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  1. #1336
    marioaom's Avatar Member
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    Thanks a lot guys, but im getting an error dunno why...

    inner exception:
    Source: Lazy Evolution
    Stack trace: en LazyEvo.LFlyingEngine.Settings.SaveSettingsClick(Object sender, EventArgs e) en I:\wowbot\lazybot\LazyBot evolution\Lazy Evolution\LFlyingEngine\Settings.cs:línea 79
    en System.Windows.Forms.Control.OnClick(EventArgs e)
    en DevComponents.DotNetBar.ButtonX.OnClick(EventArgs e)
    en DevComponents.DotNetBar.ButtonX.OnMouseUp(MouseEventArgs e)
    en System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
    en System.Windows.Forms.Control.WndProc(Message& m)
    en DevComponents.DotNetBar.PopupItemControl.WndProc(Message& m)
    en System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
    en System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
    en System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
    Target site: Void SaveSettingsClick(System.Object, System.EventArgs)
    Data: System.Collections.ListDictionaryInternal
    Link:

    LazyBot free gathering bot
  2. #1337
    phantom325's Avatar Turtle Nation
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    Okay, normally I'm the one helping other people, but this time i need help. What do I do with the files that y'all have uploaded? (the ones that were uploaded after 4.3.2)

  3. #1338
    wackywazup's Avatar Corporal
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    so probably wouldnt be able to work it with wow 64bit would you guys

  4. #1339
    Laerez's Avatar Private
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    can someone post the download for the bot please?

  5. #1340
    wackywazup's Avatar Corporal
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    Please read some of the previous posts they tell you how to update it not hard its on page 85 or 86

  6. #1341
    marioaom's Avatar Member
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    i dont know y im not getting any alerts from lazybot, can some1 help me please?

  7. #1342
    shawry's Avatar Member
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    Working perfectly, thank you soooo much to all involved.
    Super appreciative, very good job.

  8. #1343
    pepe2c's Avatar Member
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    Thx every1 that help and thx Arutha where ever you are

  9. #1344
    Inkarnate's Avatar Member
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    So quick guys, cheers for getting it working again. Props to people who worked on it and Arutha.

  10. #1345
    deathwolfx's Avatar Corporal
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    i downloaded and replaced the lazylib and quickgraph but its showing as not ingame even when i click refresh, can anyone help me

  11. #1346
    demoniste's Avatar Active Member
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    Ok as a lot of people have problems to put all the piece of the puzzle together,

    Here it is a full release : LazyEvo 4.3.2 Full

    It include my last lasylib4.3.2 (with few little fix for rez and DK) + evolib.exe recompiled ( to correct the "not in game" bug) + many profiles and behaviours that i download from various thread (sorry for not credit but don't remember exactly)

    In short version :

    1) DOWNLOAD!
    2) Unzip the file
    3) Click "Start botting"
    4) Enjoy !
    5) Give +REP if it helps

    PS : Still keep in mind that the bot is not officially support so it don't update itself (or warn) in case of problems.
    PS2: Thanks you so much Arutha to have released the code as open source, It help to learn so many things

  12. #1347
    lovewap's Avatar Private
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    Originally Posted by demoniste View Post
    Ok as a lot of people have problems to put all the piece of the puzzle together,

    Here it is a full release : LazyEvo 4.3.2 Full

    It include my last lasylib4.3.2 (with few little fix for rez and DK) + evolib.exe recompiled ( to correct the "not in game" bug) + many profiles and behaviours that i download from various thread (sorry for not credit but don't remember exactly)

    In short version :

    1) DOWNLOAD!
    2) Unzip the file
    3) Click "Start botting"
    4) Enjoy !
    5) Give +REP if it helps

    PS : Still keep in mind that the bot is not officially support so it don't update itself (or warn) in case of problems.
    PS2: Thanks you so much Arutha to have released the code as open source, It help to learn so many things

    Thank you very much, could u please support your Descriptors.cs and Pointers.cs ,i use it for chinese version.

  13. #1348
    Apx's Avatar Private
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    Bot is working. But it cant sell items from bags when it full. He is going to vendor, opening bags and moving mouse over all items. He just need pushing RightClick when he doing this, but he didnt, so cant sell.
    Sry for my English.

  14. #1349
    demoniste's Avatar Active Member
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    Here is my updated Pointer.cs if somebody find some wrong offset please PM or post them here ...
    ( Descriptors.cs don't have any change from previous version )
    Code:
    /*
    This file is part of LazyBot - Copyright (C) 2011 Arutha
    
        LazyBot is free software: you can redistribute it and/or modify
        it under the terms of the GNU General Public License as published by
        the Free Software Foundation, either version 3 of the License, or
        (at your option) any later version.
    
        LazyBot is distributed in the hope that it will be useful,
        but WITHOUT ANY WARRANTY; without even the implied warranty of
        MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
        GNU General Public License for more details.
    
        You should have received a copy of the GNU General Public License
        along with LazyBot.  If not, see <http://www.gnu.org/licenses/>.
    */
    #region
    
    using System.Reflection;
    
    #endregion
    
    namespace LazyLib.Wow
    {
        [Obfuscation(Feature = "renaming", ApplyToMembers = true)]
        public class PublicPointers
        {
            #region Globals enum
    
            /// <summary>
            ///   4.3
            /// </summary>
            public enum Globals
            {
                PlayerName = 0x9BD070,//   4.3.2
            }
    
            #endregion
    
            #region InGame enum
    
            /// <summary>
            ///   4.3
            /// </summary>
            public enum InGame
            {
                InGame = 0xAD5C76,//   4.3.2
            }
    
            #endregion
        }
    
        internal class Pointers
        {
            #region ActionBar enum
    
            /// <summary>
            ///   4.3
            /// </summary>
            public enum ActionBar
            {
                ActionBarFirstSlot = 0xB42AC8, //   4.3.2
                ActionBarBonus = 0xB42D0C, // 4.3.2
            }
    
            #endregion
    
            #region AutoLoot enum
    
            /// <summary>
            ///   4.3
            /// </summary>
            public enum AutoLoot
            {
                Pointer = 0xAD5E8C,//   4.3.2
                Offset = 0x30,// not sure updated
            }
    
            #endregion
    
            #region CgUnitCGetCreatureRank enum
    
            /// <summary>
            ///   4.3
            /// </summary>
            public enum CgUnitCGetCreatureRank
            {
                Offset1 = 0x91C, 
                Offset2 = 0x1C,
            }
    
            #endregion
    
            #region CgUnitCGetCreatureType enum
    
            /// <summary>
            ///   4.3
            /// </summary>
            public enum CgUnitCGetCreatureType
            {
                Offset1 = 0x91C,
                Offset2 = 0x14,
            }
    
            #endregion
    
            #region CgWorldFrameGetActiveCamera enum
    
            /// <summary>
            ///   4.3
            /// </summary>
            public enum CgWorldFrameGetActiveCamera
            {
                CameraPointer = 0xAD6258, // 4.3.2
                CameraOffset = 0x80D0,
                CameraX = 0x8,
                CameraY = 0xC,
                CameraZ = 0x10,
                CameraMatrix = 0x14,
            }
    
            #endregion
    
            /// <summary>
            ///   4.3
            /// </summary>
            public enum Quests
            {
                ActiveQuests = 0x274,
                SelectedQuestId = 0xB436F0,
                TitleText = 0xB434D0,
                GossipQuests = 0xB70F08,
                GossipQuestNext = 0x214,
            }
    
            #region ClickToMove enum
    
            /// <summary>
            ///   4.3
            /// </summary>
            public enum ClickToMove
            {
                Pointer = 0xAD5E6C,// 4.3.2
                Offset = 0x30,
            }
    
            #endregion
    
            #region IsFlying enum
    
            /// <summary>
            ///   4.3
            /// </summary>
            public enum IsFlying
            {
                // Reversed from Lua_IsFlying
                Pointer = 0x100,
                Offset = 0x38,
                Mask = 0x1000000
            }
    
            #endregion
    
            #region Nested type: AutoAttack
    
            /// <summary>
            ///   4.3
            /// </summary>
            internal enum AutoAttack
            {
                AutoAttackFlag = 0x9E8,
                AutoAttackMask = 0x9EC,
            }
    
            #endregion
    
            #region Nested type: CastingInfo
    
            /// <summary>
            ///   4.3
            /// </summary>
            internal enum CastingInfo
            {
                IsCasting = 0xA34,// not update
                ChanneledCasting = 0xA48,// not update
            }
    
            #endregion
    
            #region Nested type: Chat
    
            /// <summary>
            ///   4.3
            /// </summary>
            internal enum Chat : uint
            {
                ChatStart = 0xAD79B8 + 0x3C,//   4.3.2
                OffsetToNextMsg = 0x17C0,
            }
    
            #endregion
    
            #region BlueChat
            /// <summary>
            ///   4.2  - Not updated
            /// </summary>
            internal enum Messages
            {
                EventMessage = 0xA98068//   not update
            }
    
            #endregion
    
            #region Nested type: ComboPoints
    
            /// <summary>
            ///   4.3
            /// </summary>
            internal enum ComboPoints
            {
                ComboPoints = 0xAD5D41,//   4.3.2
            }
    
            #endregion
    
            #region Nested type: Container
    
            /// <summary>
            ///   4.3
            /// </summary>
            internal enum Container
            {
                EquippedBagGUID = 0xB4C620,//   4.3.2
            }
    
            #endregion
    
            #region Nested type: Globals
    
            /// <summary>
            ///   4.3
            /// </summary>
            internal enum Globals
            {
                RedMessage = 0xAD5078,// 4.3.2
                MouseOverGUID = 0xAD5C88,// 4.3.2
                LootWindow = 0xB43A70, // 4.3.2
                IsBobbing = 0xD4,
                ArchFacing = 0x1c8,
                ChatboxIsOpen = 0xAC5628,// 4.3.2
                CursorType = 0x93BAA0, // 4.3.2
            }
    
            #endregion
    
            #region Nested type: Items
    
            /// <summary>
            ///   4.3
            /// </summary>
            internal enum Items : uint
            {
                Offset = 0x996F38, //4.3.2
            }
    
            #endregion
    
            #region Nested type: KeyBinding
    
            /// <summary>
            ///   4.3
            /// </summary>
            internal enum KeyBinding
            {
                NumKeyBindings = 0xB326EC,//  4.3.2
                First = 0xC8,// not sure update
                Next = 0xC0,// not sure update
                Key = 0x14,// not sure update
                Command = 0x28,// not sure update
            }
    
            #endregion
    
            #region Nested type: ObjectManager
    
            /// <summary>
            ///   4.3
            /// </summary>
            internal enum ObjectManager
            {
                CurMgrPointer = 0x9BD030,// 4.3.2
                CurMgrOffset = 0x463C,
                NextObject = 0x3C, 
                FirstObject = 0xC0, 
                LocalGUID = 0xC8 
            }
    
            #endregion
    
            #region Nested type: Reaction
    
            /// <summary>
            ///   4.3
            /// </summary>
            internal enum Reaction : uint
            {
                FactionStartIndex = 0x99796C,// 4.3.2
                FactionPointer = FactionStartIndex + 0xC,// 4.3.2
                FactionTotal = FactionStartIndex - 0x4,// 4.3.2
                HostileOffset1 = 0x14,// 4.3.2
                HostileOffset2 = 0x0C,// 4.3.2
                FriendlyOffset1 = 0x10,// 4.3.2
                FriendlyOffset2 = 0x0C,// 4.3.2
            }
    
            #endregion
    
            #region Nested type: Runes
    
            /// <summary>
            ///   4.3
            /// </summary>
            internal enum Runes
            {
                RunesOffset = 0xB348A0, //4.3.2
            }
    
            #endregion
    
            #region Nested type: ShapeshiftForm
    
            /// <summary>
            ///   4.3
            /// </summary>
            internal enum ShapeshiftForm
            {
                BaseAddressOffset1 = 0xF8,// not update
                BaseAddressOffset2 = 0x1B7,// not update
            }
    
            #endregion
    
            #region Nested type: SpellCooldown
    
            /// <summary>
            ///   4.3
            /// </summary>
            internal enum SpellCooldown : uint
            {
                CooldPown = 0xACBF64,//4.3.2
            }
    
            #endregion
    
            #region Nested type: Swimming
    
            /// <summary>
            ///   4.3
            /// </summary>
            internal enum Swimming
            {
                Pointer = 0x100,
                Offset = 0x38,
                Mask = 0x100000,
            }
    
            #endregion
    
            #region Nested type: UnitAuras
    
            /// <summary>
            ///   4.3
            /// </summary>
            internal enum UnitAuras : uint
            {
                AuraCount1 = 0xE90,
                AuraCount2 = 0xC14,
                AuraTable1 = 0xC10,
                AuraTable2 = 0xC18,
                AuraSize = 0x28,
                AuraSpellId = 0x8,
                AuraStack = 0xF,
                TimeLeft = 0x14,
            } ;
    
            #endregion
    
            #region Nested type: UnitName
    
            /// <summary>
            ///   4.3
            /// </summary>
            internal enum UnitName : uint
            {
                ObjectName1 = 0x1CC, //not sure update
                ObjectName2 = 0xB4,
                UnitName1 = 0x91C,
                UnitName2 = 0x64,
                PlayerNameCachePointer = 0x996900,
                PlayerNameMaskOffset = 0x024,
                PlayerNameBaseOffset = 0x01c,
                PlayerNameStringOffset = 0x020
            }
    
            #endregion
    
            #region Nested type: UnitSpeed
    
            /// <summary>
            ///   4.3
            /// </summary>
            internal enum UnitSpeed
            {
                Pointer1 = 0x100,
                Pointer2 = 0x80,
            }
    
            #endregion
    
            #region Nested type: WowObject
    
            /// <summary>
            ///   4.3
            /// </summary>
            internal enum WowObject
            {
                X = 0x790, // not update
                Y = X + 0x4,// not update
                Z = X + 0x8,// not update
                RotationOffset = X + 0x10,// not update
                GameObjectX = 0x110,// not update
                GameObjectY = GameObjectX + 0x4,// not update
                GameObjectZ = GameObjectX + 0x8,// not update
            }
    
            #endregion
    
            #region Nested type: Zone
    
            /// <summary>
            ///   4.3
            /// </summary>
            internal enum Zone : uint
            {
                ZoneText = 0xAD5C68,//.4.3.2
                ZoneID = 0xAD5D00,//.4.3.2
            }
    
            #endregion
    
    
            #region Nested type: UiFrame
    
            /// <summary>
            ///   4.3
            /// </summary>
            internal enum UiFrame
            {
                ButtonEnabledPointer = 0x200,
                ButtonEnabledMask = 0xF,
                ButtonChecked = 0x238,
                EditBoxText = 0x218,
                FirstFrame = 0xce4,
                FrameBottom = 0x68,
                FrameLeft = 0x6c,
                FrameTop = 0x70,
                FrameRight = 0x74,
                LabelText = 0xEC,
                Name = 0x1C,
                NextFrame = 0xCDC,
                RegionsFirst = 0x170,
                RegionsNext = 0x168,
                FrameBase = 0x9D2154,//.4.3.2
                ScrHeight = 0x9083CC,//.4.3.2
                ScrWidth = 0x9083C8,//.4.3.2
                Visible = 0x64,
                Visible1 = 0x1A,
                Visible2 = 1,
                CurrentFrameOffset = 0x88,
                CurrentFramePtr = 0x9D2154,//.4.3.2
            }
    
            #endregion
        }
    }

  15. #1350
    xhavokxx's Avatar Corporal
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    Good work mckemo, demoniste and you other blokes who helped out! You managed to update it before i did! well i was trying anyway. :P you should host a website or something now for the traffic thats gunna come through here asking for help!

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