lowhpmembers = lowhpmembers +1 end
      if memberhp &gt; 1  and memberhp &lt; lowest and UnitInRange(member) then
        mytarget = member
        lowest = memberhp
      end
    end
    
    TargetUnit(mytarget)</Lua><RecastDelay>0</RecastDelay><Target>Target</Target></Ability><Ability><Name>Resto: Autotarget LowHP</Name><Default>false</Default><SpellID>0</SpellID><Actions></Actions><Lua>local mytarget = &quot;player&quot;
    local lowest = 100 * UnitHealth(mytarget) / UnitHealthMax(mytarget)
    local group = &quot;party&quot;
    local members = GetNumPartyMembers()
    lowhpmembers = 0
    
    if GetNumRaidMembers() &gt; 0 then
      group = &quot;raid&quot;
      members = GetNumRaidMembers()
    end
    
    for i = 1, members, 1 do
      local member = group..tostring(i)
      local memberhp = 100 * UnitHealth(member) / UnitHealthMax(member)
      if UnitGroupRolesAssigned(member) == &quot;TANK&quot; then memberhp = memberhp - 5 end
      if UnitThreatSituation(member) == 3 then memberhp = memberhp - 5 end
      if memberhp &lt; 95 and UnitInRange(member) then lowhpmembers = lowhpmembers +1 end
      if memberhp &gt; 1  and memberhp &lt; lowest and UnitInRange(member) then
        mytarget = member
        lowest = memberhp
      end
    end
    
    TargetUnit(mytarget)</Lua><RecastDelay>0</RecastDelay><Target>Target</Target></Ability><Ability><Name>Resto: Nourish</Name><Default>false</Default><SpellID>50464</SpellID><Actions></Actions><Lua>local friend = UnitIsFriend(&quot;player&quot;,&quot;target&quot;)
    local mytarget = 100 * UnitHealth(&quot;target&quot;) / UnitHealthMax(&quot;target&quot;)
    
    if friend ~= nil and mytarget &lt; 90 then
     return true
    end
    
    if friend ~= nil and PQR_IsMoving(1) == false and mytarget &lt; 95 then
     return true
    end</Lua><RecastDelay>0</RecastDelay><Target>Target</Target></Ability><Ability><Name>Resto: Rejuvenation</Name><Default>false</Default><SpellID>774</SpellID><Actions></Actions><Lua>local friend = UnitIsFriend(&quot;player&quot;,&quot;target&quot;)
    local mytarget = 100 * UnitHealth(&quot;target&quot;) / UnitHealthMax(&quot;target&quot;)
    
    if friend ~= nil and mytarget &lt; 95 then
     return true
    end
    
    if friend ~= nil and PQR_IsMoving(1) == false and mytarget &lt; 95 then
     return true
    end</Lua><RecastDelay>0</RecastDelay><Target>Target</Target></Ability><Ability><Name>Resto: Wild Growth</Name><Default>false</Default><SpellID>48438</SpellID><Actions></Actions><Lua>local friend = UnitIsFriend(&quot;player&quot;,&quot;target&quot;)
    local mytarget = 100 * UnitHealth(&quot;target&quot;) / UnitHealthMax(&quot;target&quot;)
    
    if friend ~= nil and mytarget &lt; 80 and lowhpmembers &gt;= 5  then
      return true
    end
    
    if friend ~= nil and PQR_IsMoving(1) == false and mytarget &lt; 80 and lowhpmembers &gt;= 5  then
      return true
    end</Lua><RecastDelay>0</RecastDelay><Target>Target</Target></Ability><Ability><Name>Resto: Swiftmend</Name><Default>false</Default><SpellID>18562</SpellID><Actions></Actions><Lua>local friend = UnitIsFriend(&quot;player&quot;,&quot;target&quot;)
    local mytarget = 100 * UnitHealth(&quot;target&quot;) / UnitHealthMax(&quot;target&quot;)
    local SM = UnitBuffID(&quot;player&quot;,&quot;target&quot; 774)
    
    if friend ~= nil and SM != nil and mytarget &lt; 85 and lowhpmembers &gt;= 3  then
      return true
    end
    
    if friend ~= nil and PQR_IsMoving(1) == false and mytarget &lt; 85 and lowhpmembers &gt;= 3  then
      return true
    end</Lua><RecastDelay>0</RecastDelay><Target>Target</Target></Ability><Ability><Name>Resto: Regrowth</Name><Default>false</Default><SpellID>8936</SpellID><Actions></Actions><Lua>local friend = UnitIsFriend(&quot;player&quot;,&quot;target&quot;)
    local mytarget = 100 * UnitHealth(&quot;target&quot;) / UnitHealthMax(&quot;target&quot;)
    local manapercent = 100 * UnitPower(&quot;player&quot;) / UnitPowerMax(&quot;player&quot;)
    
    if friend ~= nil and mytarget &lt; 35 then
      return true
    end
    
    if friend ~= nil and PQR_IsMoving(1) == false and mytarget &lt; 35 and manapercent &gt; 15 then
      return true
    end</Lua><RecastDelay>0</RecastDelay><Target>Target</Target></Ability><Ability><Name>Resto: Innervate</Name><Default>false</Default><SpellID>29166</SpellID><Actions></Actions><Lua>local manapercent = 100 * UnitPower(&quot;player&quot;) / UnitPowerMax(&quot;player&quot;)
    
    if manapercent &lt; 65  then
     return true
    end</Lua><RecastDelay>0</RecastDelay><Target>Target</Target></Ability><Ability><Name>Resto: Lifebloom</Name><Default>false</Default><SpellID>33763</SpellID><Actions></Actions><Lua>local friend = UnitIsFriend(&quot;player&quot;,&quot;target&quot;)
    local mytarget = 100 * UnitHealth(&quot;target&quot;) / UnitHealthMax(&quot;target&quot;)
    local LB = UnitBuffID(&quot;target&quot;, 33763)
    
    if friend ~= nil and mytarget &lt; 95 and LB == nil and UnitThreatSituation(&quot;target&quot;) &lt;= 3 then
      return true
    end</Lua><RecastDelay>0</RecastDelay><Target>Target</Target></Ability><Ability><Name>Resto: Healing Touch</Name><Default>false</Default><SpellID>5185</SpellID><Actions></Actions><Lua>local friend = UnitIsFriend(&quot;player&quot;,&quot;target&quot;)
    local mytarget = 100 * UnitHealth(&quot;target&quot;) / UnitHealthMax(&quot;target&quot;)
    local manapercent = 100 * UnitPower(&quot;player&quot;) / UnitPowerMax(&quot;player&quot;)
    local SwG = UnitBuffID(&quot;player&quot;, 17116)
    
    if friend ~= nil and SwG ~= nil and mytarget &lt; 25 and manapercent &gt; 10  then
      return true
    end</Lua><RecastDelay>0</RecastDelay><Target>Target</Target></Ability></DRUID>
    And the Resto Rotation:
    Code:
    <?xml version="1.0" encoding="utf-8" ?><DRUID><Rotation><RotationName>Resto</RotationName><RotationDefault>false</RotationDefault><RotationList>Resto: Autotarget LowHP|Resto: Rejuvenation|Resto: Nourish|Resto: Lifebloom|Resto: Wild Growth|Resto: Swiftmend|Resto: Regrowth|Resto: Healing Touch|Resto: Innervate</RotationList></Rotation></DRUID>
    I have not tested the Holy rotation in a dungeon, arena, or raid yet, but they work great in battlegrounds. If you think there is a problem or something to make it better feel free to alter it as you see fit These based off my personal preferences for the spells.

  13. #1558
    bu_ba_911's Avatar Elite User
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    Originally Posted by lostwalker View Post
    Did anyone try this Holy paly build/rotation? I couldn't seem to get the rotations to load. Anyone making or updating a holy paly rotation?
    I got it to run just by adding the abilities over the current abilities, then you ADD the rotations in with the current rotations, not by replacing them.....

    I will however say that healing rotations are something I don't want to get into because I feel like I could never make it smart enough to make me use it myself..... If I wont use it then I wont want anyone else to either

    I manually heal on my Pally and can't think of a single way how I would have it imitate how I think and react to every different situation out there.... If I ever do I will go through and help refine that Holy Pally rotation, because that was a wonderful start Just a little to slow for me
    ^0^Team Nova's PQR NCC ^0^

    If you think someone did something good, take the time to show your appreciation!

  14. #1559
    onya's Avatar Member
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    Originally Posted by lostwalker View Post
    Did anyone try this Holy paly build/rotation? I couldn't seem to get the rotations to load. Anyone making or updating a holy paly rotation?
    Ticklets is making one. I tried the one you quoted out, it kinda worked but i have no idea how to play a holy pally and i didn't test it much.

  15. #1560
    sheuron's Avatar Knight-Champion
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    Holy priest profile updated:

    - Tap RIGHT CONTROL to change chakra status, now works as a switch
    - Hold down LEFT SHIFT to enable healing while out of combat
    - Minor fixes and tweaks

    xeron200911PQRProfiles.zip

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