Necrobot - sniping | egghatch | gpx | lure | incense | & more menu

User Tag List

Page 127 of 282 FirstFirst ... 2777123124125126127128129130131177227 ... LastLast
Results 1,891 to 1,905 of 4221
  1. #1891
    kuduru's Avatar Member
    Reputation
    2
    Join Date
    Jul 2016
    Posts
    10
    Thanks G/R
    0/1
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by blaanima2 View Post
    for noob, the new version does no longer set username/password/ptc in source code

    create a new folder called config, create a file name auth.json in the folder, edit that file with below code


    Edit according to your need,

    then in the same folder create config.json and paste following


    DEFAULT Above 2 configs will be created if you run the exe file, depending on how new your exe is, the latest i compile just now added AutoUpdate key in the top of config.json
    Setting the value to true will auto update the bot which I haven't tried

    If your exe is 1 day ago, the 2 configs above should work fine, it just that AutoUpdate key is not in used.

    And again which version of your exe file really determine how it works, in previous older version it uses XML configuration (.config) which is now deprecated.
    Anyone need support on how to use this bot can pm me (NOTE : I am not the author)
    for some reason i dont have "UseEggIncubators": true, i have the v0.1.7 version.

    Necrobot - sniping | egghatch | gpx | lure | incense | & more
  2. #1892
    alan5262's Avatar Member
    Reputation
    3
    Join Date
    Jan 2015
    Posts
    23
    Thanks G/R
    0/2
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by bishopcore View Post
    how do i update the bot without it resetting my settings?
    It's only in recent source code version that necro implemented the way for easier update. So i suggest you do a clean install first on latest version, then it should be simple as updating folder from then. I am using SVN check out, you can use Git also.

    I haven't check the latest update which is now an auto-update feature, so not sure what it does, maybe you don't even need to do manual update anymore.

  3. #1893
    onne's Avatar Member
    Reputation
    3
    Join Date
    Jul 2016
    Posts
    2
    Thanks G/R
    0/2
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Is there a way to extend the INFO about the pokemon, that all the IV Scores are shown ?!

    I mean for all the pokemons ...
    Last edited by onne; 07-27-2016 at 07:37 AM.

  4. #1894
    benjaminc's Avatar Member
    Reputation
    1
    Join Date
    Jul 2016
    Posts
    2
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    EDIT: Might have been my config settings that was messed up, will report back.

    Love the bot! After updating to 1.07 (using the pre-compiled version) i'm experiencing this every 2 minutes:

    System.NullReferenceException: Object reference not set to an instance of an object.
    at PoGo.NecroBot.Logic.Tasks.CatchPokemonTask.<Execute>d__0.MoveNext() in C:\Users\tvgfx\Documents\Pokemon Go Bot\PoGo.NecroBot.Logic\Tasks\CatchPokemonTask.cs:line 61
    --- End of stack trace from previous location where exception was thrown ---
    at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
    at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotificat ion(Task task)
    at System.Runtime.CompilerServices.TaskAwaiter.GetResult()
    at PoGo.NecroBot.Logic.Tasks.CatchIncensePokemonsTask.<Execute>d__0.MoveNext() in C:\Users\tvgfx\Documents\Pokemon Go Bot\PoGo.NecroBot.Logic\Tasks\CatchIncensePokemonsTask.cs:line 49
    --- End of stack trace from previous location where exception was thrown ---
    at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
    at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotificat ion(Task task)
    at System.Runtime.CompilerServices.TaskAwaiter.GetResult()
    at PoGo.NecroBot.Logic.Tasks.FarmPokestopsGpxTask.<>c__DisplayClass0_0.<<Execute>b_ _1>d.MoveNext() in C:\Users\tvgfx\Documents\Pokemon Go Bot\PoGo.NecroBot.Logic\Tasks\FarmPokestopsGPXTask.cs:line 112
    --- End of stack trace from previous location where exception was thrown ---
    at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
    at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotificat ion(Task task)
    at System.Runtime.CompilerServices.TaskAwaiter`1.GetResult()
    at PoGo.NecroBot.Logic.Navigation.<HumanPathWalking>d__7.MoveNext() in C:\Users\tvgfx\Documents\Pokemon Go Bot\PoGo.NecroBot.Logic\Navigation.cs:line 154
    --- End of stack trace from previous location where exception was thrown ---
    at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
    at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotificat ion(Task task)
    at System.Runtime.CompilerServices.TaskAwaiter`1.GetResult()
    at PoGo.NecroBot.Logic.Tasks.FarmPokestopsGpxTask.<Execute>d__0.MoveNext() in C:\Users\tvgfx\Documents\Pokemon Go Bot\PoGo.NecroBot.Logic\Tasks\FarmPokestopsGPXTask.cs:line 107
    --- End of stack trace from previous location where exception was thrown ---
    at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
    at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotificat ion(Task task)
    at System.Runtime.CompilerServices.TaskAwaiter.GetResult()
    at PoGo.NecroBot.Logic.State.FarmState.<Execute>d__0.MoveNext() in C:\Users\tvgfx\Documents\Pokemon Go Bot\PoGo.NecroBot.Logic\State\FarmState.cs:line 32
    --- End of stack trace from previous location where exception was thrown ---
    at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
    at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotificat ion(Task task)
    at System.Runtime.CompilerServices.TaskAwaiter`1.GetResult()
    at PoGo.NecroBot.Logic.State.StateMachine.<Start>d__8.MoveNext() in C:\Users\tvgfx\Documents\Pokemon Go Bot\PoGo.NecroBot.Logic\State\StateMachine.cs:line 44
    Last edited by benjaminc; 07-27-2016 at 08:53 AM.

  5. #1895
    acnl's Avatar Corporal
    Reputation
    5
    Join Date
    Jul 2016
    Posts
    19
    Thanks G/R
    2/4
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by acnl View Post
    Thanks Spodakek but sadly I have not yet been able to compile the sourcecode on Linux. Seems I am missing the System.Device assembly or something and thus my request. Has anyone compiled this on a Linux machine or runs the precompiled version on Linux?
    To answer my own question; in Mono the error "PtcOfflineException not found" can be solved by renaming "PTCOfflineException.cs" to "PtcOfflineException.cs" in the Ferox project, Exceptions folder.
    Last edited by acnl; 07-27-2016 at 09:03 AM.

  6. #1896
    blaanima2's Avatar Sergeant
    Reputation
    15
    Join Date
    Jul 2016
    Posts
    37
    Thanks G/R
    0/13
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by benjaminc View Post
    Love the bot! After updating to 1.07 (using the pre-compiled version) i'm experiencing this every 2 minutes:
    there is a bug in that release, that exception can be suppressed by adding try catch. The good part for catching exception is that the Bot won't restart by itself, however I didn't read all the code as thus unable to determine how big the impact is. I tried adding exception catching in previous version which works well and solve my issues.

  7. #1897
    blaanima2's Avatar Sergeant
    Reputation
    15
    Join Date
    Jul 2016
    Posts
    37
    Thanks G/R
    0/13
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by borbla View Post
    After downloading the newest version not found PokemonGo.RocketAPI\PokemonGo.RocketAPI.csproj

    He added PokemonGo.RocketAPI, not found PoGo.NecroBot.Logic\Tasks\LogBestPokemonTask.cs
    Hi, click the unavailable project, then press delete and delete it
    Download the PokemonGo.RocketAPI from https://github.com/FeroxRev/Pokemon-...55708373c3d48e
    (Note this is the latest Ferox branch as of I am writing now, it may change in future).

    After download, extract and copy all folders + files to FeroxRev folder of your necrobot-master (which include the .csproj)

    In Visual Studio, right click solution click Add > Add Existing Project, browser to the FeroxRev folder where you just copied, double click the file with .csproj extention, this will solve your first problem.



    Second problem, click the button highlight in the picture in attachment, open Tasks folder and you will see that file, right click it and click Include in project

  8. #1898
    blaanima2's Avatar Sergeant
    Reputation
    15
    Join Date
    Jul 2016
    Posts
    37
    Thanks G/R
    0/13
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by kuduru View Post
    for some reason i dont have "UseEggIncubators": true, i have the v0.1.7 version.
    it shouldnt be an issue, it will be just an extra config that won't be used at all if your exe is older version.
    I found that config in today release about 4 hour ago, things might change again

  9. #1899
    Achmirbay's Avatar Member
    Reputation
    1
    Join Date
    Jul 2016
    Posts
    5
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Is this bot transfering favorite pokemons in release version 0.1.7? Thanks in advance!

  10. #1900
    blaanima2's Avatar Sergeant
    Reputation
    15
    Join Date
    Jul 2016
    Posts
    37
    Thanks G/R
    0/13
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by yebakaka View Post
    PokemonsNotToCatch - is it not catching pokemon or just dont save caught pekmons????
    PokemonsNotToCatch is refered in that term in code actually in config it is called PokemonsToIgnore

    PokemonsToIgnore setting is used together with UsePokemonToNotCatchFilter
    only when you set UsePokemonToNotCatchFilter to true, then add the pokemon name to PokemonsToIgnore, when you encounter the pokemon in the list the console will log "Skipped <Pokemon>"

    meaning "will not even catch it"
    Last edited by blaanima2; 07-27-2016 at 09:22 AM.

  11. #1901
    blaanima2's Avatar Sergeant
    Reputation
    15
    Join Date
    Jul 2016
    Posts
    37
    Thanks G/R
    0/13
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by Achmirbay View Post
    Is this bot transfering favorite pokemons in release version 0.1.7? Thanks in advance!
    I check the source code 0.1.7

    var pokemonList =
    myPokemon.Where(
    p => p.DeployedFortId == string.Empty && PokemonInfo.CalculatePokemonPerfection(p) < 100 &&
    (p.Favorite == 0 && p.Cp < _logicClient.Settings.KeepMinCp || PokemonInfo.CalculatePokemonPerfection(p) < _logicClient.Settings.KeepMinIvPercentage))
    .ToList();
    when creating a list of pokemon to transfer, It will only select the pokemon which has Favorite equal to 0 which should mean not favorite pokemon

  12. #1902
    blaanima2's Avatar Sergeant
    Reputation
    15
    Join Date
    Jul 2016
    Posts
    37
    Thanks G/R
    0/13
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by Bogoshipo View Post
    how i make all my catch use poke ball? can someone help?
    this is a weird request but i will answer,
    Add "return ItemId.ItemPokeBall;" under "private static async Task<ItemId> GetBestBall(Context ctx, dynamic encounter, float probability) {"



    Originally the type of ball, master, ultra, etc will be used according to the Pokemon's CP, the higher the CP the better the ball is used since catching a high CP pokemon using pokeball just doesn't make sense (less chance of catching it), and you can't always be sure you will always have pokeball

  13. #1903
    blaanima2's Avatar Sergeant
    Reputation
    15
    Join Date
    Jul 2016
    Posts
    37
    Thanks G/R
    0/13
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by frallan123 View Post
    I have many duplicates from 10 cp upwards, so cant be this.
    this is because those 10 cp pokemons has high IV, set the "KeepMinIvPercentage": 85.0, to higher value like 90.0 or 95.0

  14. #1904
    basbas1's Avatar Member
    Reputation
    1
    Join Date
    Jul 2016
    Posts
    1
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Hello can u halp me
    i have attention message in bot encounter problem : pokemon inventory full

    have many poks in inventory 300/300 but bot dont transfered it
    wtf ?

  15. #1905
    endhuetz's Avatar Member
    Reputation
    1
    Join Date
    Jul 2016
    Posts
    4
    Thanks G/R
    9/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    guys can anyone tellme why im always "getting Looting failed, possible softban. Retry: X/40"
    iam double check manualy with nox i still can looting
    thanks before for your answer

Similar Threads

  1. Necrobot & Sniping problem.
    By victornoleto in forum Pokemon GO Hacks|Cheats
    Replies: 5
    Last Post: 08-26-2016, 05:54 AM
  2. [Release] PokeMobBot - sniping | egghatch | gpx | lure | incense | & more
    By DurtyFree in forum Pokemon GO Hacks|Cheats
    Replies: 175
    Last Post: 07-31-2016, 03:16 PM
  3. Replies: 2
    Last Post: 07-31-2016, 11:48 AM
  4. [Release] Necrobot.io - sniping | egghatch | gpx | lure | incense | & more
    By nonm in forum Pokemon GO Hacks|Cheats
    Replies: 43
    Last Post: 07-31-2016, 11:43 AM
  5. [Question] Necrobot sniping
    By xswayer in forum Pokemon GO Chat
    Replies: 1
    Last Post: 07-31-2016, 10:25 AM
All times are GMT -5. The time now is 08:03 PM. Powered by vBulletin® Version 4.2.3
Copyright © 2025 vBulletin Solutions, Inc. All rights reserved. User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Google Authenticator verification provided by Two-Factor Authentication (Free) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search