PokeBot #2 Final! {Kills,Activity,Eggs,Fully configurable) ALWAYS UP menu

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  1. #256
    Shade_Wrath's Avatar Sergeant
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    Originally Posted by manjax View Post
    Pokemon-2.02-B17

    Update log:
    Will check if you can evolve the pokemon before transfering.
    Walking steps, If you stand in a location for to long it will reset the walking
    Item discards now save.
    Pokemon discard now saves
    First Evolves added (WIll evolve all weak pokemon candies and not waste 50+ candies on pokemon more xp gains)
    Hi manjax,

    Version B17 unstable. Was just running the new version and the bot went haywire. Lost the trail and was moving haywire. Immediately got Catch_flee ban. Will give bot rest for now. Please look into it.

    Thank you very much for making Evolve related modifications and Inventory saving.

    PokeBot #2 Final! {Kills,Activity,Eggs,Fully configurable) ALWAYS UP
  2. #257
    manjax's Avatar Member
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    I've not en counted such error

  3. #258
    PikaPikachu's Avatar Member
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    @manjax - downloaded the new ver but still unable to Save new Task.
    Reinstalled Java but same results. I could no longer Start the bot as I am no longer able to save the (new) 'added task'

    Please help. I love the GUI on this lol. Thanks man!

  4. #259
    manjax's Avatar Member
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    Originally Posted by PikaPikachu View Post
    @manjax - downloaded the new ver but still unable to Save new Task.
    Reinstalled Java but same results. I could no longer Start the bot as I am no longer able to save the (new) 'added task'

    Please help. I love the GUI on this lol. Thanks man!
    I need console errors.

  5. #260
    xxiangx's Avatar Member
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    hi inventory still dont save on new version......

  6. #261
    manjax's Avatar Member
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    Originally Posted by xxiangx View Post
    hi inventory still dont save on new version......
    Wow, Sometimes I want to quit this project because no one is using the bot correctly..

  7. #262
    pokego999's Avatar Member
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    There is 1 feature that I really missing and its Use basic Unlimited Incubator only. So can get rid all 2-5km eggs.

  8. #263
    xxiangx's Avatar Member
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    Originally Posted by xxiangx View Post
    hi inventory still dont save on new version......
    then what is *correct* i have asked a few times since 3-4 versions ago, maybe it is in the thread somewhere but i skim thru aint see no solution. thx

  9. #264
    sHoveToMe's Avatar Member
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    it runs smooth the first 10-15 minutes and then it starts going crazy, it doesn't follow the central park path anymore it runs out into the city with like 200 movement speed and everything starts to flee :O

  10. #265
    xOrezx's Avatar Private
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    Originally Posted by xxiangx View Post
    then what is *correct* i have asked a few times since 3-4 versions ago, maybe it is in the thread somewhere but i skim thru aint see no solution. thx
    Uhm....Works for me...are you hitting the "save" button after you make your changes :confused::confused::confused:

  11. #266
    xxiangx's Avatar Member
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    Originally Posted by xOrezx View Post
    Uhm....Works for me...are you hitting the "save" button after you make your changes :confused::confused::confused:
    yes it just goes back to default. after you come back though

  12. #267
    sHoveToMe's Avatar Member
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    wrong quote sorry

  13. #268
    faplo's Avatar Sergeant Major Authenticator enabled
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    C:\Users\User\Desktop\Pokemon-2.02-B17>java -jar Pokemon.jar
    [B@13d0170
    htmlFile: /pokeMap.html
    Error: User data directory [null (C:\Users\User\AppData\Roaming\net.mark.pokemon
    .ui.Main\webview)] is already in use
    D/RequestHandler: Authenticated with static token
    Exception in thread "JavaFX Application Thread" java.lang.NullPointerException
    at net.mark.pokemon.c.a.a.a(Unknown Source)
    at net.mark.pokemon.c.b.a.a.g(Unknown Source)
    at net.mark.pokemon.c.b.a.a.a(Unknown Source)
    at net.mark.pokemon.a.<init>(Unknown Source)
    at net.mark.pokemon.ui.c.q.a(Unknown Source)
    at net.mark.pokemon.ui.c.b.handle(Unknown Source)
    at com.sun.javafx.event.CompositeEventHandler.dispatchBubblingEvent(Comp
    ositeEventHandler.java:86)
    at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventH
    andlerManager.java:23
    at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventH
    andlerManager.java:191)
    at com.sun.javafx.event.CompositeEventDispatcher.dispatchBubblingEvent(C
    ompositeEventDispatcher.java:59)
    at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDis
    patcher.java:5
    at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispat
    chChainImpl.java:114)
    at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDis
    patcher.java:56)
    at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispat
    chChainImpl.java:114)
    at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDis
    patcher.java:56)
    at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispat
    chChainImpl.java:114)
    at com.sun.javafx.event.EventUtil.fireEventImpl(EventUtil.java:74)
    at com.sun.javafx.event.EventUtil.fireEvent(EventUtil.java:54)
    at javafx.event.Event.fireEvent(Event.java:19
    at javafx.scene.Scene$ClickGenerator.postProcess(Scene.java:3470)
    at javafx.scene.Scene$ClickGenerator.access$8100(Scene.java:339
    at javafx.scene.Scene$MouseHandler.process(Scene.java:3766)
    at javafx.scene.Scene$MouseHandler.access$1500(Scene.java:3485)
    at javafx.scene.Scene.impl_processMouseEvent(Scene.java:1762)
    at javafx.scene.Scene$ScenePeerListener.mouseEvent(Scene.java:2494)
    at com.sun.javafx.tk.quantum.GlassViewEventHandler$MouseEventNotificatio
    n.run(GlassViewEventHandler.java:380)
    at com.sun.javafx.tk.quantum.GlassViewEventHandler$MouseEventNotificatio
    n.run(GlassViewEventHandler.java:294)
    at java.security.AccessController.doPrivileged(Native Method)
    at com.sun.javafx.tk.quantum.GlassViewEventHandler.lambda$handleMouseEve
    nt$354(GlassViewEventHandler.java:416)
    at com.sun.javafx.tk.quantum.QuantumToolkit.runWithoutRenderLock(Quantum
    Toolkit.java:389)
    at com.sun.javafx.tk.quantum.GlassViewEventHandler.handleMouseEvent(Glas
    sViewEventHandler.java:415)
    at com.sun.glass.ui.View.handleMouseEvent(View.java:555)
    at com.sun.glass.ui.View.notifyMouse(View.java:937)
    at com.sun.glass.ui.win.WinApplication._runLoop(Native Method)
    at com.sun.glass.ui.win.WinApplication.lambda$null$148(WinApplication.ja
    va:191)
    at java.lang.Thread.run(Unknown Source)
    D/RequestHandler: Authenticated with static token
    Exception in thread "JavaFX Application Thread" java.lang.NullPointerException
    at net.mark.pokemon.c.a.a.a(Unknown Source)
    at net.mark.pokemon.c.b.a.a.g(Unknown Source)
    at net.mark.pokemon.c.b.a.a.a(Unknown Source)
    at net.mark.pokemon.a.<init>(Unknown Source)
    at net.mark.pokemon.ui.c.q.a(Unknown Source)
    at net.mark.pokemon.ui.c.b.handle(Unknown Source)
    at com.sun.javafx.event.CompositeEventHandler.dispatchBubblingEvent(Comp
    ositeEventHandler.java:86)
    at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventH
    andlerManager.java:23
    at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventH
    andlerManager.java:191)
    at com.sun.javafx.event.CompositeEventDispatcher.dispatchBubblingEvent(C
    ompositeEventDispatcher.java:59)
    at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDis
    patcher.java:5
    at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispat
    chChainImpl.java:114)
    at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDis
    patcher.java:56)
    at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispat
    chChainImpl.java:114)
    at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDis
    patcher.java:56)
    at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispat
    chChainImpl.java:114)
    at com.sun.javafx.event.EventUtil.fireEventImpl(EventUtil.java:74)
    at com.sun.javafx.event.EventUtil.fireEvent(EventUtil.java:54)
    at javafx.event.Event.fireEvent(Event.java:19
    at javafx.scene.Scene$ClickGenerator.postProcess(Scene.java:3470)
    at javafx.scene.Scene$ClickGenerator.access$8100(Scene.java:339
    at javafx.scene.Scene$MouseHandler.process(Scene.java:3766)
    at javafx.scene.Scene$MouseHandler.access$1500(Scene.java:3485)
    at javafx.scene.Scene.impl_processMouseEvent(Scene.java:1762)
    at javafx.scene.Scene$ScenePeerListener.mouseEvent(Scene.java:2494)
    at com.sun.javafx.tk.quantum.GlassViewEventHandler$MouseEventNotificatio
    n.run(GlassViewEventHandler.java:380)
    at com.sun.javafx.tk.quantum.GlassViewEventHandler$MouseEventNotificatio
    n.run(GlassViewEventHandler.java:294)
    at java.security.AccessController.doPrivileged(Native Method)
    at com.sun.javafx.tk.quantum.GlassViewEventHandler.lambda$handleMouseEve
    nt$354(GlassViewEventHandler.java:416)
    at com.sun.javafx.tk.quantum.QuantumToolkit.runWithoutRenderLock(Quantum
    Toolkit.java:389)
    at com.sun.javafx.tk.quantum.GlassViewEventHandler.handleMouseEvent(Glas
    sViewEventHandler.java:415)
    at com.sun.glass.ui.View.handleMouseEvent(View.java:555)
    at com.sun.glass.ui.View.notifyMouse(View.java:937)
    at com.sun.glass.ui.win.WinApplication._runLoop(Native Method)
    at com.sun.glass.ui.win.WinApplication.lambda$null$148(WinApplication.ja
    va:191)
    at java.lang.Thread.run(Unknown Source)

  14. #269
    faplo's Avatar Sergeant Major Authenticator enabled
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    In new version got problem - bot is not working. Text from console above.

  15. #270
    xOrezx's Avatar Private
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    Originally Posted by xxiangx View Post
    yes it just goes back to default. after you come back though
    You're hitting save/back...and then scrolling down under the start button or w/e and hitting save again right?

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