[BETA] WRadar - Windows Radar (for WoW) menu

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  1. #16
    LaoArchAngel's Avatar Active Member
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    Minor Update

    Hey guys! I've published a minor update. I just added shortcut keys to several of the screens. Please see the 'How to use it' section for the new shortcuts. As always, the source is freely available at the github.
    https://www.mmowned.com/forums/world-of-warcraft/bots-programs/316466-beta-wradar-windows-radar-wow.html

    [BETA] WRadar - Windows Radar (for WoW)
  2. #17
    Xelper's Avatar ★ Elder ★
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    Glad someone is working on a public radar, in any case, I wanted to provide the source code from my current radar since I haven't touched the thing in about a month. It was basically my first WoW memory reading project, so please don't criticize the code too harshly. It only use BlackMagic and is 100% read only, no writing. I'm not going to provide a binary as to not take away any of your spotlight, but some things that can be added to improve would be:

    1) Use a BackgroundWorker to draw the radar, this creates a seperate thread and you will notice a huge performance increase in how fast the radar updates. It will also make the use of the form more smooth. (set the refresh rate in mine to 25ms if you want to see what I mean)
    2) Track Creatures by Type / Name, etc.
    3) Mouse-over to see what a unit is.

    Take what you would like! Good luck. Just a note that this was done pre-goblin and pre-worgen (even though the offsets are for 4.0.3a 13329) so their faction types have not been incorporated.

    http://rapidshare.com/files/444885751/WowRadar.zip (SOURCE CODE ONLY, VISUAL STUDIO 2010 C#, FRAMEWORK 3.5.) POSTERS PLEASE DO NOT ASK ME FOR A BINARY
    You should be able to just update the references to BlackMagic and fasmdll_managed.dll and be good to go.
    Last edited by Xelper; 01-27-2011 at 04:24 PM.

  3. #18
    LaoArchAngel's Avatar Active Member
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    He thanks! I will indeed be lookin through and merging what I can. I'll make sure to comment your source to credit you as well.

    As of 2 revs ago, the form was being drawn by a BackGround worker, but I'm sure I'll gain a lot from your implimentation. You've already got quite a bit of the features I had planned, so this will really fastforward the project.

    Thanks a lot!
    https://www.mmowned.com/forums/world-of-warcraft/bots-programs/316466-beta-wradar-windows-radar-wow.html

  4. #19
    Itsrambo's Avatar Private
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    Very nice tracker, sir :P It isn't the prettiest or the smoothest thing, but it gets the job done well, and that's all it needs.

  5. #20
    botitup's Avatar Sergeant
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    so is this bannable or is it basically like an addon

  6. #21
    Itsrambo's Avatar Private
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    Originally Posted by botitup View Post
    so is this bannable or is it basically like an addon
    It is bannable, but the chance of being banned is SO slim for something like this. You have a higher chance of being banned using XYZ in secret. Remember that using any programs/hacks in this forum can get you banned. Just be smart about hacking and botting =]
    Last edited by Itsrambo; 01-28-2011 at 12:22 PM. Reason: grammerz

  7. #22
    xdariuzx's Avatar Member
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    Might just be me .. but i could not get it to track fishing pools (dont ask me why.. just dont want to have to look at the minimap ^^), are they not considered objects?

  8. #23
    Emylwin's Avatar Member
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    Hi, I'd love to test this out since I enjoyed the old radar. I'm wondering which version of .net it runs on? I have versions 1 through 4 installed, but the .exe won't run at all. I am running it as admin. It either fails to open at all with either a 'unable to open' message, or gives a runtime error message 'unable to find a version of the runtime to run this'.

    I'm sure I'm missing something - could anyone help me please?

  9. #24
    botitup's Avatar Sergeant
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    i dont really understand im sorry. is this bannable?

  10. #25
    theparadoxx's Avatar Member
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    This just reads memory...

    And once you've farmed ice shards or netherwing eggs with radar...you'll never go back

  11. #26
    pobbyf's Avatar Member
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    This radar is amazing, fair play to you mate.
    Quick question though, i'm not sure if this is atall possible but could this programm possibly have the potential to track where an archaeology find will pop up when on a digsite?
    That would be incredible to say the least, though i'm sure such a feature would be too difficult to impliment or wouldn't be compatible with this programm atall.
    Keep up the awesome work!

  12. #27
    LaoArchAngel's Avatar Active Member
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    Originally Posted by Emylwin View Post
    Hi, I'd love to test this out since I enjoyed the old radar. I'm wondering which version of .net it runs on? I have versions 1 through 4 installed, but the .exe won't run at all. I am running it as admin. It either fails to open at all with either a 'unable to open' message, or gives a runtime error message 'unable to find a version of the runtime to run this'.

    I'm sure I'm missing something - could anyone help me please?
    Are you running Windows XP? I recently discovered a major bug that makes the radar not load in some WinXP machines. I use 7, so I didn't catch it. However, it's already fixed and I'll have it up in a bit. Sorry mate. Of all things, it's the size of the icon that was causing it to crash.

    Originally Posted by botitup View Post
    i dont really understand im sorry. is this bannable?
    Yes. This is bannable. However, since it only reads memory, and does not write at all, it is highly unlikely that it will be detected. Also, the window is renamed every time you run it. You wouldn't notice it because there's no control bar, but there you have it. For added security, I recommend that you do a few things: 1. Download the source and change a few things (length of the window name is a good way to go) and compile it yourself. This will make the checksum different for every version of the radar you have. 2. Rename the .exe to make the name different in the task manager.

    But only if you're really, REALLY paranoid.

    Originally Posted by pobbyf View Post
    This radar is amazing, fair play to you mate.
    Quick question though, i'm not sure if this is atall possible but could this programm possibly have the potential to track where an archaeology find will pop up when on a digsite?
    That would be incredible to say the least, though i'm sure such a feature would be too difficult to impliment or wouldn't be compatible with this programm atall.
    Keep up the awesome work!
    Thanks mate. Right now it cannot detect archaeology dig sites, but I'm looking for a way. I was hoping that they would be objects, but no dice. However, I think that I'll be able to find them as some sort of area trigger. I'll keep you updated. I can tell you that I'm actively looking into this.

    Originally Posted by xdariuzx View Post
    Might just be me .. but i could not get it to track fishing pools (dont ask me why.. just dont want to have to look at the minimap ^^), are they not considered objects?
    That IS weird. I'll have to check that. I was pretty sure they were trackable. Did you set the tracking pattern to ' *school'? I think that's how pools are generally named. I'll get back to you on this double-time.
    https://www.mmowned.com/forums/world-of-warcraft/bots-programs/316466-beta-wradar-windows-radar-wow.html

  13. #28
    LaoArchAngel's Avatar Active Member
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    UPDATE:

    - Windows XP Crash Fixed
    - Radar will not stop responding after a map change! You won't have to reload the radar after an instance or changing from outlands to Eastern Kingdom (eg).
    https://www.mmowned.com/forums/world-of-warcraft/bots-programs/316466-beta-wradar-windows-radar-wow.html

  14. #29
    Emylwin's Avatar Member
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    Originally Posted by LaoArchAngel View Post
    UPDATE:
    - Windows XP Crash Fixed
    Great! Thanks.

  15. #30
    jazman84's Avatar Site Donator
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    Originally Posted by maclone View Post
    WoW memory basics, lesson 1:
    Stealthed/Invisible NPCs/players aren't stored in the WoW objectmanager as the blizzard server doesn't deliver any information about them until they are in your reach, thus they 'simply aren't there' and can not be displayed.
    That's also the reason why you see ****tard stealthed rogues/druids lagging around you.
    Does Archaeology Fragments follow the same rules before they are dug up?

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