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  1. #1306
    WalkinTall93's Avatar Member
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    So there is this list of <UnwantedPokemon>
    <UnwantedPokemonTypes>
    <PokemonId></PokemonId>
    </UnwantedPokemonTypes>

    I cut most of them out. For example, I have Rattata in that list but it gets caught over and over again. Why is that?
    And then there is also Eevee in that list which never gets caught.
    By removing Eevee will it then get caught?

    thanks

    [UPDATED] Pokemon Bot in C# Community Version
  2. #1307
    Padaka's Avatar Member
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    Does this bot automaticaly puts eggs in incubators?

  3. #1308
    NaeDM's Avatar Member
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    Its the compilated version, if you want to change something in the code you need the precompilated version and Visual Studio.

  4. #1309
    rido_knight's Avatar Member
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    [UPDATED] Pokemon Bot in C# Community Version-ads-z-jpg

    Guys i made unwanted pokemon Zubat but bot catches it. What am I doing wrong?

  5. #1310
    pinn90's Avatar Master Sergeant
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    Originally Posted by WalkinTall93 View Post
    So there is this list of <UnwantedPokemon>
    <UnwantedPokemonTypes>
    <PokemonId></PokemonId>
    </UnwantedPokemonTypes>

    I cut most of them out. For example, I have Rattata in that list but it gets caught over and over again. Why is that?
    And then there is also Eevee in that list which never gets caught.
    By removing Eevee will it then get caught?

    thanks
    This list is related with transfering pokemons. There is no ignore to catch option atm.

  6. Thanks rido_knight (1 members gave Thanks to pinn90 for this useful post)
  7. #1311
    zammhauer's Avatar Member
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    Originally Posted by rido_knight View Post
    [UPDATED] Pokemon Bot in C# Community Version-ads-z-jpg

    Guys i made unwanted pokemon Zubat but bot catches it. What am I doing wrong?
    Unwanted just means it'll keep the strongest one and transfer all the others.

  8. Thanks rido_knight (1 members gave Thanks to zammhauer for this useful post)
  9. #1312
    Visiona's Avatar Member
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    First of all: Thanks for the bot!!!!

    just wanted to know, if using the bot is more dangerous than spoofing with Nox?

  10. #1313
    Zestro's Avatar Active Member
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    Unhandled Exception: Google.Protobuf.InvalidProtocolBufferException: SkipLastField called on an end-group tag, indicating that the corresponding start-group was missing
    at Google.Protobuf.CodedInputStream.SkipLastField()
    at PokemonGo.RocketAPI.GeneratedCode.Response.MergeFrom(CodedInputStream input)
    at PokemonGo.RocketAPI.Extensions.HttpClientExtensions.<PostProto>d__0`1.MoveNext()
    --- End of stack trace from previous location where exception was thrown ---
    at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
    at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotificat ion(Task task)
    at PokemonGo.RocketAPI.Client.<SetServer>d__23.MoveNext()
    --- End of stack trace from previous location where exception was thrown ---
    at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
    at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotificat ion(Task task)
    at PokemonGo.RocketAPI.Console.Program.<Execute>d__5.MoveNext()
    --- End of stack trace from previous location where exception was thrown ---
    at System.Runtime.CompilerServices.AsyncMethodBuilderCore.<>c.<ThrowAsync>b__6_1(Ob ject state)
    at System.Threading.QueueUserWorkItemCallback.WaitCallback_Context(Object state)
    at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
    at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
    at System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem. ExecuteWorkItem()
    at System.Threading.ThreadPoolWorkQueue.Dispatch()
    at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback()

    ^getting this error, anyone got an idea?

  11. #1314
    zammhauer's Avatar Member
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    Originally Posted by Visiona View Post
    First of all: Thanks for the bot!!!!

    just wanted to know, if using the bot is more dangerous than spoofing with Nox?
    I think without tuning the delays it is easier to get caught compared to run it in Bluestacks/Nox. But the bot is way more efficient though.

  12. #1315
    oabdullah's Avatar Member
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    Uhh, all of a sudden the bot started crashing as soon as I launch it randomly? I didn't do anything to edit it. Any reason for this? Thanks!

  13. #1316
    nielskn's Avatar Member
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    [UPDATED] Pokemon Bot in C# Community Version-5555-jpg

    Worked perfectly yesterday and this morning, but right now it gives me this error. I've tried to change the authentication code. What to do?

  14. #1317
    miece's Avatar Member
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    Server is down thats why it crash

    please be patient

  15. #1318
    perconte99's Avatar Member
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    Started using the bot yesterday, everything went fine til now. (big thanks to bot devs !!)
    When i start the bot it crashes instantly or 1min later with some sort of error messages :
    Exception non gérée*: Google.Protobuf.InvalidProtocolBufferException: SkipLastField called on an end-group tag, indicating that the corresponding start-group was missing
    à Google.Protobuf.CodedInputStream.SkipLastField()
    à PokemonGo.RocketAPI.GeneratedCode.Response.MergeFrom(CodedInputStream input)
    à PokemonGo.RocketAPI.Extensions.HttpClientExtensions.<PostProto>d__0`1.MoveNext()
    --- Fin de la trace de la pile à partir de l'emplacement précédent au niveau duquel l'exception a été levée ---
    à System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
    à System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotificat ion(Task task)
    à PokemonGo.RocketAPI.Extensions.HttpClientExtensions.<PostProtoPayload>d__1`2.Mov eNext()
    --- Fin de la trace de la pile à partir de l'emplacement précédent au niveau duquel l'exception a été levée ---
    à System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
    à System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotificat ion(Task task)
    à PokemonGo.RocketAPI.Client.<GetMapObjects>d__18.MoveNext()
    --- Fin de la trace de la pile à partir de l'emplacement précédent au niveau duquel l'exception a été levée ---
    à System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
    à System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotificat ion(Task task)
    à System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd(Task task)
    à PokemonGo.RocketAPI.Console.Program.<ExecuteCatchAllNearbyPokemons>d__6.MoveNext ()
    --- Fin de la trace de la pile à partir de l'emplacement précédent au niveau duquel l'exception a été levée ---
    Any thoughts? I didnt edit anything
    Could be just server overload?

    edit: i see i m not alone on this..

  16. #1319
    redthyself's Avatar Member
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    Originally Posted by Zestro View Post
    Unhandled Exception: Google.Protobuf.InvalidProtocolBufferException: SkipLastField called on an end-group tag, indicating that the corresponding start-group was missing
    at Google.Protobuf.CodedInputStream.SkipLastField()
    at PokemonGo.RocketAPI.GeneratedCode.Response.MergeFrom(CodedInputStream input)
    at PokemonGo.RocketAPI.Extensions.HttpClientExtensions.<PostProto>d__0`1.MoveNext()
    --- End of stack trace from previous location where exception was thrown ---
    at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
    at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotificat ion(Task task)
    at PokemonGo.RocketAPI.Client.<SetServer>d__23.MoveNext()
    --- End of stack trace from previous location where exception was thrown ---
    at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
    at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotificat ion(Task task)
    at PokemonGo.RocketAPI.Console.Program.<Execute>d__5.MoveNext()
    --- End of stack trace from previous location where exception was thrown ---
    at System.Runtime.CompilerServices.AsyncMethodBuilderCore.<>c.<ThrowAsync>b__6_1(Ob ject state)
    at System.Threading.QueueUserWorkItemCallback.WaitCallback_Context(Object state)
    at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
    at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
    at System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem. ExecuteWorkItem()
    at System.Threading.ThreadPoolWorkQueue.Dispatch()
    at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback()

    ^getting this error, anyone got an idea?
    I'm getting this error too. Did you find a way to fix it? I'll let you know as well

  17. #1320
    gautam62's Avatar Sergeant
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    The bot is crashing... any idea guys why?

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