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Originally Posted by
Shajaam
Thanks, only problem is i see the pokemon names there but i cant find where to enable it. Sorry cant find it in the previous 1000 posts
PokemonGo.RocketAPI.Console/App.config
Code:
<setting name="EvolveAllPokemonWithEnoughCandy" serializeAs="String">
<value>True</value>
Facing problems with your bot? Check out this thread for possible solutions:
https://www.ownedcore.com/forums/pokemon-go/pokemon-go-hacks-cheats/564223-compilation-common-errors-solutionss.html
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Originally Posted by
Kayuke
Currently using 1.0.3.5 (current version) and this happens sometimes and Bot doesn't recover/restart:

Getting same error after updating to newest version. Any fixes? Other than that, works great!
Edit: Just updated to 1.0.3.6
hope it works, great news about ferox and keep it up! will report if there are any problems
Last edited by DoggTree; 07-23-2016 at 11:29 AM.
hackopedia of Ownedcore ^^
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Member
Is there a way to update the version without having to configure eveything again?
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Member
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Member
Originally Posted by
spodakek
PokemonGo.RocketAPI.Console/App.config
Code:
<setting name="EvolveAllPokemonWithEnoughCandy" serializeAs="String">
<value>True</value>
Cool thank a lot again, i made it to work i guess, when i started the bot it evolved all pokemons in the list and transfered. now it caught a rattata but didnt evolve it, keeps moving around tho. does it have an evolve timer?
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Originally Posted by
Sonanio
Is there a way to update the version without having to configure eveything again?
https://help.github.com/articles/fork-a-repo/
Facing problems with your bot? Check out this thread for possible solutions:
https://www.ownedcore.com/forums/pokemon-go/pokemon-go-hacks-cheats/564223-compilation-common-errors-solutionss.html
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Member
thanks for this guys, I have started teaching myself C# because of this project and it has helped me out so much in understanding how you guys are doing what you are doing. Seems stupid but thanks for the incidental inspiration haha.
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Member

https://i.imgur.com/4ZZ65g0.png
My bot didn't do anything, can someone helps me out?
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Member
Originally Posted by
abcd100
you probably wrote the coordinates wrong, it happened to me before
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Member
Is there a way to keep a log of what pokemon are caught? I see now that its showing a perfect percentage. Thank you
Last edited by dakine808; 07-23-2016 at 11:42 AM.
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Member
How do I take my old account that I already put in so I can add a new one?
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Master Sergeant
Suggestions so far:
- Radius from starting coords like so (https://github.com/NecronomiconCodin...o-Bot/pull/129)
- Only do pokestops when low on pokeballs
- Evolve before transfering true/false option (ratata/pidgey/...)
Trying to keep this from getting burried. Any other suggestions?
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Member
Is there any way to tell the program to stop evolving and stuff and use a Lucky egg and became a real monster of exp-farming? Or just use Lucky egg when list is full... Atm i have 3 of em, but dunno if i should use one.
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Member
I just made a simple web frontend with a realtime map of where the player is, and the last 10 pokemons caught. Pretty handy to check what path is being followed.
If anyone is interested in the code i can put it on github after i clean it up a bit
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Post Thanks / Like - 1 Thanks
xaitax (1 members gave Thanks to cookiemonstah for this useful post)
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Member
There is more recycling happening than previously? Do we need to configure something extra?
I see the following method but no configuration in the settings. Can someone clarify?
public async Task<IEnumerable<Item>> GetItemsToRecycle(ISettings settings)
{
var myItems = await GetItems();
return myItems
.Where(x => settings.ItemRecycleFilter.Any(f => f.Key == (ItemId)x.Item_ && x.Count > f.Value))
.Select(
x =>
new Item
{
Item_ = x.Item_,
Count = x.Count - settings.ItemRecycleFilter.Single(f => f.Key == (ItemId)x.Item_).Value,
Unseen = x.Unseen
});
}
Thanks!