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Member
Originally Posted by
Fadelol
I never said they flee because you walk too fast. I said that a too high movement speed triggers the new CatchFlee soft ban. All my testing yesterday on 10+ fresh accounts where I ran one account per IP-address I got the CatchFlee soft ban on accounts with a travel speed of 25 km/h or higher within 30 minutes. On accounts with below 25 km/ travel speed I did not get it. I am not posting this as a wild and crazy theory. I have made several posts detailing my observations and tests on the subject and have had many other people telling me they have come to the same conclusion.
I will quote myself on a post in the elite forum on a serious discussion on the soft ban that I made almost 24 hours ago;
See, I am not just making things up.
- I have had a theory on what causes the CatchFlee soft ban (too high walking speed)
- I have then tested that theory multiple times with the same result (i.e. comparing low and high walking speed)
- I have then come up with another theory on what is actually the underlying cause (dialogue window in the actual game not being clicked by the bots
The theory on the underlying cause isn't anything I can verify however so that remains a theory. I would however like to think that, due to my previous testing, it looks very likely I have come to the correct conclusion regarding the cause of the soft ban in relation to movement speed. The reason why everybody is not experiencing the changes at once and why some can run higher speeds for a while is probably because they roll out the changes region by region (i.e. server by server).
If you have any other data to suggest otherwise, dummy, please tell us instead of telling me I am wrong or calling me a dummy. The only thing I have been doing is trying to help people out, I have no monetary interest in running bots. I do it because I find it interesting and fun, and it's pretty much the same with helping people out. But yeah I clarified my text a bit more so you won't misunderstand again.
thanks for the reports bro. we owe u
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18 hours bot working and then catchflee. Maybe i need to lower something?
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༼ つ ◕_◕ ༽つ
Originally Posted by
BodyU
18 hours bot working and then catchflee. Maybe i need to lower something?
I experienced the same, could be related to playing for too long? Not sure yet. Had it happen on two accounts after several hours of botting but still working fine with the same config on new accounts.
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Corporal
Originally Posted by
BodyU
18 hours bot working and then catchflee. Maybe i need to lower something?
I hit about 18 hours too, then catchflee. 29.5km/h and delays at 1,000. I tried the 100 misses "fix", but it didn't work.
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catchflee is no related to move speed (more move speed = faster ban) the limit (maybe for a day?) is 1000 pokemons and 2000 poke stops after this u get banned
Last edited by Miuobyshi; 08-13-2016 at 05:19 PM.
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Post Thanks / Like - 2 Thanks
Hoully88,
thethai (2 members gave Thanks to Miuobyshi for this useful post)
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Member
Originally Posted by
Miuobyshi
catchflee is no related to move speed (more move speed = faster ban) the limit (maybe for a day?) is 1000 pokemons and 2000 poke stops after this u get banned
so in retrospect say we are running the 10 km/h without sniping how long per day would you say is a good amount to avoid a ban i am assuming maybe 8 hours while your at work might be ok lol
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Corporal
I don't think that's true because I had Masterball running for about 18 hours total with a few stops to recycle items, and went to over 4000 pokestops and no ban
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Sergeant
my theory is...
1000 times catch pokemon and 2000 pokestops for a day, if u do 1001 catch and 2001 rob the pokestops in 1 day it will be give catch flee ban.
i had been tested with dummy account, give 300km/h and mix with sniping pokemon not get banned till get lv 22, after that i got catch flee banned... tested with 2nd dummy account and still same.. lv 22 just stack in 1k catch and 2k pokestop...
that's why they make catch flee ban because u catch to many pokemon in 1 day (1k pokemons), and "try again later" when open 2k pokestops in 1 day.
already tested with catch flee ban fix... 100 times missed catch, sometime its work and somethime it doesn't work... when its work im assuming to change 5km/h, after catch like 20-30 pokemons its will give me catch flee again
so my theory is, they limited the catch/day...
ps : sorry my english isn't good, but i try so hard lolz
Last edited by aiday; 08-13-2016 at 06:32 PM.
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Post Thanks / Like - 3 Thanks
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Member
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Member
got my ip ban after 30 minutes using this confg, i think the delay quite short.. gonna using vpn n old confg back i think... anyway thanks for sharing
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Member
Originally Posted by
aiday
my theory is...
1000 times catch pokemon and 2000 pokestops for a day, if u do 1001 catch and 2001 rob the pokestops in 1 day it will be give catch flee ban.
i had been tested with dummy account, give 300km/h and mix with sniping pokemon not get banned till get lv 22, after that i got catch flee banned... tested with 2nd dummy account and still same.. lv 22 just stack in 1k catch and 2k pokestop...
that's why they make catch flee ban because u catch to many pokemon in 1 day (1k pokemons), and "try again later" when open 2k pokestops in 1 day.
already tested with catch flee ban fix... 100 times missed catch, sometime its work and somethime it doesn't work... when its work im assuming to change 5km/h, after catch like 20-30 pokemons its will give me catch flee again
so my theory is, they limited the catch/day...
ps : sorry my english isn't good, but i try so hard lolz
very logical. i think we need a counter program to count pokemons and pokestops after a catchflee unban..and we can see results...
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Member
"RandomizeRecycle": false,
"RandomRecycleValue": 5,
"DelayBetweenRecycleActions": false,
can someone explain this?
in my opinion its also to loop more human
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Member
"WalkingSpeedInKilometerPerHour": 15.0,
"MaxSpawnLocationOffset": 10,
"FastSoftBanBypass": false,
"DelayBetweenPlayerActions": 4000,
"DelayBetweenPokemonCatch": 1500,
worked for 8hrs and now catchflee..... just FYI
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Master Sergeant
The theory of 1000 pkm - 2000 pkstop can be possibile if you think about it
Niantic team could have made a test where some groups of people have played the game all day long (alternating each other, in order to play always at maximum power) in different big cities, and they surely saw that there is a physical limit that cannot be surpassed.
2000 pkstop means 1 every 43 seconds for 24 hours, or 1 every 32 seconds for 24 hours with 6 hours of sleep. And thats of course high enough to be suspicious
Originally Posted by
Gshock91
"RandomizeRecycle": false,
"RandomRecycleValue": 5,
"DelayBetweenRecycleActions": false,
can someone explain this?
in my opinion its also to loop more human
http://hastebin.com/duwalafaya.vhdl
Last edited by Rabelais; 08-13-2016 at 09:49 PM.
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Post Thanks / Like - 1 Thanks
Gshock91 (1 members gave Thanks to Rabelais for this useful post)
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Sergeant
Originally Posted by
aiday
my theory is...
sniping pokemon not get banned till get lv 22, after that i got catch flee banned... tested with 2nd dummy account and still same.. lv 22 just stack in 1k catch and 2k pokestop...
that's why they make catch flee ban because u catch to many pokemon in 1 day (1k pokemons), and "try again later" when open 2k pokestops in 1 day.
already tested with catch flee ban fix... 100 times missed catch, sometime its work and somethime it doesn't work... when its work im assuming to change 5km/h, after catch like 20-30 pokemons its will give me catch flee again
so my theory is, they limited the catch/day...
ps : sorry my english isn't good, but i try so hard lolz
Same here dude. I got two accounts banned today at the same level which is 22. Both was running this config on Necro 8.6 New * improved 99%-100% iv team creator bot + location * high level * 50k-100K XP/H
I thought it was weird they got both banned at the same level. They were on separate machines with different IP's. I think you theory has merit.
Last edited by SmileAndSayPokemonGoGo; 08-13-2016 at 10:59 PM.