GameHelper for POE 2 menu

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  1. #796
    amustrami's Avatar Member
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    How do you save your settings?

    GameHelper for POE 2
  2. #797
    moletas's Avatar Member
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    Setting to click on Sanctum Escape trial pillars

  3. #798
    dtmajors's Avatar Member
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    Btw completly random tip.

    If you love how smooth and polished gamehelper is and you still like exileapi plugins .. USE BOTH if you got a good enough pc.

    I can confirm using things like Autopick and Reagent for auto spell use does work with 0 problems if you combine it with gamehelper. Just change the hotkey settings to f11 or something for exileapi and uncheck everything other than the plugins you want to use (Use limited user method always)

    But just figured Id let you guys know they both do function together until we get gamehelper plugins in the future that fills that void.

  4. Thanks TinyVize, WSSANON, Leonkun (3 members gave Thanks to dtmajors for this useful post)
  5. #799
    XeronicZeal's Avatar Member
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    is gamehelper going to get a update? I enjoyed game helper more than exilecore.

  6. #800
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by XeronicZeal View Post
    is gamehelper going to get an update? I enjoyed game helper more than exilecore.
    Sorry for the delay in fixing controller mode, going to update it in an hour or two.
    If I did not reply to you, it mean the question you are asking is stupid.

  7. Thanks ali_ee, Mkim159 (2 members gave Thanks to GameHelper for this useful post)
  8. #801
    callmenood2511's Avatar Member
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    Can you share where to look for those plugin/scripts? Thank you.

  9. #802
    nomisx89's Avatar Member
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    Loot sometimes is not aligned in the correct position with the map, any fix for this?

  10. #803
    whywasibanned's Avatar Member
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    Originally Posted by dtmajors View Post
    Btw completly random tip.

    If you love how smooth and polished gamehelper is and you still like exileapi plugins .. USE BOTH if you got a good enough pc.

    I can confirm using things like Autopick and Reagent for auto spell use does work with 0 problems if you combine it with gamehelper. Just change the hotkey settings to f11 or something for exileapi and uncheck everything other than the plugins you want to use (Use limited user method always)

    But just figured Id let you guys know they both do function together until we get gamehelper plugins in the future that fills that void.
    where can we find these autopick and reagent and what do they do? Does autopick, pick up loot for you?

  11. #804
    XORReverseEngineering's Avatar Active Member
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    Originally Posted by XORReverseEngineering View Post
    also you can search for current working pattern in ghidra (write the name of the function, save the work) and then bindeff with the new version, then you can use cheat engine with SigMaker to generate the new pattern on that address (that's for static patterns), or if you find a software that is updated faster then GameHelper, you can IL the dll and translate it into C#
    so after I revisited the function Pattern and this is what I learned:

    based on this code
    Code:
    public struct Pattern
    {
    	public readonly string Name;
    
    	public readonly byte[] Data;
    
    	public readonly bool[] Mask;
    
    	public readonly int BytesToSkip;
    
    	private static (byte[], bool[]) ParseArrayOfHexBytes(List<string> arrayOfHexBytes)
    	{
    		List<bool> list = new List<bool>();
    		List<byte> list2 = new List<byte>();
    		for (int i = 0; i < arrayOfHexBytes.Count; i++)
    		{
    			string text = arrayOfHexBytes[i];
    			if (text.StartsWith("?"))
    			{
    				list2.Add(0);
    				list.Add(item: false);
    			}
    			else
    			{
    				list2.Add(byte.Parse(text, NumberStyles.HexNumber));
    				list.Add(item: true);
    			}
    		}
    		return (list2.ToArray(), list.ToArray());
    	}
    
    	public Pattern(string name, string arrayOfHexBytes)
    	{
    		Name = name;
    		List<string> list = arrayOfHexBytes.Split(new string[2] { " ", "," }, StringSplitOptions.RemoveEmptyEntries).ToList();
    		BytesToSkip = list.FindIndex("^".Equals);
    		(Data, Mask) = ParseArrayOfHexBytes(list.Where((string hex) => hex != "^").ToList());
    	}
    
    	public Pattern(string name, string arrayOfHexBytes, int bytesToSkip)
    	{
    		Name = name;
    		BytesToSkip = bytesToSkip;
    		(Data, Mask) = ParseArrayOfHexBytes(arrayOfHexBytes.Split(new string[2] { " ", "," }, StringSplitOptions.RemoveEmptyEntries).ToList());
    	}
    
    	public override string ToString()
    	{
    		string text = "Name: " + Name + " Pattern: ";
    		for (int i = 0; i < Data.Length; i++)
    		{
    			text = ((!Mask[i]) ? (text + "?? ") : (text + $"0x{Data[i]:X} "));
    		}
    		return text + $"BytesToSkip: {BytesToSkip}";
    	}
    }
    we took as example "GameStates" "41 ?? 48 ?? ?? ?? 48 ?? ?? 33 ?? 48 ?? ?? ^ ?? ?? ?? ?? 0f 85 ?? ?? ?? ??"
    Code:
    41 56           PUSH       R14
    48 83 ec 40     SUB        RSP,0x40
    48 8b f1        MOV        RSI,param_1
    33 ed           XOR        EBP,EBP
    48 39 2d        CMP        qword ptr [DAT_7ff695aabe80],RBP
    fd 61 ac 03
    0f 85 6a        JNZ        LAB_7ff691fe5df3
    01 00 00
    Code:
    Before ^:
    The bytes before ^ (41 ?? 48 ?? ?? ?? 48 ?? ?? 33 ?? 48 ?? ??) are used for pattern matching.
    The memory scanner looks for these bytes (with wildcards where ?? is present) to identify the start of the signature in memory.
    
    After ^:
    The bytes after ^ (?? ?? ?? ?? 0f 85 ?? ?? ?? ??) are used to calculate the offset for data extraction or processing.
    
    This section typically includes dynamic or relative information:
    For example, 0F 85 is a conditional jump (JNZ) instruction in x86 assembly. Its operand may contain the offset or address of the jump target.
    These bytes may be parsed to determine specific data locations, offsets, or branch behavior.
    Code:
    BytesToSkip:
    The constructor identifies the position of ^ and calculates the number of bytes before it.
    In this case, BytesToSkip is 14 (the position of ^ in the pattern).
    
    Data and Mask Arrays:
    Bytes before ^ are used to create the pattern's data and mask arrays:
    Data: [0x41, 0x00, 0x48, 0x00, 0x00, 0x00, 0x48, 0x00, 0x00, 0x33, 0x00, 0x48, 0x00, 0x00]
    Mask: [true, false, true, false, false, false, true, false, false, true, false, true, false, false]
    Bytes after ^ (?? ?? ?? ?? 0f 85 ?? ?? ?? ??) are ignored during initial matching but are available for further interpretation.
    Last edited by XORReverseEngineering; 01-21-2025 at 06:20 AM.

  12. Thanks poeking99 (1 members gave Thanks to XORReverseEngineering for this useful post)
  13. #805
    Mkim159's Avatar Member
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    Do I need to make more settings when using a controller? The map works great when I use the keyboard, but it doesn't show up when I switch to the controller.

  14. #806
    darkxell133's Avatar Active Member
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    @ XORReverseEngineering

    I think u should open a new thread for this
    there u can get much faster response and maybe more help
    GameHelper and ExileCore Dev's are Helping with Stuff that has todo with Offsets
    and u should take a look into the poe1 forum there are some good threats that could help a with reversing and offsets


    Maybe the Offset for Controller support are not updated until now
    and at this point the Data Visualization shows 0 at Minimap and Large Map i think it uses the wrong UIBase Child

    for Controller the Minimap and Large Map are at UIRoot -> 1 (UIBase) -> 2 (UIMap) -> 1 LargeMap / 2 Minimap
    Last edited by darkxell133; 01-21-2025 at 08:55 AM.

  15. Thanks XORReverseEngineering (1 members gave Thanks to darkxell133 for this useful post)
  16. #807
    uNa08's Avatar Private
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    Not possible to show breach location when you enter in maps ?

  17. #808
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by XORReverseEngineering View Post
    so after I revisited the function Pattern and this is what I learned
    ^ is just a symbol to tell GH where in the pattern we should read the 4 bytes to extract the data we need. During pattern scanning, it’s removed and whatever is left is considered as a full pattern.
    If I did not reply to you, it mean the question you are asking is stupid.

  18. Thanks XORReverseEngineering (1 members gave Thanks to GameHelper for this useful post)
  19. #809
    darkxell133's Avatar Active Member
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    Originally Posted by uNa08 View Post
    Not possible to show breach location when you enter in maps ?
    u can Only see stuff within a given radius everything outside of this is Serversided

  20. #810
    VociferateOne's Avatar Member
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    Not sure if this is a bug or a problem on my end, but in sanctum the radar is doing this:
    https://imgur.com/a/qk62af1

    If I hit tab - the entire screen turns into that orange fun time.

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