If you want to use the old recycle code, just edit the settings.cs new code at line 44
Code:
public ICollection<KeyValuePair<ItemId, int>> ItemRecycleFilter
{
get
{
//Type of pokemons to evolve
var defaultItems = new List<KeyValuePair<ItemId, int>> {
new KeyValuePair<ItemId, int>(ItemId.ItemUnknown, 0),
new KeyValuePair<ItemId, int>(ItemId.ItemPokeBall, 25),
new KeyValuePair<ItemId, int>(ItemId.ItemGreatBall, 50),
new KeyValuePair<ItemId, int>(ItemId.ItemUltraBall, 75),
new KeyValuePair<ItemId, int>(ItemId.ItemMasterBall, 100),
new KeyValuePair<ItemId, int>(ItemId.ItemPotion, 0),
new KeyValuePair<ItemId, int>(ItemId.ItemSuperPotion, 25),
new KeyValuePair<ItemId, int>(ItemId.ItemHyperPotion, 50),
new KeyValuePair<ItemId, int>(ItemId.ItemMaxPotion, 75),
new KeyValuePair<ItemId, int>(ItemId.ItemRevive, 25),
new KeyValuePair<ItemId, int>(ItemId.ItemMaxRevive, 50),
new KeyValuePair<ItemId, int>(ItemId.ItemLuckyEgg, 200),
new KeyValuePair<ItemId, int>(ItemId.ItemIncenseOrdinary, 100),
new KeyValuePair<ItemId, int>(ItemId.ItemIncenseSpicy, 100),
new KeyValuePair<ItemId, int>(ItemId.ItemIncenseCool, 100),
new KeyValuePair<ItemId, int>(ItemId.ItemIncenseFloral, 100),
new KeyValuePair<ItemId, int>(ItemId.ItemTroyDisk, 100),
new KeyValuePair<ItemId, int>(ItemId.ItemXAttack, 100),
new KeyValuePair<ItemId, int>(ItemId.ItemXDefense, 100),
new KeyValuePair<ItemId, int>(ItemId.ItemXMiracle, 100),
new KeyValuePair<ItemId, int>(ItemId.ItemRazzBerry, 50),
new KeyValuePair<ItemId, int>(ItemId.ItemBlukBerry, 10),
new KeyValuePair<ItemId, int>(ItemId.ItemNanabBerry, 10),
new KeyValuePair<ItemId, int>(ItemId.ItemWeparBerry, 30),
new KeyValuePair<ItemId, int>(ItemId.ItemPinapBerry, 30),
new KeyValuePair<ItemId, int>(ItemId.ItemSpecialCamera, 100),
new KeyValuePair<ItemId, int>(ItemId.ItemIncubatorBasicUnlimited, 100),
new KeyValuePair<ItemId, int>(ItemId.ItemIncubatorBasic, 100),
new KeyValuePair<ItemId, int>(ItemId.ItemPokemonStorageUpgrade, 100),
new KeyValuePair<ItemId, int>(ItemId.ItemItemStorageUpgrade, 100)
};
_itemRecycleFilter = _itemRecycleFilter ?? LoadItemList("Configs\\ConfigItemList.ini", defaultItems);
return _itemRecycleFilter;
}
}
with old code
Code:
public ICollection<KeyValuePair<ItemId, int>> ItemRecycleFilter => new[]
{
new KeyValuePair<ItemId, int>(ItemId.ItemUnknown, 0),
new KeyValuePair<ItemId, int>(ItemId.ItemPokeBall, 20),
new KeyValuePair<ItemId, int>(ItemId.ItemGreatBall, 100),
new KeyValuePair<ItemId, int>(ItemId.ItemUltraBall, 200),
new KeyValuePair<ItemId, int>(ItemId.ItemMasterBall, 100),
new KeyValuePair<ItemId, int>(ItemId.ItemPotion, 0),
new KeyValuePair<ItemId, int>(ItemId.ItemSuperPotion, 0),
new KeyValuePair<ItemId, int>(ItemId.ItemHyperPotion, 20),
new KeyValuePair<ItemId, int>(ItemId.ItemMaxPotion, 30),
new KeyValuePair<ItemId, int>(ItemId.ItemRevive, 10),
new KeyValuePair<ItemId, int>(ItemId.ItemMaxRevive, 50),
new KeyValuePair<ItemId, int>(ItemId.ItemLuckyEgg, 200),
new KeyValuePair<ItemId, int>(ItemId.ItemIncenseOrdinary, 100),
new KeyValuePair<ItemId, int>(ItemId.ItemIncenseSpicy, 100),
new KeyValuePair<ItemId, int>(ItemId.ItemIncenseCool, 100),
new KeyValuePair<ItemId, int>(ItemId.ItemIncenseFloral, 100),
new KeyValuePair<ItemId, int>(ItemId.ItemTroyDisk, 100),
new KeyValuePair<ItemId, int>(ItemId.ItemXAttack, 100),
new KeyValuePair<ItemId, int>(ItemId.ItemXDefense, 100),
new KeyValuePair<ItemId, int>(ItemId.ItemXMiracle, 100),
new KeyValuePair<ItemId, int>(ItemId.ItemRazzBerry, 20),
new KeyValuePair<ItemId, int>(ItemId.ItemBlukBerry, 10),
new KeyValuePair<ItemId, int>(ItemId.ItemNanabBerry, 10),
new KeyValuePair<ItemId, int>(ItemId.ItemWeparBerry, 30),
new KeyValuePair<ItemId, int>(ItemId.ItemPinapBerry, 30),
new KeyValuePair<ItemId, int>(ItemId.ItemSpecialCamera, 100),
new KeyValuePair<ItemId, int>(ItemId.ItemIncubatorBasicUnlimited, 100),
new KeyValuePair<ItemId, int>(ItemId.ItemIncubatorBasic, 100),
new KeyValuePair<ItemId, int>(ItemId.ItemPokemonStorageUpgrade, 100),
new KeyValuePair<ItemId, int>(ItemId.ItemItemStorageUpgrade, 100)
};
of course, change the number with your settings