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  1. #1366
    akspike's Avatar Private
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    Need a little help -- replaced the Lazylib file but dont know what folder to replace QuickGraph.dll can someone tell a nub like me who prolly just overlooked the file haha... DOH

    LazyBot free gathering bot
  2. #1367
    Apx's Avatar Private
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    Originally Posted by akspike View Post
    Need a little help -- replaced the Lazylib file but dont know what folder to replace QuickGraph.dll can someone tell a nub like me who prolly just overlooked the file haha... DOH
    Dont need to replace, just put it in the bot folder.
    Or just get full version.
    Originally Posted by demoniste View Post
    Ok as a lot of people have problems to put all the piece of the puzzle together,

    Here it is a full release : LazyEvo 4.3.2 Full

    It include my last lasylib4.3.2 (with few little fix for rez and DK) + evolib.exe recompiled ( to correct the "not in game" bug) + many profiles and behaviours that i download from various thread (sorry for not credit but don't remember exactly)

    In short version :

    1) DOWNLOAD!
    2) Unzip the file
    3) Click "Start botting"
    4) Enjoy !
    5) Give +REP if it helps

    PS : Still keep in mind that the bot is not officially support so it don't update itself (or warn) in case of problems.
    PS2: Thanks you so much Arutha to have released the code as open source, It help to learn so many things

  3. #1368
    akspike's Avatar Private
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    thanks! i got the 1st post version everyone and anyone who helped you are my hero ! so sick of blizz raping me nice to know im finaly gettin some of my own >>

  4. #1369
    akspike's Avatar Private
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    so i got the new one set up the same way i had my old one and when i first opened the profile i was working fine but now it wont mount up - just runs around.. dont know what happend...

  5. #1370
    lovewap's Avatar Private
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    Originally Posted by demoniste View Post
    Here is my updated Pointer.cs if somebody find some wrong offset please PM or post them here ...
    ( Descriptors.cs don't have any change from previous version )
    Code:
    /*
    This file is part of LazyBot - Copyright (C) 2011 Arutha
    
        LazyBot is free software: you can redistribute it and/or modify
        it under the terms of the GNU General Public License as published by
        the Free Software Foundation, either version 3 of the License, or
        (at your option) any later version.
    
        LazyBot is distributed in the hope that it will be useful,
        but WITHOUT ANY WARRANTY; without even the implied warranty of
        MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
        GNU General Public License for more details.
    
        You should have received a copy of the GNU General Public License
        along with LazyBot.  If not, see <http://www.gnu.org/licenses/>.
    */
    #region
    
    using System.Reflection;
    
    #endregion
    
    namespace LazyLib.Wow
    {
        [Obfuscation(Feature = "renaming", ApplyToMembers = true)]
        public class PublicPointers
        {
            #region Globals enum
    
            /// <summary>
            ///   4.3
            /// </summary>
            public enum Globals
            {
                PlayerName = 0x9BD070,//   4.3.2
            }
    
            #endregion
    
            #region InGame enum
    
            /// <summary>
            ///   4.3
            /// </summary>
            public enum InGame
            {
                InGame = 0xAD5C76,//   4.3.2
            }
    
            #endregion
        }
    
        internal class Pointers
        {
            #region ActionBar enum
    
            /// <summary>
            ///   4.3
            /// </summary>
            public enum ActionBar
            {
                ActionBarFirstSlot = 0xB42AC8, //   4.3.2
                ActionBarBonus = 0xB42D0C, // 4.3.2
            }
    
            #endregion
    
            #region AutoLoot enum
    
            /// <summary>
            ///   4.3
            /// </summary>
            public enum AutoLoot
            {
                Pointer = 0xAD5E8C,//   4.3.2
                Offset = 0x30,// not sure updated
            }
    
            #endregion
    
            #region CgUnitCGetCreatureRank enum
    
            /// <summary>
            ///   4.3
            /// </summary>
            public enum CgUnitCGetCreatureRank
            {
                Offset1 = 0x91C, 
                Offset2 = 0x1C,
            }
    
            #endregion
    
            #region CgUnitCGetCreatureType enum
    
            /// <summary>
            ///   4.3
            /// </summary>
            public enum CgUnitCGetCreatureType
            {
                Offset1 = 0x91C,
                Offset2 = 0x14,
            }
    
            #endregion
    
            #region CgWorldFrameGetActiveCamera enum
    
            /// <summary>
            ///   4.3
            /// </summary>
            public enum CgWorldFrameGetActiveCamera
            {
                CameraPointer = 0xAD6258, // 4.3.2
                CameraOffset = 0x80D0,
                CameraX = 0x8,
                CameraY = 0xC,
                CameraZ = 0x10,
                CameraMatrix = 0x14,
            }
    
            #endregion
    
            /// <summary>
            ///   4.3
            /// </summary>
            public enum Quests
            {
                ActiveQuests = 0x274,
                SelectedQuestId = 0xB436F0,
                TitleText = 0xB434D0,
                GossipQuests = 0xB70F08,
                GossipQuestNext = 0x214,
            }
    
            #region ClickToMove enum
    
            /// <summary>
            ///   4.3
            /// </summary>
            public enum ClickToMove
            {
                Pointer = 0xAD5E6C,// 4.3.2
                Offset = 0x30,
            }
    
            #endregion
    
            #region IsFlying enum
    
            /// <summary>
            ///   4.3
            /// </summary>
            public enum IsFlying
            {
                // Reversed from Lua_IsFlying
                Pointer = 0x100,
                Offset = 0x38,
                Mask = 0x1000000
            }
    
            #endregion
    
            #region Nested type: AutoAttack
    
            /// <summary>
            ///   4.3
            /// </summary>
            internal enum AutoAttack
            {
                AutoAttackFlag = 0x9E8,
                AutoAttackMask = 0x9EC,
            }
    
            #endregion
    
            #region Nested type: CastingInfo
    
            /// <summary>
            ///   4.3
            /// </summary>
            internal enum CastingInfo
            {
                IsCasting = 0xA34,// not update
                ChanneledCasting = 0xA48,// not update
            }
    
            #endregion
    
            #region Nested type: Chat
    
            /// <summary>
            ///   4.3
            /// </summary>
            internal enum Chat : uint
            {
                ChatStart = 0xAD79B8 + 0x3C,//   4.3.2
                OffsetToNextMsg = 0x17C0,
            }
    
            #endregion
    
            #region BlueChat
            /// <summary>
            ///   4.2  - Not updated
            /// </summary>
            internal enum Messages
            {
                EventMessage = 0xA98068//   not update
            }
    
            #endregion
    
            #region Nested type: ComboPoints
    
            /// <summary>
            ///   4.3
            /// </summary>
            internal enum ComboPoints
            {
                ComboPoints = 0xAD5D41,//   4.3.2
            }
    
            #endregion
    
            #region Nested type: Container
    
            /// <summary>
            ///   4.3
            /// </summary>
            internal enum Container
            {
                EquippedBagGUID = 0xB4C620,//   4.3.2
            }
    
            #endregion
    
            #region Nested type: Globals
    
            /// <summary>
            ///   4.3
            /// </summary>
            internal enum Globals
            {
                RedMessage = 0xAD5078,// 4.3.2
                MouseOverGUID = 0xAD5C88,// 4.3.2
                LootWindow = 0xB43A70, // 4.3.2
                IsBobbing = 0xD4,
                ArchFacing = 0x1c8,
                ChatboxIsOpen = 0xAC5628,// 4.3.2
                CursorType = 0x93BAA0, // 4.3.2
            }
    
            #endregion
    
            #region Nested type: Items
    
            /// <summary>
            ///   4.3
            /// </summary>
            internal enum Items : uint
            {
                Offset = 0x996F38, //4.3.2
            }
    
            #endregion
    
            #region Nested type: KeyBinding
    
            /// <summary>
            ///   4.3
            /// </summary>
            internal enum KeyBinding
            {
                NumKeyBindings = 0xB326EC,//  4.3.2
                First = 0xC8,// not sure update
                Next = 0xC0,// not sure update
                Key = 0x14,// not sure update
                Command = 0x28,// not sure update
            }
    
            #endregion
    
            #region Nested type: ObjectManager
    
            /// <summary>
            ///   4.3
            /// </summary>
            internal enum ObjectManager
            {
                CurMgrPointer = 0x9BD030,// 4.3.2
                CurMgrOffset = 0x463C,
                NextObject = 0x3C, 
                FirstObject = 0xC0, 
                LocalGUID = 0xC8 
            }
    
            #endregion
    
            #region Nested type: Reaction
    
            /// <summary>
            ///   4.3
            /// </summary>
            internal enum Reaction : uint
            {
                FactionStartIndex = 0x99796C,// 4.3.2
                FactionPointer = FactionStartIndex + 0xC,// 4.3.2
                FactionTotal = FactionStartIndex - 0x4,// 4.3.2
                HostileOffset1 = 0x14,// 4.3.2
                HostileOffset2 = 0x0C,// 4.3.2
                FriendlyOffset1 = 0x10,// 4.3.2
                FriendlyOffset2 = 0x0C,// 4.3.2
            }
    
            #endregion
    
            #region Nested type: Runes
    
            /// <summary>
            ///   4.3
            /// </summary>
            internal enum Runes
            {
                RunesOffset = 0xB348A0, //4.3.2
            }
    
            #endregion
    
            #region Nested type: ShapeshiftForm
    
            /// <summary>
            ///   4.3
            /// </summary>
            internal enum ShapeshiftForm
            {
                BaseAddressOffset1 = 0xF8,// not update
                BaseAddressOffset2 = 0x1B7,// not update
            }
    
            #endregion
    
            #region Nested type: SpellCooldown
    
            /// <summary>
            ///   4.3
            /// </summary>
            internal enum SpellCooldown : uint
            {
                CooldPown = 0xACBF64,//4.3.2
            }
    
            #endregion
    
            #region Nested type: Swimming
    
            /// <summary>
            ///   4.3
            /// </summary>
            internal enum Swimming
            {
                Pointer = 0x100,
                Offset = 0x38,
                Mask = 0x100000,
            }
    
            #endregion
    
            #region Nested type: UnitAuras
    
            /// <summary>
            ///   4.3
            /// </summary>
            internal enum UnitAuras : uint
            {
                AuraCount1 = 0xE90,
                AuraCount2 = 0xC14,
                AuraTable1 = 0xC10,
                AuraTable2 = 0xC18,
                AuraSize = 0x28,
                AuraSpellId = 0x8,
                AuraStack = 0xF,
                TimeLeft = 0x14,
            } ;
    
            #endregion
    
            #region Nested type: UnitName
    
            /// <summary>
            ///   4.3
            /// </summary>
            internal enum UnitName : uint
            {
                ObjectName1 = 0x1CC, //not sure update
                ObjectName2 = 0xB4,
                UnitName1 = 0x91C,
                UnitName2 = 0x64,
                PlayerNameCachePointer = 0x996900,
                PlayerNameMaskOffset = 0x024,
                PlayerNameBaseOffset = 0x01c,
                PlayerNameStringOffset = 0x020
            }
    
            #endregion
    
            #region Nested type: UnitSpeed
    
            /// <summary>
            ///   4.3
            /// </summary>
            internal enum UnitSpeed
            {
                Pointer1 = 0x100,
                Pointer2 = 0x80,
            }
    
            #endregion
    
            #region Nested type: WowObject
    
            /// <summary>
            ///   4.3
            /// </summary>
            internal enum WowObject
            {
                X = 0x790, // not update
                Y = X + 0x4,// not update
                Z = X + 0x8,// not update
                RotationOffset = X + 0x10,// not update
                GameObjectX = 0x110,// not update
                GameObjectY = GameObjectX + 0x4,// not update
                GameObjectZ = GameObjectX + 0x8,// not update
            }
    
            #endregion
    
            #region Nested type: Zone
    
            /// <summary>
            ///   4.3
            /// </summary>
            internal enum Zone : uint
            {
                ZoneText = 0xAD5C68,//.4.3.2
                ZoneID = 0xAD5D00,//.4.3.2
            }
    
            #endregion
    
    
            #region Nested type: UiFrame
    
            /// <summary>
            ///   4.3
            /// </summary>
            internal enum UiFrame
            {
                ButtonEnabledPointer = 0x200,
                ButtonEnabledMask = 0xF,
                ButtonChecked = 0x238,
                EditBoxText = 0x218,
                FirstFrame = 0xce4,
                FrameBottom = 0x68,
                FrameLeft = 0x6c,
                FrameTop = 0x70,
                FrameRight = 0x74,
                LabelText = 0xEC,
                Name = 0x1C,
                NextFrame = 0xCDC,
                RegionsFirst = 0x170,
                RegionsNext = 0x168,
                FrameBase = 0x9D2154,//.4.3.2
                ScrHeight = 0x9083CC,//.4.3.2
                ScrWidth = 0x9083C8,//.4.3.2
                Visible = 0x64,
                Visible1 = 0x1A,
                Visible2 = 1,
                CurrentFrameOffset = 0x88,
                CurrentFramePtr = 0x9D2154,//.4.3.2
            }
    
            #endregion
        }
    }


    Great, thx demoniste
    Last edited by lovewap; 02-03-2012 at 07:27 AM.

  6. #1371
    phantom325's Avatar Turtle Nation
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    Posting Download link with updated files in it. I tested it and it works for me, so this folder should run 4.3.2 no problem. (Credit to z0yb3r for posting the updated files)
    Look a few posts down for Download Link
    Last edited by phantom325; 02-03-2012 at 08:48 AM.

  7. #1372
    karlsen's Avatar Active Member
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    So does anybody know if warden scans for any of the memory reading and writing made by this bot? I'm a bit cautious about using it since the offical development has stopped.

  8. #1373
    phantom325's Avatar Turtle Nation
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    Originally Posted by karlsen View Post
    So does anybody know if warden scans for any of the memory reading and writing made by this bot? I'm a bit cautious about using it since the offical development has stopped.
    I've been using it since the updated files were posted, and no bans/warnings yet. So I assume it's fine. Time will tell however.

  9. #1374
    karlsen's Avatar Active Member
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    Plus I would like to remind you phantom325 that the bot you uploaded got some relogin data that you might not want to share

  10. #1375
    phantom325's Avatar Turtle Nation
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    Originally Posted by karlsen View Post
    Plus I would like to remind you phantom325 that the bot you uploaded got some relogin data that you might not want to share
    Ok, thanks, will fix. +rep
    https://rapidshare.com/files/2440018078/LazyEvo.rar
    Okay, for some reason it is still doing it. However, I changed my password so even if people try to log in with the old one, it won't work. Thanks for bringing it to my attention.
    Last edited by phantom325; 02-03-2012 at 08:50 AM.

  11. #1376
    mckemo's Avatar Member
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    Please go further here for any help or instructions. Re-Evolution is out and has more fixes.
    http://www.ownedcore.com/forums/worl...y-takeoff.html (Lazybot RE-EVOLUTION is ready for takeoff!)

  12. #1377
    mckemo's Avatar Member
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    Originally Posted by phantom325 View Post
    Ok, thanks, will fix. +rep
    https://rapidshare.com/files/2440018078/LazyEvo.rar
    Okay, for some reason it is still doing it. However, I changed my password so even if people try to log in with the old one, it won't work. Thanks for bringing it to my attention.

    Seems like you haven“t seen the tiny little button called" Clear Data on the left..

  13. #1378
    demoniste's Avatar Active Member
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    125+ download and not +1 rep...

    thanks guys ask hyjackers for the next upset...

    kthxby l0l

  14. #1379
    jumperu's Avatar Contributor
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    there you go, ty for the great work...

    btw, we should really think about a free public lazybot forum )

  15. #1380
    TechzR's Avatar Member
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    Originally Posted by demoniste View Post
    125+ download and not +1 rep...

    thanks guys ask hyjackers for the next upset...

    kthxby l0l
    Most people like me don't use this site except for this thread and we have 0 rep to give. But I'm sure a thanks is just as good? <3

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