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  1. #1066
    Redstarz14's Avatar Member
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    So for how long do you guys keep the script running? I want to run it as long as possible but Niantic could probably detect it easily

    Maclone's Community Versions - Compiled, ready to go PokemonGo bots
  2. #1067
    icalvins's Avatar Member
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    Just curious, does anyone know if the latest ver. work with GTXs ?

  3. #1068
    Overload777's Avatar Member
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    Originally Posted by AlexMiller View Post
    maybe if I put the PrioritizeIV Over CP is better no? this will keep just the one with IV higher? But "KeepMinDuplicate = 1" it does not mean that it transfer every pokemon except for one?
    No, "KeepMinDuplicate =1" means that it wont transfor your last pokemon of a species, but if you have plenty starmies (for example) that are fitting your rules of keeping, it keeps them all. If you only want to keep one of a kind, you would have to set den "KeepMinCP" to an absurdly high amount and "KeepMinIV" to 100% . That way it does only keep Pokemon that have perfect IV and if you have 2 of one kind, it does transfer the worde one. (Depends on the setting of "PrioritizeIvOverCP")
    It could happen, that you get a 100% perfect dragonite, which only has 1300CP and therefore it sends away all your 2400 Dragonites with only 95% perfection. (If you set IV prioritized over CP)
    Thats why you should think of values, from which on you definitly want to keep the pokemon. (For all the non-evolved it is important to have a fitting IV-setting, except if you dont want to evolve nearly perfect pokemon, but rather only use those who are catched with high level and really good stats)


    Originally Posted by wieerwartet View Post
    Thank you very much!

    Bot is doing his work for like 10h and the account is on Lv25 now
    Yesterday I had the version from 25.07. and couple of monsters over 1500CP.
    In the afternoon I changed it to v26.07. As I started the .exe-file, some of those monsters were transfered.
    Also, I had like 25 Drowzees and 15 Hypnos and it instantly transfered the half of them.
    I had the exactly same setting in user.xml, but those monsters are now gone forever.

    The <KeepMinCP>500</KeepMinCP> says, that every Pokemon under 500CP has to be transfered, doesn't it?
    I dunno why but in my case the bot also keeps 400- or even worse 100- Pokemon. How can I avoid this?

    greets
    It doesn't say that pokemon under 500 CP have to be transferred, but exactly what it says: Keep pokemon with minimum 500 cp.
    So every pokemon with cp above 500 will be kept, but this isn't the only rule you can set.
    You do also have the setting of KeepMinDuplicate. If this is 1, it wont send away a chansey or any other pokemon, if it is the only one you have of that kind.
    No matter how bad the stats are.
    Same for "KeepMinIV". It wont send away pokemon over the perfection-level you set it to. No matter how low the cp.

  4. Thanks AlexMiller (1 members gave Thanks to Overload777 for this useful post)
  5. #1069
    jeoffery's Avatar Member
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    are they any settings that we can set how far the bot can travel?

  6. #1070
    jimmyleet's Avatar Member
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    This has worked almost 24 hours for me for the past 3 days and I just hit level 30, thanks for your amazing work

  7. #1071
    son242's Avatar Member
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    Can you add transfer type like pokecolor ?

  8. #1072
    francicampione's Avatar Sergeant
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    Originally Posted by icalvins View Post
    Just curious, does anyone know if the latest ver. work with GTXs ?
    Same question, is it possible to use the bot with GTXs?

  9. #1073
    nosnoop's Avatar Member
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    Hi maclone: I think it is more intuitive if both KeepMinIV and KeepMinCP are taken into account regardless of PrioritizeIVoverCP settings (which only would affect the List B sorting).

    In this case, it would give user flexibility as you can always "disable" KeepMinIV by setting it at 100 or KeepMinCP by setting it at like 5000.

    This is what I would prefer, and it would also prevent confusion (as in current state, one of the settings is totally disregarded - as only one of KeepMinIV or KeepMinCP is active at any given time):

    Code:
    PrioritizeIVoverCP ON:
    List A = Get all Pokemon with IV < KeepMinIV and CP < KeepMinCP and not on <PokemonsNotToTransfer>
    List B = Group list A by Pokemon, then sort list A descending by IV, then remove <KeepMinDuplicatePokemon> from the start of the list
    Transfer(B);
    Code:
    PrioritizeIVoverCP OFF:
    List A = Get all Pokemon with CP < KeepMinCP and IV < KeepMinIV and not on <PokemonsNotToTransfer>
    List B = Group list A by Pokemon, then sort list A descending by CP, then remove <KeepMinDuplicatePokemon> from the start of the list
    Transfer(B);
    So now it will always keep <KeepMinDuplicatePokemon> of the strongest (IV or CP) Pokemon that have not already been excluded by KeepMinIV AND KeepMinCP.

  10. #1074
    halorath's Avatar Member
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    Originally Posted by icalvins View Post
    Just curious, does anyone know if the latest ver. work with GTXs ?

    What kind of question is that?
    The bot has no graphics, it's a DOS screen, a 30 year old computer could run this bot.
    I have an AMD MSI R9 280X Gaming 6GB graphics card and it sits at 0.1% usage while having 4 bots running.

  11. #1075
    xndero's Avatar Member CoreCoins Purchaser
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    Is it possible to use 2 bots at the same time that login into Ptc? When I try to login on my second bot running, and login through Ptc with this account aswell, it gives me this error:
    Exception of type 'PokemonGo.RocketAPI.Exceptions.AccountNotVerifiedException' was thrown. from Pokemon Go Rocket API
    While when I try to login that same account on another computer, it works fine.

  12. #1076
    Hepsitor's Avatar Member
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    Originally Posted by nosnoop View Post
    Hi maclone: I think it is more intuitive if both KeepMinIV and KeepMinCP are taken into account regardless of PrioritizeIVoverCP settings (which only would affect the List B sorting).

    In this case, it would give user flexibility as you can always "disable" KeepMinIV by setting it at 100 or KeepMinCP by setting it at like 5000.

    This is what I would prefer, and it would also prevent confusion (as in current state, one of the settings is totally disregarded - as only one of KeepMinIV or KeepMinCP is active at any given time):

    Code:
    PrioritizeIVoverCP ON:
    List A = Get all Pokemon with IV < KeepMinIV and CP < KeepMinCP and not on <PokemonsNotToTransfer>
    List B = Group list A by Pokemon, then sort list A descending by IV, then remove <KeepMinDuplicatePokemon> from the start of the list
    Transfer(B);
    Code:
    PrioritizeIVoverCP OFF:
    List A = Get all Pokemon with CP < KeepMinCP and IV < KeepMinIV and not on <PokemonsNotToTransfer>
    List B = Group list A by Pokemon, then sort list A descending by CP, then remove <KeepMinDuplicatePokemon> from the start of the list
    Transfer(B);
    So now it will always keep <KeepMinDuplicatePokemon> of the strongest (IV or CP) Pokemon that have not already been excluded by KeepMinIV AND KeepMinCP.
    This. If i have minCP set as 500, I don't want to have my pokemon with 600CP moved away. MinCP is pointless if it's not even used. And at the same time we don't want to lose pokemon above minIV.

  13. #1077
    hindraxxx's Avatar Member
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    let's say if i set the minimum IV percentage is 50% so the bot will not catch any pokemon below 50%IV OR The bot will catch all Monster and transfer the pokemon below IV?

  14. #1078
    halorath's Avatar Member
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    Originally Posted by hindraxxx View Post
    let's say if i set the minimum IV percentage is 50% so the bot will not catch any pokemon below 50%IV OR The bot will catch all Monster and transfer the pokemon below IV?
    A pokemon with an IV of 50% (22 out of 45 stat total points) can literally have 0 stam or 0 defense or 0 attack out of 15 max for each stat. aka it could look like this: 7 atk, 15 stam, 0 defense.
    IV aka its Internal Value, internal stat points do not change at all, it does not increase or decrease when you power up and evolve, it's permanent, the higher its IV the more CP it will have at max level.

  15. #1079
    ilovedigimon's Avatar Member
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    for everyone who has the same "transfering" pokemon with CP below xxx, i try this version and it works well

    No Version Check + Location Fix + Egg Crash Fix + Origin Fix + Prioritize IV over CP (2016-07-24)
    Spegeli (GitHub)
    https://mega.nz/#!WJUhBKIJ!0Q54SjuGj...ETrPBWfYv_3OaM

    beside the nickname bug, i still don't know what is the minus between that version with the newest one, all i know is that version can transfer pokemon well

  16. #1080
    halorath's Avatar Member
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    Originally Posted by Hepsitor View Post
    This. If i have minCP set as 500, I don't want to have my pokemon with 600CP moved away. MinCP is pointless if it's not even used. And at the same time we don't want to lose pokemon above minIV.
    At level 30 with that setting you will max out your bags with cp600 pokemon in less than 2 hours and the bot will not be able to catch anymore as at lvl 30 it's common to catch cp1000 to cp1500 pokemon.

    A pokemon when powered up powers up in 0.5 increments maxing out at 0.5 increments above your trainer level.

    If you're level 31 your pokemon when maxed out will be level 31.5, wild pokemon that appear can only be as high as your own trainer level so if you're level 10 the highest level pokemon you will find is lvl 10 pokemon.

    A Gyarados at lvl 31 is on average cp2350+ with 90%+ IV
    A Dragonite at lvl 31 is on average cp3100+ with 90%+ IV
    A Golbat at lvl 31 is on average cp1600+ with 90%+ IV

    The average pokemon player atm on phones not PC are currently level 20 to 25 in my home town in New Zealand, they're rolling around with cp1000+ pokemon, even a guy with a cp2050 snorlax.
    I decided to take one of my bots off, max out 5 of my 90%+ IV magikarps, an eevee that turned into a cp2400 vaporeon, and my 100% IV dragonite, I then went around town and took over 7 gyms, its now been 9 hours and only two of my pokemon have been returned.

    In some of those gyms I came across 800cp pokemon and with just my 1600 Golbat which had it's standard normal attack at 12 damage per hit, hitting 2-3 times per second those cp800 pokemon lasted less than 3 seconds.
    Now my pokemon with 90%+ IV have two stats at 15 and one at 14, each, I tried fighting just one of my gyarados's with my 98% IV maxed out golbat and the golbat died in less than 8 seconds, now how long do you think a 50% IV golbat will last that has 0 defense or 0 stamina?
    Now how long will that golbat last when it's in a gym controlled by an AI attacking less than half the amount of times as when controlled by a player.

    Without spending the in game pokemoney on bag upgrades which are 200 each for +50 space, you can only hold a max of 250 pokemon and there are 151 different pokemon total in the game, and you want to fill those bags with cp600 pokemon?
    Last edited by halorath; 07-27-2016 at 07:19 AM.

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