Have been playing around with this for the last 2 hours, and I have to say great job to those that are working on this.
I play a UH DK, and the CC is meant more for Blood. I also noticed that was not pulling with DG nor was it auto-attacking.
I played around with the DK CC for a while this morning, and have managed to get it to DG on almost every pull and auto-attack is now on by default.
It won't let me post the whole code due to character limits, so I will just point out what I added/changed.
Code:
bool UseDeathGrip = true;
was added above
Code:
bool UseIcyTouch = true;
bool UsePlagueStrike = true;
bool UseBloodStrike = true;
bool UseDeathStrike = true;
bool UseHeartStrike = false;
bool UseRaiseDead = false;
bool UseRuneTap = false;
bool UseDeathCoil = true;
bool UseMarkOfBlood = false;
bool UseDeathChill = false;
bool UseVampiricBlood = false;
bool UseUnbreakableArmor = false;
bool UseFrostStrike = false;
bool UseHowlingBlast = false;
bool UseScourgeStrike = false;
bool UseHorn = true;
bool UseIceboundFortitude = true;
bool UseBoneShield = true;
bool UseDRW = false;
bool DRWToggle = false;
bool UseHysteria = false;
bool UseSummonGargoyle = false;
bool SGToggle = false;
bool GotPlayers = false;
Changed
Code:
int MinDeathGripRange = 18;
to
Code:
int MinDeathGripRange = 10;
In HB I set the pull distance to 30.
Changed
Code:
Logging.Write("AutoAttack:{0}", _me.IsAutoAttacking);
to
Code:
Logging.Write("AutoAttack:{1}", _me.IsAutoAttacking);
and it now auto attacks.
And I added
Code:
if (UseDeathGrip) //Use Death Grip?
DeathGrip();
into the Combat Spells area at the top.
Hope this helps some people out.