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Is there a way to turn Off Auto Updating?
If I run it while I am gone, I am going to come back to a ton of open browsers, as right now it just re-directs to the github.
I will go through and see myself but just checking if this will be an easy thing, that way, when I get home I can put it back on to see the latest version #
Edit: Nevermind I got it. Removed beginning lines of code in Program.cs with references to checkversion as well as the reference in line 194/195
Last edited by buye; 07-21-2016 at 06:15 AM.
Reason: Solved
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Originally Posted by
aartmans0
Everything works fine, if it isnt doing for you read all the 40 pages and it works. All problems are in those pages with solutions. Maybe it is handy to collect all problems to make a Q&A. Also more people need acces to github because there are to many versions around.
I'm not sure if you're referring to me but I have no issue running it.
My issue is that half of the pokemon I can catch using my phone with a GPS spoofer (so in range) do not get pulled in on this call:
var pokemons = mapObjects.MapCells.SelectMany(i => i.CatchablePokemons);
I am asking those who are actively contributing to the development if they know why and if it is a known limitation. I have not seen this discussed in the last 40 pages. If it's only happening to me then that's swell and I'll try and determine why but before I spend hours doing so I wanted to know if it was by design.
I just ran it now and it pulled in 1 Pokemon. I'm sitting in the exact same gps coordinates (right ontop of a pokestop) and can count around 11 Pokemon.
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Originally Posted by
buye
Is there a way to turn Off Auto Updating?
If I run it while I am gone, I am going to come back to a ton of open browsers, as right now it just re-directs to the github.
I will go through and see myself but just checking if this will be an easy thing, that way, when I get home I can put it back on to see the latest version #
I don't like that it opens a new browser tab either, but I don't wanna mess around with Necro's code without talking to him first.
To disable that you can comment out the
Process.Start("https://github.com/NecronomiconCoding/Pokemon-Go-Rocket-API");
in Program.cs. It will still let you know about a new version but won't open new tabs.
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Post Thanks / Like - 1 Thanks
buye (1 members gave Thanks to hardell for this useful post)
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Originally Posted by
nonm
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Thanks for the hard work to you and all involved. Seems to be running smoothly and I've gained at least 6 levels and a ton of Pokemon already. Amazing job, you and those involved have really done some great work. Thanks again mate!
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Does evolve working here?
Does the Bot use ALL Pokeballs?
It´s possible to drop unwanted Items? Like Potions
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Originally Posted by
hardell
I don't like that it opens a new browser tab either, but I don't wanna mess around with Necro's code without talking to him first.
To disable that you can comment out the
Process.Start("https://github.com/NecronomiconCoding/Pokemon-Go-Rocket-API");
in Program.cs. It will still let you know about a new version but won't open new tabs.
Yeah as a contributor, it is all good. Thanks for the tip. I actually just removed most of the references to checking version. Back and running with no popups. Thanks
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Originally Posted by
Sora1994
Does evolve working here?
Does the Bot use ALL Pokeballs?
It´s possible to drop unwanted Items? Like Potions
1) I don't know, yet.
2) Yes
3) No, do it manually once in a while. But I think it'll be one of the future features.
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<add key="EvolveAllGivenPokemons" value="false"/>
Does this evolve all pokemon we have? or just the ones we specify
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Originally Posted by
daastaman
<add key="EvolveAllGivenPokemons" value="false"/>
Does this evolve all pokemon we have? or just the ones we specify
All, for now.
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I have a small suggestion, I dont know if many of you are aware but there are internal stats that affect how good in terms of % a pokemon is.
You can calculate it with this calculator : https://docs.google.com/spreadsheets...ring&sle=true#
Instead of discarding all but the highest CP pokemon it would actually be better to discard the low % ones. And instead of having just saved 1 of each, maybe be able to keep 2 or 3 so you can evolve them.
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now version, crash error fixed ?
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Originally Posted by
psicrest
Before, everytime you restarted the bot you will have to enter the code in google.com/device. The workaround on that repo is to use the refreshtoken so that it will automatically relog back without enterting the user code, also i put a snippet from one of the post here that will automatically restart the bot if it detected an error that used to result to crash. I've been running my bot for more than 3 hours now, Its restarting automatically if theres an error.
Thank you Psicrest, one last question since I'm at the office and can't try out for myself. In case of an error and crash will the bot require a new auth code or will the refreshtoken still work in case of a crash?
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It seems thtt i have some problem most of pokemone run away and ot works only for upple of minutes then its just stops.I need to star again add again machine verifiation in googale etc...
Onyl i have this problem ?
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Originally Posted by
hardell
I don't like that it opens a new browser tab either, but I don't wanna mess around with Necro's code without talking to him first.
To disable that you can comment out the
Process.Start("https://github.com/NecronomiconCoding/Pokemon-Go-Rocket-API");
in Program.cs. It will still let you know about a new version but won't open new tabs.
How to make it work with Visual Studio closed? Should I run the PokemonGo.RocketAPI.Console in Release or Debug folder?
I commented out the Process.Start and it works when I'm in Visual Studio but the code won't update when I close it, I Built Solution
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Is there a reason we should not evolve all pokemon? hmmmmmmm