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Originally Posted by
coussiraty
Is there any logic I can do, for example, to leave the blink on weapon 2 and when pressing space if the skill is up it will use it? Or not? In the case of making a quick change, I don't know if it's possible.
Yeah I am doing that as well, unfortunately, you have to search last few pages to figure out where I shared it with the community.
If I did not reply to you, it mean the question you are asking is stupid.
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Originally Posted by
coussiraty
Is there any logic I can do, for example, to leave the blink on weapon 2 and when pressing space if the skill is up it will use it? Or not? In the case of making a quick change, I don't know if it's possible.
If you are playing minions and want to use GH logic:
https://www.ownedcore.com/forums/pat...oe-2-a-39.html (GameHelper for POE 2)
If you want to use on pressing Space. I have this setup:
Screenshot 2025-01-13 023330.png
You will NEED to press space again. This only auto-swaps to weapon-set-2.
If there is a way to make the AHK script press a Space after pressing X, this would be much smoother, but I didn't figure that out yet (if someone knows please share)
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Is it possible to make GH show the breach hands on the map? If so what do i need to do. Thx!
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Originally Posted by
whywasibanned
Is it possible to make GH show the breach hands on the map? If so what do i need to do. Thx!
Zrzut ekranu 2025-01-15 132813.png
Zrzut ekranu 2025-01-15 132643.png
In Core tab u need to add the Path of breach in "Special Objects", u can find the path in FAQ on bottom in first post, then You go to Radar tab and under "Special objects" You can set how big icon should be and what icon u want. (open attachments for better visual idea)
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Is it possible to draw the Delirium Fog on Map?
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Originally Posted by
Nguyen Ken
Is it possible to draw the Delirium Fog on Map?
or when you quit from delirium fog, showing more noticable alert would be good start. maybe someone write a plugin for delirium.
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Originally Posted by
MateuszNowak
Zrzut ekranu 2025-01-15 132813.png
Zrzut ekranu 2025-01-15 132643.png
In Core tab u need to add the Path of breach in "Special Objects", u can find the path in FAQ on bottom in first post, then You go to Radar tab and under "Special objects" You can set how big icon should be and what icon u want. (open attachments for better visual idea)
Ok thx this seems to work; however, is it possible to increase the range of the detection of the breaches or other icons? Like when they detect them the first time on the map could it detect from a further distance.
Also with the tracker, you know when it shows the lines leading up to a rare or a boss, is it possible to extend the line so that it detects the bosses or rares further away. I tried changing the radius, but that just seems to enlarge some of the circles on the ground effects.
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Originally Posted by
whywasibanned
Ok thx this seems to work; however, is it possible to increase the range of the detection of the breaches or other icons? Like when they detect them the first time on the map could it detect from a further distance.
Also with the tracker, you know when it shows the lines leading up to a rare or a boss, is it possible to extend the line so that it detects the bosses or rares further away. I tried changing the radius, but that just seems to enlarge some of the circles on the ground effects.
How far you can see rares/bosses has nothing to do with the plugin or GH. It is limited by the server.
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in the healthbar sections, under monsters ,where it has white monsters, magic, etc and for the scale size, i see whites as 128 and 8, however if i try to make it smaller, it will default to 160 and 8, so i can't make it smaller, i have tried changing it in the healthbars settings file and tried changing it to 60, 6, but it still is the default size even though it shows it as 60,6 in the healthbar section. It seems i can only make it larger and not smaller ,this happens with the magic section as well. I am playing on 1440p now.
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Doesn't really work that great because the SPACE will cause you to dodge roll instead of using X to swap first. Trying to figure out a different set of keybinds to work around this atm.
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Originally Posted by
Mushkela
Doesnt quite work as intended because pressing space causes the character to rolldodge, not allowing the macro to toggle weapon sets, and thus cause this the misfunction. Working on a different set of keybinds atm to get somethign working. Possibly 2 - 3 different ones that work in unison.
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Post Thanks / Like - 1 Thanks
GameHelper (1 members gave Thanks to Thinleaf for this useful post)
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Originally Posted by
whywasibanned
in the healthbar sections, under monsters ,where it has white monsters, magic, etc and for the scale size, i see whites as 128 and 8, however if i try to make it smaller, it will default to 160 and 8, so i can't make it smaller, i have tried changing it in the healthbars settings file and tried changing it to 60, 6, but it still is the default size even though it shows it as 60,6 in the healthbar section. It seems i can only make it larger and not smaller ,this happens with the magic section as well. I am playing on 1440p now.
try ctrl+clicking that and see if it helps u...also, try changing the color and see if the color change is applying..trying to understand if only size isn't working or nothing is working...
Last edited by GameHelper; 01-15-2025 at 07:00 PM.
If I did not reply to you, it mean the question you are asking is stupid.
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What condition do i use???