Auto-Updating pokemon go map menu

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  1. #376
    Brodlz's Avatar Member
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    You need to place the API code in the config file

    Auto-Updating pokemon go map
  2. #377
    decaphiltrator's Avatar Member
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    for those having trouble with their Run.bat this is what it should look like.
    PYTHON INSTALL LOCATION SHOULD BE ON YOUR C:\PYTHON IF NOT THIS WONT WORK.

    start cmd /k "C:\Python27\python.exe" -m SimpleHTTPServer 8000
    "C:\Program Files (x86)\Google\Chrome\Application\Chrome.exe" 127.0.0.1:8000/index.html --args --disable-web-security --allow-file-access-from-files
    "C:\Python27\python.exe" main.py -u USERNAMEHERE -p PASSWORDHERE -l "STREETNAME HERE,SUBURB HERE,COUNTRY HERE"

    just change what is in capitals to your information and run.

  3. #378
    Sosodope's Avatar Member
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    Worked yesterday, now im getting :
    [-] Error getting API endpoint (server may be down), retrying
    I used the API from the Frontpage.

    Did i do something wrong ?

  4. #379
    grampadog's Avatar Member
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    Everything is working up to this point, can anyone help me?


    Code:
    [+] Received API endpoint: https://pgorelease.nianticlabs.com/plfe/143/rpc
    [+] Login successful
    Traceback (most recent call last):
      File "main.py", line 404, in <module>
        main()
      File "main.py", line 384, in main
        profile.ParseFromString(payload)
      File "c:\Python27\lib\site-packages\google\protobuf\message.py", line 186, in
    ParseFromString
        self.MergeFromString(serialized)
      File "c:\Python27\lib\site-packages\google\protobuf\internal\python_message.py
    ", line 841, in MergeFromString
        if self._InternalParse(serialized, 0, length) != length:
      File "c:\Python27\lib\site-packages\google\protobuf\internal\python_message.py
    ", line 874, in InternalParse
        pos = field_decoder(buffer, new_pos, end, self, field_dict)
      File "c:\Python27\lib\site-packages\google\protobuf\internal\decoder.py", line
     654, in DecodeField
        if value._InternalParse(buffer, pos, new_pos) != new_pos:
      File "c:\Python27\lib\site-packages\google\protobuf\internal\python_message.py
    ", line 874, in InternalParse
        pos = field_decoder(buffer, new_pos, end, self, field_dict)
      File "c:\Python27\lib\site-packages\google\protobuf\internal\decoder.py", line
     520, in DecodeField
        field_dict[key] = _ConvertToUnicode(buffer[pos:new_pos])
      File "c:\Python27\lib\site-packages\google\protobuf\internal\decoder.py", line
     487, in _ConvertToUnicode
        return local_unicode(byte_str, 'utf-8')
    UnicodeDecodeError: 'utf8' codec can't decode byte 0xbc in position 1: 'utf8' co
    dec can't decode byte 0xbc in position 1: invalid start byte in field: ResponseE
    nvelop.Profile.unknown11

  5. #380
    darkretnuh's Avatar Member
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    Not working for me any more

  6. #381
    Pokemonster's Avatar Master Sergeant
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    Originally Posted by xPoPnFrEsHx View Post
    Okay, I am trying to follow this guide and step 3 is slightly confusing for reasons.

    Step 3 states rename run.sh to run.bat... there is already a run.bat. Do I rename or delete the old run.bat and use the .sh one? The Run.bat that is there already seems to have some of the right code in it.

    Thanks for some clarification!
    Just edit the run.bat that is already in the file and continue with the steps.

  7. #382
    deadmarine's Avatar Contributor
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    There has been an update to the program.
    Change logish thing (Commit history)
    https://github.com/memelyfe/pokemong...o/commits/maps

  8. Thanks Pokemonster (1 members gave Thanks to deadmarine for this useful post)
  9. #383
    Zestro's Avatar Active Member
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    god damn it, not its not drawing on the map for me for some reason no matter what i do...

  10. #384
    FCazs's Avatar Member
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    Is need open two CMD for run it this game?
    And also im try set multiples location on same server, but stuck refresh everysecond found a pokemon.

  11. #385
    deadmarine's Avatar Contributor
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    Originally Posted by grampadog View Post
    Everything is working up to this point, can anyone help me?


    Code:
    [+] Received API endpoint: https://pgorelease.nianticlabs.com/plfe/143/rpc
    [+] Login successful
    Traceback (most recent call last):
      File "main.py", line 404, in <module>
        main()
      File "main.py", line 384, in main
        profile.ParseFromString(payload)
      File "c:\Python27\lib\site-packages\google\protobuf\message.py", line 186, in
    ParseFromString
        self.MergeFromString(serialized)
      File "c:\Python27\lib\site-packages\google\protobuf\internal\python_message.py
    ", line 841, in MergeFromString
        if self._InternalParse(serialized, 0, length) != length:
      File "c:\Python27\lib\site-packages\google\protobuf\internal\python_message.py
    ", line 874, in InternalParse
        pos = field_decoder(buffer, new_pos, end, self, field_dict)
      File "c:\Python27\lib\site-packages\google\protobuf\internal\decoder.py", line
     654, in DecodeField
        if value._InternalParse(buffer, pos, new_pos) != new_pos:
      File "c:\Python27\lib\site-packages\google\protobuf\internal\python_message.py
    ", line 874, in InternalParse
        pos = field_decoder(buffer, new_pos, end, self, field_dict)
      File "c:\Python27\lib\site-packages\google\protobuf\internal\decoder.py", line
     520, in DecodeField
        field_dict[key] = _ConvertToUnicode(buffer[pos:new_pos])
      File "c:\Python27\lib\site-packages\google\protobuf\internal\decoder.py", line
     487, in _ConvertToUnicode
        return local_unicode(byte_str, 'utf-8')
    UnicodeDecodeError: 'utf8' codec can't decode byte 0xbc in position 1: 'utf8' co
    dec can't decode byte 0xbc in position 1: invalid start byte in field: ResponseE
    nvelop.Profile.unknown11
    does your login or name have special chars in it?

  12. #386
    deadmarine's Avatar Contributor
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    Originally Posted by Zestro View Post
    god damn it, not its not drawing on the map for me for some reason no matter what i do...
    F12 devloper mode
    Hold shift on refresh till menu
    bottom option > clear cache and hard reload

  13. #387
    deadmarine's Avatar Contributor
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    I've updated the thread to pull from my personal repo. It should have fixes in it for the cache issue and Unicode issues. Some other general stability and QoL things as well.

    Download link:https://github.com/Zeromark30/pokemo...chive/maps.zip

    Commit history: https://github.com/Zeromark30/pokemo...o/commits/maps

  14. #388
    Zestro's Avatar Active Member
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    OH SHIT IT WORKS I LOVE YOU

    thanks marine.

  15. #389
    Master2205's Avatar Member
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    Thanks for your efforts, the tool was working yesterday but now it seems that I cant get it to work. Could someone please post his/her updated run.bat.

  16. #390
    armageddonx911's Avatar Member
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    Great work on the updated private rep , alot of effort put into it appreciated.Is their anyway to make the pokemon icons bigger on the map ? I have an eyesight problem and this is putting alot of stress on them ,any suggestion would be helpful. Thanks again.

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