Necrobot - sniping | egghatch | gpx | lure | incense | & more menu

Shout-Out

User Tag List

Page 124 of 282 FirstFirst ... 2474120121122123124125126127128174224 ... LastLast
Results 1,846 to 1,860 of 4221
  1. #1846
    findingwaldo's Avatar Member
    Reputation
    1
    Join Date
    Aug 2012
    Posts
    5
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    I'm having this problem:

    The project file could not be loaded. Could not find a part of the path 'C:\Users\FW\Documents\NecroBot-master -rawrcopter\FeroxRev\PokemonGo.RocketAPI\PokemonGo.RocketAPI.csproj'. C:\Users\FW\Documents\NecroBot-master\FeroxRev\PokemonGo.RocketAPI\PokemonGo.RocketAPI.csproj

    Necrobot - sniping | egghatch | gpx | lure | incense | & more
  2. #1847
    kuduru's Avatar Member
    Reputation
    2
    Join Date
    Jul 2016
    Posts
    10
    Thanks G/R
    0/1
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    for some reason i have many duplicated pokemons and it doesn't transfer some... i have like 20 pincers and it doesn't transfer them i also have other duplicated pokemons
    Last edited by kuduru; 07-26-2016 at 06:52 PM.

  3. #1848
    Olele's Avatar Member
    Reputation
    3
    Join Date
    Jul 2016
    Posts
    17
    Thanks G/R
    3/2
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    I'm getting a error with the last version:

    "(ERROR) Failed to start WebSocketServer on port : " but if i let the bot run it start normally.

    More people with this problem: https://github.com/NecronomiconCoding/NecroBot/issues

    NecronomiconCoding commented 23 seconds ago
    This error can be safely ignored.
    Last edited by Olele; 07-26-2016 at 07:03 PM.

  4. #1849
    ivar85's Avatar Member
    Reputation
    2
    Join Date
    Jul 2016
    Posts
    13
    Thanks G/R
    1/1
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by kuduru View Post
    for some reason i have many duplicated pokemons and it doesn't transfer some... i have like 20 pincers and it doesn't transfer them i also have other duplicated pokemons
    If they have more than 1000 CP, it wont be transfered

  5. #1850
    klemen241's Avatar Member
    Reputation
    1
    Join Date
    Jul 2016
    Posts
    21
    Thanks G/R
    7/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    i am out of pokeballs, what now?

  6. #1851
    caboose01's Avatar Member
    Reputation
    1
    Join Date
    Jul 2016
    Posts
    11
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    so it seems once you get to high 20's low 30's and you run out of pokeballs this script pretty much breaks and has no idea wtf to do. cool. =(

  7. #1852
    imfap247's Avatar Member
    Reputation
    8
    Join Date
    Jan 2014
    Posts
    37
    Thanks G/R
    4/7
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by caboose01 View Post
    so it seems once you get to high 20's low 30's and you run out of pokeballs this script pretty much breaks and has no idea wtf to do. cool. =(
    this is false, level 33 here and i have 70 poke balls, 1 great ball, 65 ultra balls with 58k exp/h runtime 12hr13m.

  8. #1853
    frallan123's Avatar Active Member
    Reputation
    24
    Join Date
    Apr 2007
    Posts
    140
    Thanks G/R
    0/3
    Trade Feedback
    1 (100%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by ivar85 View Post
    If they have more than 1000 CP, it wont be transfered
    I have many duplicates from 10 cp upwards, so cant be this.

  9. #1854
    Teratical's Avatar Member
    Reputation
    1
    Join Date
    Jul 2016
    Posts
    2
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    what are your settings?

    Originally Posted by imfap247 View Post
    this is false, level 33 here and i have 70 poke balls, 1 great ball, 65 ultra balls with 58k exp/h runtime 12hr13m.
    hey im trying to configure my bot to evolve the pokemon i catch, (rats, pidgets, etc) but all it does is transfer them and i have so many candies. how do i set up the config so it evolves the pokemon and will it increase my xp/h?

  10. #1855
    venekor49's Avatar Member
    Reputation
    3
    Join Date
    Jul 2012
    Posts
    54
    Thanks G/R
    4/1
    Trade Feedback
    4 (100%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by Teratical View Post
    hey im trying to configure my bot to evolve the pokemon i catch, (rats, pidgets, etc) but all it does is transfer them and i have so many candies. how do i set up the config so it evolves the pokemon and will it increase my xp/h?
    Is there a reason you want to evolve them? From what people have said it lowers your xp/hr if you evolve.

  11. #1856
    ParaStatic's Avatar Member
    Reputation
    1
    Join Date
    Jul 2016
    Posts
    32
    Thanks G/R
    2/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Latest Build C:\Usersxxx\Desktop\NecroBot-master\FeroxRev\PokemonGo.RocketAPI\PokemonGo.RocketAPI.csproj : error : The project file could not be loaded. Could not find a part of the path 'C:\Users\xxx\Desktop\NecroBot-master\FeroxRev\PokemonGo.RocketAPI\PokemonGo.RocketAPI.csproj o_O???


    Edit: will try adding the folder from a previous build and test.
    Last edited by ParaStatic; 07-26-2016 at 08:33 PM.

  12. #1857
    imfap247's Avatar Member
    Reputation
    8
    Join Date
    Jan 2014
    Posts
    37
    Thanks G/R
    4/7
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by Teratical View Post
    hey im trying to configure my bot to evolve the pokemon i catch, (rats, pidgets, etc) but all it does is transfer them and i have so many candies. how do i set up the config so it evolves the pokemon and will it increase my xp/h?
    have you changed "EvolveAllPokemonWithEnoughCandy": false to true ? in the newer versions that line is located in the settings.ini file (located in ...\NecroBot-master\PoGo.NecroBot.CLI\bin\Debug\Configs)

    my suggestion though is to mass evolve when you are full of pokemon, pop a lucky egg and just let them all evolve at once. unless you have your pokemon bag upgraded, there is no way you will have enough pokemon to completely use up the 30min lucky egg.

  13. #1858
    leonel916's Avatar Member
    Reputation
    1
    Join Date
    Jun 2011
    Posts
    54
    Thanks G/R
    0/0
    Trade Feedback
    1 (100%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    How do I increase Inventory space? I increased it with the upgrades and it keeps saying that its full error.

  14. #1859
    ParaStatic's Avatar Member
    Reputation
    1
    Join Date
    Jul 2016
    Posts
    32
    Thanks G/R
    2/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Yep I keep trying to redownload it and the FeroxRev folder is empty.

  15. #1860
    sayyouwill's Avatar Member
    Reputation
    2
    Join Date
    Mar 2014
    Posts
    15
    Thanks G/R
    0/1
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    have this issue causeing the program to restart

    System.AggregateException: One or more errors occurred. ---> PokemonGo.RocketAPI.Exceptions.InvalidResponseException: Exception of type 'PokemonGo.RocketAPI.Exceptions.InvalidResponseException' was thrown.
    at PokemonGo.RocketAPI.Extensions.HttpClientExtensions.<PostProtoPayload>d__0`2.Mov eNext()
    --- End of stack trace from previous location where exception was thrown ---
    at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
    at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotificat ion(Task task)
    at System.Runtime.CompilerServices.TaskAwaiter`1.GetResult()
    at PokemonGo.RocketAPI.Rpc.BaseRpc.<PostProtoPayload>d__7`2.MoveNext()
    --- End of stack trace from previous location where exception was thrown ---
    at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
    at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotificat ion(Task task)
    at System.Runtime.CompilerServices.TaskAwaiter`1.GetResult()
    at PokemonGo.RocketAPI.Rpc.Player.<UpdatePlayerLocation>d__1.MoveNext()
    --- End of stack trace from previous location where exception was thrown ---
    at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
    at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotificat ion(Task task)
    at System.Runtime.CompilerServices.TaskAwaiter`1.GetResult()
    at PoGo.NecroBot.Logic.Navigation.<HumanLikeWalking>d__3.MoveNext()
    --- End of inner exception stack trace ---
    at System.Threading.Tasks.Task.ThrowIfExceptional(Boolean includeTaskCanceledExceptions)
    at System.Threading.Tasks.Task.Wait(Int32 millisecondsTimeout, CancellationToken cancellationToken)
    at System.Threading.Tasks.Task.Wait()
    at PoGo.NecroBot.Logic.Tasks.FarmPokestopsTask.Execute(Context ctx, StateMachine machine)
    at PoGo.NecroBot.Logic.State.FarmState.Execute(Context ctx, StateMachine machine)
    at PoGo.NecroBot.Logic.State.StateMachine.Start(IState initialState, Context ctx)
    ---> (Inner Exception #0) PokemonGo.RocketAPI.Exceptions.InvalidResponseException: Exception of type 'PokemonGo.RocketAPI.Exceptions.InvalidResponseException' was thrown.
    at PokemonGo.RocketAPI.Extensions.HttpClientExtensions.<PostProtoPayload>d__0`2.Mov eNext()
    --- End of stack trace from previous location where exception was thrown ---
    at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
    at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotificat ion(Task task)
    at System.Runtime.CompilerServices.TaskAwaiter`1.GetResult()
    at PokemonGo.RocketAPI.Rpc.BaseRpc.<PostProtoPayload>d__7`2.MoveNext()
    --- End of stack trace from previous location where exception was thrown ---
    at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
    at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotificat ion(Task task)
    at System.Runtime.CompilerServices.TaskAwaiter`1.GetResult()
    at PokemonGo.RocketAPI.Rpc.Player.<UpdatePlayerLocation>d__1.MoveNext()
    --- End of stack trace from previous location where exception was thrown ---
    at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
    at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotificat ion(Task task)
    at System.Runtime.CompilerServices.TaskAwaiter`1.GetResult()
    at PoGo.NecroBot.Logic.Navigation.<HumanLikeWalking>d__3.MoveNext()<---

Similar Threads

  1. Necrobot & Sniping problem.
    By victornoleto in forum Pokemon GO Hacks|Cheats
    Replies: 5
    Last Post: 08-26-2016, 05:54 AM
  2. [Release] PokeMobBot - sniping | egghatch | gpx | lure | incense | & more
    By DurtyFree in forum Pokemon GO Hacks|Cheats
    Replies: 175
    Last Post: 07-31-2016, 03:16 PM
  3. [Release] [»»] NecroBOT Discord Channel (Live) [««] (Pokemon coordinates, support & more!)
    By LennoxAli in forum Pokemon GO Hacks|Cheats
    Replies: 2
    Last Post: 07-31-2016, 11:48 AM
  4. [Release] Necrobot.io - sniping | egghatch | gpx | lure | incense | & more
    By nonm in forum Pokemon GO Hacks|Cheats
    Replies: 43
    Last Post: 07-31-2016, 11:43 AM
  5. [Question] Necrobot sniping
    By xswayer in forum Pokemon GO Chat
    Replies: 1
    Last Post: 07-31-2016, 10:25 AM
All times are GMT -5. The time now is 01:48 PM. Powered by vBulletin® Version 4.2.3
Copyright © 2025 vBulletin Solutions, Inc. All rights reserved. User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Google Authenticator verification provided by Two-Factor Authentication (Free) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search