Auto-Updating pokemon go map menu

Shout-Out

User Tag List

Page 35 of 37 FirstFirst ... 31323334353637 LastLast
Results 511 to 525 of 553
  1. #511
    deadmarine's Avatar Contributor
    Reputation
    104
    Join Date
    Oct 2007
    Posts
    119
    Thanks G/R
    3/49
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by MooseJuice1983 View Post
    I have gotten this to work without too much effort, which is more than I can say about some other people's versions of this type of thing.

    Assuming I were to leave my PC on and scanning, maybe even thru multiple accounts for multiple areas, is there a way I can access this populated map on my phone while out and about?

    Also, is there any way to increase the range?
    Originally Posted by jonomc666 View Post
    The problem with leaving it running is that you'll most definitely have to restart the scanners frequently due to how unstable servers are. I've never had mines work for more than an hour. As I type this I'm having to restart mines.

    It's just a web server so I'd imagine a port forward/firewall rule could accomplish external access however due to the above I just use remote desktop so I can also restart the scanners.

    There's a NUM_STEPS variable in main.py. I don't recommend increasing it past 10 though. From what it looks like the scanner scans in a spiral around your set location. If you increase the size too much it'll take so long to complete that everything in the middle will have despawned and you'll have an empty space while the scanner is still working on the outer edge.

    My solution to increasing range is to have multiple scanners work on 10 step areas and just combine them on the one map. Basically I created copies of main.py to output to different json files. Each one would scan a different area. I then modified Index.html to load all the extra files onto one map.

    It's a shitty solution that doesn't scale well. I looked into possibly making a multithreaded scanner but I concluded that I definitely don't have the python skills to attempt that.
    If you get your computers ip at ipchicken.com or another site visit that ip on your port (default 8000) it shows up.(ip:8000) You must use your own google api key for this to work though. also i am aware that hide pokemon takes up the whole screen basically.

    Auto-Updating pokemon go map
  2. #512
    kn0cturnal's Avatar Member
    Reputation
    1
    Join Date
    Jan 2012
    Posts
    22
    Thanks G/R
    1/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    after i login, my cmd just closes out with errors just before.

  3. #513
    deadmarine's Avatar Contributor
    Reputation
    104
    Join Date
    Oct 2007
    Posts
    119
    Thanks G/R
    3/49
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by kn0cturnal View Post
    after i login, my cmd just closes out with errors just before.
    is pause the last line of your bat?

  4. #514
    fokeiro's Avatar (⌐■_■)–︻╦╤─ – – –

    Authenticator enabled
    Reputation
    808
    Join Date
    Jul 2012
    Posts
    756
    Thanks G/R
    89/727
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    can anyone show how to increase radius ?

  5. #515
    fokeiro's Avatar (⌐■_■)–︻╦╤─ – – –

    Authenticator enabled
    Reputation
    808
    Join Date
    Jul 2012
    Posts
    756
    Thanks G/R
    89/727
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by jonomc666 View Post
    The problem with leaving it running is that you'll most definitely have to restart the scanners frequently due to how unstable servers are. I've never had mines work for more than an hour. As I type this I'm having to restart mines.

    It's just a web server so I'd imagine a port forward/firewall rule could accomplish external access however due to the above I just use remote desktop so I can also restart the scanners.

    There's a NUM_STEPS variable in main.py. I don't recommend increasing it past 10 though. From what it looks like the scanner scans in a spiral around your set location. If you increase the size too much it'll take so long to complete that everything in the middle will have despawned and you'll have an empty space while the scanner is still working on the outer edge.

    My solution to increasing range is to have multiple scanners work on 10 step areas and just combine them on the one map. Basically I created copies of main.py to output to different json files. Each one would scan a different area. I then modified Index.html to load all the extra files onto one map.

    It's a shitty solution that doesn't scale well. I looked into possibly making a multithreaded scanner but I concluded that I definitely don't have the python skills to attempt that.

    can u show how u managed to do it ? manage to have 2 radars running but cant figure how to edit the index.html to show both markers
    Last edited by fokeiro; 07-20-2016 at 10:16 PM.

  6. #516
    Mav's Avatar Active Member
    Reputation
    17
    Join Date
    Jun 2006
    Posts
    18
    Thanks G/R
    0/4
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by fokeiro View Post
    can anyone show how to increase radius ?
    Edit main.py with any text editor.
    Find the line that starts with "NUM_STEPS ="
    change the number after that to something else.

    Keep in mind that it has to do the number of steps squared so if you go too high it you will not be updating all the parts of the map fast enough, so you will always have blank spots.

  7. #517
    dankcrab77's Avatar Member
    Reputation
    1
    Join Date
    Jul 2016
    Posts
    1
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    https://gyazo.com/8dadeea3bf99ae61d11e89063a60cfee getting this thing just running on.

  8. #518
    fokeiro's Avatar (⌐■_■)–︻╦╤─ – – –

    Authenticator enabled
    Reputation
    808
    Join Date
    Jul 2012
    Posts
    756
    Thanks G/R
    89/727
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by Mav View Post
    Edit main.py with any text editor.
    Find the line that starts with "NUM_STEPS ="
    change the number after that to something else.

    Keep in mind that it has to do the number of steps squared so if you go too high it you will not be updating all the parts of the map fast enough, so you will always have blank spots.
    did that running perfect, trying to figure how to show different radars on same map without refreshing it

  9. #519
    Nipper's Avatar Member
    Reputation
    12
    Join Date
    Jun 2013
    Posts
    115
    Thanks G/R
    5/7
    Trade Feedback
    0 (0%)
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by fokeiro View Post
    did that running perfect, trying to figure how to show different radars on same map without refreshing it
    thats easy you might need another login though. Just run the "main.py"" again with new login and coords it will edit the data.json file like the other one does.

  10. #520
    Mav's Avatar Active Member
    Reputation
    17
    Join Date
    Jun 2006
    Posts
    18
    Thanks G/R
    0/4
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by Nipper View Post
    thats easy you might need another login though. Just run the "main.py"" again with new login and coords it will edit the data.json file like the other one does.
    Unfortunately it doesn't work that easy. I only glanced over it so i could be wrong but: The python script just dumps all of it's pokemon data into the json file. When you run the same python script with two different accounts the pokemon that are shown just switch between the locations you setup.

    I think I've just about figured out how to edit the html file so that you can make it work with a datafile, py script for each instance you want to run. I'll post if I figure it out.

  11. #521
    huythao229's Avatar Member
    Reputation
    1
    Join Date
    Jul 2016
    Posts
    4
    Thanks G/R
    1/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    How to update new pokemon on location?

  12. #522
    AlexNinguno's Avatar Member
    Reputation
    1
    Join Date
    Jul 2016
    Posts
    1
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Perdonen, no hablo mucho ingles.

    De que trata este foro?


    Entiendo que modifican el API de google para obtener la ubicacion de los pokemones.. estoy en lo correcto?

  13. #523
    Mav's Avatar Active Member
    Reputation
    17
    Join Date
    Jun 2006
    Posts
    18
    Thanks G/R
    0/4
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by fokeiro View Post
    did that running perfect, trying to figure how to show different radars on same map without refreshing it
    Okay, I've got multiple locations working with multiple scripts now, but my solution isn't the prettiest. I'm only going to cover how to do it for one extra location, but it should work for more, just repeat the steps for however many you want.

    1. Make a copy of the main.py and name it something like main2.py
    2. Make a blank data.json and name it something like data2.py
    3. Edit your main2.py so that it looks at data2.json
    4. Editing the index.html:
    4a. Find the section "function refreshData()"
    4b. Move/Cut the lines of code that start with "// Clear markers" through the line with "markers = [];"
    4c. Place the clear markers code as the first lines under "function refreshData()"
    4d. Copy everything from "getFile("data.json", true, function(response) {" though the part that looks like "});"
    4e. Paste the copied block of code below the original getFile code
    4f. Edit the first line of your new getFile so that it reads from "data2.json"
    4g. Toward the very bottom of the html is a line "setInterval(refreshData, 1000);". Change it to something slower like 5000.

    You can also remove the block of code about map.setZoom from all your copies of the read file. You also might want to change the map.setZoom to something smaller so you start more zoomed out.

    If my instructions are hard to follow then you probably don't know enough about code, because I made them pretty leecher friendly. As such I will not be helping people with getting this to work.

  14. Thanks huythao229, Fadelol, fokeiro, alecto7 (4 members gave Thanks to Mav for this useful post)
  15. #524
    huythao229's Avatar Member
    Reputation
    1
    Join Date
    Jul 2016
    Posts
    4
    Thanks G/R
    1/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Thanks Mav! Good job. How to Pokéscanner speed up?

  16. #525
    kn0cturnal's Avatar Member
    Reputation
    1
    Join Date
    Jan 2012
    Posts
    22
    Thanks G/R
    1/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by deadmarine View Post
    is pause the last line of your bat?
    Yes.
    Constantly getting decoderunicode errors

    http://imgur.com/a/p2f7g
    Last edited by kn0cturnal; 07-21-2016 at 03:43 AM.

Similar Threads

  1. [How-To] Auto-updating Pokemon GO map scanner
    By Ashketchup in forum Pokemon GO Hacks|Cheats
    Replies: 0
    Last Post: 07-17-2016, 04:22 AM
  2. Best Wow Realmlist Changer (+ Auto Update)
    By Sikas in forum WoW EMU Programs
    Replies: 1
    Last Post: 01-09-2012, 06:26 AM
  3. How to make an auto updater! For noobs :)
    By EmiloZ in forum Programming
    Replies: 4
    Last Post: 03-27-2009, 03:54 PM
  4. [Question] Zygor auto update?
    By svampus in forum World of Warcraft General
    Replies: 0
    Last Post: 02-20-2009, 09:53 PM
  5. Auto Update of WoW
    By StefanSon in forum World of Warcraft Emulator Servers
    Replies: 5
    Last Post: 02-13-2008, 05:08 PM
All times are GMT -5. The time now is 09:47 PM. Powered by vBulletin® Version 4.2.3
Copyright © 2025 vBulletin Solutions, Inc. All rights reserved. User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Google Authenticator verification provided by Two-Factor Authentication (Free) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search