You can only see it when you get close. You patched it this time, but it didn't apply? Is it just displayed?
In conclusion, I would like to see the icon from a little further away.
You can only see it when you get close. You patched it this time, but it didn't apply? Is it just displayed?
In conclusion, I would like to see the icon from a little further away.
Your configurations are the issue here. Please ensure you have added their metadata path into proper location ( see last few posts for details ).
If I did not reply to you, it mean the question you are asking is stupid.
Mine is something like that, and it get use when u didnt have charged staff or it expires in 3sec:
PlayerBuffs["power_charge"].Charges >= 3
!PlayerBuffs.Has("ChargedStaffPlayer")
PlayerBuffs["charged_staff_stack_B385"].TimeLeft <= 3
Hello GameHelper,
Thanks for the tool, it works great.
I have one question. Can you make the "I am using a controller" switch not disable the autohotkey? I have mapped 1 and 2 keys (potions) to Dpad left and right. (combined the keyboard and my gamepad to a virtual controller)
I would like to test whether that works.
Hey guys - im not very familiar with GH in poe2 - is there any chance that this tool can show next zone "doors" in campain? Also - any way to remove the fog on the Atlas?
Hello GameHelper,
Thanks for the tool, it works great.
I have one question. Can you make the "I am using a controller" switch not disable the autohotkey? I have mapped 1 and 2 keys (potions) to Dpad left and right. (combined the keyboard and my gamepad to a virtual controller)
I would like to test whether that works.
I do not have the technology to send controller keys to the game. So no I have to disable it.
Originally Posted by Misanim
Some maps (forge) show all the stuff inside and some just the stuff you are close to, any idea of why?
Bug in the game, hopefully ggg will fix it soon
Originally Posted by lowkickkkz
Hey guys - im not very familiar with GH in poe2 - is there any chance that this tool can show next zone "doors" in campain? Also - any way to remove the fog on the Atlas?
Removing fog feature won’t be implemented in GH. Atleast not in the free version if I ever implement it.
Next zone door, sure I will add that in the next release.
Last edited by GameHelper; 12-29-2024 at 08:01 AM.
If I did not reply to you, it mean the question you are asking is stupid.
Post Thanks / Like - 1 Thanks
ali_ee (1 members gave Thanks to GameHelper for this useful post)
One question.
With big amount of on death effects in the game at the moment do you think is it possible to mark and draw them on minimap or on the ground ?
I haven't used this software since POE1. I set up POE2 to run as a limited user fine. But when I launch the GameHelper I get disconnected from the server. Is this out of date, or am I doing something wrong?